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Creating alt for FW Gallente, where to start? (caldari character?)

Author
Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#1 - 2013-09-30 05:22:43 UTC
So, this is an alt that have been sitting for a while to just work as a contractor when it was used.

She was made Caldari but I want to join Gallente for FW, does this matter?
I do know I can skill and fly whatever, but does it matter what faction she was created as?


I am aiming for gallente, my main is a gallente drone-boat user and I feel home within gallente ships.
I have never tried hybrid turrets more then just basic skills and basic fitting,
Curious what the other ships bring to a fight, besides the vexor/myrm/dominix combo.
I have only flied a few selected ships so far and thats why I want to try out others at this character.
My main is out in null and wont leave alliance/corp or location.

Interested in trying out FW (not for the cash but for the experience)

Should I aim for frigates and skill them up, aim for cruisiers/destroyers or so?
it dont matter what I fly, as long as I get decent ammount of action.
I have no idea where to start and this character got the basic skills so far, I can train whatever.
Zheketri
Caldari Provisions
Caldari State
#2 - 2013-09-30 06:56:46 UTC
Your character's race and the racial ships you choose to fly are largely irrelevant. The only thing that might matter concerning joining a militia would be if you had any negative standings with that militia's faction

Frigates and Destroyers are pretty much the rank and file in FW, with cruisers following up right behind. More than a few will pick up Battlecruisers for FW as well, but it's not particularly important in the early stages. You will find the bulk of your day to day fights will occur in Frigates and Destroyers.

The best piece of advice is to not stay in the NPC militia corp overlong. Your opportunities for "experience" will be quite limited there, find some like-minded individuals and join their Corp and get in on the better activities to be found in FW.

"Once you have taken his place, have you then defeated your enemy?"

Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#3 - 2013-09-30 07:38:55 UTC
Zheketri wrote:
Your character's race and the racial ships you choose to fly are largely irrelevant. The only thing that might matter concerning joining a militia would be if you had any negative standings with that militia's faction

Frigates and Destroyers are pretty much the rank and file in FW, with cruisers following up right behind. More than a few will pick up Battlecruisers for FW as well, but it's not particularly important in the early stages. You will find the bulk of your day to day fights will occur in Frigates and Destroyers.

The best piece of advice is to not stay in the NPC militia corp overlong. Your opportunities for "experience" will be quite limited there, find some like-minded individuals and join their Corp and get in on the better activities to be found in FW.



So to keep it simple, train gallente frigates (heard droners are not to good thou)
Join FW of my choice, pew pew?
Question, frigats and destroyers, can they fight in the same system?
I do know there is frigates -> cruisers -> somethingsomehing -> all around if I remember correctly.
Zappity
New Eden Tank Testing Services
#4 - 2013-09-30 08:31:25 UTC
Incursus is very strong atm. Atron is a good kiter or gang tackle. Tristan (the drone frigate) is also very strong.

Novice plexes allow T1 frigates (includes faction frigates), Small allows T2 frigates and destroyers, Medium allow up to cruiser, Large is larger.

Zappity's Adventures for a taste of lowsec and nullsec.

Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#5 - 2013-09-30 08:34:26 UTC
Zappity wrote:
Incursus is very strong atm. Atron is a good kiter or gang tackle. Tristan (the drone frigate) is also very strong.

Novice plexes allow T1 frigates (includes faction frigates), Small allows T2 frigates and destroyers, Medium allow up to cruiser, Large is larger.


Guess I can start with novice plexes until I can fly a t2 frigate. ;)
Will be interesting to actually fight in the frigates, have not done that since the first days, and even then I only used them to mine.
Zappity
New Eden Tank Testing Services
#6 - 2013-09-30 08:42:30 UTC
If you don’t need the isk consider going pirate. Neutrals have more PvP opportunity because they can shoot everyone.

Zappity's Adventures for a taste of lowsec and nullsec.

Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#7 - 2013-09-30 08:46:42 UTC  |  Edited by: Cyrinell Nycta
Zappity wrote:
If you don’t need the isk consider going pirate. Neutrals have more PvP opportunity because they can shoot everyone.


Considering the nature of pirates I am not sure if I want to jump directly into that as a soloer.
Might also need my other character to bring whatever ships and equipment to low from high for that.
Going frigates and slowly working up to cruisers, might be going pirate once I get some decent cruisers and skills to survive and do damage.
Problem is still thou, all the turrets around lowsec, not even sure if a cruiser can handle that or have no info on how it works.
Veskrashen
Deep Core Mining Inc.
Caldari State
#8 - 2013-09-30 12:33:56 UTC
Cyrinell Nycta wrote:
Zappity wrote:
Incursus is very strong atm. Atron is a good kiter or gang tackle. Tristan (the drone frigate) is also very strong.

Novice plexes allow T1 frigates (includes faction frigates), Small allows T2 frigates and destroyers, Medium allow up to cruiser, Large is larger.


Guess I can start with novice plexes until I can fly a t2 frigate. ;)
Will be interesting to actually fight in the frigates, have not done that since the first days, and even then I only used them to mine.


You can take your T1 frigate into any plex - the rats in small and medium plexes can easily be soloed in a T1 frigate. If you're defensive plexing, you don't even have to worry about that.

If someone comes along in a dessie or cruiser, just leave and/or head to the novice if there's one available.

There's no need to wait to ship up in order to get into / use the larger plexes. In addition, since solo cruisers are easy prey for small gangs of frigates in general (where are very plentiful in FW space) you're actually more survivable when flying a dessie or frigate solo.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#9 - 2013-09-30 12:37:49 UTC
Veskrashen wrote:

You can take your T1 frigate into any plex - the rats in small and medium plexes can easily be soloed in a T1 frigate. If you're defensive plexing, you don't even have to worry about that.

If someone comes along in a dessie or cruiser, just leave and/or head to the novice if there's one available.

There's no need to wait to ship up in order to get into / use the larger plexes. In addition, since solo cruisers are easy prey for small gangs of frigates in general (where are very plentiful in FW space) you're actually more survivable when flying a dessie or frigate solo.


Thanks for that information! As soon as I can sit and gun in my frigate im off to oblivion!

Should I just jump the NPC FWcorp to get started and search for a FW corp along the road or avoid the NPC corps all along?
People seems to have different oppinions about that.

Veskrashen
Deep Core Mining Inc.
Caldari State
#10 - 2013-09-30 13:58:20 UTC
If you're wanting to just farm LPs for your main, then stay in the NPC corp. No player FW corp wants that kind of pilot.

If you want to get in and PvP rather than just farm LPs, get your main with a player FW corp ASAP.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#11 - 2013-09-30 14:20:43 UTC
Veskrashen wrote:
If you're wanting to just farm LPs for your main, then stay in the NPC corp. No player FW corp wants that kind of pilot.

If you want to get in and PvP rather than just farm LPs, get your main with a player FW corp ASAP.


if I just want pvp with an alt due to the position of the 2 characters?
Not having 2 accounts but alt-training enabled
Veskrashen
Deep Core Mining Inc.
Caldari State
#12 - 2013-09-30 14:42:11 UTC
Cyrinell Nycta wrote:
Veskrashen wrote:
If you're wanting to just farm LPs for your main, then stay in the NPC corp. No player FW corp wants that kind of pilot.

If you want to get in and PvP rather than just farm LPs, get your main with a player FW corp ASAP.


if I just want pvp with an alt due to the position of the 2 characters?
Not having 2 accounts but alt-training enabled


You can look to get in a FW player corp, but I doubt any of the solid ones in GalMil want to be an alt holding company. You're honestly best with sticking to the NPC corp if you're not going to commit your main to it.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#13 - 2013-09-30 15:50:49 UTC
Not sure if anyone will see this post here due to it covering a different thing.
Should probably make a new topic. but hey., cant spam.


http://i.imgur.com/z9TtenL.png

Having bought all skillbooks I think I need its at least 70m isk and some training to do, but should go rather fast.
This is the build I have so far, not sure what to fit on the rest or switch, guns are really hard to fit. The build is thight right now, but that's because I have a few level 1 skills in training and it will be sorted out really soon. ;)

I bought the armor compensation skills but are curious if its even worth/will work with the current setup i have, or if I should skip training them altogether.

Please put me on a stake and tell me everything I done wrong!
I was curious why people went scrambler even with the shorter range, but is it because the warp dist cost ore energy/heavier on the cpu/powergrid/cap?
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#14 - 2013-10-01 21:04:49 UTC  |  Edited by: Baron' Soontir Fel
[Incursus, Blaster]
Small Ancillary Armor Repairer, Nanite Repair Paste
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

Experimental 1MN Afterburner I
'Langour' Drive Disruptor I
Initiated Harmonic Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I

Hobgoblin II x1



Kinda hard to fit with a new character, but I strongly urge you to buy Geno's CA-1 and CA-2. They're very cheap and extremely useful. You also almost never get podded so they'll last you quite a bit of time.

edit: Scrambler turns off enemy MWDs. It also takes less cap and cpu.
Roime
Mea Culpa.
Shadow Cartel
#15 - 2013-10-02 03:08:32 UTC
Why train all the skills again when you could join with your main?

.

Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#16 - 2013-10-02 05:25:44 UTC
Baron' Soontir Fel wrote:
[Incursus, Blaster]
Small Ancillary Armor Repairer, Nanite Repair Paste
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

Experimental 1MN Afterburner I
'Langour' Drive Disruptor I
Initiated Harmonic Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I

Hobgoblin II x1



Kinda hard to fit with a new character, but I strongly urge you to buy Geno's CA-1 and CA-2. They're very cheap and extremely useful. You also almost never get podded so they'll last you quite a bit of time.

edit: Scrambler turns off enemy MWDs. It also takes less cap and cpu.


Podded as in, they dont want to get a standinghit or you always manage to warp off? :o
Cheers for that!
Cyrinell Nycta
Deep Core Mining Inc.
Caldari State
#17 - 2013-10-02 05:27:13 UTC
Roime wrote:
Why train all the skills again when you could join with your main?


Main is focusing on droneboats and various indy things, sitting in null and would be a huge hassle to get him back every now and then, also the standing-hits would make a huge impact on that character.

This way this character can focus on a different line of ships entirely, without the need to train other stuff on the side to work. :)
Also, having 2 characters with different playstyle makes it easier to set them up different without taking to much time to jump between whatever I want to do.
Zappity
New Eden Tank Testing Services
#18 - 2013-10-02 07:39:26 UTC
Jump clone and pirate.

Zappity's Adventures for a taste of lowsec and nullsec.

Thanatos Marathon
Moira.
#19 - 2013-10-02 17:23:21 UTC
Baron' Soontir Fel wrote:
[Incursus, Blaster]
Small Ancillary Armor Repairer, Nanite Repair Paste
Pseudoelectron Containment Field I
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II

Experimental 1MN Afterburner I
'Langour' Drive Disruptor I
Initiated Harmonic Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I

Hobgoblin II x1



Kinda hard to fit with a new character, but I strongly urge you to buy Geno's CA-1 and CA-2. They're very cheap and extremely useful. You also almost never get podded so they'll last you quite a bit of time.

edit: Scrambler turns off enemy MWDs. It also takes less cap and cpu.


confirming, solid blaster fit, not as mighty as either the rail cursus or dual rep though in many situations.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#20 - 2013-10-03 00:50:32 UTC
Roime wrote:
Why train all the skills again when you could join with your main?


Cause you going to mess up you standings to caldari and if you ever decide to go carebear again.. you got a lot of work ahead of you..
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