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POS Siphon Consequences

First post
Author
Varius Xeral
Doomheim
#41 - 2013-09-29 14:23:26 UTC
I think people are vastly over-estimating the absentee moon-empires since the tech nerf.

"Gamechanger" is laughable.

Official Representative of The Nullsec Zealot Cabal

Red Teufel
Calamitous-Intent
#42 - 2013-09-29 14:30:48 UTC
What caught my attention was ccp mentioning it would steal reactions as well. so many idiots in low-sec running reactions. easily make 40-60mill for 4 hours of theft.
Varius Xeral
Doomheim
#43 - 2013-09-29 14:32:01 UTC
Red Teufel wrote:
What caught my attention was ccp mentioning it would steal reactions as well. so many idiots in low-sec running reactions. easily make 40-60mill for 4 hours of theft.


That's who's going to get dongslapped by this.

Official Representative of The Nullsec Zealot Cabal

stoicfaux
#44 - 2013-09-29 15:03:04 UTC
Xorionna wrote:
Will multiple POS siphons have stacking penalties ?

How about siphon parties? Deploy enough siphons at once to suck up all production for a few hours and move on.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jenn aSide
Soul Machines
The Initiative.
#45 - 2013-09-29 15:06:16 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:
Kaarous Aldurald wrote:
Infinity Ziona wrote:
Domanique Altares wrote:
Confirming CCP should put EVE on life support. Harassment tactics have no place here. Abandon hope, potential sneak thieves.

This is true. The only time the "big guys" should have to undock is after they receive a 24 hour email notice and have a chance to get a really good solid 8 hours sleep to prepare for all the "hard work" required to run an alliance. Anything else is unthinkable. There should be no spontaneity in EvE online.


You're still hurt about that failed pos bash? This asset attack notification thing is really getting under your skin.

Never shot a POS in my life. I did get shot by one the other day warping to a celestial though, warped out with [I ] that much armor. Fun Fun.


Well, that's one way to act in the face of failure.


Thats all you relaly need to know about that poster.

Infinity can't easily kill people in null because of local = all those posts about removing local in Features and Ideas.

Infinity can't easily kill TCUs because of hitpoints = complaints about hitpoints

Infinity doesn't want to bring a freind or a resupply alt and ends up with 70 jump round trips to raid "safe" null sec = Infintiy's suggestion that every region have someplace for neutrals to dock up and refit.

All of this with no understanding whatsoever that ALL Infinity suggestions have the same end result : Stronger null sec alliances and safer nullsec (Infinity is another poster that can't learn the lesson know as "Malcanis' Law").
Red Teufel
Calamitous-Intent
#46 - 2013-09-29 16:08:33 UTC
Varius Xeral wrote:
Red Teufel wrote:
What caught my attention was ccp mentioning it would steal reactions as well. so many idiots in low-sec running reactions. easily make 40-60mill for 4 hours of theft.


That's who's going to get dongslapped by this.



running isk factories 1 jump from highsec is way too safe. sorry but safety is out in 0.0 is shouldn't be lowsec.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#47 - 2013-09-29 16:42:15 UTC
Lucas Kell wrote:
Have to agree here. Not really sure what damage is likely to be done.
And so you go up to a POS, which undoubtedly has guns, you still need to stop those killing you while you anchor your structure. Then it has no access rights, so anyone can take the materials. I find it unlikely that a siphon first of will successfully get placed by a solo operator, then secondly would stay up long enough to actually take anything, and thirdly that anyone would be able to get a hauler in to get the goods out.
I have a feeling these structures will get placed alongside defender missiles.



That structure will get killed faster it will even bring something back to cover Siphon structure to be profitable. Was already easy with current BSs will be a lot easier if Marauders get what they should not even accounting Dread/Carrier pilots easy to find in low/null areas leave alone large groups of players.

removed inappropriate ASCII art signature - CCP Eterne

KuroVolt
Federal Navy Academy
Gallente Federation
#48 - 2013-09-29 20:15:44 UTC
I do think this could spawn a new playstyle, the parasite.

Similar to the ninasalvager, spends his time going from POS to POS leeching for isk.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#49 - 2013-09-29 21:53:40 UTC
KuroVolt wrote:
I do think this could spawn a new playstyle, the parasite.

Similar to the ninasalvager, spends his time going from POS to POS leeching for isk.


It would have been better if CCP introduced this as a module, not a structure. But meh, whatever.

Don't ban me, bro!

Qolde
Comms Black
Pandemic Horde
#50 - 2013-09-29 22:33:41 UTC
I like where they are going with this. It makes it so that more people have to undock, and introduces a new way to have conflict. What would be even better, is if you can anchor them offgrid of the POS.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Eram Fidard
Doomheim
#51 - 2013-09-29 23:17:47 UTC
I just don't see how moon mining (an activity whose profit margins are determined monthly) is going to be significantly disrupted by anything like 15% siphon.

So you have a small gang of friends and you set up a siphon (or 5) on the local lowsec moons, including whatever 'work' has to be done to make that possible. Now you're making less than it would cost to run a moon, for significantly more effort.

Anything short of taking it all, or a set percentage of what is stored (empty those silos people!), I judge not lucrative enough to hold the attention of even a hi-sec miner. Make it lucrative enough to be worth doing, and you take away the value of effort put forth by those running POS. Not a nice catch-22.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Herzog Wolfhammer
Sigma Special Tactics Group
#52 - 2013-09-30 00:32:20 UTC
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#53 - 2013-09-30 00:34:07 UTC
Jenn aSide wrote:

Thats all you relaly need to know about that poster.

Infinity can't easily kill people in null because of local = all those posts about removing local in Features and Ideas.

Infinity can't easily kill TCUs because of hitpoints = complaints about hitpoints

Infinity doesn't want to bring a freind or a resupply alt and ends up with 70 jump round trips to raid "safe" null sec = Infintiy's suggestion that every region have someplace for neutrals to dock up and refit.

All of this with no understanding whatsoever that ALL Infinity suggestions have the same end result : Stronger null sec alliances and safer nullsec (Infinity is another poster that can't learn the lesson know as "Malcanis' Law").

This is all true. I am a terrible player, terrible person and terrible poster. You win the forums. Love Hate.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#54 - 2013-09-30 00:54:09 UTC
Infinity Ziona wrote:
Jenn aSide wrote:

Thats all you relaly need to know about that poster.

Infinity can't easily kill people in null because of local = all those posts about removing local in Features and Ideas.

Infinity can't easily kill TCUs because of hitpoints = complaints about hitpoints

Infinity doesn't want to bring a freind or a resupply alt and ends up with 70 jump round trips to raid "safe" null sec = Infintiy's suggestion that every region have someplace for neutrals to dock up and refit.

All of this with no understanding whatsoever that ALL Infinity suggestions have the same end result : Stronger null sec alliances and safer nullsec (Infinity is another poster that can't learn the lesson know as "Malcanis' Law").

This is all true. I am a terrible player, terrible person and terrible poster. You win the forums. Love Hate.


Well, you are the first and the last of those things. I don't know you in real life so I can't make that judgement.

As to the last, I highly suggest that every time you think you have a suggestion, that you sit on it for a few days before posting, and think about how it might be perceived or abused or twisted, or what it's repercussions might be.

That, and learn to drop your grudge against big power blocs. They're players too, and with a few minor exceptions, most of them have earned what they have today by fighting and clawing for it in the past, many of them through literal years of warfare.


"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#55 - 2013-09-30 00:59:17 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:
Jenn aSide wrote:

Thats all you relaly need to know about that poster.

Infinity can't easily kill people in null because of local = all those posts about removing local in Features and Ideas.

Infinity can't easily kill TCUs because of hitpoints = complaints about hitpoints

Infinity doesn't want to bring a freind or a resupply alt and ends up with 70 jump round trips to raid "safe" null sec = Infintiy's suggestion that every region have someplace for neutrals to dock up and refit.

All of this with no understanding whatsoever that ALL Infinity suggestions have the same end result : Stronger null sec alliances and safer nullsec (Infinity is another poster that can't learn the lesson know as "Malcanis' Law").

This is all true. I am a terrible player, terrible person and terrible poster. You win the forums. Love Hate.


Well, you are the first and the last of those things. I don't know you in real life so I can't make that judgement.

As to the last, I highly suggest that every time you think you have a suggestion, that you sit on it for a few days before posting, and think about how it might be perceived or abused or twisted, or what it's repercussions might be.

That, and learn to drop your grudge against big power blocs. They're players too, and with a few minor exceptions, most of them have earned what they have today by fighting and clawing for it in the past, many of them through literal years of warfare.



That was sarcasm. I suggest you look after your own posting. I'll post what I like, when I like, how I like as long as its within the rules of the forum.

Its so easy to get you and Jenns panties in a knot... do you wear the same brand?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Johan Civire
Caldari Provisions
Caldari State
#56 - 2013-09-30 01:39:13 UTC
Damn I love my job :) Um I mean I agree :D
IbanezLaney
The Church of Awesome
#57 - 2013-09-30 01:52:34 UTC
I have different idea on how I want to use this new syphon structure.


I am going to put up siphons on my own corp members moon goo poses as a form of corp tax.


Big smileBig smileBig smile


Liemoris Starbuck
MGroup9
#58 - 2013-10-02 15:46:05 UTC
Novaroid wrote:
Anything designed to hurt a big alliance will hurt a smaller one by a much larger factor.


This in a nutshell. But with that being said, I still like the idea.
Plastic Psycho
Necro-Economics
#59 - 2013-10-02 16:41:28 UTC  |  Edited by: Plastic Psycho
Kaarous Aldurald wrote:
Confirming that I already have some targets in mind for as soon as I can train up the skill for a siphon. Small corps are less likely to pay me back for stealing from them.

Also confirming I've found a few 'nests' of poorly-guarded and infrequented towers that I'm going to take a crack at.
And no, they're not pat of a small alliance, either. Pirate

Lucas Kell wrote:
Have to agree here. Not really sure what damage is likely to be done.
And so you go up to a POS, which undoubtedly has guns, you still need to stop those killing you while you anchor your structure. Then it has no access rights, so anyone can take the materials. I find it unlikely that a siphon first of will successfully get placed by a solo operator, then secondly would stay up long enough to actually take anything, and thirdly that anyone would be able to get a hauler in to get the goods out.
I have a feeling these structures will get placed alongside defender missiles.

I was out fairly deep into Nul, looking for solo miners and explorers, when I stumbled upon what may be a dirty secret - Whole systems of resource extraction, with very few defenses and very light traffic. Now, I'm a solo operator, but I found my way out there, and I can fly a blockade runner too.

I like my chances.

May not do anything but attract some activity, but that's fine by me. I've wanted more targets anyway.
Murk Paradox
Ministry of War
Amarr Empire
#60 - 2013-10-02 16:57:29 UTC
Novaroid wrote:
Although these siphons seem like a good idea they're not going to have the intended effect.

All these hopes that POS Siphon is going to create some viable guerilla tactics to damage big alliances is wishfull thinking. If anything the big alliances like CFC will be the least affected by them. They have the pilots and resources to cover all the time zones and make sure their important moon mining reaction farms are never impacted by this.


Small pirate gangs arent going to go deep into their space to attack these...they are more likely to go after the small corps or even the independent moon miner / reaction farmer that has a few towers in low or null sec. These small corps cant cover all the timezones and wont have the time to clear their POS daily.


If these operations become unprofitable due to siphons these small corps only have two choices.
1. Packup and go to Hi-sec
2. Join a mega alliance that can keep your POS secure


For a lot of small corp players the only point to even go to null or low sec is for moon mining and reactions. If that game play isnt viable then no reason to be there.

Looks to me like CCP believes that operating a POS should only be for the realm of the big alliances like CFC etc..
Anything designed to hurt a big alliance will hurt a smaller one by a much larger factor.

We will see how these changes turn out..but I fully expect these changes to either drive more people out of low/null or into larger alliance blobs.


On a side note..as far as plausible reality..I can understand how a siphon could steal from a moon harvester beam sucking resources from a moon. But explain a reaction silo...this beam magically can go thru a POS shield a pull material thru a silo wall?
I expect game mechanics should at leas have some form of realisitc plausibilty.


You are absolutely right.

So while those huge alliances are off in who knows where, their moons they have planted everywhere else could of course not get siphoned.

So don't go away from your home system and ignore what siphon structures you see in place please =)

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.