These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Rubicon: No improvements to exploration?

Author
Unsuccessful At Everything
The Troll Bridge
#21 - 2013-09-30 18:07:56 UTC
CCP, Why you no cater to me anymore?






Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Miilla
Hulkageddon Orphanage
#22 - 2013-09-30 18:58:48 UTC
Rubicon... emphasis on "con". The FREE expansion you pay for by subscription by whatever means.
Tippia
Sunshine and Lollipops
#23 - 2013-09-30 19:04:23 UTC
…maybe the auto-looter can pick up spew-cans?
Miilla
Hulkageddon Orphanage
#24 - 2013-09-30 19:16:08 UTC  |  Edited by: Miilla
WTF is auto-looting in eve? Sounds like Megamaid went from suck to blow.


I think the only reason Eve won't die is because we always want to see the next new crap thing CCP put into it, because they never seem to fail to amaze in gimpifying the game every expansion, we just want to hang around to have lols and see a new low.
ctx2007
Republic Military School
Minmatar Republic
#25 - 2013-09-30 19:24:41 UTC
Flamespar wrote:
I used to really enjoy exploration. It took work and skill to find things of value.

Odyssey ruined it for me. It transformed something that was challenging into a case of.

1) System Scanner says: "There be bacon here"
2) Hacking minigame: "Run through the maze to find the bacon"
3) "Yay you solved the maze! Now let me throw bacon at you whilst you run about like a hungry, hungry hippo".

CCP, in their usual way, promised that they would iterate(tm) on the feature and they had great ideas(tm) for how it would be improved.

Now that Rubicon has been announced I've gotta ask. Is there going to be any improvements? Or will it be another feature that has been left behind.





Hmmmmmmmmm Bacon!!!!!!

You only realise you life has been a waste of time, when you wake up dead.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#26 - 2013-09-30 19:43:56 UTC
Krixtal Icefluxor wrote:
Don't feel bad.

PI was released 3 1/2 years ago with the Tyrannis expansion. Except for tweaking the bandwidth on the Links and adding destructible POCO's it has not been touched at all since.

Yes, your POCO window still can vanish after clicking "Transfer".

For 3 1/2 years.

And the complete rework of the extractors, allowing up to 10 to be controlled by a single set of commands instead of one at a time and allowing greater customization of extraction times and interrupts of in progress extraction cycles, and creating upgradable CC's rather than requiring a rip and rebuild of the structures to upgrade.

Though it was so annoying in the beginning that you probably blocked the memory of it's original state. You can't really be blamed for that, but lets at least be fair and give a full account of the changes.
Malcolm Shinhwa
The Scope
Gallente Federation
#27 - 2013-09-30 19:51:19 UTC
Other than making the minigame more engaging most of the "improvements " I can think of are actually rollbacks on odyssey features:

* get rid of discovery scanner
* move grav sites back to sigs (and stop calling them "ore" sites, this is scifi, its ok to use techy terms for things)
* magical returning probes: no...just no

They did add some much needed functionality back to the probe launcher in 1.1 so there has been some iteration. But overall the explorer changes and the forthcoming auto looter seem to be geared toward making solo PvE play more viable in an mmo with the worst PvE of any mmo. Doesn't make sense to me, but I'm hopeful that it does CCP.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Large Collidable Object
morons.
#28 - 2013-09-30 21:31:52 UTC  |  Edited by: Large Collidable Object
OP has a point - doing exploration sites when they're forced right into everyones face without doing anything to discover them just to play a minigame feels about as much as exploration as visiting some cheap bar with flashy lights and a nickel slot machine inside.

Maybe it's just my bad English, but exploration for me involves discovering the unknown - everything lighting up at entering system with flashy colours kinda ruins that feeling for me.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Karrl Tian
Doomheim
#29 - 2013-09-30 21:44:11 UTC
I hope they add loot spew to mining.
Malcolm Shinhwa
The Scope
Gallente Federation
#30 - 2013-09-30 22:35:25 UTC
Karrl Tian wrote:
I hope they add loot spew to mining.


That would be fantastic. Every cycle and say 3 chunks totaling the m3 the harvester lists break off. You have as long as you want to tractor them in, but until you do anyone can get them without going suspect.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Flamespar
State War Academy
Caldari State
#31 - 2013-10-01 00:43:56 UTC
The loot spew mechanic could be improved immensely if when it happened this song was played

The loot spew song

Mnemosyne Gloob
#32 - 2013-10-01 02:48:32 UTC  |  Edited by: Mnemosyne Gloob
Large Collidable Object wrote:
OP has a point - doing exploration sites when they're forced right into everyones face without doing anything to discover them just to play a minigame feels about as much as exploration as visiting some cheap bar with flashy lights and a nickel slot machine inside.

Maybe it's just my bad English, but exploration for me involves discovering the unknown - everything lighting up at entering system with flashy colours kinda ruins that feeling for me.



That's it. I never understood that a person who might not be interested in scanning down signatures can see all the signatures even without a probe launcher. It doesn't make any sense. This information should, i think; only be available to people who intend to explore.
Praxis Ginimic
The Scope
Gallente Federation
#33 - 2013-10-01 04:31:09 UTC
Oh don't you worry sweetheart. Exploration is about to get real exciting with guys like me sneaking up on your candied ass with the new SoE "cov-ops ishkur". Ima slap a sebo on that thing and sex your pod all up.
Vaerah Vahrokha
Vahrokh Consulting
#34 - 2013-10-01 06:15:04 UTC  |  Edited by: Vaerah Vahrokha
Large Collidable Object wrote:
OP has a point - doing exploration sites when they're forced right into everyones face without doing anything to discover them just to play a minigame feels about as much as exploration as visiting some cheap bar with flashy lights and a nickel slot machine inside.

Maybe it's just my bad English, but exploration for me involves discovering the unknown - everything lighting up at entering system with flashy colours kinda ruins that feeling for me.


I am with you. I too loved exploration, it was the only one PvE feature that still kept me interested, to the point I made 20 cov ops. When I'd feel the "exploration itch", I'd just land at the closest system with one of those parked cov ops and would undock with it and proceed with scanning.

Now, look from a farter distance. You'll easily see how in the last year+ EvE got progressively dumbed down, beyond a point us "made for EvE" players find it challenging o even interesting.

Because for many of us, EvE is about .... well it's about what's written on the tin. We love the challenge, we love to "go up" and form empires etc. etc.

Now enter CCP's new direction: increase subscription base.

They could have added newbie friendly features while leaving the "veteran" ones intact for us and for those new guys once they'd "level up" to understand them.

But no, they went the easier: "let's level everything down to lobotomy level, that'll attract new subs!".

And hey, apparently it works! We get new people indeed, but this came with a bad wound for EvE: it's slowly turning into a "normal MMO". Where the dumber, the less flavored and less challenging they make it, the more subs they get.

They didn't even need to hire that dedicated marketing guy they presented at Fanfest nor the EA former director: they are "mainstreaming" EvE already.

Catering to the lowest common denominator is what makes the money. But it kills the highest value asset in a MMO: the hard core long time loyal players who in a sandbox game ARE the game. Those who attract thousands of other players with the stories and legends THEY create. You won't get a compelling legendary story from the average shallow MMO-tard.

They are falling for the same mistakes the fail MMOs companys did: grab the cash quick, too myopic to see that it kills the game long term.

Too bad for us. We are losing all the challenging PvP games (fantasy based too not just EvE) and we are slowly being replaced by a mass of dumbtards whose only ability required is to have a fat wallet to buy / e-shop the newest bells and whistles.

SWTOR teaches: it lives on dumbs who buy Star Wars looking dressing and is the incarnation of GREED IS GOOD.

Since we repelled the $1000 pants and the golden ammo, CCP, faithful to their acronym, are ninja circumnavigating our firm NO to selling out our game soul.

They went from GREED IS GOOD slammed in the face that caused the epic riot (Jita monuments, titanic thread etc.) to "let's boil the frog down" ninja approach.


It's not a coincidence I see some of the same faces of the Great Revolt (me and Miilla but not only) being interested in threads talking about these topics.
Flamespar
State War Academy
Caldari State
#35 - 2013-10-01 06:19:01 UTC
They should add a second tier of exploration content. Deep space sites, located far from the solar system, that don't appear on the system scanner, and actually require skill to hunt down and exploit.
Vaerah Vahrokha
Vahrokh Consulting
#36 - 2013-10-01 06:44:23 UTC
Flamespar wrote:
They should add a second tier of exploration content. Deep space sites, located far from the solar system, that don't appear on the system scanner, and actually require skill to hunt down and exploit.


That would be exactly what I described above: add newbie friendly content while preserving challenging content for us.

But today's CCP is not <= 2007 / 2008 CCP.

Today's CCP is the same that renamed missiles names because it required a > frog IQ to understand them and implemented "new and improved" inventory, pizza targeting and "new and improved ads-crawling launcher".
dexington
Caldari Provisions
Caldari State
#37 - 2013-10-01 07:37:59 UTC
Vaerah Vahrokha wrote:
Today's CCP is the same that renamed missiles names because it required a > frog IQ to understand them and implemented "new and improved" inventory, pizza targeting and "new and improved ads-crawling launcher".


The old missile names was dumb, and the old windows 3.11 inventory was ****... and you can still use the login screen.

Maybe whine about less ******** stuff that actually matter?

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#38 - 2013-10-01 07:42:47 UTC
Miilla wrote:
Rubicon... emphasis on "con". The FREE expansion you pay for by subscription by whatever means.

Lets do a little comparison

World of Warcraft: Expansion you have to pay for + subscription you also have to pay for

EVE: Free Expansion + subscription you have to pay for.

Which would you rather have?

Now, more than ever, we need a dislike button.

Flamespar
State War Academy
Caldari State
#39 - 2013-10-01 07:46:57 UTC
ACE McFACE wrote:
Miilla wrote:
Rubicon... emphasis on "con". The FREE expansion you pay for by subscription by whatever means.

Lets do a little comparison

World of Warcraft: Expansion you have to pay for + subscription you also have to pay for

EVE: Free Expansion + subscription you have to pay for.

Which would you rather have?


Pandas
Flamespar
State War Academy
Caldari State
#40 - 2013-10-01 07:54:02 UTC
Seriously I think exploration could be improved if the extra solar stuff could only be found by a group of players working together.

Perhaps you would need 3 players, all in separate systems, to triangulate the position of the deep space exploration stuff, that exists between solar systems.

Just something that puts the challenge back into it.

Some of us like to think.
Previous page123Next page