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Interceptor changes

Author
Busta Rock
The DawnSoarers
#21 - 2013-09-29 00:06:06 UTC
Ciaphas Cyne wrote:

so you want easy-mode for pvp? like a way to tackle any ship you want, whenever you want, without using tactics, misdirection, or superior numbers? yea sure man no problem...cant see why anyone would be opposed to such an awesome and selfless idea....



in what way would this be an 'easy' mode for pvp? at present, there is quite literally NO WAY to catch a mobile, non-cloaked, non AFK ship at a safespot, and even giving interceptors the ability to warp themselves (not their gangs... just THEMSELVES - their gangs would have to warp to them after the tackle is made) would in no way guarantee success. more like bring the possibility to 50/50. if the hunted player is watching his own Dscan, he would still have a very strong chance to escape to another safe. even if tackle is successful, the interceptor(s) might die well before backup can arrive.

this is EvE. the only people who have any business being 100% safe are station spinning...
Syri Taneka
NOVA-CAINE
#22 - 2013-09-29 00:11:35 UTC
Only inty I fly regularly anymore is the Stiletto... because it can fit prop, tackle, and ew (I generally use a range scripted TD).

The other half of the time I just use a Sentinel for tackle. Point, prop, TD, and -324 cap/6.
Ciaphas Cyne
Moira.
#23 - 2013-09-29 01:23:29 UTC
Busta Rock wrote:
Ciaphas Cyne wrote:

so you want easy-mode for pvp? like a way to tackle any ship you want, whenever you want, without using tactics, misdirection, or superior numbers? yea sure man no problem...cant see why anyone would be opposed to such an awesome and selfless idea....



in what way would this be an 'easy' mode for pvp? at present, there is quite literally NO WAY to catch a mobile, non-cloaked, non AFK ship at a safespot, and even giving interceptors the ability to warp themselves (not their gangs... just THEMSELVES - their gangs would have to warp to them after the tackle is made) would in no way guarantee success. more like bring the possibility to 50/50. if the hunted player is watching his own Dscan, he would still have a very strong chance to escape to another safe. even if tackle is successful, the interceptor(s) might die well before backup can arrive.

this is EvE. the only people who have any business being 100% safe are station spinning...


the easiest way to catch your enemy is to know where he will be, not where he is. thats called "strategy"

you want a "warp me on top of my enemy now!!!" button. good luck with that.

"buff only the stuff I fly and nerf everything else"

  • you
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#24 - 2013-09-29 03:21:27 UTC
Well now interceptors hit top warp near instantly, have a 2 sec align, are bubble immune, and point past short gun range and long gun tracking. So if you can warp based on d-scan everything within 14 AU of a gate has 6 sec to GTFO or die.

So yeah, just a little OP.
Busta Rock
The DawnSoarers
#25 - 2013-09-29 13:25:17 UTC  |  Edited by: Busta Rock
Hidden Porpoise:

I'm not saying to add the warp with the dscanner ON TOP of the nullification, hyperfast align and acceleration... I'm saying that warping to the dscan should be the ONLY role-unique ability they have - NO nulification, NO instant acceleration etc. maybe they can keep their MWD sigrad reduction. and if interceptor response time would be as OP as you suggest, then there is a simple solution: give the Interceptors a dual mode Dscan - the original instant but non-warpable version, and a high-resolution (but short ranged... 4au or less) probe-like version that takes time to complete a scan, requires probing skills, but doesnt need probes.

and Ciaphas, you CANT know where your enemy will be if he's bouncing from safe to safe - your opinion about needing strategy is utterly pointless. all my suggestion does is give a SINGLE ship class an improved ablity to pursue people
Silvetica Dian
Imperial Shipment
Amarr Empire
#26 - 2013-09-29 13:45:34 UTC
Busta Rock wrote:
Hidden Porpoise:

I'm not saying to add the warp with the dscanner ON TOP of the nullification, hyperfast align and acceleration... I'm saying that warping to the dscan should be the ONLY role-unique ability they have - NO nulification, NO instant acceleration etc. maybe they can keep their MWD sigrad reduction. and if interceptor response time would be as OP as you suggest, then there is a simple solution: give the Interceptors a dual mode Dscan - the original instant but non-warpable version, and a high-resolution (but short ranged... 4au or less) probe-like version that takes time to complete a scan, requires probing skills, but doesnt need probes.

and Ciaphas, you CANT know where your enemy will be if he's bouncing from safe to safe - your opinion about needing strategy is utterly pointless. all my suggestion does is give a SINGLE ship class an improved ablity to pursue people



It is amazing but i was once chased around a wh for 2 hours (i was in a salvage destroyer). i made nearly 80 safe spots in this time and i often saw their ships on grid with me (i warped to range of safe spots not too them) So u can know where people will be if u try hard enough and for long enough.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#27 - 2013-09-29 15:06:06 UTC
Condor needs a capacitor nerf. Crow should be able to do what Condor can do right now.

Katrina Oniseki

dethleffs
Immortalis Inc.
Shadow Cartel
#28 - 2013-09-29 15:18:09 UTC
some targeting range would be nice. Up to heated point range Sad
Ciaphas Cyne
Moira.
#29 - 2013-09-29 18:00:16 UTC
Busta Rock wrote:
Hidden Porpoise:


and Ciaphas, you CANT know where your enemy will be if he's bouncing from safe to safe - your opinion about needing strategy is utterly pointless. all my suggestion does is give a SINGLE ship class an improved ablity to pursue people


ive never seen a fish go anywhere without a porpoise. ive also never seen an eve player without a laughably bad personal agenda. dont hold your breath on that insta-warp d-scan. probes exist for a reason. use them, or find a friend who does.

"buff only the stuff I fly and nerf everything else"

  • you
Benito Arias
Angry Mustellid
#30 - 2013-09-29 19:11:39 UTC
As a long-time Minmatar Interceptor pilot, I say Inties gaining bubble immunity and losing HP is the last thing I could wish for. First, I would like some issues resolved, the ones that emerged with frigate tiercicide.
What I think would be good with regard to Minmatar ships:
- Slasher-type hulls get peak cap recharge at least on par with the Slasher. At the moment, it's 5.56 units/s for Minmatar inties vs 8.33 units/s for the Slasher. ?!). I guess this issue has been common for all races' inties (snd Electronic Attack Ships) after frigate rebalance happened.
- Stiletto gets better scan resolution (1156 mm vs 1175 for the Slasher. ?!)
- Stiletto gaining lock range
- Stiletto gaining agility
- The Claw, I like very much, but.... I mean, really. 2-mids ship with horrible CPU and lock range, meh EHP. Needs some work. Though, the only setup I like (fast, MWD-tackle-200mm ACs-2xTE) has been knocked out by TE nerf. Not sure if I could count on the Claw actually becoming my king of ship again.
Randy Wray
Warcrows
Sedition.
#31 - 2013-09-30 13:10:22 UTC
If anything they should add bubble immunity to light interdictors, not interceptors. Maybe then sabre pilots will stop relying on falcon alts to get kills.

Most of the fleet interceptors are fine but they need some tweaks so they gain in on the stiletto. At the moment there's not much reason to fly any other than the stiletto mainly because the letto has the perfect slot layout. It can fit mwd, mse, point and scram while still being able to fit a nosferatu to scram tackle people with neuts. It can fit plenty of speed and targeting mods without hurting it's main layer of tank. Since armor tanking is more viable on fast ships now it's very important that the rebalance team puts the targeting stats required for the tackle interceptors to do their job into the ship so you can use your lowslots for something else than signal amplifiers. More individually ship wise, the raptor needs a great buff in fitting rescources and the malediction could use something more usefull than that 5% rocket bonus since people tend to fit turrets or light missiles anyway. Ares and Stiletto should be pretty fine after the mandatory buffs have been implemented.

The attack interceptors(guess we should call them that?) are definentely my area of passion though. I'm a solo pvper, for most of my career I've been flying frigates in low/nullsec. Interceptors are my favourite ships by far. Flying a taranis, claw or crusader you can tease, outspeed and outwit a hostile gang in the most amusing ways. You hover around looking like an easy kill, something the gang just needs to stretch their arms out and grasp and they'll have a kill. The hard reality that their tackle pilots will face if they try to secure the kill for their gang is something completely different however. The adrenaline you get as you're racing against time to kill off enemy interceptors before their support arrives is hard to match.

When CCP Rise looks at the attack interceptors I just hope he remembers all the fun he's had flying a taranis (cause the others have been crap for a long time), and doesn't apply this concept of bubble immunty/lowered EHP to them. Bubble immunity is, as other people have mentioned, the last thing I'd want on an interceptor - if I could choose anything else. The ability to ignore "rapecages" and ratting/mining shields is a powerfull ability on the interceptors that are mainly meant to tackle, but I feel like this would be better on the light interdictors anyway. Catching nullsec mining ops might actually be possible after all this time. But as an attack interceptor pilot bubbles have never been an obstacle to me - more a rescource that I can utilize myself to separate gangs with their own bubbles - and getting my already feable tank lowered in the process is unacceptable.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Meditril
Hoplite Brigade
Ushra'Khan
#32 - 2013-09-30 15:27:32 UTC
Teth Razor wrote:
In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.


This is exactly what interceptors need most!
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#33 - 2013-09-30 15:46:55 UTC
How about just making it so that I don't need to fit a sensor booster for targeting RANGE! Boosts to the locking range and point range are not good enough. A point on overheat still goes farther than it can target with boosts.

scram immunity would be badass too! (not warp strength, but MWD disabling scram)

Randy Wray
Warcrows
Sedition.
#34 - 2013-09-30 15:48:38 UTC
Meditril wrote:
Teth Razor wrote:
In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.


This is exactly what interceptors need most!

Would make them OP imo

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Gizznitt Malikite
Agony Unleashed
Agony Empire
#35 - 2013-09-30 17:03:07 UTC
Meditril wrote:
Teth Razor wrote:
In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.


This is exactly what interceptors need most!


This would make them way to overpowered, especially kiting versions.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#36 - 2013-09-30 17:05:07 UTC
Antillie Sa'Kan wrote:
So interceptors are gaining bubble immunity. Cool.


Bubbles are some of the most useful inspiring tactical tools in EvE. Creating bubble immune ships is generally a bad idea, especially something as evasive as an interceptor.



Velicitia
XS Tech
#37 - 2013-09-30 17:07:40 UTC
HiddenPorpoise wrote:
Well now interceptors hit top warp near instantly, have a 2 sec align, are bubble immune, and point past short gun range and long gun tracking. So if you can warp based on d-scan everything within 14 AU of a gate has 6 sec to GTFO or die.

So yeah, just a little OP.


when did they change d-scan to allow you to warp to something you see there?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#38 - 2013-09-30 17:17:46 UTC  |  Edited by: Antillie Sa'Kan
Velicitia wrote:
when did they change d-scan to allow you to warp to something you see there?

9/10 Well played sir.
Teth Razor
Chicks on Speed
Weapons Of Mass Production.
#39 - 2013-09-30 18:31:27 UTC  |  Edited by: Teth Razor
Gizznitt Malikite wrote:
Meditril wrote:
Teth Razor wrote:
In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.


This is exactly what interceptors need most!


This would make them way to overpowered, especially kiting versions.



Not necessarily. As kiters they have very week dps, also neuts/webs would play a big role in killing them. The warp scram has become too necessary for pvp.

I would love to see a class of ship that you need to use webs and neuts to kill. Not just do the same old thing and slap on a scram.

Adding that ability to intys would also give something for neuting sentinels and webbing hyenas to do.
All the counter mechanics are already in place, making mwd intys completely balanced.

This would also add survivability to intys in large scale fleet engagements. As it is now arazus and lacheses are the death of all intys in large fleet battles. Adding this would allow intys to actually tackle some things without the fear of getting completey screwed by long range warp scrams. But at the same time the inty pilot still needs to watch out for energy neuts and long range webs from huggins and rapiers.

The balance is already built in to the game. Where as there is no balance for interdiction nullified intys.
Randy Wray
Warcrows
Sedition.
#40 - 2013-09-30 18:53:03 UTC
Teth Razor wrote:
Gizznitt Malikite wrote:
Meditril wrote:
Teth Razor wrote:
In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.


This is exactly what interceptors need most!


This would make them way to overpowered, especially kiting versions.



Not necessarily. As kiters they have very week dps, also neuts/webs would play a big role in killing them. The warp scram has become too necessary for pvp.

I would love to see a class of ship that you need to use webs and neuts to kill. Not just do the same old thing and slap on a scram.
U wot m8? It might not have much impact in large scale pvp but have you seen the way condors have dominated small scale frigate pvp in the past? There's no dam way an unscrammable crow would be balanced, no matter it's role in large scale warfare.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

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