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Dev blog: License to kill: Certificates Overhaul

First post First post
Author
Ishtanchuk Fazmarai
#61 - 2013-09-30 19:52:18 UTC  |  Edited by: Ishtanchuk Fazmarai
Looks nice, but I like cliking the "Get certificates" button. Not a *critical* issue, but it feels rewarding when the message pops and says "certificate earned". Smile

Roses are red / Violets are blue / I am an Alpha / And so it's you

JamnOne
Viziam
Amarr Empire
#62 - 2013-09-30 19:59:22 UTC
" and as each ship gets a set of certificates associated with it, players will also be able to see how well they can fly and fit them"

Just because a pilot has the skills doesn't mean he can fly!
Andski
Science and Trade Institute
Caldari State
#63 - 2013-09-30 20:23:00 UTC  |  Edited by: Andski
Shouldn't the master level navigation certificate require armor rigging 5 instead of astronautics rigging 5? It doesn't really make sense that a skill which reduces the armor penalty of rigs that are rarely used on any combat ship larger than a frigate would be required to master a battleship, or to master navigation at that.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kismeteer
Bat Country
Pandemic Horde
#64 - 2013-09-30 20:27:06 UTC  |  Edited by: Kismeteer
Andski wrote:
Shouldn't the master level navigation certificate require armor rigging 5 instead of astronautics rigging 5? It doesn't really make sense that a skill which reduces the armor penalty of rigs that are rarely used on any combat ship larger than a frigate would be required to master a battleship, or to master navigation at that.


But what about my cargo expanders for all the navy 800's I bring with my Mega?

edit: http://i.imgur.com/9lbgP2F.png I lose 200 extra armor when I do my normal Mega fit with astronautics v over iv! This is obviously part of the mastery section.
Midnight Hope
Pator Tech School
Minmatar Republic
#65 - 2013-09-30 20:32:44 UTC
Some sore points after reading the devblog (in no particular order):

The "Skill Requirement icon" (last screenshot in the blog) could use some work. They do not convey a progression and when looking at them individually (as opposed one next to the other) I'm not sure I'll remember what each one means. If you are going to go and use color, why limit yourself to gray/red/green/green. Please use more colors or better yet, redesign the little things so they look more cohesive and related to one another.

I will also miss the feeling of achievement when I went and claimed my certificates. Now it will all happen in the background with no sense of progress or success. Even something ala "skill level completed" notification would be nice.

How can I show how pro am I if all certificates are going to be private?? Checking through the API is ok for recruting directors or such paperpushers, b ut for the common folk that is waay to complicated.

Overall I like the changes! Keep them coming! Smile
Maxxor Brutor
Borderline Procurements
#66 - 2013-09-30 20:33:40 UTC
Never has it been easier to train a Tornado alt. Cool
Soaran Sikadi
Nobody in Local
Deepwater Hooligans
#67 - 2013-09-30 20:35:50 UTC  |  Edited by: Soaran Sikadi
The new certificate system, especially with more fine grained notions of competence at flying a given ship, seems like it could be extraordinarily useful to new players. It seems to be a framework that could solve many of the problems with the current certificate system, namely the extremely coarse grain of the recommendations and the inability to tell until you are an older player which certificates might actually be useful.

Unfortunately, in the screenshots shown, many skills which are largely irrelevant are being labeled as useful, and often suggested to be trained to 5, largely negating the point of such certificates. As an example, take the suggestion to train "Astronautics Rigging" to 5 in order to have top level competency in Megathron piloting, as shown here.

I am not sure I have ever seen a Megathron with an astronautics rig fit, even on an ALOD-style killmail. Looking through the list on that sample, there are other similarly irrelevant or overkill skills, this is just one blatant example. The usefulness of a certification system lies not in the breadth of what it suggest you train, but in the specificity.

It seems that this issue draws out of the decision to link a ship against a list of other certificates, rather than pruning them to what might be recommended or useful for the ship, e.g. there is likely just a "Navigation V" certificate that the Megathron cert is suggesting, which has a number of useful things, and also some not useful things. While I'm aware it might be a bit of a pain, or take some time, I think it might be more useful to make per-ship lists of skills, and categorize them by which of those other overarching certificates they are from, rather than just wholesale pasting the certificates in. For example, in the case of the Megathron, you'd know that if you had Navigation V you'd fill useful requirements at the high level, but if you opened it up you would not see the whole certificate listed. For example, you would likely see Acceleration Control to 4 or 5, but not Astronautics Rigging at all. If you selected skills that were from different levels (e.g. if you suggested MJD skill to 4, but Acceleration Control to 5) you could just pick the higher level of the certificate to display. In this system, the first display would be a list of certificates which are sufficient, but not necessary, and then when you drilled down you would see the precise skills that are useful for that hull. This would allow players to still easily determine what is useful for a ship, while at a glance being able to tell which broader certificates would be useful across multiple hulls at a glance.

I'd like to see this system succeed, but if the skill lists in the dev post are any indication of what is actually intended for release, I would like to suggest you take a hard look at pruning the certificates to something more reasonable.
Dracnys
#68 - 2013-09-30 20:41:26 UTC
I see a problem with putting skills like Astronautics Rigging V on the same level of importance as Navigation V. Everyone should train Navigation V but only maybe 1% of players use astronautics rigs excessively enough to warrant the rigging skill to V. If you put both in the same tier of ship mastery it looks like they are about equally important to the ship and overall.

Maybe add in a sixth "uber elite" tier that requires skills that even most veteran characters with 50m SP and more don't have. These would be for example Tactical Shield Manipulation V, Rigging Skills V, Shield and Armor Resistances to V and so on. Newbies should not waste their time training those for poor returns compared to their returns for training say Engineering V.
Dirk Morbho
Native Freshfood
Minmatar Republic
#69 - 2013-09-30 20:52:46 UTC
Outstanding devblog. These changes look REALLY solid!

Lol
Soaran Sikadi
Nobody in Local
Deepwater Hooligans
#70 - 2013-09-30 20:53:28 UTC  |  Edited by: Soaran Sikadi
On a side note, this would be a really cool thing to integrate with CREST, corp fittings, and corp certificates. Imagine this:

1.) Corp or alliance fitting guru sits in an external program like EFT or pyfa, making fits.
2.) Program uses CREST to send the fit, with a corresponding ranked certificate generated by the program for efficiency of flying that fit, to the eve servers for use by the corp or alliance.
3.) Player who wants to fly in a fleet using that fit can see what skills are required in addition to what parts are required.
Bonus:
4.) Allow for ships to have different rank configurations depending on which cert for the ship they meet, e.g. if the fitting guy wants to, he can make a meta'd down version with much lower skill requirements, and assign this to the first few tiers of the cert.
Olaf4862
Dragoon Industries Limited
#71 - 2013-09-30 20:56:58 UTC
Um is it just me but @CCP Devs, you guys got weird gun requirements, they do not match up even though they take the same training to complete.

If you look in the primary skills the Beam weapons need level V for the primary skill but the Hybrid and Projectile both only require IV...

Liang Nuren
No Salvation
Divine Damnation
#72 - 2013-09-30 20:59:00 UTC
Andski wrote:
Liang Nuren wrote:
- You should make T2 ammo usable in faction guns while you're at it.


with the requirement to have the relevant gunnery spec trained, of course


Of course.

-Liang

I'm an idiot, don't mind me.

Soaran Sikadi
Nobody in Local
Deepwater Hooligans
#73 - 2013-09-30 21:04:01 UTC
Liang Nuren wrote:
A few comments:
- You should make T2 ammo usable in faction guns while you're at it.

-Liang


This doesn't really seem like a good idea to me. At the moment there is a notable tradeoff (isk value notwithstanding) when selecting between faction and T2 guns - one of them gives you more selection on projection, and one gives you more damage (at a pretty big price tag in most cases). This seems like a nice decision to have people make when fitting ships.
Kat Ayclism
Republic Military School
Minmatar Republic
#74 - 2013-09-30 21:12:13 UTC
Ohey let's get rid of having some reward over time through progressing in the guns, and just shove more morons into megas so we can have more soulgrindingly **** tidi fights that (only coincidentally) completely discount any benefits more specialized doctrines would have.

Surely that will be "fun." Thanks CSM for thinking that was something you should just rubberstamp.
Xeen Du'Wang
Perkone
Caldari State
#75 - 2013-09-30 21:15:41 UTC
On to the next blog
Sid Hudgens
Doomheim
#76 - 2013-09-30 21:16:39 UTC
Tackling cert lvl 5 for megathron mastery ... so I won't forget any necessary skills while training up for my tackling mega.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

David Kir
Hotbirds
#77 - 2013-09-30 21:25:27 UTC  |  Edited by: David Kir
I hope that Pirate ships haven't been overlooked.
The lack of certificates on ships such as the Nightmare or the Vindicator is quite silly.
Oh, and thanks for the turret skill requirements changes.
It was about time.


EDIT: Silly me, I just noticed the VIndicator being mentioned together withe the Navy Dominix and the Megathron, I guess it is getting some certificates.

Friends are like cows: if you eat them, they die.

Doc Tor Dre
Minmatar Mining and Materials
#78 - 2013-09-30 21:26:23 UTC
+1 for keeping Hull Tanking Elite - it is my proudest achievement in Eve.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#79 - 2013-09-30 21:28:52 UTC
Since this will break third-party apps, can we have a preview of the data dump/API so we can start preparing for this?
Mashie Saldana
V0LTA
WE FORM V0LTA
#80 - 2013-09-30 21:32:24 UTC
Mmm, I like the sound of mastery, fits my skill sheet perfectly.