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Crime & Punishment

 
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Why Eve needs PVP eveywhere

Author
Dutarro
Ghezer Aramih
#81 - 2011-11-15 15:54:37 UTC
Destiny Corrupted wrote:

First of all, let me assure you that if you're fine with EVE being pretty harsh, and don't want to get rid of what I call "non-consensual player interaction," then you're definitely not a carebear. Sure, you might not like pvp combat, but if you're fine with its existence (and the fact that it might sometimes find you regardless of your preferences), then you have our respect.


We are mostly in agreement then. I prefer to characterize EVE as "unscripted" rather than "harsh", though of course the results can often be quite harsh in an unscripted universe. On the other hand, players may choose cooperation rather than conflict, or to defend someone weaker rather than prey on them, which can result in a game experience that is not harsh at all, sometimes. This play style and ideology is just as valid as the opposite.
Lunas Whisper
Chillwater Ltd
#82 - 2011-11-15 17:01:56 UTC
Pel Xadi wrote:
Classical scare mongering and crystal ball gazing, all based on speculation and personal assumption (and a rather sad one at that) rather than objective fact.

So a couple of small rulings, of which stated are sensible tweaks to the current system to correct explotations and not "funsics", goes against incursion griefers in the mechanics and all of a sudden the entire philosophy of CCP is to blame?

This smacks more that griefers are too busy crying they can't have a lazy existence than any rational argument about the best way forward for Eve.


this
Lunas Whisper
Chillwater Ltd
#83 - 2011-11-15 17:16:42 UTC
Rico Minali wrote:
Destiny Corrupted wrote:
Rico Minali wrote:
Im a pvper, its all I do. I agree with the changes being made, suicide ganking should be as much as a risk to the ganker as to the gankee.

Wardecs are a rubbish mechanic used by the (slightly) stronger to terrorise the weaker. If you want war, wardecc someone else who wants war, there are plenty of you out there, though when you are decced by a corp who want war, the griefers wont fight. The current wardec mechanics arnt about war, tehy are about griefing. It needs to change.

Hisec should NOT be safe, but it should not be a playground for greifers either. If you want real pvp, get into a war with other real pvpers.

Here we go, another post by a mouth-breathing nullblob jockey. It's amazing how someone who's never activated his guns outside of a 120-man Hurricane fleet is so quick to talk about a gameplay aspect he barely understands. Why don't you go ahead and start up another drive for the implementation of arenas on petitiononline.com or something? If you're going to ruin something nice and unique, you might as well go all the way and not limit yourself to ship toasts on the forums.



Hm, turns out you are utterly wrong, I have spent more time in Hisec and lowsec than in nullsec, only last year we really moved out here at all. I have spent a long time doing wardeccs, lowsec war and so on. So, if I weer you I would keep your little girl lips shut when you have no idea what you are talking about.

And no, dont want pvp arenas or petitiononline, I want to see people who ONLY prey on weak industrialists actually finding it tougher to beat up on the small kids. If you wardecc combat oriented corps fine, then yeah all good. But since this dumb attack is against the idea that gankers should have a harder time, then i assume you dont fight against combat pilots.


I'll +1, but take away a half point for little girl lips attack. Bad boy, no go to my room.
Lunas Whisper
Chillwater Ltd
#84 - 2011-11-15 17:19:21 UTC
Destiny Corrupted wrote:
Rico Minali wrote:
Hm, turns out you are utterly wrong, I have spent more time in Hisec and lowsec than in nullsec, only last year we really moved out here at all. I have spent a long time doing wardeccs, lowsec war and so on. So, if I weer you I would keep your little girl lips shut when you have no idea what you are talking about.

And no, dont want pvp arenas or petitiononline, I want to see people who ONLY prey on weak industrialists actually finding it tougher to beat up on the small kids. If you wardecc combat oriented corps fine, then yeah all good. But since this dumb attack is against the idea that gankers should have a harder time, then i assume you dont fight against combat pilots.

Maybe those "small kids" should use some of their wealth to fund "combat pilots" to defend them, instead of hoarding it all while crying crocodile tears to CCP.

Tell you what: you don't like seeing people preying on the weak, right? Since you are A HONOURABLE WARRIOR, why don't you go and protect the precious little munchkins from the mean, hungry wolves? Then we could get around the whole issue without CCP caving in and implementing a pvp switch to retain the valuable "keeping my sub until I mine enough to buy one of each barge type and then go back to Farmville" demographic.


Ahhh, and here we get to the heart of the arguement. You have more isk then I do. Hey, Pvpers like to buy expensive ships. Indy people, spend money on blueprints and other expensive crap. Don't be so assured they are all billoinaires rolling around in their isk.
Lunas Whisper
Chillwater Ltd
#85 - 2011-11-15 17:32:08 UTC
Dutarro wrote:
Speaking as a mostly carebear, there is a misunderstanding. Bears don't want to avoid all PvP, we just find that we almost always lose. Hence, PvP becomes synonymous with getting blown up and dying. Those more PvP-focused players have faster reactions times, spend more time researching ship fittings, etc., and of course they have more in-game PvP experience, so of course they are better equipped to fight. You might claim you are more intelligent ... without debating that claim in general, I concede that, with respect to EVE PvP, you are more intelligent.

Since I started playing EVE I thought the bargain we PvP-challenged players could make was this: if you are not a PvP master, you will never reach the highest, most lucrative levels of game content, but you can still find a niche in the game where you have some goals to strive for. Apparently, even this offends some of you, who will not be pleased unless players with less-than-excellent PvP skills are kicked to the curb. What drives this obsession? How does a player who is no threat to your space or your killboard pose a threat to your enjoyment of the EVE universe?


I'm guessing they were asked to ice mine once, for the bloody carrier. Thus resulting in rage. Apparently, no one told them you can stick your feet up, use one account to mine, while doing stuff with the other while talking with your mates.

Either that or it's the, how come you have more isk then me? I would guess proper planning that others are failing to do, or battleclinic is more addictive then figuring out how to do inventions with blueprints.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#86 - 2011-11-15 18:27:50 UTC
Destiny Corrupted wrote:
So, my advice to you is go give it a shot in a nurturing environment; it might change your view of the game entirely. If you don't want to do this, but are still cool with it if others do, and don't mind the fact that at some point you will lose your ship when you don't want to, that's cool too. We're happy to have you in EVE. You stand a better chance if you get some pvp experience and know how pvpers think, though.

I can't agree more.

I've so tied myself in with the Skunkworks PR machine that a lot of people don't realize that I've been an active forum poster for about a year and that prior to the end of August, I was almost purely a PVE player. It wasn't until my old corp went inactive that I went looking for something to do and joined this crew. I had some fast lessons and made some stupid mistakes (with an alt, I was smart enough to make my initial noob mistakes that way). Three months ago, my biggest PVP kills were a Cormorant who was dumb enough to take a pot shot at me in a wormhole and a few ships from a carebear "PVP" tournament.

Founding member of the Belligerent Undesirables movement.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#87 - 2011-11-15 22:39:04 UTC
Lunas Whisper wrote:
Ahhh, and here we get to the heart of the arguement. You have more isk then I do. Hey, Pvpers like to buy expensive ships. Indy people, spend money on blueprints and other expensive crap. Don't be so assured they are all billoinaires rolling around in their isk.

No, I definitely don't think that all industry-oriented players go bank diving like Scrooge McDuck. However, I do think that in a game that does a good job of mimicking both organized economics and organized crime, these players should set aside some of their money for a defense budget.

I hate making real-life parallels, but you know how banks and stores have security guards, despite the fact that even without the guards, real-life banks and stores are still pretty safe? Yet in EVE, an objectively more dangerous environment, these players don't want to set aside a single ISK for protection. Isn't that a bit weird?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Karah Serrigan
Ministry of War
Amarr Empire
#88 - 2011-11-16 00:03:08 UTC
FloppieTheBanjoClown wrote:
Destiny Corrupted wrote:
So, my advice to you is go give it a shot in a nurturing environment; it might change your view of the game entirely. If you don't want to do this, but are still cool with it if others do, and don't mind the fact that at some point you will lose your ship when you don't want to, that's cool too. We're happy to have you in EVE. You stand a better chance if you get some pvp experience and know how pvpers think, though.

I can't agree more.

I've so tied myself in with the Skunkworks PR machine that a lot of people don't realize that I've been an active forum poster for about a year and that prior to the end of August, I was almost purely a PVE player. It wasn't until my old corp went inactive that I went looking for something to do and joined this crew. I had some fast lessons and made some stupid mistakes (with an alt, I was smart enough to make my initial noob mistakes that way). Three months ago, my biggest PVP kills were a Cormorant who was dumb enough to take a pot shot at me in a wormhole and a few ships from a carebear "PVP" tournament.


So what you say is you have not the slightest of a clue about PvP but you want to continue having easy (almost riskfree) kills on shiny targets that can't defend themselves.
Carebears don't want their ships to be blown up while they do PvE, you don't want your ships to be blown up while you do PvP.

Another aspect is the corphopping. People can make several corps and dec several corps with those, then fly under the radar by not being in the wardeccing corp until they find a juicy target and switch to the appropriate corp to kill it. If that is allowed, why should dec shielding not be?

So my suggestion is that you play EvE MY way and let those carebears carebear in peace and instead come to low/nullsec and be a target for me so i can have an easy kill on you.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#89 - 2011-11-16 00:10:15 UTC
Karah Serrigan wrote:
So what you say is you have not the slightest of a clue about PvP

My pre-Incursion killboard disputes this.

Karah Serrigan wrote:
you want to continue having easy (almost riskfree) kills on shiny targets that can't defend themselves.

Nope. Read the thread, I'm not explaining it again.

Karah Serrigan wrote:
Another aspect is the corphopping. People can make several corps and dec several corps with those, then fly under the radar by not being in the wardeccing corp until they find a juicy target and switch to the appropriate corp to kill it. If that is allowed, why should dec shielding not be?

Given that corp-hopping in space is illegal, you've got AT LEAST the time it takes someone to undock and find you to notice there are wartargets in system. Even without corphopping I can use a neutral alt to locate war targets and give me an optimal warp-in as soon as I enter system. In fact, it's probably quicker for me to come through a gate ready to fight than to dock up in system and change corps.

Karah Serrigan wrote:
So my suggestion is that you play EvE MY way and let those carebears carebear in peace and instead come to low/nullsec and be a target for me so i can have an easy kill on you.

This litany of "you'll get owned in low/null" gets old for those of us who have been out there and not, in fact, been owned. Do you have any new material, or would you like to recycle something else from earlier posters as well?

Founding member of the Belligerent Undesirables movement.

Karah Serrigan
Ministry of War
Amarr Empire
#90 - 2011-11-16 00:18:19 UTC
FloppieTheBanjoClown wrote:
Karah Serrigan wrote:
So what you say is you have not the slightest of a clue about PvP

My pre-Incursion killboard disputes this.

Karah Serrigan wrote:
you want to continue having easy (almost riskfree) kills on shiny targets that can't defend themselves.

Nope. Read the thread, I'm not explaining it again.

Karah Serrigan wrote:
Another aspect is the corphopping. People can make several corps and dec several corps with those, then fly under the radar by not being in the wardeccing corp until they find a juicy target and switch to the appropriate corp to kill it. If that is allowed, why should dec shielding not be?

Given that corp-hopping in space is illegal, you've got AT LEAST the time it takes someone to undock and find you to notice there are wartargets in system. Even without corphopping I can use a neutral alt to locate war targets and give me an optimal warp-in as soon as I enter system. In fact, it's probably quicker for me to come through a gate ready to fight than to dock up in system and change corps.

Karah Serrigan wrote:
So my suggestion is that you play EvE MY way and let those carebears carebear in peace and instead come to low/nullsec and be a target for me so i can have an easy kill on you.

This litany of "you'll get owned in low/null" gets old for those of us who have been out there and not, in fact, been owned. Do you have any new material, or would you like to recycle something else from earlier posters as well?

Your pre-incursion killboard on which character exactly?

I am very readaverse, 5 pages is too much for me sadly.

If you enter system while being in the deccing corp you will be labeled wartarget in local, unlike when switching corps while being in system (docked up). Obviously you use a neutral alt for both methods.

Your pre-incursion killboard on which character exactly?

Don't get me wrong, i hate what incursions do to the game, but don't claim you want "pvp everywhere" when what you really want is "gank harmless carebears to get shiny loot and tears".
FloppieTheBanjoClown
Arcana Imperii Ltd.
#91 - 2011-11-16 00:35:27 UTC
Karah Serrigan wrote:
Your pre-incursion killboard on which character exactly?


I should say, my pre-(incursion ganking) killboard. It's short, but my kills most certainly were NOT "shiny defenseless ships" as you characterize. I've spent a lot of time fighting under POS gun fire because that was the only place we could get our enemies to engage.

There were those three Ibis that a wartarget kept undocking while pretending they didn't know why they were being shot. But that was for the lols.

Karah Serrigan wrote:
If you enter system while being in the deccing corp you will be labeled wartarget in local, unlike when switching corps while being in system (docked up). Obviously you use a neutral alt for both methods.


According to CCP, switching corps while docked in system with a wartarget is acceptable and should give the target ample notice. As they've banned in-space corp jumping because it prevents other players from knowing when there are hostiles nearby, I suspect you're mistaken, or encountered a bug.

Karah Serrigan wrote:
Don't get me wrong, i hate what incursions do to the game, but don't claim you want "pvp everywhere" when what you really want is "gank harmless carebears to get shiny loot and tears".

Seriously. I've already covered this. I was one of the first people saying that CCP should fix logi aggression when this all started, including nerfing the mechanic we were using to kill incursioners. The problem is they didn't fix it, they put a band-aid on it to make the carebears happy. There's a big difference.

If you're so readaverse that you can't bother to know what's already been discussed in a thread before jumping into it, best not to jump in.

Founding member of the Belligerent Undesirables movement.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#92 - 2011-11-16 01:12:50 UTC
Karah Serrigan wrote:
you want to continue having easy (almost riskfree) kills on shiny targets that can't defend themselves.

Yes. This is the optimal method of scoring kills and making money through PvP. Though I'm not opposed my targets shooting back at me.

Karah Serrigan wrote:
Carebears don't want their ships to be blown up while they do PvE, you don't want your ships to be blown up while you do PvP.

Carebears don't want their ships to be blown up while they do PvE, and aren't willing to accept losses when they do happen.

I don't want my ships to be blown up while I do PvP, but I accept ship losses as part of my EVE experience.

Karah Serrigan wrote:
So my suggestion is that you play EvE MY way and let those carebears carebear in peace and instead come to low/nullsec and be a target for me so i can have an easy kill on you.

Why should I come to you? I work for my kills. If you want to kill me, you should work for the privilege as well.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Dutarro
Ghezer Aramih
#93 - 2011-11-16 01:51:02 UTC
Psychotic Monk wrote:


There's a couple of reasons why non-PvPers get kicked around, and while I'm sure I'll miss some, I'll list a couple of the important ones in no particular order.

1) Assuming you're in an organization I dislike, the negative things I do to you have reverberations on your organization. I'm not even talking about the loss of potential minerals or ships built or whatever. One of the major obstacles any nation faces when at war is the outcry from its own people. Corps and alliances work the same way. Your whining demoralizes my enemy. If you think this is a minor thing, allow me to correct you. The only resource that really matters in this game (barring supercaps) is the will to fight. A group willing to put in enough effort to continue to fight can bring **** down in swarms of Rifters. All the toys in the world are just nice extra boosts compared to skill and morale. You are never going to bleed someone of so much isk that they can't fit some rifters. All it takes is skipping McDonalds at lunch and they're in enough isk for at least a double handful of BCs.

2) You're effecting the game in some way I don't like. Be it our secondary reason for griefing incursion bears or Hulkageddon targetted at (among other things) bots or even a chance to make the market manipulator inflating the prices in our favourite market hub feel bad. Indies effect the whole game. Not negatively in all instances, but in some cases. And in those cases let me assure you that if someone got mad enough to trace who it was that did the thing that hurt their wallet or aided the enemies wallet, then your days are numbered. I even occasionally get contacted by members of someone's own organization to mess them up with some plausible deniability when they're screwing up markets or whatever.

3) When we say the tears are delicious, that's not just something we made up. It's hilarious to hear some of the pubbies gush hate all over the keyboard. They'll threaten your death or call you a *** or try to tell you how they're super rich in real life and are playing from a yacht in the south pacific. The **** is seriously funny. I honestly keep a collection.

4) Just as I said that breaking an enemies morale is of the utmost importance, so is keeping up your own morale. PvP organizations with nothing to do tend to eat themselves. In fact, so do most organizations. But PvPers have the option of going to find something to shoot, no matter how arbitrary or one-sided the engagement is. The saying goes that even little skulls make the skull throne bigger, and in order to not calcify into non-existance, pvpers just plain old need something to do. We do chase the mythical :goodfight:, but the really good ones are kinda few and far between. To fill in those gaps, we need pretty much anything. Even your mining Caracal. Our morale has to eat.

Is it unfair? Often, yes. Can I see how it would be frustrating for you, especially as someone who has not only a lack of skill, but also a complete lack of desire? Yup. But there are reasons that it has to be this way. I'm going to point especially to number 4, but they all stand, and I'm sure we could come up with more besides.


That's an interesting analysis. Reasons (3) and (4) in particular explain why some apparently irrational attacks are, in fact, rational. Entertaining yourself with players' crazed rants or the sight of miners/haulers/pimpboats going kaboom is just as valid a play objective as watching the ISK counter on your wallet tick upward, or your color blob on the EVE influence map grow larger.

My original comment was mostly about (2). When you say "You're effecting the game in some way I don't like.", some might conclude that you're not just trying to counter specific in-game tactics, but to drive a certain group of risk-averse players away from EVE. Fewer risk-averse players means fewer voices asking CCP to protect them by changing the rules of the game, the thinking might go. Is that what's going on, at least in the minds of some PvPer's?
Captain Nathaniel Butler
The White Company
#94 - 2011-11-16 05:17:33 UTC  |  Edited by: Captain Nathaniel Butler
Dutarro wrote:


My original comment was mostly about (2). When you say "You're effecting the game in some way I don't like.", some might conclude that you're not just trying to counter specific in-game tactics, but to drive a certain group of risk-averse players away from EVE. Fewer risk-averse players means fewer voices asking CCP to protect them by changing the rules of the game, the thinking might go. Is that what's going on, at least in the minds of some PvPer's?



I don't think that is really the case, it's not something that I set out to do anyway. Eve is billed as a harsh game and I guess , we are the ones who keep it harsh. To be honest I don't care how you play your game - you pay your money play it how you want. Just allow me to play it how I want too.Pirate

Eve allows us to gank so we gank. Hulkageddon kills botters it's true, but it also means that miners can't be semi afk mining if they want to survive. Mine alligned - get out fast if something looks dodgy.

I have a friend who mines ore and she rellishes Hulkageddon - she sees it as a challenge!

Lady Spank for C&P moderator.

Dutarro
Ghezer Aramih
#95 - 2011-11-16 12:17:54 UTC
Captain Nathaniel Butler wrote:

I have a friend who mines ore and she rellishes Hulkageddon - she sees it as a challenge!


I know someone like that too. He spent a lot of effort training his miner alt to improve the tank on his Mackinaw, and was downright giddy when it finally survived a gank attempt.
Lord AbSynth
The Scope
Gallente Federation
#96 - 2011-11-16 20:01:04 UTC
FloppieTheBanjoClown wrote:
waaaah


Pel Xadi wrote:
waaaah


Vajajays meet sandbox.
Suddenly, lots of sandy vajajays.
Feilamya
#97 - 2011-11-16 21:01:57 UTC
The op is asking for too little! We PVPers don't have to be on the defending side in this debate. This is OUR game, not theirs.

Let me first get a few things straight: "PVPer" and "carebear" are not different professions. They are different mindsets. A trader, ratter, mission runner or industrial who has the brains and the balls that it takes to survive in this game qualifies as a PVPer. A carebear is a person who talks, thinks, acts, fails and cries like a carebear. Some days ago, I met a carebear with a security status of -3. He used terms such as "leeching" and "my mission" Shocked. If you play this game with the one and only right mindset, regardless HOW you play this game and WHAT you DO, then such words do not exist in your vocabulary. Period.

I have been preaching this for years: There is only one way to fix this game for all worthy players and for all legit playing styles and professions, and it is to REMOVE HIGHSEC AND CONCORD. Allow the PLAYERS to defend themselves in the best way possible whenever they need to and provide consequences when they see so fit.

Yes, a lot of people would quit over this change. These are the carebears I am talking about. Good riddance!

Yes, some of them are building the ships that we fly. They are part of the problem! Over-production, dropping prices and availability of nearly all goods in nearly all regions in practically unlimited numbers have made trade and industry professions unattractive to almost all players who are not alts, bots, RMTers or noobs.

Overproduction, low prices, uncontested ISK sources and the practical safety provided by Concord are also the factors which allow gankers to destroy ships for no reason, for no profit, and for nothing else but lulz, ***** & giggles. Yes, that's right, my dear carebears: YOU are building THE GANKERS' ships! Every piece of veldspar you mine might sooner or later shoot at you!

In a hostile environment with permanent shortage of goods, ganking would be much more limited! Gankers couldn't hide, and would have a much harder time resupplying themselves. All players would have the choice between being part of the community, getting along with and trusting each other, or living as outlaws, being hated by almost everyone and forced to kill and steal for profit or mere survival (that's called piracy - the real kind, without the roleplaying - not a sport for the rich and bored mission runner on weekends).

Whether the game would develop in the way I imagine it, I do not know. But why not try it anyway? What do we have to lose? A soon-to-become WoW-in-space that is getting more and more boring and similar to all those other failures called which are called "massively" multipleyer online games only because the term is still selling well? A game, which survives as a niche product only because the industry has to this date failed to deliver an alternative internet spaceship game which doesn't completely suck (favourable market conditions for CCP that can change any day)?

Creating a product that is awesome and will continue to be awesome and attracting players looking for a niche for many years is definitely worth the sacrifice of a few subscriptions. This has been proven by CCP with the launch of Eve and the many years of success that followed. If the company policy of CCP has not changed since then, we can expect them to take another ballsy move to keep this game alive and awesome.

Dare to be bold, CCP!

And remove highsec.
And Concord.
And while we are on it, give us a forum which can be used without the help of an external text editor.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#98 - 2011-11-16 21:31:51 UTC
See, here's the thing about that. A bunch of us *like* the extra situational awareness that being in highsec with crowds of neutrals requires. We like playing around the rules. Are there heaps of ****-headed carebears here? Yes. But so long as we don't have to talk to them, we're fairly okay with that. It's part of the landscape we fight it.

I agree that there is two distinct classes of player, and I wouldn't shed a single tear if we lost one of them, I think turning highsec into nullsec would take out a bunch of the depth of play that I, and many like me, like in highsec.

So... well written post, good general direction, -1 because of the conclusion you've made.
Dutarro
Ghezer Aramih
#99 - 2011-11-16 21:50:25 UTC
Quote:
Over-production, dropping prices and availability of nearly all goods in nearly all regions in practically unlimited numbers have made trade and industry professions unattractive to almost all players who are not alts, bots, RMTers or noobs.


Are you sure getting rid of highsec would help? I thought nullsec was overrun with bots too.