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New Tactic for killing Jump Freighters?

Author
Honorine Luv
Center for Advanced Studies
Gallente Federation
#1 - 2013-10-01 22:00:54 UTC
So the other day I was hauling some **** in my jump freighter. As usual I had my 3 other acounts logged in to provide me with (exit)cyno's and scouting of local.

Now there's is a certain corp/alliance in eve that likes to wardec people and try to catch their jump freighters on lowsec -> highsec gates using a pretty standard tactic. They will have an out of corp alt light a covert cyno on the outbound gate in lowsec and once you jump to highsec they will jump in their war targets and try to catch you on the other side.

After almost being a victim of this once I had developed an easy counter to this. I would have an exit cyno active at all times to get the hell out when I saw covert cyno's light up on the gate or any other suspicious activity. This has worked well for me on multiple occassions.

Anyway, today was a different day. Upon jumping through the gate from low to high I was disconnected on the jump. This is not a strange thing in eve but it is when all your other accounts stay logged in.

Ofcourse I find myself tackled by a war target when I log in again and I lose the jump freighter. No biggie, I don't fly anything I can't afford to lose so I immediately replaced it.

However, I still find it strange that simple thing like a disconnect that is entirely out of your control can make you lose something that represents a real world value of around $200 and takes a large amount of time to gather when just playing the game.
I'm also curious if anyone has had similar encounters where disconnects are extremely convenient for the opposing party?
Infinite Force
#2 - 2013-10-01 22:03:51 UTC
CCP, whether or not they admit to it, has connection issues at times with clients. You could attempt to petition it since you had other clients up that remained up during this event - just make sure you've done your homework with your connection, clients, ISP, etc.. etc..

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Montevius Williams
The Scope
Gallente Federation
#3 - 2013-10-01 22:04:51 UTC
No, but I do know that yesterday, lag was bad. I got DC at least 10 times yesterday.

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atpc
Lost in Space Inc.
#4 - 2013-10-01 22:05:53 UTC
There is no real world value for in game items unless you RMT them. Did you? I'd say no too. Lol

Also if it was a disconnect on ccps part you can petition and get it reimbursed.
Johnny Marzetti
Imperial Shipment
Amarr Empire
#5 - 2013-10-01 22:09:06 UTC
How is this a "new tactic" unless you're saying someone somehow actually caused it to happen?
Barbie D0ll
Imperial Academy
Amarr Empire
#6 - 2013-10-01 22:17:42 UTC
Honorine Luv wrote:
So the other day I was hauling some **** in my jump freighter. As usual I had my 3 other acounts logged in to provide me with (exit)cyno's and scouting of local.

Now there's is a certain corp/alliance in eve that likes to wardec people and try to catch their jump freighters on lowsec -> highsec gates using a pretty standard tactic. They will have an out of corp alt light a covert cyno on the outbound gate in lowsec and once you jump to highsec they will jump in their war targets and try to catch you on the other side.

After almost being a victim of this once I had developed an easy counter to this. I would have an exit cyno active at all times to get the hell out when I saw covert cyno's light up on the gate or any other suspicious activity. This has worked well for me on multiple occassions.

Anyway, today was a different day. Upon jumping through the gate from low to high I was disconnected on the jump. This is not a strange thing in eve but it is when all your other accounts stay logged in.

Ofcourse I find myself tackled by a war target when I log in again and I lose the jump freighter. No biggie, I don't fly anything I can't afford to lose so I immediately replaced it.

However, I still find it strange that simple thing like a disconnect that is entirely out of your control can make you lose something that represents a real world value of around $200 and takes a large amount of time to gather when just playing the game.
I'm also curious if anyone has had similar encounters where disconnects are extremely convenient for the opposing party?


This "hack", has happened before, petition it to see if CCP can find anything in the logs. Be sure to mention getting disconnected immediately after jumping.
Unsuccessful At Everything
The Troll Bridge
#7 - 2013-10-01 22:22:45 UTC
You didn't want that Jump Freighter anyway.








Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Johnny Marzetti
Imperial Shipment
Amarr Empire
#8 - 2013-10-01 22:27:53 UTC
Barbie D0ll wrote:

This "hack", has happened before, petition it to see if CCP can find anything in the logs. Be sure to mention getting disconnected immediately after jumping.


Hahaha bullshit, the galaxy would be strewn with Titan wrecks if there were such a hack.
Solstice Project's Alt
Doomheim
#9 - 2013-10-01 22:41:47 UTC  |  Edited by: Solstice Project's Alt
Johnny Marzetti wrote:
Barbie D0ll wrote:

This "hack", has happened before, petition it to see if CCP can find anything in the logs. Be sure to mention getting disconnected immediately after jumping.


Hahaha bullshit, the galaxy would be strewn with Titan wrecks if there were such a hack.
Assuming those who know would tell, which they wouldn't.
Furthermore assuming it's easy enough to figure out,
but then we'd know more about it.

Not saying there is something like that, but your logic is flawed.

Either that, or you know about it ... *tinfoil*

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Johnny Marzetti
Imperial Shipment
Amarr Empire
#10 - 2013-10-01 22:46:37 UTC
I think the JF in question was an Ark and the pilot forgot to say, "The first transport is away!" thus jinxing the whole thing.
Sturmwolke
#11 - 2013-10-01 22:58:21 UTC
Whatever happened to NPC corp hauler alts?
James Amril-Kesh
Viziam
Amarr Empire
#12 - 2013-10-01 22:59:46 UTC
Johnny Marzetti wrote:
I think the JF in question was an Ark and the pilot forgot to say, "The first transport is away!" thus jinxing the whole thing.

It helps to have surface ion cannon batteries.

Enjoying the rain today? ;)

Aurilen Baxtab
Science and Trade Institute
Caldari State
#13 - 2013-10-01 23:02:01 UTC
atpc wrote:
There is no real world value for in game items unless you RMT them. Did you? I'd say no too. Lol

Also if it was a disconnect on ccps part you can petition and get it reimbursed.



I'd say everything in EvE has real world value for 2 reasons:

1) you buy PLEX with real world money and convert it to ISK
2) you can use ISK to buy PLEX and then use PLEX to buy real world items such as the ticket to the EvE convention, and also a month of game time - both have real world value because they are both available for purchase with real money.

Any denial of these two facts is trolling. Pirate
Mildew Wolf
#14 - 2013-10-01 23:04:10 UTC
it was probably the sphere
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#15 - 2013-10-01 23:26:36 UTC
Two things:
1) You do realize that by moving jump freighters through hisec under a wardec, you're giving them exactly what they wanted? Right?

2) If they had a cyno waiting for you, you were being predictable. Don't use the same routes repeatedly. Hit a few other lowsec station systems some distance away before going into highsec. Don't go the direct and predictable route. Don't have a routine.
Vincent Athena
Photosynth
#16 - 2013-10-01 23:31:21 UTC
A few things:

DCs are more common on jumps or any session change. Those are also the times it can be convenient for someone else.
CCP has issues telling the difference between a DC and forcing the client to quit, which makes it hard to get a reimbursement.
If you were NOT under attack when the DC occurred, your ship will disappear in 30 seconds (60 seconds? Im not completely sure...), even if tackled after the DC. Unless you log back in before it disappears. Then your stuck. The proper course of action is to use a scout to check that your ship did get removed by the game and see if its clear for your ship to e-warp back to where it was at the time of the DC.

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Doc Fury
Furious Enterprises
#17 - 2013-10-01 23:41:27 UTC
Aurilen Baxtab wrote:
atpc wrote:
There is no real world value for in game items unless you RMT them. Did you? I'd say no too. Lol

Also if it was a disconnect on ccps part you can petition and get it reimbursed.



I'd say everything in EvE has real world value for 2 reasons:

1) you buy PLEX with real world money and convert it to ISK
2) you can use ISK to buy PLEX and then use PLEX to buy real world items such as the ticket to the EvE convention, and also a month of game time - both have real world value because they are both available for purchase with real money.

Any denial of these two facts is trolling. Pirate


Confirming that a ballpark RL value of an in-game item such as a JF is easy to deduce in dollars because PLEX is a (mostly) fixed RL price.

back-of-a-napkin calculation assumptions:

PLEX store price for PLEX @ $20.00 USD (rounded up .05)
Jita PLEX Price @ 550mil isk
JF Cost of replacement @ 5.9 billion isk

--

$USD = JFC / (JPP / $20)

So, a JF is worth approx $215 of PLEX .


☼

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Literally Space Moses
GoonWaffe
Goonswarm Federation
#18 - 2013-10-02 00:25:51 UTC
You guys need to join the CFC. Just hop on jabber and you can find people selling isk for $10/bill

#T2013

Mayhaw Morgan
State War Academy
Caldari State
#19 - 2013-10-02 05:46:09 UTC
Honorine Luv wrote:
I'm also curious if anyone has had similar encounters where disconnects are extremely convenient for the opposing party?


I've had something similar happen a couple of times. The first time, I was in a Venture in low sec trolling some stranger. (He seemed quite unhappy.) I went to mine in belt 1. DC'ed, and my modem was just discombobulated for about 30 minutes. He probed me down, killed the Venture and the pod.

The second time happened a few days later. I was observing a gate in null my bomber. I warped to the gate. For reasons I will not get into, I was not cloaked nor did jump on contact. As soon as I landed at the gate, I disconnected. I was able to reconnect this time, and, lo and behold, combat probes on my dscan and a hostile Loki at the gate.

I asked the GMs to look at the logs on the first one, but their logs showed nothing. I left it at that. I didn't die in the second incident so I didn't pursue it any further.

I've seen enough bad luck to know what it looks like. Those two particular incidents felt a little different, but . . . well, **** happens. I certainly wouldn't put it past people to cheat, but neither would I put it past the complex inter-network of computers that we use to play the game to just hiccup at the wrong time. It's a dice roll and, sooner or later, your number comes up. A famous American football coach is quoted as saying: "I'd rather be lucky than good." I tend to agree with him.
Gogela
Epic Ganking Time
CODE.
#20 - 2013-10-02 06:20:49 UTC  |  Edited by: Gogela
Watching this thread carefully... if there's a way to kick a player from TQ that would be a pretty serious exploit. In all the years I've played EvE I can't think of an exploit we've dealt with that's more serious, in fact.

Does anyone remember that story of the Titan that was lost because someone went over to the ship owner's house and actually cut his power?

That was crazy.

If such an exploit existed at that time, I guarantee you the attacking parties would have known about it and done that instead of physically cutting the power to his house.

I've never even heard a whisper of such an exploit though... I would hope it's not possible.

There's a lot of network admins that play this game though... I would think we'd have heard of such a thing by now.

Signatures should be used responsibly...

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