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Player Features and Ideas Discussion

 
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Making High Sec Safer

First post
Author
Takari
Promised Victorious Entropy
#21 - 2013-09-30 15:25:31 UTC
Marcos Boirelle wrote:


Ok, I can buy that but what is the point of having High Sec, Low Sec and Null Sec, then it should just be space, no concord and fly at your own risk?


All of Eve is "Fly at your own risk" the various Security spaces just mean different risks for different activities.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Marcos Boirelle
Absolute Order
Absolute Honor
#22 - 2013-09-30 15:26:12 UTC
griezell wrote:
all rule in hi sec are ment to be broken, so no you wont be safe in hi sec get use to it


This makes no sense and does not justify the actions.
Marcos Boirelle
Absolute Order
Absolute Honor
#23 - 2013-09-30 15:29:58 UTC
ShahFluffers wrote:
OP... the point of high-sec is to make unwanted combat have consequences (either you pay for a war dec or you pay with your ship and security rating)... not prevent it outright. Beyond punishing offenders, CONCORD will do nothing to help you or gain retribution. Those aspects of the game lies in player hands.

Also... everything you do in the game affects everyone else. That ore you mine could be going to my enemies or undercutting my friends' profits on the market.


There is enough ore in Low Sec and Null Sec to impact war and friendship.
Marcos Boirelle
Absolute Order
Absolute Honor
#24 - 2013-09-30 15:31:57 UTC
Takari wrote:
Marcos Boirelle wrote:


Ok, I can buy that but what is the point of having High Sec, Low Sec and Null Sec, then it should just be space, no concord and fly at your own risk?


All of Eve is "Fly at your own risk" the various Security spaces just mean different risks for different activities.



I fully agree with this and I never claimed to have zero risk in High Sec, I have presented a few ideas, some prevent already known troublemakers but blocking known troublemakers does not mean all troublemakers are blocked, also, some of my ideas are suggestions to increase Security, thus, it does not prevent pilots flying anywhere they want.
Lilliana Stelles
#25 - 2013-09-30 15:32:20 UTC
Marcos Boirelle wrote:

I can understand your thoughts and I do agree with you but what is happening today is that Corporations who have no room in Null Sec are being forced into High Sec. Sooner or later and please quote me in the future, bigger Corporations will start ganking High Sec Asteroids Fields and Ice Belts demanding "mining fees" to be paid for safe mining. This in return will build a corrupt system where pilots that are non-aggressive are being forced to pay a Corporation to mine in a High Sec Solar which eliminates the reason of having players non-corporated. This will force players to join bigger corporations that can provide two things.


  1. Safe Mining


  1. Ship Reimbursement


Rapid ganking has occured today, even with Concord in place multiple mining ships were destroyed in gallante space.

Security Status is something that takes time to build and there should be a benefitial chart that gives you valued perks for investing time in impoving your security status.

I do experience that sometimes it would be wise to join a bigger corporation that can provide you with the calm that perhaps is deserved from the pilots that do not wish to PVP. PVP is an option and agreeable to be less in High Sec space, however, the less experienced today is not good enough. There needs to be a stability that benefits all interests.



I don't think that will happen and here's why:
A ganking catalyst may cost around 11mil (if you actually expect it to break tank, though there are cheaper fits for non-tanked miners). It takes 2 or 3 to gank your average mackinaw. That's 33mil pumped into ganking a mackinaw.

The profit made off the loot is negligible. If you don't buy a mining permit, the corporations soon run out of money to gank. People will get fed up with paying for permits and the whole thing will fall through.

Currently, several corporations are able to balance this out by monopolizing certain Tech 2 moons, and increase the price on exhumer components. The moon goo profit allows them to gank at little to no cost. The new alchemy system has begun to balance that, however.

The trick is to just give nothing to gankers and they'll run out of money to gank.

Freighters and industrials are a different story. If someone overloads their freighter and makes themselves profitable to gank, that's their own fault.

Not a forum alt. 

Takari
Promised Victorious Entropy
#26 - 2013-09-30 15:33:49 UTC
Marcos Boirelle wrote:

Security Status is something that takes time to build and there should be a benefitial chart that gives you valued perks for investing time in impoving your security status.



This is something I can agree with.. Higher standings gives perks through better tax rates, better refining, etc. But there is no inherent perk of having a high security status. Certainly once your security status gets too low, it can be a little detrimental but getting your sec status well above normal gets you nothing.

I could see making it harder to get higher positive security status for some Concord related benefit.. Perhaps faster response times or something similar, it would still be possible to gank you but the higher your sec status, the faster someone would have to be, this would entail bringing more and more ships or more and more dps.

The price for a sec status that high would have to be steep, though. More than just "not being bad"

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Takari
Promised Victorious Entropy
#27 - 2013-09-30 15:36:09 UTC
Lilliana Stelles wrote:

The trick is to just give nothing to gankers and they'll run out of money to gank.



The problem with this is PLEX. Personally I get no joy from ganking miners but the things I enjoy doing, I'm willing to buy PLEX to do them.

Some people *really* enjoy killing for the sake of killing and PLEX buys a lot of killing.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Lilliana Stelles
#28 - 2013-09-30 15:42:14 UTC
Takari wrote:
Lilliana Stelles wrote:

The trick is to just give nothing to gankers and they'll run out of money to gank.



The problem with this is PLEX. Personally I get no joy from ganking miners but the things I enjoy doing, I'm willing to buy PLEX to do them.

Some people *really* enjoy killing for the sake of killing and PLEX buys a lot of killing.



If they want to pay an EXTRA $15 a month to gank, then it's more money to CCP I guess.

Personally I can't see tears being worth quite that much.

Not a forum alt. 

Jenn aSide
Worthless Carebears
The Initiative.
#29 - 2013-09-30 15:53:09 UTC
Lilliana Stelles wrote:
This entire thread is based on a few misconceptions.

Just for the record:
Highsec is a PVP area. The entirety of EVE is. If you don't like to PVP, find another game.
Concord is there to punish players who engage in crime. They are not there to protect Hi-sec residents from PVP.


The above statement is 2 things:

#1. Absolutely true

#2. Absolutely incomprehensible to people like the OP (who think they should be "left alone" to do as they please). And there are a LOT of people like the OP.

If someone wanted to be left alone to do as they please, why are they playing an MMO?
Samillian
Angry Mustellid
#30 - 2013-09-30 15:54:05 UTC  |  Edited by: Samillian
Where are all these ganks and gankers?

My trade and industry toon spends the majority of its time in HiSec (and I have a lot of contacts there as I spent my first year and a half in game as a miner / manufacturer before starting my second account) and if just half of what is claimed on the forums were true I wouldn't be able to get my freighter close enough to a gate to activate it for the wrecks littering it.

There is a very vocal HiSec minority screaming for more safety when to be honest the majority of players I know are happy to take the minimal risks in HiSec and just get on with their business from day to day without expecting CCP to be their guardian angel every second they are online.

If anything a fair number of them are sick and tired of being misrepresented on the forums by an ultra-risk averse minority.

Maybe I just know an unusual group of people but I suspect not.


P.S. Not Supported in case that wasn't obvious enough.

NBSI shall be the whole of the Law

Orakkus
ImperiaI Federation
Goonswarm Federation
#31 - 2013-09-30 15:54:31 UTC
-1 to idea and thread.

He's not just famous, he's "IN" famous. - Ned Nederlander

Marcos Boirelle
Absolute Order
Absolute Honor
#32 - 2013-09-30 15:59:31 UTC
Lilliana Stelles wrote:
Marcos Boirelle wrote:

I can understand your thoughts and I do agree with you but what is happening today is that Corporations who have no room in Null Sec are being forced into High Sec. Sooner or later and please quote me in the future, bigger Corporations will start ganking High Sec Asteroids Fields and Ice Belts demanding "mining fees" to be paid for safe mining. This in return will build a corrupt system where pilots that are non-aggressive are being forced to pay a Corporation to mine in a High Sec Solar which eliminates the reason of having players non-corporated. This will force players to join bigger corporations that can provide two things.


  1. Safe Mining


  1. Ship Reimbursement


Rapid ganking has occured today, even with Concord in place multiple mining ships were destroyed in gallante space.

Security Status is something that takes time to build and there should be a benefitial chart that gives you valued perks for investing time in impoving your security status.

I do experience that sometimes it would be wise to join a bigger corporation that can provide you with the calm that perhaps is deserved from the pilots that do not wish to PVP. PVP is an option and agreeable to be less in High Sec space, however, the less experienced today is not good enough. There needs to be a stability that benefits all interests.



I don't think that will happen and here's why:
A ganking catalyst may cost around 11mil (if you actually expect it to break tank, though there are cheaper fits for non-tanked miners). It takes 2 or 3 to gank your average mackinaw. That's 33mil pumped into ganking a mackinaw.

The profit made off the loot is negligible. If you don't buy a mining permit, the corporations soon run out of money to gank. People will get fed up with paying for permits and the whole thing will fall through.

Currently, several corporations are able to balance this out by monopolizing certain Tech 2 moons, and increase the price on exhumer components. The moon goo profit allows them to gank at little to no cost. The new alchemy system has begun to balance that, however.

The trick is to just give nothing to gankers and they'll run out of money to gank.

Freighters and industrials are a different story. If someone overloads their freighter and makes themselves profitable to gank, that's their own fault.


Freighters is a different issue since there is potential major income and is counted as piracy which is well known to happen at any time. Monopolizing a sol or constellation or just ganking without no reason but to create frustration and irritation does not really benefit anyone. I highly doubt anyone ever pays the gankers free mining passage at least not the community I interact with, however, it still feels like the ganking is occuring a little more heavier today than they did for around six years ago and the monetary loss you face today running solo gameplay without a rich Corporation backing you up drives you to join the bigger corporations just to be left alone a little more than before and have support when you need it, or am I wrong? Losing a mining ship once a day to a ganker is not profitable.
Marcos Boirelle
Absolute Order
Absolute Honor
#33 - 2013-09-30 16:00:41 UTC
Takari wrote:
Marcos Boirelle wrote:

Security Status is something that takes time to build and there should be a benefitial chart that gives you valued perks for investing time in impoving your security status.



This is something I can agree with.. Higher standings gives perks through better tax rates, better refining, etc. But there is no inherent perk of having a high security status. Certainly once your security status gets too low, it can be a little detrimental but getting your sec status well above normal gets you nothing.

I could see making it harder to get higher positive security status for some Concord related benefit.. Perhaps faster response times or something similar, it would still be possible to gank you but the higher your sec status, the faster someone would have to be, this would entail bringing more and more ships or more and more dps.

The price for a sec status that high would have to be steep, though. More than just "not being bad"


Now we are talking, I am not saying STOP all ganking in High Sec, I have some ideas and this thread has a purpose, expand the ideas.
Zachev Trace
Caldari Provisions
Caldari State
#34 - 2013-09-30 16:01:35 UTC
Sigh, another "I want no risk of losing my ship in EVE" post. Exploitations, targeted ganks, and yes, even losing ships are all part of EVE. But at least its not a post about cargo scanners giving a person a criminal flag when used on a freighter lol... I see no reason to change high sec, rather, if you want to carebear safely go join a null sec mining alliance. That way you don't have to deal with anyone except a few belt rats.


In short, EVE is PVP oriented. That's how its always been and that's why EVE works, and with the new high sec POCO changes, it's about to get a lot hairier, so do yourself a favor and move somewhere else.


As for security status, It shouldn't be too big of a grind to regain that after you gank someone, otherwise people, well, never would. And yes, in EVE that's a problem. If no one ever loses a ship in high sec, then the available minerals would have to be drastically reduced to the point where there is nearly none available to the average miner to counter balance risk vs isk. And that, would cause even more competition in terms of ganking alts.


Also, PVP in EVE is NOT OPTIONAL. If you don't ever want to pvp the best way is to just stay docked. If it was optional, no one would ever lose a mining barge, or freighter, or even expensive officer fit battleships EVER. That would kill off part of EVE.

Again EVE is centered around PVP, so why should you be 100% safe anywhere when undocked. The sting of a loss is all part of the game, so get used to it. That's what makes EVE so awesome.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#35 - 2013-09-30 16:02:08 UTC  |  Edited by: Antillie Sa'Kan
So fly a Procurer/Skiff and fit a tank. Max yield fits are for people who are mining in well guarded null sov space with intel channels. They have no place in hisec and possibly no place in null sec either.
Lair Osen
#36 - 2013-09-30 16:03:52 UTC
A lot of you people seem to think that Ganking somehow qualifies as PvP. Ganking in its nature involves killing someone who can't preemptively strike, Instantly. There is no fighting involved, the victim can do nothing other than hope they have enough buffer to survive the alpha. If you think this is PvP then you are a sad little person.
Even Security Status is a joke now since you can just buy it back to 0 anytime it gets low.
Also many gankers hide in NPC corps for the very reason of AVOIDING PvP by preventing war decs.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#37 - 2013-09-30 16:08:46 UTC  |  Edited by: Antillie Sa'Kan
Lair Osen wrote:
There is no fighting involved, the victim can do nothing other than hope they have enough buffer to survive the alpha.

It is trivially easy to fit a Procurer or Skiff to withstand one or two blaster catalysts long enough for Concord to arrive. Mining in higher sec status systems also helps as Concord arrives faster in 0.6 or 0.7 than in 0.5.

If they bring enough DPS to blast through your 100k EHP barge odds are they lost more ISK than you did. Especially counting insurance. You did insure your Procurer right?

Lair Osen wrote:
Also many gankers hide in NPC corps for the very reason of AVOIDING PvP by preventing war decs.

I don't see how this stops you from ganking them right back with a slightly cheaper destroyer. Its not like a gank catalyst has much buffer.
Lair Osen
#38 - 2013-09-30 16:17:37 UTC
Well half the time gankers target miners they do it for the tears rather than the isk so it wouldn't matter that much.
Freighters on the other hand, are generally ganked for the isk but since they have no fitting options they're nothing you can do there at all but find cheap, high volume stuff to carry or fly with less efficiency with empty cargo space, which is definitely not PvP.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#39 - 2013-09-30 16:23:56 UTC
Lair Osen wrote:
Well half the time gankers target miners they do it for the tears rather than the isk so it wouldn't matter that much.

Yes this is what makes ganker tears so sweet.
Lair Osen
#40 - 2013-09-30 16:32:21 UTC  |  Edited by: Lair Osen
Antillie Sa'Kan wrote:

Lair Osen wrote:
Also many gankers hide in NPC corps for the very reason of AVOIDING PvP by preventing war decs.

I don't see how this stops you from ganking them right back with a slightly cheaper destroyer. Its not like a gank catalyst has much buffer.


That was more to do with gank nados than gank destroyers because destys are all but impossible to kill before hand as they generally warp straight from a station to the target.
If you could wardec nado gankers it could stop them sitting around gates and stations waiting for targets.