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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Zimmy Zeta
Perkone
Caldari State
#101 - 2011-11-15 22:57:10 UTC  |  Edited by: Zimmy Zeta
Oh yeah, and while we are at it: autocannons need to eject empty shells, like that scene in the matrix:

http://content6.flixster.com/photo/57/28/76/5728768_gal.jpg

With visual effects like these everyone will keep using projectile weapons so nobody will complain about hybrids anymore, no matter how you change them. Big smile

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Zimmy Zeta
Perkone
Caldari State
#102 - 2011-11-15 23:00:07 UTC
Akirei Scytale wrote:
Zimmy Zeta wrote:
Artillery turrets need to be bigger, with larger fireballs at the muzzles, to bring back that WW II Battleship feeling.

http://de.valka.cz/files/ia-1984guns_107.jpg



I literally posted that volley from a different angle on page 2. Blink



Damn...I skipped page 2....sorry for that....

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Moonaura
The Dead Rabbit Society
#103 - 2011-11-15 23:38:28 UTC
Some good feedback so far in the thread, ship damage could be made more interesting, and doesn't have to start at structure level.

But my request would be for improvements to the tactical overlay, as an FC, I would like to be able to get a clearer picture of who is where, in what, and what they are shooting at. This could be so much better, but I guess ties into UI as much as it does the V3 shaders. But if there was some way to show feedback via shaders in the tactical view, it would be a nice addition.

Thanks chaps & chapesses, keep rolling.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Akirei Scytale
Okami Syndicate
#104 - 2011-11-15 23:41:15 UTC
Moonaura wrote:
Some good feedback so far in the thread, ship damage could be made more interesting, and doesn't have to start at structure level.

But my request would be for improvements to the tactical overlay, as an FC, I would like to be able to get a clearer picture of who is where, in what, and what they are shooting at. This could be so much better, but I guess ties into UI as much as it does the V3 shaders. But if there was some way to show feedback via shaders in the tactical view, it would be a nice addition.

Thanks chaps & chapesses, keep rolling.


Yes please. This would be awesome for everyone taking part in large scale PvP, not just FCs.
DarkAegix
Center for Advanced Studies
Gallente Federation
#105 - 2011-11-15 23:51:43 UTC
It'd be nice if ship explosions had distortive pressure waves on them
It certainly makes the new warp effect look good!
Kaede Kimura
Perkone
Caldari State
#106 - 2011-11-15 23:52:27 UTC
Adeena Torcfist wrote:
id like to see explosions actually hit shields & Not the centre of a ship. Something similar i remember seeing on Nexus: the Jupiter Incident for those that played it way back when Cool

The poster after that mentioned FreeSpace 2 which actually had this implemented in it.
Cat Casidy
Percussive Diplomacy
Sedition.
#107 - 2011-11-15 23:55:55 UTC
Xavier Quo wrote:
demons in warp tunnel


yes please

.

Akirei Scytale
Okami Syndicate
#108 - 2011-11-15 23:56:54 UTC
DarkAegix wrote:
It'd be nice if ship explosions had distortive pressure waves on them
It certainly makes the new warp effect look good!


wat
ok, space may be fluid in EVE, but going that far is kinda ridiculous.
Sobach
Aliastra
Gallente Federation
#109 - 2011-11-16 00:24:20 UTC
Arya Greywolf wrote:
Freespace 2 is one of my favorite games of all time. I just played through it again not too long ago. I told my buddy to play it but he's a graphics *****. What a shame.

The epic feeling I get from that game - well, I'll never forget it.



have you checked out the SCP update for FS2? it substantially upgraded the models and effects in the game. Also, you should check out some of the mods that have been produced over the years, my favorite is the Blue Planet series, which IMO rivals the original as far as quality goes.
Jett0
Ministry of War
Amarr Empire
#110 - 2011-11-16 00:27:33 UTC
Sobach wrote:
Arya Greywolf wrote:
Freespace 2 is one of my favorite games of all time. I just played through it again not too long ago. I told my buddy to play it but he's a graphics *****. What a shame.

The epic feeling I get from that game - well, I'll never forget it.



have you checked out the SCP update for FS2? it substantially upgraded the models and effects in the game. Also, you should check out some of the mods that have been produced over the years, my favorite is the Blue Planet series, which IMO rivals the original as far as quality goes.


I will keep plugging this until it gets old, which was three plugs ago.

Occasionally plays sober

Jada Maroo
Native Freshfood
Minmatar Republic
#111 - 2011-11-16 00:36:53 UTC
* Billboards - I want more of them with varying content. Make space look more commercial. Preferably this would be done with a method of allowing players to anchor their own somehow

* Station interiors - more life in the station - little ships buzzing around, billboard ads, etc

* Station exteriors - unique models for hubs, little space vehicles buzzing around outside simulating traffic, more billboards surrounding them

* Rookie ships need redoing. They're your first ship in eve and the current lot leave a bad first impression
DarkAegix
Center for Advanced Studies
Gallente Federation
#112 - 2011-11-16 00:45:18 UTC
Akirei Scytale wrote:
DarkAegix wrote:
It'd be nice if ship explosions had distortive pressure waves on them
It certainly makes the new warp effect look good!


wat
ok, space may be fluid in EVE, but going that far is kinda ridiculous.

One assumes that spaceships are full of gases.
Upon destroying a spaceship, one assumes these gases reach very high temperatures.
One assumes this creates a distortion effect, as the gases fly out in all directions.
Akirei Scytale
Okami Syndicate
#113 - 2011-11-16 00:50:43 UTC  |  Edited by: Akirei Scytale
DarkAegix wrote:
Akirei Scytale wrote:
DarkAegix wrote:
It'd be nice if ship explosions had distortive pressure waves on them
It certainly makes the new warp effect look good!


wat
ok, space may be fluid in EVE, but going that far is kinda ridiculous.

One assumes that spaceships are full of gases.
Upon destroying a spaceship, one assumes these gases reach very high temperatures.
One assumes this creates a distortion effect, as the gases fly out in all directions.


that would look like a jet, not a pressure wave.
A video example.
Archeris vane
Viziam
Amarr Empire
#114 - 2011-11-16 00:55:31 UTC
+10000 for everything currently on Sisi.
However one thing I have noticed, the stargate actually seems to shoot people a little bit to the left of the target star. Not sure if bug or something.

Also I have seen a ton of good ideas in this topic, some that sticked to me were shields having some kind of flash when getting hit.
Ship explosions looking bigger and better.
Able to show only certain types of people in local, or atleast be able to show them in an order that is not alphabetical (worst standing on top for example). Having to have my local window stretched out all over my screen is a pain in the *ss.

Best ideas were on the first few pages of this topic though, I agree with most of those Smile
DarkAegix
Center for Advanced Studies
Gallente Federation
#115 - 2011-11-16 00:59:10 UTC
Akirei Scytale wrote:
DarkAegix wrote:
Akirei Scytale wrote:
DarkAegix wrote:
It'd be nice if ship explosions had distortive pressure waves on them
It certainly makes the new warp effect look good!


wat
ok, space may be fluid in EVE, but going that far is kinda ridiculous.

One assumes that spaceships are full of gases.
Upon destroying a spaceship, one assumes these gases reach very high temperatures.
One assumes this creates a distortion effect, as the gases fly out in all directions.


that would look like a jet, not a pressure wave.
A video example.

-.-
Roll

That's a controlled water dump from some type of hose.
An explosion is not a controlled water dump. Sorry.
Zendoren
Aktaeon Industries
#116 - 2011-11-16 00:59:16 UTC
Akirei Scytale
Okami Syndicate
#117 - 2011-11-16 01:01:33 UTC
DarkAegix wrote:
Akirei Scytale wrote:
DarkAegix wrote:
Akirei Scytale wrote:
DarkAegix wrote:
It'd be nice if ship explosions had distortive pressure waves on them
It certainly makes the new warp effect look good!


wat
ok, space may be fluid in EVE, but going that far is kinda ridiculous.

One assumes that spaceships are full of gases.
Upon destroying a spaceship, one assumes these gases reach very high temperatures.
One assumes this creates a distortion effect, as the gases fly out in all directions.


that would look like a jet, not a pressure wave.
A video example.

-.-
Roll

That's a controlled water dump from some type of hose.
An explosion is not a controlled water dump. Sorry.


and an explosion is also not a sudden vanishing of the hull, releasing everything perfectly.
a disabled or destroyed ship would have jets shooting out of the holes that compromised the hull. ships are not balloons.
DarkAegix
Center for Advanced Studies
Gallente Federation
#118 - 2011-11-16 01:23:39 UTC
Akirei Scytale wrote:

and an explosion is also not a sudden vanishing of the hull, releasing everything perfectly.
a disabled or destroyed ship would have jets shooting out of the holes that compromised the hull. ships are not balloons.

Ships in EVE explode like balloons. There's a huge rupture in the hull which creates the sudden explosion.
If anything explodes fast enough, it behaves like a balloon.

If you destroy a ship in EVE with 8x 1400mm artillery cannons, there's going to be a big hole.
In fact, there's going to be big holes with any weapon.
Also, ships in EVE suddenly explode. A giant hull breach is guaranteed.

Big holes do not mean bigger jets of gas, unless the pressure & volume of the gas is high enough. Since the gases in a ship will be near-atmospheric, there will be no jets unless the hull breach is small enough for a constant stream of gases to persist.

Instead, through a large hole - spanning the entirety of the ship - you'll find that a large portion of the gases will escape and expand in a large cloud. When heated, this will create a pressure wave.
Pattern Clarc
Citeregis
#119 - 2011-11-16 01:58:08 UTC
Oh, can you make railguns look like this please?

http://www.youtube.com/watch?v=aHoIMBXKSos

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Montevius Williams
The Scope
Gallente Federation
#120 - 2011-11-16 02:55:41 UTC
Jada Maroo wrote:
* Billboards - I want more of them with varying content. Make space look more commercial. Preferably this would be done with a method of allowing players to anchor their own somehow

* Station interiors - more life in the station - little ships buzzing around, billboard ads, etc

* Station exteriors - unique models for hubs, little space vehicles buzzing around outside simulating traffic, more billboards surrounding them

* Rookie ships need redoing. They're your first ship in eve and the current lot leave a bad first impression


These are all grat ideas- Make it so CCP!

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB