These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

lazers balance

Author
ALI Virgo
Dreddit
Test Alliance Please Ignore
#1 - 2013-10-01 02:11:56 UTC
Eve Lazers can not do ken or explosive damage. while other weapons can do all damage types.

positrons (anti-electrons) and Gravitons crystals Ken end exp damages.

And to balance

teck one crystals should take damage. they should not last for ever. they getting used up will improve upon market .


Oracles can not do all damage types they cant even use drones.


(in real life positron Lazer can create anti matter like its big, big brother, the particle accelerator at CERN)
Icarus Able
Refuse.Resist
#2 - 2013-10-01 02:28:05 UTC
Hybirds can only do Kin Therm.Also its fine as it is
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2013-10-01 02:28:05 UTC
ALI Virgo wrote:
Eve Lazers can not do ken or explosive damage. while other weapons can do all damage types.

positrons (anti-electrons) and Gravitons crystals Ken end exp damages.

And to balance

teck one crystals should take damage. they should not last for ever. they getting used up will improve upon market .


Oracles can not do all damage types they cant even use drones.


(in real life positron Lazer can create anti matter like its big, big brother, the particle accelerator at CERN)


hilariously this has come up before. so tempting to steal a certain someones response to an identical post.

anyways, hybrid weapons also only do two types of damage, thermal and kinetic. it is only projectiles and missiles that come with different damage types. (and drones if ur counting)

no, Assuming u've fit ur Oracles with lasers (cause u dnt have to) they cannot use all damage types, neither can Naga's when fit with hybrids. Nor do they really need to.

learn2eve

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nevyn Auscent
Broke Sauce
#4 - 2013-10-01 02:31:59 UTC
Now, if you were arguing that lasers should get a choice to fit between Therm high & EM high damage at any range rather than being locked into EM with a bit of therm depending on range, you might have a good point.
If you were arguing that most lasers need their cap use dropped and the silly 'cap reduction' bonus that isn't a bonus removed from the rest of the amarr ships, you might have a point.

But this.... sorry. No.
Yolo
Unknown Nation
#5 - 2013-10-01 03:24:59 UTC
Concidering the price and size of crystals, it would not be a problem to set t1 crystals to burn out.
And it would increase market transactions.

However, IF lasers would get some kind of bonuses to be able to deal other damage types I agree with other posters that Hybrids also needs an adjustment. We would need to re-adjust the entire game because it would affect the damage dealt to npc's and ships, and in turn change the outcome of wars and income from rats.

- since 2003, bitches

Mole Guy
Bob's Bait and Tackle
#6 - 2013-10-01 04:01:23 UTC  |  Edited by: Mole Guy
the main change they need is to be able to drop all the ranges and go with 2 set ranges.

normal crystals could do like 60% em, 40% thermal. this would come in 2 ranges (like UV and microwave)
heat rounds (for lack of a better name) would be like 60% thermal, 40% em. these would also come in 2 range versions.

conflag would be 24/24 a balance
scorch would remain all EM.

this would allow us to have a little control over what we dish out.

by the same token, hybrids can do different damage too.
the same thing, 60% kinetic, 40% therm or maybe tracer rounds with 60% thermal and 40% kinetic.

that would give hybrids a little change as well.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#7 - 2013-10-01 06:22:09 UTC
Once upon a time EVE had crystals that dealt EM+Exp damage and some other exotic ones. They got removed, although people say that you can still find some remnants of the data about them in EVE files.
Mike Voidstar
Voidstar Free Flight Foundation
#8 - 2013-10-01 13:51:28 UTC
Nevyn Auscent wrote:
Now, if you were arguing that lasers should get a choice to fit between Therm high & EM high damage at any range rather than being locked into EM with a bit of therm depending on range, you might have a good point.
If you were arguing that most lasers need their cap use dropped and the silly 'cap reduction' bonus that isn't a bonus removed from the rest of the amarr ships, you might have a point.

But this.... sorry. No.



Sure, we can do that, and reduce large pulse laser range to about 10k, maybe upwards of 20 with Scorch.

Lasers have their advantages, which are balanced by the cap use and restricted damage types. Having used the other turrets, I will admit that lasers play very differently, and perhaps don't mesh well with most of PvP "Fly down their throat because you have to tackle them anyway" mentality, but they are very powerful and quite serviceable weapons for those that like to use them to their strengths. On the flipside, I don't use Blasters at all, and wish I could have the skillpoints back for training them---despite their damage they are terrible weapons, their supposed tracking advantage is lost completely in their short range.

If anything, Projectiles need their ammo locked into Kin/Explosive, that selectable damage combined with average range and capless firing is a bit OP. It's almost as if they took the most meaningful drawbacks of turrets and made projectiles immune to them, and compensated with the most meaningless ones like reload time.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#9 - 2013-10-01 16:56:09 UTC  |  Edited by: Antillie Sa'Kan
PVP fits tend to be omni tanked so the type of damage you do matters very little compared to how well you are able to apply it to your target.

Never mind that T2 projectile ammo is locked to explosive and kinetic and that most Caldari missile boats are only bonused for kinetic.

Of all the attributes of the different weapon systems the damage types they deal is probably the least important one.
Trii Seo
Goonswarm Federation
#10 - 2013-10-01 17:28:29 UTC
What CCP should do instead is: buff rainbow lasers to be viable in combat.

Stun them with how fabulous your lazors are when you fire them!

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Deathsan
Caldari Provisions
Caldari State
#11 - 2013-10-01 19:06:16 UTC
Antillie Sa'Kan wrote:
PVP fits tend to be omni tanked so the type of damage you do matters very little compared to how well you are able to apply it to your target.

Never mind that T2 projectile ammo is locked to explosive and kinetic and that most Caldari missile boats are only bonused for kinetic.

Of all the attributes of the different weapon systems the damage types they deal is probably the least important one.


Agreed, but I'd like to be able to run my Amarr ships on Guristas anoms, atm it's suboptimal.
Liam Inkuras
Furnace
Thermodynamics
#12 - 2013-10-01 19:13:07 UTC
Posting in a Stealth Russian "I want to use my Paladin to farm Angel Space" thread.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#13 - 2013-10-01 19:43:26 UTC
Deathsan wrote:
Agreed, but I'd like to be able to run my Amarr ships on Guristas anoms, atm it's suboptimal.

Have you tried the Geddon?
SOL Ranger
Imperial Armed Forces
#14 - 2013-10-01 19:57:25 UTC
Yolo wrote:
Concidering the price and size of crystals, it would not be a problem to set t1 crystals to burn out.
And it would increase market transactions.


I was thinking this very thing, I would see no issue with allowing T1 crystals to degrade, albeit slowly; A new minor ISK sink for the benefit of EVE as a whole.

+1

The Vargur requires launcher hardpoints, following tempest tradition.

Aglais
Ice-Storm
#15 - 2013-10-01 20:02:54 UTC
Hybrids only do kinetic and thermal damage.

Caldari ships are almost always pigeonholed into using ONLY kinetic damage missiles. ONLY. KINETIC. And missiles do ONE damage type each.
enigma marine
Doom Generation
Best Intentions.
#16 - 2013-10-01 20:28:20 UTC  |  Edited by: enigma marine
ALI Virgo wrote:
Eve Lazers can not do ken or explosive damage. while other weapons can do all damage types.

positrons (anti-electrons) and Gravitons crystals Ken end exp damages.

And to balance

teck one crystals should take damage. they should not last for ever. they getting used up will improve upon market .


Oracles can not do all damage types they cant even use drones.


(in real life positron Lazer can create anti matter like its big, big brother, the particle accelerator at CERN)


Hate to be a physics nazi(apearently a certain type of socialist is no go), but there is a huge difference between CERN and a laser(namely, CERN isn't any sort of laser, nor does it have to do with positrons)

plus what everyone else said about it not being the only one
Randy Wray
Warcrows
Sedition.
#17 - 2013-10-01 20:32:29 UTC
scorch op amarr victor

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Unsuccessful At Everything
The Troll Bridge
#18 - 2013-10-01 20:44:44 UTC
Nope.

Not unless Hybrids gain an EXP/EM Ammo type as well.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Soldarius
Dreddit
Test Alliance Please Ignore
#19 - 2013-10-01 21:07:08 UTC
Hybrids... I'm thinking about stripping the electrons from an atom and projecting just that as a plasma stream. That could be a close-range thermal/EM weapon. Not that CCP will ever do this.

http://youtu.be/YVkUvmDQ3HY

Mole Guy
Bob's Bait and Tackle
#20 - 2013-10-01 21:14:21 UTC
this is why i said keep the em/thermal and just vary the damage between em and thermal by using diff crystals.

and caldari doesnt only HAVE to use kinetic, they just get a bonus to it.

hybrids should be able to change between normal or "tracer" rounds which would do more thermal than kinetic. we still maintain the kin/therm or em/therm, but we would vary between em.

keep peeps on their toes
12Next page