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3 variants of tengu for LVL 4 missions - please help me choose better one

First post
Author
Christyna Ishiyama
Perkone
Caldari State
#1 - 2013-09-30 10:01:17 UTC  |  Edited by: Christyna Ishiyama
Hello,
I lost my old tengu:-) there were some compromise to have lower defense and then I met 4x elite frigates with warp scramble and webifier and even with overload they pod me:-)

It was really close and a question of few secs and I will not die but .... The fit of the ship wasnt incredible expensive .... and I choose to invest little bit more and switch one BCU for damage control and made some other changes like complex invul + better complex shield booster

3 variants (can you help me)
tank is counted like sum active + passive

all variants have same DPS
scourge javelin 651 / scourge rage 976 (not counting reloading with it it will be little bit worse)

variant A:

  • range: Javelin 61,8/ Rage 34,2
  • Omni Tank: 1063,6
  • Omni Tank EHP: 49,8



  • EM tank 39,8 EHP / 787,5 active tank
  • Thermal tank: 99,3 EHP / 1948,8 active tank
  • Kinetic tank: 60 EHP / 1299,1 active tank
  • Explosive tank: 36,3 EHP / 779 active tank



variant B:

  • range: Javelin 64,2/ Rage 35,5
  • Omni Tank: 1006,8
  • Omni Tank EHP: 47,8



  • EM tank 39,2 EHP / 769,6 active tank
  • Thermal tank: 96,5 EHP / 1869,9 active tank
  • Kinetic tank: 58,2 EHP / 1246,8 active tank
  • Explosive tank: 35,3 EHP / 748,1 active tank


variant C:

  • range: Javelin 54,7/ Rage 30,3
  • Omni Tank: 1254,8
  • Omni Tank EHP: 45,9



  • EM tank 35,2 EHP / 863,9 active tank
  • Thermal tank: 96,5 EHP / 2462,5 active tank
  • Kinetic tank: 58,2 EHP / 1641,8 active tank
  • Explosive tank: 35,3 EHP / 985,1 active tank



variant A
[Tengu, Tengu fit]

Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Corelum C-Type 10MN Afterburner
Gistum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Pith X-Type EM Ward Field

Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile

Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters I
Medium Capacitor Control Circuit II

Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir


Inherent Implants 'Squire' Energy Systems Operation EO-605
Zainou 'Snapshot' Heavy Assault Missiles AM-705
Inherent Implants 'Squire' Energy Management EM-805
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Deadeye' Rapid Launch RL-1005

variant B:
[Tengu, Tengu fit]

Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Corelum C-Type 10MN Afterburner
Gistum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Gistum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Gist X-Type EM Ward Field

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile

Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters II
Medium Capacitor Control Circuit I

Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir


Inherent Implants 'Squire' Energy Systems Operation EO-605
Zainou 'Snapshot' Heavy Assault Missiles AM-705
Inherent Implants 'Squire' Energy Management EM-805
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Deadeye' Rapid Launch RL-1005

variant C:
[Tengu, Tengu fit pith booster]

Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Corelum C-Type 10MN Afterburner
Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Gistum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Pithum B-Type EM Ward Amplifier

Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile

Medium Hydraulic Bay Thrusters II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II

Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Christyna Ishiyama
Perkone
Caldari State
#2 - 2013-09-30 10:03:13 UTC
one more addition ... old tengu dont have damage control and have 4x bcu (with damage control I will not blow ship but thats life and I want to make it as save as possible) and have only tech 2 invul fields
Spud Lazair
Doomheim
#3 - 2013-09-30 10:08:38 UTC
in my noobish opinion too much bling for me to even consider loosing so i would not use any of those fits, also i would consider exchanging the following implants for more missile/dps based ones.

'Squire' Energy Systems Operation EO-605
'Squire' Energy Management EM-805

this is just my humble opinion though.

"Accept that some days you are the pigeon and some days you are the statue"

Malcanis
Vanishing Point.
The Initiative.
#4 - 2013-09-30 10:54:38 UTC
Christyna Ishiyama wrote:
one more addition ... old tengu dont have damage control and have 4x bcu (with damage control I will not blow ship but thats life and I want to make it as save as possible) and have only tech 2 invul fields


A DCU really adds very little EHP to a Cruiser.

PS "Silence The Informant" is death to Tengus. Just avoid it, it's not worth it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Christyna Ishiyama
Perkone
Caldari State
#5 - 2013-09-30 11:17:11 UTC  |  Edited by: Christyna Ishiyama
I tried to create damage profile for silence the informant and

Mission DPS = 1489

variant C:
DPS tank = 1425
EHP = 57

variant B:
DPS tank = 1141,9
EHP = 60

variant A:
DPS tank = 1211,6
EHP = 62,6

any other dangerous missions which come to your mind? and you are right if you are not overtanked and everything agro you, you have big problems in this mission because damage is simply too high and whats worse its event not well rewarding if you take in account risk.

btw. damage control unit didnt provide huge bonus 10K EHP and 100 - 200 hp tank per sec but the question is if the fouth BCU worth or not. I am not sure what else should I fit there.

EDIT: I did not count passive tanking bonus so variant C would have even more than is mission DPS... (something like 1507)
Christyna Ishiyama
Perkone
Caldari State
#6 - 2013-09-30 11:38:21 UTC  |  Edited by: Christyna Ishiyama
one more info I died in world collide ... I automatically trying to drop frigates and angel spy start the aggro of other groups and I simply didnt count with that :-D (my "stupid" mistake that I attack mobs in wrong order)

mission DPS = 1835
EHP = 1150,7
tank = 1216

hehe Now I know why I died if I am not counting that I wrongly agro mobs :-) (I had there also that bonus overseer spawn)
Christyna Ishiyama
Perkone
Caldari State
#7 - 2013-09-30 11:54:06 UTC
extravaganza bonus room

misson dps = 1835 (but without killing seraphin its 1250)
EHP: 39,5
tank: 1100

it should be also pretty safe without attack on seraphin and just kill the batteries and sentry towers
Malcanis
Vanishing Point.
The Initiative.
#8 - 2013-09-30 11:54:28 UTC
Well yeah with WC you can stick with your 4-BCU fit perfectly well, you just gotta do it right. I used to go in with faction Scourge loaded. Once you're clear of the webbers, you can basically ignore the BS DPS - you can virtually regen-tank it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Christyna Ishiyama
Perkone
Caldari State
#9 - 2013-09-30 12:01:22 UTC  |  Edited by: Christyna Ishiyama
I remember one more mission where was aproximately 50 million in loot (marks) and salvage per run and it was mission which consist of 4 parts :-)

I tried one after respawn and it was pretty hard....

But I really cant remember name....

EDIT: yeah even WC would be easy if I will not *********** But maybe not in my last ship, it will be pretty hard even if I will dot it right. But I will maybe survive ... (who knows). Once the webifiers are cliered nothing will hit me yeah ... you are right ...

I am still trying to remember any other hard mission but nothing comes to my mind ....

and back to question if we will forget DCU vs BCU what would you choose = tank or range ? (comparison is visible in first post)
Christyna Ishiyama
Perkone
Caldari State
#10 - 2013-09-30 12:22:49 UTC  |  Edited by: Christyna Ishiyama

  • Any attack on the Sansha Spy frigates by fleet members will aggro the entire pocket. It is safe however, for them to kill the battleships in Group 1.
  • NO aggro from the other groups until you attack them. Each group can be aggroed independently.


hmmmm that was the reason why I died :-D (I sent there 2 accounts)

LOL, thats the reason why it behave differently than I remembered ...
So I made the hardest mission from the easy one :-DDDDDDDDDDDD

But what I like on this game is that you always can learn new things and I learn again new thing..... Normally you will most of the time learn nothing from death, but in Eve online you will learn a lot from every death :-D
Bertrand Butler
Cras es Noster
#11 - 2013-09-30 12:49:14 UTC
1. Do not use DS invuls for the job, they cost too much and also make you a loot pinata. Use this site to determine the damage types you will have to tank against and fit two cheap and appropriate pith C-type resist modules there.

2. By using the same site, learn about who the triggers are in a mission and don't go in blindingly shooting at everything. An easy mission can become close to impossible if you don't know how to run it.

3. A fourth BCU is always preferable to a DC for PvE. Gank is king.

4. You can run L4s in pretty much everything if you pay enough attention to points 1 and 2. Have in mind that T2 and T3 hulls in PvE (like HACs, CSs and SCs) provide additional flavor and are also fun to fly. For best results though, field an appropriately fitted BS and you will both boost your mission running times and your isk/hr.
Malcanis
Vanishing Point.
The Initiative.
#12 - 2013-09-30 13:08:09 UTC
Christyna Ishiyama wrote:
I remember one more mission where was aproximately 50 million in loot (marks) and salvage per run and it was mission which consist of 4 parts :-)

I tried one after respawn and it was pretty hard....

But I really cant remember name....



Enemies Abound.

It's trivial to do in a Tengu if you kill the webbing frigates. I used a HAMgu for that series.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Christyna Ishiyama
Perkone
Caldari State
#13 - 2013-09-30 13:10:57 UTC  |  Edited by: Christyna Ishiyama
I have everything in Tengu and nearly nothing in BS so battleships are not a choice for me ...

on second acc I have a machariel (nice but I still have a low skills for it) and on another one I have paladin (wating for winter patch - better result for lower price) but this is first time when I have a problem in Tengu ....

I always rather go for cheap fit but then I was surprised by .... death. (now I unfortunately even know why, when I read info on eve survival)

I know missions so I never had a problem but then I was simply surprised by "angel spy" starting agro if there is second acc in fleet. I did not count with that so it was really "stupid mistake".

But yeah you are right that with fits which cost 3 billions its really interesting target to gang. (the question is how easy it would be to do it in missions when you are not on one spot and your are still in move. Many tactics can fail if its not done right and it can cause lost of ships without any result if I wont be webifier by mission ships)

but at gate I believe that it can be possible. (but to be honest in this fit I would rather have fitted cloak for traveling)

On the other side its only 40K EHP or even less (or something like that) so if someone will wait for it ... and do it in right time .... yeah it shouldnt be hard to pod this tengu.
Christyna Ishiyama
Perkone
Caldari State
#14 - 2013-09-30 13:15:37 UTC
enemies abound stats:
mission DPS: 1695
tank: 1940
Christyna Ishiyama
Perkone
Caldari State
#15 - 2013-09-30 13:22:00 UTC
right now I am not sure if its possible to activate gate with covert ops cloak or not? (I know that it was possible, but I think that its not longer possible. Correct me if I am wrong?)
Onictus
Federal Navy Academy
Gallente Federation
#16 - 2013-09-30 14:33:17 UTC
Christyna Ishiyama wrote:
right now I am not sure if its possible to activate gate with covert ops cloak or not? (I know that it was possible, but I think that its not longer possible. Correct me if I am wrong?)


No it isn't you decloak before you go through.
Ploing
Blue Republic
RvB - BLUE Republic
#17 - 2013-09-30 18:40:15 UTC
Malcanis wrote:


PS "Silence The Informant" is death to Tengus. Just avoid it, it's not worth it.


nah it can be done easy in tengu, but can be a pain in the ass if you shoot first and hit the wrong group.
after warpin just move away and wait till the mercs lock you. after that it´s very easy.
Eggs Ackley
#18 - 2013-09-30 21:11:46 UTC  |  Edited by: Eggs Ackley
Malcanis wrote:
Christyna Ishiyama wrote:
one more addition ... old tengu dont have damage control and have 4x bcu (with damage control I will not blow ship but thats life and I want to make it as save as possible) and have only tech 2 invul fields


A DCU really adds very little EHP to a Cruiser.

PS "Silence The Informant" is death to Tengus. Just avoid it, it's not worth it.



This.

And if you want to make isk/LP, train up the Mach skills.
Christyna Ishiyama
Perkone
Caldari State
#19 - 2013-10-01 06:14:09 UTC  |  Edited by: Christyna Ishiyama
I am starting to thing .... especially because its just "another" char so I very often going with more accounts at once and the price of this char is really too much ...

that I will change it to this ...

lower damage / better range / same tank - around 1200 / half price

aproximately 862 dps with rage (so lower number and I will think maybe even about lowering this by changing caldari navy ballistic but I already have them so I add them to fit...) - its 10% less DPS but half price

[Tengu, Tengu fit pith booster]

Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Gist C-Type X-Large Shield Booster
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Pithum B-Type EM Ward Amplifier
Corelum B-Type 10MN Afterburner

Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile

Medium Ancillary Current Router I
Medium Hydraulic Bay Thrusters II
Medium Capacitor Control Circuit II

Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Capacitor Regeneration Matrix

and there is one expensive thing .... so its hit and luck to attack this ship. If that thing does not drop than its doesnt worth to attack this ship. (I have also version with lower tank and it cost even much less and its absolutely not worth to attack)
Christyna Ishiyama
Perkone
Caldari State
#20 - 2013-10-01 06:18:54 UTC
Eggs Ackley wrote:
Malcanis wrote:
Christyna Ishiyama wrote:
one more addition ... old tengu dont have damage control and have 4x bcu (with damage control I will not blow ship but thats life and I want to make it as save as possible) and have only tech 2 invul fields


A DCU really adds very little EHP to a Cruiser.

PS "Silence The Informant" is death to Tengus. Just avoid it, it's not worth it.



This.

And if you want to make isk/LP, train up the Mach skills.


I am going with mach on other account but it will still take some time to make it better....
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