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Obsolete skills in new certificates

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Author
Liafcipe9000
Critically Preposterous
#1 - 2013-10-01 07:03:33 UTC  |  Edited by: Liafcipe9000
As I'm reading the new dev blog about the new certificate system coming with Rubicon, I can't help but remember the rather obsolete skills that are required to earn certain certificates.

One example is the Core Competency - Elite which requires Core targeting - Elite, demanding you train Multitasking to level 3 among other skills.

in practical terms, this means that to gain this certificate, pilots who focus on combat are required to train skills that have no actual use beyond level 3 or 4 - the only characters that benefit by training for this certificate are logistics pilots while any other character that trains those skills to the level required by the certificate is just wasting his time.

Another example is from the new Navigation certificate - MJD Operation only reduces the cooldown timer by a tiny bit which makes no difference whatsoever.

tl;dr and bottom line: CCP, please review the skills required for certificates and understand their actual use so that the certificates will have only skills that actually make a difference for people.

Thank you for reading and fly funny.
Maximus Aerelius
PROPHET OF ENIGMA
#2 - 2013-10-01 09:42:01 UTC  |  Edited by: Maximus Aerelius
Liafcipe9000 wrote:
Another example is from the new Navigation certificate - MJD Operation only reduces the cooldown timer by a tiny bit which makes no difference whatsoever.


Not completely useless as in Level 5 gets you a 25% reduction in cooldown. Couple that with the new Marauder MJD bonus and it's a considerable skill to have if you are going down that path.
Liafcipe9000
Critically Preposterous
#3 - 2013-10-01 10:48:43 UTC  |  Edited by: Liafcipe9000
Maximus Aerelius wrote:
Liafcipe9000 wrote:
Another example is from the new Navigation certificate - MJD Operation only reduces the cooldown timer by a tiny bit which makes no difference whatsoever.


Not completely useless as in Level 5 gets you a 25% reduction in cooldown. Couple that with the new Marauder MJD bonus and it's a considerable skill to have if you are going down that path.


perhaps, but MJDs still have a long cooldown timer if you're not using a Marauder. MJDs have a specific strategic use which does not apply to all situations.
also, MJDs are not mandatory on battleships, and my opinion is that the Navigation certificate should not require MJD-O at level 5. or maybe not at all.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#4 - 2013-10-01 10:51:54 UTC
If you don't need those skills where is the problem with not having "Elite" certificate?

removed inappropriate ASCII art signature - CCP Eterne

Velicitia
XS Tech
#5 - 2013-10-01 10:56:21 UTC
Sergeant Acht Scultz wrote:
If you don't need those skills where is the problem with not having "Elite" certificate?



This, pretty much.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Liafcipe9000
Critically Preposterous
#6 - 2013-10-01 10:57:22 UTC
Sergeant Acht Scultz wrote:
If you don't need those skills where is the problem with not having "Elite" certificate?

the way I understand it, certificates will become some sort of guideline. I just think this guideline should direct new players towards the important skills, and in my opinion MJD-O is not a very important skill.
Raphael Celestine
Celestine Inc.
#7 - 2013-10-01 11:34:58 UTC
I think the certificates make a pretty good guideline as they stand currently - you just have to realise that "Elite" certification isn't meant to be the base-line.

The "Basic" and "Standard" levels of certification cover the fundamentals; they're the ones that are intended as the 'useful skills' list you're talking about. Getting "Elite" certification should be read as 'I've perfected every single skill even tangentially related to this field, because I'm just that good'.
Tlat Ij
Hedion University
Amarr Empire
#8 - 2013-10-01 13:18:48 UTC
Liafcipe9000 wrote:
Maximus Aerelius wrote:
Liafcipe9000 wrote:
Another example is from the new Navigation certificate - MJD Operation only reduces the cooldown timer by a tiny bit which makes no difference whatsoever.


Not completely useless as in Level 5 gets you a 25% reduction in cooldown. Couple that with the new Marauder MJD bonus and it's a considerable skill to have if you are going down that path.


perhaps, but MJDs still have a long cooldown timer if you're not using a Marauder. MJDs have a specific strategic use which does not apply to all situations.
also, MJDs are not mandatory on battleships, and my opinion is that the Navigation certificate should not require MJD-O at level 5. or maybe not at all.

Micro Jump Drive Operation: Skill at using Micro Jump Drives. Reduces activation time by 5% per skill level.

It doesn't reduce cooldown, it reduces spool time by 3 seconds (from 12 to 9) at lvl5. It would be several orders of magnitude more useful if it reduced cooldown though.
Mike Voidstar
Voidstar Free Flight Foundation
#9 - 2013-10-01 13:27:21 UTC
I can't say much for PvP, but in PvE that one module has made it possible for me to go much lighter on my tank and has saved me in situations where scrambling frigates got under my guns many times. Having the activation time reduced by 4 seconds may not be super worth the level 5 training time, but its certainly worth the first 4.
Sme Ematu
The Scope
Gallente Federation
#10 - 2013-10-01 13:31:19 UTC  |  Edited by: Sme Ematu
I fully support the OP here.

Raphael Celestine wrote:
I think the certificates make a pretty good guideline as they stand currently - you just have to realise that "Elite" certification isn't meant to be the base-line.
....

A system that should be view as a guideline isnt very good when "you just have to realise that ..."!

The issue is where do you draw the line? How should someone training his char following the certificate "guideline" know that some skills are very useful at level V while others are a complete waste of time?
You could argue to mark certain skills in elite as
Quote:
'I've perfected every single skill even tangentially related to this field, because I'm just that good'.
but what about the skills in elite that are actually really good to have?

The only option would be to only have skills in elite that are "for the sake of having the bar full" which in itself would work against the concept of the system.

Lets compare two screenshots from the blog and think about it:
1. http://cdn1.eveonline.com/www/newssystem/media/65175/1/NavCert.png
2. http://cdn1.eveonline.com/www/newssystem/media/65175/1/MegathronM5.png

Please take a close look at what is required to have Navigation at the highest tier compared to the second highest and take note that to reach master level for the mega from screenshot you need to master navigation.

Navigation IV has:
- Acceleration Control IV
- Evasive Maneuvering IV
- High Speed Maneuvering III

Now consider the fact that training - High Speed Maneuvering III up to level V is valued the same by this system as training Astronautics Rigging from IV to V.
High Speed Maneuvering is certainly not a kill of the category "because I'm just that good" but actually important for Mastering the piloting of the Mega.


This is just a single example but there are TONS of skills that would poison the whole mastering concept through hiding among those truly worthy to be called Mastering a certain thing



My Idea would be to introduce an additional tier after V that isn't applied to the ship mastering system at all where all those skills go that veterans train just for the sake of having everything to V.
Another way to do it would be to keep V as max mastery but break the association between certification level and how high the skill is trained (see navigation certificate as perfect example how the relation cert V -> skill V is bad)
Velicitia
XS Tech
#11 - 2013-10-01 13:48:29 UTC
I don't know -- I mean, the Megathron WILL benefit from all those skills. The problem becomes "Navigation Elite" is pretty worthless for a frigate (because "Micro Jump Drive" L5).

It should be more like the guns are now -- you have "[Ship Class] Hybrid Weapons" and "Advanced [Ship Class] Hybrids", and while the larger certificates overlap the smaller ones pretty heavily, they also don't force you to get something unnecessary.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#12 - 2013-10-01 14:35:08 UTC
Liafcipe9000 wrote:
Sergeant Acht Scultz wrote:
If you don't need those skills where is the problem with not having "Elite" certificate?

the way I understand it, certificates will become some sort of guideline. I just think this guideline should direct new players towards the important skills, and in my opinion MJD-O is not a very important skill.



MJD IS an important navigation skill, a Battleship important navigation skill, if someone doesn't need Battleship navigation skills for a frigate it doesn't need so the Navigation Elite Certificate.

I do understand you have your opinion on how elite certification tree should be set, however at the very beginning of your post you're already making some misjudgment like Core Competency Elite Cert requiring Core Targeting Elite, Targeting being a competency more important than we actually figure unless we don't have it, once you do you just forget it, non the less is still a base competency you want at 5 thus an important Core Competency ability.
Multitasking at 3 is a bit tricky to understand indeed but only because ships that could take the best of this skill like Logistics actually can't benefit from further skilling and this is a ship stats issue, not the skill it self that also profits for other ships.
It has its perfect place in Elite targeting cert as it does in competency one.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#13 - 2013-10-01 14:45:07 UTC
- High Speed Maneuvering

Reduces 5% capacitor use for microwarp drives per level

How is this a skill that benefits more to mega than another ship? -I still have it at 3 with my main character and have no issues with my Megas or other ships (Amarr being a bit tricky anyway but not that significant).

In fact if you take a good look at it you'll figure out the gain from lvl3 to 5 is quite ridiculous and changes absolutely nothing significant on your fitting window provided you have all you core certificates at Elite, thos being the ones YOU WANT at Elite status, and believe me or not those are the ones making all the difference.
Well unless you think a difference between 1.35sec and 1.40 sec capacitor depleting on fitting window is a substantial significant important gain, specially using cap booster charges Blink

removed inappropriate ASCII art signature - CCP Eterne

Maximus Aerelius
PROPHET OF ENIGMA
#14 - 2013-10-01 15:21:12 UTC
Tlat Ij wrote:
Liafcipe9000 wrote:
Maximus Aerelius wrote:
Liafcipe9000 wrote:
Another example is from the new Navigation certificate - MJD Operation only reduces the cooldown timer by a tiny bit which makes no difference whatsoever.


Not completely useless as in Level 5 gets you a 25% reduction in cooldown. Couple that with the new Marauder MJD bonus and it's a considerable skill to have if you are going down that path.


perhaps, but MJDs still have a long cooldown timer if you're not using a Marauder. MJDs have a specific strategic use which does not apply to all situations.
also, MJDs are not mandatory on battleships, and my opinion is that the Navigation certificate should not require MJD-O at level 5. or maybe not at all.

Micro Jump Drive Operation: Skill at using Micro Jump Drives. Reduces activation time by 5% per skill level.

It doesn't reduce cooldown, it reduces spool time by 3 seconds (from 12 to 9) at lvl5. It would be several orders of magnitude more useful if it reduced cooldown though.


Potato Patato (think phonetically here folks)...it's about the overall skill itself and so 25% is still a decent reduction whether is by spool up, cool down or spinning your mother in a rock n' roll twirl. 25% isn't to be sniffed at with MJD's and not with the Marauder change a' coming round the mountain.

Less caffeine for me I think.

But I have to agree with a few of the posts above. By the time you are looking at Elite Certificates you should have a clue what you are doing and not blindly skilling what a bit of paper CCP told you to skill.
CCP Ytterbium
C C P
C C P Alliance
#15 - 2013-10-01 15:43:34 UTC
Generally speaking, the new certificates require all skills of a relevant field to be maxed (ex: Shield Certificate has Shield Compensation skills).

However, we usually put those skills on level3-4 of the certificates, so it's not something the user faces on an entry level.

I have the full list of certificates in an Excel document, before I forget again, I will attach it somewhere and create a feedback thread for players to look at in this forum sub-section, as I promised as such to one of the CSM members Pirate
Kadl
Imperial Academy
Amarr Empire
#16 - 2013-10-01 16:02:05 UTC
No matter how much fiddling CCP does someone will disagree with how they setup the certificates. This feature promotes CCP's opinion over those of the players who actually play the game. The main beneficiary are those people who desperately need external validation from authority figures. The development resources used on this feature are slightly detrimental to the game. Every expansion seems to have some dud features mixed in with good parts.
Maximus Aerelius
PROPHET OF ENIGMA
#17 - 2013-10-01 16:11:29 UTC
Kadl wrote:
No matter how much fiddling CCP does someone will disagree with how they setup the certificates. This feature promotes CCP's opinion over those of the players who actually play the game. The main beneficiary are those people who desperately need external validation from authority figures. The development resources used on this feature are slightly detrimental to the game. Every expansion seems to have some dud features mixed in with good parts.


And so Corps can create their own "Recommended Certificates" I believe but for those not in a Corp yet or just starting out it gives them a rough guide of where to start. Always with the Core skills but something is better than nothing and EVE has come along way from where it began.
Kadl
Imperial Academy
Amarr Empire
#18 - 2013-10-01 16:37:57 UTC
Maximus Aerelius wrote:
And so Corps can create their own "Recommended Certificates" I believe but for those not in a Corp yet or just starting out it gives them a rough guide of where to start. Always with the Core skills but something is better than nothing and EVE has come along way from where it began.


I have not seen anything indicating that corporations could make their own certificates, but that would be a good option. The rough guide for starting makes some sense. The Elite certificates are going to be where the silliness comes, and I don't see CCP removing those.
Domanique Altares
Rifterlings
#19 - 2013-10-01 17:21:43 UTC
Sergeant Acht Scultz wrote:

Multitasking at 3 is a bit tricky to understand indeed but only because ships that could take the best of this skill like Logistics actually can't benefit from further skilling and this is a ship stats issue, not the skill it self that also profits for other ships.


Fit better, take advantage of it.
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#20 - 2013-10-01 22:07:04 UTC  |  Edited by: Janna Sway
It is always highly beneficial to be able to lock the max. amount of targets your ship allows. Targeting management V is pretty much mandatory, and training the advanced targeting management (old Multitasking) up to III takes such short amount of time, I would not call it a "waste of time" at all, even if you do not see any use for it yet.

Overall, the Core skills are like the Batchelor in the university. And like with the batchelor, not everything you learn for the batchelor degree is absolutely useful for you, but you still do.
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