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Player Features and Ideas Discussion

 
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how about we make it an act of aggression to actively scan a ship?

First post
Author
Naomi Anthar
#41 - 2013-09-29 00:52:32 UTC
Arya Regnar wrote:
I have a fix for this problem.

Everyone in highsec gets suspect status.

Now you can kill everyone that looks at you in a weird way.


And that is better than CAREBEAR mode for gankers we got now. Trust me gankers would be first to dock in fear.
Arya Regnar
Darwins Right Hand
#42 - 2013-09-29 00:56:24 UTC
Naomi Anthar wrote:
Arya Regnar wrote:
I have a fix for this problem.

Everyone in highsec gets suspect status.

Now you can kill everyone that looks at you in a weird way.


And that is better than CAREBEAR mode for gankers we got now. Trust me gankers would be first to dock in fear.

You know it!

Beware the realmenpvpinlowsecandnullsec blobs.

EvE-Mail me if you need anything.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#43 - 2013-09-29 02:52:26 UTC
No.

This is just weak sauce all around.

No.

Play better or go back to WoW.

No... just no.
Ciaphas Cyne
Moira.
#44 - 2013-09-29 06:02:15 UTC
SGT FUNYOUN wrote:
No.

This is just weak sauce all around.

No.

Play better or go back to WoW.

No... just no.


do you have a tick?

"buff only the stuff I fly and nerf everything else"

  • you
Arthur Aihaken
CODE.d
#45 - 2013-09-29 09:42:11 UTC
I like the semi-permanent Suspect timer. Perhaps not 30 days, but 10 would be nice. Turn it into 30 days of criminality if you do it again while suspect. Heck, I'd even be willing to ditch CONCORD.

I am currently away, traveling through time and will be returning last week.

Andracin
Brutor Tribe
Minmatar Republic
#46 - 2013-09-29 09:53:51 UTC
Naomi Anthar wrote:
Arya Regnar wrote:
I have a fix for this problem.

Everyone in highsec gets suspect status.

Now you can kill everyone that looks at you in a weird way.


And that is better than CAREBEAR mode for gankers we got now. Trust me gankers would be first to dock in fear.


Hmm...I am a ganker and do not dock in fear. You may find me around the Hagilur system when I'm on. Oh and I am a -9.8 pirate so suspect status don't mean anything for me. The reason ppl get ganked is profits...even with the removal of insurance from concorded ships (the supposed great fix to end ganking) and the barge buff a few catalyst slapping an afk mackinaw/hulk/orca or autopiloting industrial yeilds valuable loot. I've never considered miner/hauler ganks to be l33t pvp but it does make isk, and as Marcus Tullius Cicero wrote "the sinews of war are infinite money". In our quest for infinite ISK to make war on the EVE universe, your unwillingness to adopt commonly known and frequently posted counter-measures to ganking aids us tremendously and for this we thankyou.
Caliph Muhammed
Perkone
Caldari State
#47 - 2013-09-29 09:57:52 UTC
It's not illegal to peer through car windows. One could be admiring the interior. Its opening the car door that crosses the line or reaching in through an open window and stealing an item from the vehicle.
Arthur Aihaken
CODE.d
#48 - 2013-09-29 11:15:00 UTC
Instead of "Suspect" status, how about we just give peeping toms "****" status which allows them to be ECM jammed. Twisted

I am currently away, traveling through time and will be returning last week.

Mole Guy
Bob's Bait and Tackle
#49 - 2013-09-29 16:12:42 UTC
Daichi Yamato wrote:
how do u prove someone isnt just looking to look and is in fact giving info to bad guys?

if i'm seen looking into someones car and then walk away. the police will not arrest me. if that car is then burgled, the police may come and ask me a few questions, but they'd have a hard time proving that i was involved.

so at best, the scanner should only be a suspect AFTER the gank has taken place.

and yes, scanners have an animation and sound. so u dnt need a flag to tell u that u've been scanned.

i dnt like this idea in general, but i also want to ask: What if scanning for contraband becomes a player activity? How do player custom enforcers scan other ppls ships for illegal items without going suspect or entering limited engagements all the time?

i not that bothered by ur own responses, but i'm aware CCP have thought about this and i'm pointing out that this idea would ruin it.

when the bad guy gets pinched and he rolls on your azz, the police will pick you up as an accomplice.
part of organized crime is having someone lookin out and passing on info. then its taken to a whole different level.

and the ecm jam only comes after you are scanned. once it happens, your contents are known. its over.

i understand its for profit.

lemme tell you how *I* would run it if this change went through.

*I* would undock my combat ship and watch who is getting timers and then engage em. once they scanners are off the field, then undock my goods and jet. i would run the combat ship in front of my cargo..
or, i might even bring an empty t1 bait ship beside my combat ship and just jump through empire back and forth.

how about you look up racketeering. many small violations over a 10 year period all add up to a bigger charge.
you have no reason to know whats in my cargo except to steal it in this game.

i should be able to legally defend myself.
castle law in texas has been extended to my vehicle. if i catch you breaking into my vehicle, i can shoot you. if you are all up on my vehicle, i can justify you "attempting to break in" and shoot u.
im not asking for concord to come hit u, i just wanna be able to do it.
Arthur Aihaken
CODE.d
#50 - 2013-09-29 16:16:13 UTC
Mole Guy wrote:
im not asking for concord to come hit u, i just wanna be able to do it.


Exactly. This is supposed to be a "sandbox"; we're perfectly capable of handling this ourselves if given the right tools.

I am currently away, traveling through time and will be returning last week.

Mole Guy
Bob's Bait and Tackle
#51 - 2013-09-29 16:22:53 UTC
Arthur Aihaken wrote:
Mole Guy wrote:
im not asking for concord to come hit u, i just wanna be able to do it.


Exactly. This is supposed to be a "sandbox"; we're perfectly capable of handling this ourselves if given the right tools.

and this is all i am asking for. something that will allow me to patrol my own.
i dont mind having 3 accounts and running all 3 to enforce my own protection. turn high sec into null.. great! i dont care.

but give me the ability to protect myself. thats all i am asking.

and ships scanners are different from cargo scanners. i dont agree with ships scanners, but i dont care about that.
Morrigan LeSante
Perkone
Caldari State
#52 - 2013-09-29 18:58:34 UTC
Well if a suspect flag is so 'mean'....why not a new "spoof" module to fake expensive stuff to bait people with Blink
Maximus Aerelius
PROPHET OF ENIGMA
#53 - 2013-09-29 23:23:08 UTC  |  Edited by: Maximus Aerelius
Cargo Scanning...ah the thing where there is only one ship class designed to counter it...and an expensive one at that, let me introduce you to:

EVELopedia wrote:
Blockade Runners:

The Blockade Runner is the lighter and faster of the two, having fast align times, the ability to fit a covert ops cloak, and warp as fast as an interceptor (9 Au/sec). They excel at moving fast, but as a result they pay for it with poor cargo capacity, less than their T1 compatriot. Additionally, they can also use the covert jump bridge used by Black Ops battleships, giving them additional options for getting around and supporting attacks.

Note: Can fit Covert Ops Cloaks and Covert Cynosural Fields. Cloak reactivation delay reduced to 5 seconds; immune to cargo scanning.


Now what I find curious is that these ships are balanced by "They excel at moving fast, but as a result they pay for it with poor cargo capacity" not due to their immunity to cargo scanning.

Cost: Prowler, 86mil ISK.

Now I personally think that they should extended the "immune to cargo scanning" to all T2 Transport Ships...they're supposed to be specialised and take some serious skilling up. The cost is not to be scoffed at either.

I was going to say that Cargo Scanning should be left as is for NPC's only but that doesn't make sense. You only Cargo Scan with the intent to steal. No one fits a cargo scanner just because. And it's the intent that should give the person a "Suspect" flag.

Now some will say:

  • I can look in anyone's cargo container and not get a flag. Well that's correct but you didn't scan it did you?
  • I can lock someone without the intent to fire. You can and you can't prove intent as sometimes we just miss click or have CTRL held down when clicking.

But to lock and Cargo Scan someone is with the intent to steal\attack for said cargo, fair and square.

+1 from me for a change to this.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#54 - 2013-09-30 07:06:46 UTC
Personal attack post removed.

4. Personal attacks are prohibited.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Valleria Darkmoon
Imperial Academy
Amarr Empire
#55 - 2013-09-30 08:24:54 UTC  |  Edited by: Valleria Darkmoon
There is absolutely no way you can twist using ship/cargo scanners on a ship then communicating the results to a fleet into an exploit. Ship scanners exist for exactly this kind of purpose and the inability to use the knowledge gained by use of the scanner completely negates the point of fitting it in the first place.

By this logic it would be an exploit for me to use a ship scanner on a Bhaalghorn and tell my FC when a target's cap is dry because this will cause a change in primary targets to a ship that is more vulnerable than others.

If you don't want to get ganked there are ways to do it. If you are carrying large quantities of cheap things fit for cargo space because chances are it will not be worth ganking it and even if you do get ganked, it was cheap so you just get another one. When you must transport expensive things use a tanked and/or cloaking ship or hauler which doesn't mean you won't get ganked but will substantially reduce the chance of it working. Finally use an instaundock bookmark to get off the tradehub station and cloak/warp before anyone even gets a look at you.

If you care enough you can move basically anything in basically anything if you do it intelligently, you don't need CCP to cover for being lazy and the price of laziness is the occasional ship loss. If the ship loss in unacceptable to you then don't be lazy.

Reality has an almost infinite capacity to resist oversimplification.

Maximus Aerelius
PROPHET OF ENIGMA
#56 - 2013-09-30 09:32:58 UTC  |  Edited by: Maximus Aerelius
Valleria Darkmoon wrote:
There is absolutely no way you can twist using ship/cargo scanners on a ship then communicating the results to a fleet into an exploit. Ship scanners exist for exactly this kind of purpose and the inability to use the knowledge gained by use of the scanner completely negates the point of fitting it in the first place.

By this logic it would be an exploit for me to use a ship scanner on a Bhaalghorn and tell my FC when a target's cap is dry because this will cause a change in primary targets to a ship that is more vulnerable than others.

If you don't want to get ganked there are ways to do it. If you are carrying large quantities of cheap things fit for cargo space because chances are it will not be worth ganking it and even if you do get ganked, it was cheap so you just get another one. When you must transport expensive things use a tanked and/or cloaking ship or hauler which doesn't mean you won't get ganked but will substantially reduce the chance of it working. Finally use an instaundock bookmark to get off the tradehub station and cloak/warp before anyone even gets a look at you.

If you care enough you can move basically anything in basically anything if you do it intelligently, you don't need CCP to cover for being lazy and the price of laziness is the occasional ship loss. If the ship loss in unacceptable to you then don't be lazy.


I believe that the OP may have meant Cargo Scanning but used the term "Ship Scanning" in the broader sense.

I agree that Ship Scanners are of significant importance to FC's to checking fits (I've flown in a few Incursions fleets where someones fit wasn't what they posted and only came to light because of this use).

As for "lazy lazy lazy" I say this: I have insta-undocks, I rig for defence but you can't defend from a gank of a determined squad. The mechanics favour the scanner\ganker in that they get a free look and take no risk. A bit like "tasting"the sweetest cherry with no consequence until the gank hits and generally by someone other than the taster.
TehCloud
Guardians of the Dodixie
#57 - 2013-09-30 09:36:41 UTC
Mole Guy wrote:
Zappity wrote:
A limited engagement timer would probably be more suitable.

this would be acceptable.



hahahaha, oh yes please.

Oh you refuse to duel me Freighter? Too bad I have a scanner fitted. *starts shooting*

My Condor costs less than that module!

Debora Tsung
Perkone
Caldari State
#58 - 2013-09-30 09:57:22 UTC
But hen concord would have to gank itself once they'e scanned your cargo for contraband...

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Maximus Aerelius
PROPHET OF ENIGMA
#59 - 2013-09-30 10:48:52 UTC
Debora Tsung wrote:
But hen concord would have to gank itself once they'e scanned your cargo for contraband...


Customs Officers conduct those searches (not Concord) in-line with their duties and are exempt as is any Customs Officer in RL.
Mole Guy
Bob's Bait and Tackle
#60 - 2013-09-30 11:08:29 UTC
Valleria Darkmoon wrote:
There is absolutely no way you can twist using ship/cargo scanners on a ship then communicating the results to a fleet into an exploit. Ship scanners exist for exactly this kind of purpose and the inability to use the knowledge gained by use of the scanner completely negates the point of fitting it in the first place.

By this logic it would be an exploit for me to use a ship scanner on a Bhaalghorn and tell my FC when a target's cap is dry because this will cause a change in primary targets to a ship that is more vulnerable than others.

If you don't want to get ganked there are ways to do it. If you are carrying large quantities of cheap things fit for cargo space because chances are it will not be worth ganking it and even if you do get ganked, it was cheap so you just get another one. When you must transport expensive things use a tanked and/or cloaking ship or hauler which doesn't mean you won't get ganked but will substantially reduce the chance of it working. Finally use an instaundock bookmark to get off the tradehub station and cloak/warp before anyone even gets a look at you.

If you care enough you can move basically anything in basically anything if you do it intelligently, you don't need CCP to cover for being lazy and the price of laziness is the occasional ship loss. If the ship loss in unacceptable to you then don't be lazy.

this is dumb.
you are actively shooting this guy. he is actively (or not) shooting you back. it is known you are in combat.
i am talking about cargo scanners. not in combat, but in high sec, cruising around.

you are out on a limb, twisting things. i ask you to stop.

if you are using a ships scanner to see where his cap is while neuting and killing someone, you are in combat.

and what i mean by a suspect timer is that you go flashy for scanning me, not that it gives us a limited engagement.
everyone can shoot u (including my alt i have parked off station). it wont work if you scan my freighter because i didnt provoke anything. i also didnt scan/shoot back.