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Player Features and Ideas Discussion

 
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Trade two slots (high mid or low) for one of your choice

Author
Gogela
Epic Ganking Time
CODE.
#1 - 2013-09-29 07:22:45 UTC
I propose a module that lets you trade 2 low slots for a high, or two high for a mid, etc... with a max of 8 slots of any type. This would require the module to be fitted X2 in the slots you want to sacrifice.

Whattaya think?

Signatures should be used responsibly...

Petrus Blackshell
Rifterlings
#2 - 2013-09-29 07:27:24 UTC
How would this work vis a vis ships that don't need slots of a particular type? E.g. high slots on Vexor? You could end up with a 0/5/6 slot Vexor Of Doom. Or a 0/7/8 slot Dominix of Holy ****.

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Gogela
Epic Ganking Time
CODE.
#3 - 2013-09-29 07:30:38 UTC
Petrus Blackshell wrote:
How would this work vis a vis ships that don't need slots of a particular type? E.g. high slots on Vexor? You could end up with a 0/5/6 slot Vexor Of Doom. Or a 0/7/8 slot Dominix of Holy ****.

Yup. It would be a game changer almighty. That said, I would limit it to a one use thing. No stacking. 2 for one and then no more.

Signatures should be used responsibly...

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2013-09-29 07:31:59 UTC  |  Edited by: Antillie Sa'Kan
Because a 5 mid slot Stiletto wouldn't be OP at all. Nope, not at all.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#5 - 2013-09-29 08:14:50 UTC
0/6/6 Ishtar, 830 dps at 75km.
How could it go wrong?
Arthur Aihaken
CODE.d
#6 - 2013-09-29 11:11:04 UTC
Um... didn't anyone else catch that this would actually require three (3) slots: one for the module and two to exchange. Why not just make it a simple solution and allow one (1) maximum of these modules to be installed in either high, medium or low. Installation consumes a slot and reallocates as follows: high > +1 medium, medium > +1 low, low > +1 high.

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Gogela
Epic Ganking Time
CODE.
#7 - 2013-09-29 12:02:05 UTC
Arthur Aihaken wrote:
Um... didn't anyone else catch that this would actually require three (3) slots: one for the module and two to exchange. Why not just make it a simple solution and allow one (1) maximum of these modules to be installed in either high, medium or low. Installation consumes a slot and reallocates as follows: high > +1 medium, medium > +1 low, low > +1 high.

Because you don't want to f*** with the fundamental balance. This proposal isn't about making "Über" ship... It's about making a ship that has a very significant asymmetrical advantage at the expense of it's core roll. Any ship that takes advantage of this would be an unknown quantity, but with significant disadvantages. It encompasses the real pirate pirate combat philosophy... gross apparent advantage at the outset of combat, but if you figure out their Achilles heel an Ibis will take you down. That's very pirate.

Signatures should be used responsibly...

Arya Regnar
Darwins Right Hand
#8 - 2013-09-29 13:02:23 UTC
We have been through this, daredevil/cruor with 5 midslots would break eve because moros blaps.

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Vincent Athena
Photosynth
#9 - 2013-09-29 15:16:37 UTC
Gogela wrote:
I propose a module that lets you trade 2 low slots for a high, or two high for a mid, etc... with a max of 8 slots of any type. This would require the module to be fitted X2 in the slots you want to sacrifice.

Whattaya think?

I think Iteron V's would become huge cargo carriers.

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Arthur Aihaken
CODE.d
#10 - 2013-09-29 16:00:28 UTC
Gogela wrote:
Because you don't want to f*** with the fundamental balance. This proposal isn't about making "Über" ship... It's about making a ship that has a very significant asymmetrical advantage at the expense of it's core roll. Any ship that takes advantage of this would be an unknown quantity, but with significant disadvantages. It encompasses the real pirate pirate combat philosophy... gross apparent advantage at the outset of combat, but if you figure out their Achilles heel an Ibis will take you down. That's very pirate.


Yeah, sacrificing 3 slots to gain one. Pass...

I am currently away, traveling through time and will be returning last week.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#11 - 2013-09-30 11:20:30 UTC
How does it sacrifice 3 slots?
Say you want an extra mid at the expense of 2 lows, you fit this converter into 2 low slots, and a new mid slot becomes available - you then stick whatever you want in there.

How about a rig that consumes 2 rig slots?

I give it a +1, its not OPd, especially if you limit it to just 1 added slot(and 2 consumed) per ship.
The Spod
Center for Advanced Studies
Gallente Federation
#12 - 2013-09-30 12:03:00 UTC
Well

The right way to do it is a rig that changes a low to mid (and other variants). It consumes the rig slot and maximum of 3, maybe takes 200cal. Also forces the slot layout technically a bit like subsystems do, before modules are in place.

I would not advocate it because it's not necessary and just adds further balance complexity. Quote: A designer has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Altered Ego
Deep Core Mining Inc.
Caldari State
#13 - 2013-09-30 13:23:30 UTC  |  Edited by: Altered Ego
Sooo... you want every ship in the game to be a poor mans T3?

Fun idea, but a definite -1.

The balance issues alone boggle the mind! After 10 years Fozzie has finally got the ships something close to balanced, why would you want to screw that up right after it just got fixed?
Altered Ego
Deep Core Mining Inc.
Caldari State
#14 - 2013-09-30 13:26:17 UTC  |  Edited by: Altered Ego
Double post
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#15 - 2013-09-30 13:40:31 UTC
Altered Ego wrote:
Sooo... you want every ship in the game to be a poor mans T3?

Fun idea, but a definite -1.

The balance issues alone boggle the mind! After 10 years Fozzie has finally got the ships something close to balanced, why would you want to screw that up right after it just got fixed?



Good point about T3s needing a huge nerf. Isk shouldnt buy that much better performance. I am with you. Let's get some votes for T3 nerfing.
Altered Ego
Deep Core Mining Inc.
Caldari State
#16 - 2013-09-30 13:58:10 UTC
Darling Hassasin wrote:

Good point about T3s needing a huge nerf. Isk shouldnt buy that much better performance. I am with you. Let's get some votes for T3 nerfing.


Well ... I'm not going so far as to attack T3's .... i just don't think that we need all the T1 ships exhibiting the same properties, and at a fraction of the cost.
Dyfchris
Doomheim
#17 - 2013-09-30 14:09:06 UTC
Hm...No !
I m looking for an other reply but I see only "No !"
Ayallah
Brutor Tribe
Minmatar Republic
#18 - 2013-09-30 16:05:50 UTC
I propose a module that fits into a slot and gives you one additional slot.

High slot module: gives you one additional high slot. Requires: a high powered slot.

Goddess of the IGS

As strength goes.