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Request: Tanked, Cap Stable Scythe fits?

Author
Skittles Austrene
Sebiestor Tribe
Minmatar Republic
#1 - 2013-09-27 11:08:54 UTC
In this posting it's suggested that you can fit a tanked, cap stable Scythe with cruisers 3 (but no other indications as to skills)

https://forums.eveonline.com/default.aspx?g=posts&m=2959862#post2959862

I was wondering if anyone would be willing to provide some cap stable tanked fits to give me an idea what I should be skilling towards in order to fly one?
Trebor Leets
Spinning Arms
#2 - 2013-09-27 11:32:18 UTC
1min in EFT I came up with this...

http://postimg.org/image/dmjgw01px/

Seems ok and cheap :)
Josilin du Guesclin
Aliastra
Gallente Federation
#3 - 2013-09-27 12:07:55 UTC  |  Edited by: Josilin du Guesclin
http://i112.photobucket.com/albums/n186/rboleyn/Capture_zps29604e00.png

All meta's, cap-stable with Cruiser III and good (but not perfect) fitting skills. It has a burner so you can run it constantly without worrying about signature bloom and still get its benefit when scrammed. You can replace one of the Cap Power Relays with a Power Diagnostic System and remain cap-stable with slightly better tank. As you can see, I gave it an omni-tank with 60%+ resists vs. everything. If you know you'll net be facing EM damage, replace the EM hardener with another invulnerability mod.

The skill that benefits this ship the most (once you can fit everything) is Cruiser - it makes the cap demands lighter, and the shield repair much stronger.
Skittles Austrene
Sebiestor Tribe
Minmatar Republic
#4 - 2013-09-28 08:00:43 UTC  |  Edited by: Skittles Austrene
Trebor Leets wrote:
1min in EFT I came up with this...

http://postimg.org/image/dmjgw01px/

Seems ok and cheap :)


I have Pyfa and I entered the fitting into it. I'm not sure how to read everything in it...but when I look at the section that says capacitor, it tells me...

Total: 1.44k GJ +71.3 GJ/s
Stable: 25.1% -71.7 GJ/s

I'm not sure this is enough information...but looking at it it LOOKS like it's saying I'm only 25% stable based on my existing skills? Is that correct?

Is there a way to tell what skills I need to improve to make it properly stable? I found a video that showed how to export EFT fits from Pyfa and into Evemon, but that appears to only handle the bare minimum skills to use the fittings.

EDIT: I found an Eve University guide to Capacitors and now I think it says I am in fact cap stable, but only once the cap is down to 25% (ie: is 75% empty). So now I'll just work on filling in my skills and getting it to a better level.

Thanks for the fits.
Josilin du Guesclin
Aliastra
Gallente Federation
#5 - 2013-09-30 02:34:59 UTC
Skittles Austrene wrote:

EDIT: I found an Eve University guide to Capacitors and now I think it says I am in fact cap stable, but only once the cap is down to 25% (ie: is 75% empty). So now I'll just work on filling in my skills and getting it to a better level.

As long as it's stable, you're good. That said, the higher it'll sit the more buffer you have if someone starts neuting you (though if they're serious it won't really matter - you main defence against neuts is having very fast cap regen, which these fits do).
Skittles Austrene
Sebiestor Tribe
Minmatar Republic
#6 - 2013-09-30 06:50:27 UTC
Josilin du Guesclin wrote:
Skittles Austrene wrote:

EDIT: I found an Eve University guide to Capacitors and now I think it says I am in fact cap stable, but only once the cap is down to 25% (ie: is 75% empty). So now I'll just work on filling in my skills and getting it to a better level.

As long as it's stable, you're good. That said, the higher it'll sit the more buffer you have if someone starts neuting you (though if they're serious it won't really matter - you main defence against neuts is having very fast cap regen, which these fits do).


I went out and flew in my first Logi training run with my corp last night. We flew around outside our corp HQ and one person would shoot at another while the noob Logi pilots would transfer shield.

I'm not sure what the cap stable feature in pyfa measures, but it was most definitely *not* stable when all 3 shield transporter units were activated.

The mods I made: No rigs (still training rigging skills), only a basic T1 DCU instead of the Force Field Array. I didn't have the Ladar ECCM Array, instead I fitted the wrong module and it protected other people from ECM jamming. Otherwise all my fittings matched the plan.

It was cap stable with one shield transponder activated, or one + afterburner. I didn't bother activating any of the defensive items once I realized my cap was going to bleed out. I'll try it again after I get my rigging skills trained and some more shield skills trained.

I did finally hit Core Basic certification, planning to get my rigging skills, then go for T2 Thrasher skills, and then go back to focusing on Logi skills. Reaching Core Basic and being able to sit in a T1 Scythe makes me feel like I'm finally making some skill headway.
BOHC Lotteries
Doomheim
#7 - 2013-09-30 07:29:08 UTC
Skittles Austrene wrote:
Josilin du Guesclin wrote:
Skittles Austrene wrote:

EDIT: I found an Eve University guide to Capacitors and now I think it says I am in fact cap stable, but only once the cap is down to 25% (ie: is 75% empty). So now I'll just work on filling in my skills and getting it to a better level.

As long as it's stable, you're good. That said, the higher it'll sit the more buffer you have if someone starts neuting you (though if they're serious it won't really matter - you main defence against neuts is having very fast cap regen, which these fits do).


I went out and flew in my first Logi training run with my corp last night. We flew around outside our corp HQ and one person would shoot at another while the noob Logi pilots would transfer shield.

I'm not sure what the cap stable feature in pyfa measures, but it was most definitely *not* stable when all 3 shield transporter units were activated.

The mods I made: No rigs (still training rigging skills), only a basic T1 DCU instead of the Force Field Array. I didn't have the Ladar ECCM Array, instead I fitted the wrong module and it protected other people from ECM jamming. Otherwise all my fittings matched the plan.

It was cap stable with one shield transponder activated, or one + afterburner. I didn't bother activating any of the defensive items once I realized my cap was going to bleed out. I'll try it again after I get my rigging skills trained and some more shield skills trained.

I did finally hit Core Basic certification, planning to get my rigging skills, then go for T2 Thrasher skills, and then go back to focusing on Logi skills. Reaching Core Basic and being able to sit in a T1 Scythe makes me feel like I'm finally making some skill headway.



Newbie lesson in flying logi, When person is taking damage apply 2 reps. See if they are tanking. With shield reps you will know right away. If not turn on all reps.

Most cap stable fits are cap stable without prop mod and all reps running. There are reason for this. After about 30-40 logi in a fleet of 250 putting all 160 reps(Assume 40 Logi 5 Scimis) on something will no keep it alive in a blob fight. Alpha will win out.

In saying that you can gimp your fit to a point to provide just enough cap stability with all 5s to make it work. CFC has been using alot of Scythes in fleets to get more people in logi. Esp considering they are cheap and almost as effective as the Scimitar
BOHC Lotteries
Doomheim
#8 - 2013-09-30 07:29:53 UTC
Also as a side note if you dont feel like training rigging skills have your corp mates rig them for you.

Rigs once installed work no matter what.
Josilin du Guesclin
Aliastra
Gallente Federation
#9 - 2013-09-30 13:03:36 UTC
Skittles Austrene wrote:

I went out and flew in my first Logi training run with my corp last night. We flew around outside our corp HQ and one person would shoot at another while the noob Logi pilots would transfer shield.

I'm not sure what the cap stable feature in pyfa measures, but it was most definitely *not* stable when all 3 shield transporter units were activated.

The mods I made: No rigs (still training rigging skills), only a basic T1 DCU instead of the Force Field Array. I didn't have the Ladar ECCM Array, instead I fitted the wrong module and it protected other people from ECM jamming. Otherwise all my fittings matched the plan.

It's the lack of the cap rig rigs, and your lower skills compared to those used to design the fits. For example, the fit I gave is cap-stable with my good, but not perfect, skills. However, if the cap rig is left off it'll go dry in about 90s running everything. Likewise, not having even one of the cap modules shown for the lows means running dry in about the same time.

When it comes to skills, the ones that matter most to this ship's cap life are: Capacitor Management, Capacitor Systems Operation, and Minmatar Cruiser. The last two are more important than the first one.
Liam Todd Bloodstar
Viziam
Amarr Empire
#10 - 2013-10-01 19:41:29 UTC
BOHC Lotteries wrote:
Also as a side note if you dont feel like training rigging skills have your corp mates rig them for you.

Rigs once installed work no matter what.


I thought I heard that they changed that recently
Elena Thiesant
The Scope
Gallente Federation
#11 - 2013-10-01 20:00:29 UTC
Liam Todd Bloodstar wrote:
BOHC Lotteries wrote:
Also as a side note if you dont feel like training rigging skills have your corp mates rig them for you.

Rigs once installed work no matter what.


I thought I heard that they changed that recently


It was still working yesterday.