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Hacking towers that are offline 2W+

Author
supernova ranger
The End of Eternity
#21 - 2013-09-30 06:55:16 UTC
Just hack and KA-BOOM KA-BOOM KA-BOOM... No need to recirculate them and interfere with my profits.

If this get implemented we'll see the largest destruction of corporate assets that ccp has had a hand in of all time! Go second decade!

Would CCP remove unanchored POSes from space and place them in stations? There is for the people who are on a 3+ year sabbatical, from eve, and many who do not pay attention to what ccp does...

Nimrodion
Xanthium Prime
#22 - 2013-09-30 09:14:51 UTC
I like this idea. This would compliment the direction CCP seems to be taking with Rubicon - subterfuge and sabotage deep behind the enemy lines.

But I would add a little diversity to this mechanic. For example, when you hack an afk POS, you have several options:

  • Insert a wrecking virus that will cause reactor meltdown or something like that, blowing up the tower and damaging the modules around it. Anyone can then freely pick up any (surviving) modules, but would have to repair them before being able to re-deploy them. This would have a relatively short timer - a day or two.

  • Insert a takeover virus that will un-anchor the tower and all the surrounding modules. This would have a longer timer - 3 to 7 days.



  • I would go even further with this idea and introduce viruses that can even attack online POSes. It would use a module that can only be fitted on Electronic Attack Frigates and/or Recons. The technique for infecting an online tower would have to be such that it would require great player ability to execute on a well defended tower. The skill for this module would reduce the time it takes to perform the hack.

    These active POS viruses would also come in different flavors:

  • "Eye of Sauron" virus, aka I can see you - nuff said

  • Sabotage virus - messes up the targeting of defensive modules and/or reduce the effectiveness of POS gunners. It could also cause various malfunctions in industrial or manufacturing processes (stuxnet anyone?).

  • Fuel consumption virus - Increases the consumption of fuel and/or Starbase Charters.

  • Overlord - This virus would be the tech 2 version of the normal virus and should require as much dedicated science training as it would take to fire off a doomsday. Upon infection, this virus would slowly spread throughout the control system of the tower until it gains complete control over it. Once complete, the owner of the virus gains root control to basic tower functions, such as change password and change access rights, remove shield (5 minute timer), emergency reactor overload (15 minute timer, AOE damage inside the shield), hijack defense systems..and of course, the normal offline command. The time it would take this virus to complete the infection would have to be extremely long to prevent unbalance (several weeks to a month).

  • All these active POS viruses would give active groups a whole new arsenal with which to harass and defeat larger groups who've grown fat and lazy. There would of course have to be a counter mechanic as well (anti-virus scanner) that would allow POS owners to scan their towers for infections and/or remove them. These active viruses would not give the owner of the tower any warning of infection (except in the case of fuel virus, where the owner would receive the normal low fuel warning), so POS owners would have to perform periodic checks to make sure they're safe. This way, small and active groups won't be harmed much, while large space holding alliances would have to allocate considerable resources to keeping their backyard safe and industry grinding, as should be the case.
    Mara Rinn
    Cosmic Goo Convertor
    #23 - 2013-09-30 11:12:20 UTC
    The game doesn't need any new mechanics for removing towers from space. The current systems are:

    • Blow it up
    • Infiltrate the corp, gain the privileges to anchor structures, run away with tower
    • Infiltrate the corp, become a POS manager, use the POS for whatever you want


    Of those my favourite is "blow it up".
    Turelus
    Utassi Security
    #24 - 2013-09-30 11:16:51 UTC
    +1 from me

    Turelus CEO Utassi Security

    NotATrap
    Wired Industries
    #25 - 2013-09-30 12:57:18 UTC
    I like this idea a lot. Especially for lower class WH systems and HighSec, where Dreads are not an option for quickly clearing out old unused towers.
    Altered Ego
    Deep Core Mining Inc.
    Caldari State
    #26 - 2013-09-30 13:06:57 UTC
    Elmnt80 wrote:
    There is a very large difference between a frigate sitting next to the pos with a hacking unit running and a dread sieged on the tower, in cost, in the terms of the engagement, in the likely support it has, etc. Here is my point, having to commit some large amount of resources to take down the tower is A GOOD THING.


    There is also a very large difference between a pos that is active (having owners who maintain it and care about it) and a pos that has been abandoned. As such, the attackers of an abandoned pos should be able to commit less resources to conquer the thing.

    I'm certainly not saying that if you find an offline pos, all you should do is show up with a hacking frigate and win a free tower. There should certainly be a chance for the owner to come to the aid of his tower ... he should get mails that his tower is being hacked just like he get mails that it's running out of fuel.

    There should also be a 24 hour 'system reinforcement mode' that kicks in when half the towers systems have been compromised, so the owners can return and reset their tower if they want.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #27 - 2013-09-30 14:20:33 UTC

    I like the idea of "hacking" a tower to steal it, with a few caveats:

    a.) This is an aggressive act that will get you concorded in highsec, unless you declare war first. It will get you a suspect tower in lowsec.

    b.) With a successful hack, if there is stront in the tower, the tower goes into a psuedo-RF mode so your hack fails and cannot be reattempted for another day and a half. "used up". I'd still allow it to be blown up while in this state.

    c.) It should take a reasonable amount of time to "hack" the tower. Think 15-20 minutes per cycle. I'd require a rank 5 skill to hack it, with hacking & analzying & or Anchoring 5 to ascertain that reduces the chance of failure by 20% per level.

    Mole Guy
    Bob's Bait and Tackle
    #28 - 2013-09-30 14:37:37 UTC
    Elmnt80 wrote:
    Logged in just to say that this is a ridiculously pointless feature that doesn't serve a purpose other than people wanting something for nothing. You've got plenty of options if you want a tower removed. You can war dec the corp and kill it yourself, you can ask them to take it down (or bribe them if need be) or if you really want to avoid having to do any work yourself, pay a merc corp to kill it.

    Anything that purposely avoids combat is bad.

    not everyone enjoys combat.
    the only thing pointless was your response.

    this is a good feature. we have run across several towers in worm holes from corps that havent been active for months.
    prolly podded out and emoragequit, who cares.

    point is, the tower is taking up memory. why waste a day trying to reinforce it, when we can just turn it back on and take it down?

    where is it writren that things in space MUST be destroyed? where is it written things CANNOT change?

    beat it troll.


    i have been on threads like this. i think the idea is superb even though its been tossed around a bunch.
    make it difficult. give the tower a timer/battery like like a CMOS battery. if it goes offline tomorrow, its full. it has like 200 hack strength. after 2 weeks, its fading. give it 100. give it a decay rate. this would give the owners time to return. it would also make it easier over time.
    Velicitia
    XS Tech
    #29 - 2013-09-30 15:05:34 UTC
    Nimrodion wrote:
    These active viruses would not give the owner of the tower any warning of infection.


    Assuming that the "virus" thing is a good idea in the first place, this is bad.

    There should be a way that the owner can find out. Maybe not an eve-mail saying X is hacking your POS ... but some way to know something "bad" is happening ... at least within a week, possibly less if the POS is onlined and actively being used.

    I don't mind offlined/abandoned towers being "easier" to get rid of -- I have some towers that I've either lost (e.g. did something dumb and couldn't get back into a wormhole) or forgotten about before leaving for an extended period of time (e.g. left the game, corp may have moved on, but forgot about my POS ... or forgetting about a POS in an alt-corp).

    There have been times where I've gotten contacted about abandoned POS ... sometimes I'll pull it down ... other times, it'll get blown up (generally because "wait, that costs more than a dec!")

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    imbaRabbit
    Caldari Provisions
    Caldari State
    #30 - 2013-09-30 16:04:16 UTC
    I like the idea of being able to hack player owned structures. I had few ideas of my own, but I never got out with it since I'm really not into explaining to everyone that instead of typing non-constructive posts, you can just post your thoughts in a calmer manner. I've given you +1 because I think EvE has stagnated for way too much, and I like the idea. The negative part about your post is that it's missing 'meat'. It's a broad topic and it requires some thought-process in between. If treated correctly, it can lead to many good things : ). Hopefully you'll like the post which I'm leaving here, if not be gentle ;).

    Introducing risk
    For those who say there is not enough risk, let's introduce it; but before that, let's see through some mechanics in game:

    - Current exploration (Relic/Data sites which don't have NPC entities within them) gives you two attempts per container. If you don't manage to access it, it will explode.
    - CCP can place AOE explosions within items/structures (e.g. level IV mission: "Damsel in distress").

    If we combine those two together, you might have an 'explosive' experience upon hacking the tower. Based on a tower faction or size, the explosion will deal 'X' damage of certain type. This approach can be abused if not treated correctly: player can access tower two times fast in a row, and make it explode, freeing the moon within just few seconds of your time. That's why you might combine few processes: tower access locking and tower self-destructing. E.g. if a tower locks itself, it's being locked for T time units before next attempt. After several attempts, the tower can explode. With that we are constraining abuses and make sure that you can not remove the tower without some effort or investment. This can lead to some in game trolling where a person can deliberately close the tower access because he can. A lot of things to think about. Also, you might want to give the access to control tower owner.

    Hacking is illegal?
    As few have mentioned before, there is another variable you have to think about. Is it allowed to hack without a war declaration? What kind of flags will you trigger? Even if you have payed for a war declaration, with above-mentioned access it might be that you will lock the tower ...

    Introducing risks with new ship types
    We have seen that CCP is implementing SOE ships ... Why not expanding the 'offer' by introducing new ships specialized for scanning and hacking. These ships would not be ready for combat, they would not be able to cloak, they would not be able to do anything else other than hacking. Maybe that's too restrictive, maybe not? But it's another risk ... since the ship does not have the tank capabilities, if you fail to hack, you will lose a ship (maybe?). Just to expand the area we can discuss about.

    Introducing risks with new skills
    Introduce specialized skill group for hacking or just insert them within the 'scanning' skill group. Do you want to have skills only for four main factions, or you want to expand the skills down to the e.g. 'Serpentis Hacking Skill'? If you hack the 'Serpentis' do you need to have 'Serpentis' skill, or you will combine two main factions?

    I would really like that you have to bring your own specialized ship for different control towers. Of course, the battleship hull would maybe have extra bonuses while accessing medium and small towers (virus strength etc.).
    Salpad
    Carebears with Attitude
    #31 - 2013-09-30 16:11:39 UTC
    Arya Regnar wrote:
    Is anyone at all against this?
    I can't think of a single reason why this shouldn't be in the game.


    I'm mildly against the 2 week deadline, but completely for it if you change it to 2 months.

    Alternatively, it could be hackable, but just very difficult to hack, after 2 weeks, and then after a further 6 weeks it changes to a "much easier to hack" tier. Maybe after a further 4 months again it changes to a "ridiculously easy to hack" tier.

    How about that?
    Infinite Force
    #32 - 2013-09-30 17:26:01 UTC
    Arya Regnar wrote:
    Hacking towers that have been offline for over 2 weeks has been discussed several times already and IIRC all players were all for it.

    One of developers expressed his interest around the release of retribution as well but the thing didn't go though yet.

    Perhaps since Rubicon is focusing on structures they will let us hack offline towers that are only good as space debris that can only be removed by killing it for no reward.

    As for the part where people leave offline poses to claim a spot... You could make the hacking have a similar effect as RF mode where you would start the hack, do it for 30 sec and then tower goes into lockdown from which you can release it a day or two later and gain ownership of the tower so you can unanchor it.

    As a lore part you could call the process virus injection that reroutes towers systems that govern ownership.

    This function of removing towers is a long awaited feature of this game, with the introduction of odyssey we also have a minigame that could serve as part of the process.

    Is anyone at all against this?
    I can't think of a single reason why this shouldn't be in the game.


    "all players were all for it" -- PLEASE be careful about using generic, blanketly FALSE statements like this.

    Should this mechanic be implemented? Maybe, but with what time frame or mechanic to "hack" a tower?

    In my opinion, 2 weeks is waaay to short, even 2 months is waaay to short.

    What about the person that uses their POS on a regular basis for a few days a month to do "X activity". They turn it on, do their stuff, then turn it off - saving fuel in the process.

    If the corporation is active, I don't think you should be able to hack the tower - you must wardec them.

    If the corporation is inactive / dead / no members, then yeah, hack away after "X" amount of time.

    HROLT CEO Live Free; Die Proud

    http://tinyurl.com/95zmyzw - The only way to go!

    Frostys Virpio
    State War Academy
    Caldari State
    #33 - 2013-09-30 17:56:12 UTC
    Arya Regnar wrote:

    Perhaps since Rubicon is focusing on structures they will let us hack offline towers that are only good as space debris that can only be removed by killing it for no reward.


    How about counting the ability of putting your own tower there as a reward for bashing the other one?
    Arya Regnar
    Darwins Right Hand
    #34 - 2013-09-30 19:30:50 UTC  |  Edited by: Arya Regnar
    Salpad wrote:
    Arya Regnar wrote:
    Is anyone at all against this?
    I can't think of a single reason why this shouldn't be in the game.


    I'm mildly against the 2 week deadline, but completely for it if you change it to 2 months.

    Alternatively, it could be hackable, but just very difficult to hack, after 2 weeks, and then after a further 6 weeks it changes to a "much easier to hack" tier. Maybe after a further 4 months again it changes to a "ridiculously easy to hack" tier.

    How about that?

    Totally ok with that.

    Frostys Virpio wrote:
    Arya Regnar wrote:

    Perhaps since Rubicon is focusing on structures they will let us hack offline towers that are only good as space debris that can only be removed by killing it for no reward.


    How about counting the ability of putting your own tower there as a reward for bashing the other one?


    How about you read about what I wrote on the topic of moons that hold no value because of substitutes.

    EvE-Mail me if you need anything.

    Frostys Virpio
    State War Academy
    Caldari State
    #35 - 2013-09-30 19:53:31 UTC
    Arya Regnar wrote:


    Frostys Virpio wrote:
    Arya Regnar wrote:

    Perhaps since Rubicon is focusing on structures they will let us hack offline towers that are only good as space debris that can only be removed by killing it for no reward.


    How about counting the ability of putting your own tower there as a reward for bashing the other one?


    How about you read about what I wrote on the topic of moons that hold no value because of substitutes.


    If it holds no value to it, then there is no need to remove it. Once all the moon are towered, the "value" of a free moon will rise and bashing one will be worth your time.
    Suitonia
    Order of the Red Kestrel
    #36 - 2013-09-30 20:08:05 UTC
    Mara Rinn wrote:
    The game doesn't need any new mechanics for removing towers from space. The current systems are:

    • Blow it up
    • Infiltrate the corp, gain the privileges to anchor structures, run away with tower
    • Infiltrate the corp, become a POS manager, use the POS for whatever you want


    Of those my favourite is "blow it up".


    I think the problem really is that 'blowing it up' is a long and tedious process. Especially in Wormhole space / High Security where dreadnaughts are not an option and you are limited to the number of ships you can bring. In High-Sec you cannot mine the moons so the only valuable ones are moons which are around trade-hubs. You can't infiltrate an inactive corporation, and I don't think including meta-gaming as an argument against not allowing a proposal like this is really valid. Being a moon janitor really sucks.

    Shooting 50 million HP is a slow and time consuming task for the majority of players who aren't involved in large nullsec coalitions. Especially in the above circumstances.

    I don't think there is much risk involved when it comes to shooting offline towers, as mentioned, T1 fit Vexors, Omens, Oracles etc. can do it AFK insured for very little loss if you happen to get ganked. Structures are useful as conflict drivers but when they are offline and disused they provide nothing aside from a grind.

    Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

    Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

    Velicitia
    XS Tech
    #37 - 2013-09-30 20:41:03 UTC
    Suitonia wrote:
    Mara Rinn wrote:
    The game doesn't need any new mechanics for removing towers from space. The current systems are:

    • Blow it up
    • Infiltrate the corp, gain the privileges to anchor structures, run away with tower
    • Infiltrate the corp, become a POS manager, use the POS for whatever you want


    Of those my favourite is "blow it up".


    I think the problem really is that 'blowing it up' is a long and tedious process. Especially in Wormhole space / High Security where dreadnaughts are not an option and you are limited to the number of ships you can bring. In High-Sec you cannot mine the moons so the only valuable ones are moons which are around trade-hubs. You can't infiltrate an inactive corporation, and I don't think including meta-gaming as an argument against not allowing a proposal like this is really valid. Being a moon janitor really sucks.

    Shooting 50 million HP is a slow and time consuming task for the majority of players who aren't involved in large nullsec coalitions. Especially in the above circumstances.

    I don't think there is much risk involved when it comes to shooting offline towers, as mentioned, T1 fit Vexors, Omens, Oracles etc. can do it AFK insured for very little loss if you happen to get ganked. Structures are useful as conflict drivers but when they are offline and disused they provide nothing aside from a grind.



    quick numbers

    Caldari Tower (L) -
    Shields - 50m (0/0/25/50 EM/EX/KN/TH resists, I think)

    [Oracle, POS Bash]

    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    [Empty Med slot]
    [Empty Med slot]
    [Empty Med slot]

    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L

    Medium Energy Collision Accelerator II
    Medium Energy Discharge Elutriation I
    [Empty Rig slot]


    1150 DPS (no implants, all L5), with an even split on EM/TH ... so you're realistically doing 862 DPS.
    Ignoring shield recharge on the tower, it will take a mere seventeen (17) Oracles with this fit 56 minutes to collapse the shield.

    another 10 minutes total for the armor and hull (4m HP each, 0 resists) and you're done.

    OK, so 17 Oracles might be hard to come by ...

    8 = 2h, 20m
    4 = 4h 40m

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    Arya Regnar
    Darwins Right Hand
    #38 - 2013-09-30 21:26:26 UTC
    Frostys Virpio wrote:

    If it holds no value to it, then there is no need to remove it. Once all the moon are towered, the "value" of a free moon will rise and bashing one will be worth your time.


    Hogging server resources is one reason why it's dumb.
    Another is the part where thing exists only because it's not worth killing.

    Is that supposed to be normal?

    EvE-Mail me if you need anything.

    Elmnt80
    Life. Universe. Everything.
    #39 - 2013-09-30 23:54:10 UTC  |  Edited by: Elmnt80
    Why not? There are plenty of large structures around the world where the structure isn't torn down because of the cost and effort involved in taking it down to reclaim the land vs going and buying new land.

    Its been pointed out in every situation you've mentioned that you do recieve some sort of reward, even if it isn't just a monetary reward. You have yet to point out a reason to put this in other than you want to receive isk for little risk by doing something that should be done as a high risk content generating action.

    EDIT: And of course, if you don't want to take part in combat, there are plenty of other people that do who would be very happy to take your isk in exchange for their services generating activity and more content!
    None ofthe Above
    #40 - 2013-10-01 00:13:41 UTC
    +1 in favor of some sort of hacking mechanic to allow the yoinking of abandoned towers and attached resources. Not quite sure on the details and timeframes proposed here, but in general:

    Yes, please.

    The only end-game content in EVE Online is the crap that makes you rage quit.

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