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Are Capsuleers definitively "Immortal" outside of their ships?

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Isis Dea
Society of Adrift Hope
#81 - 2013-09-25 05:40:44 UTC
Thanks again DZ, an amazing post that clarified a ton of stuff we've been wondering about.

Some of the folks are thinking there might be a way to remote-drive bodies or use soft clones as a means to safeguard themselves in the event of baselining or venturing outside the capsule.

I don't have enough information on either field within the lore to make a further argument here though. Will make another forum topic should I stumble across where people are pulling that stuff from.

*curls up next to Silas Vitalia*

For now, I'm more than accepting.

More Character Customization :: Especially compared to what we had in 2003...

Loed Kane
Stimulus
Rote Kapelle
#82 - 2013-09-25 08:14:21 UTC
very good read
CCP Falcon
#83 - 2013-09-25 10:56:34 UTC
Silas Vitalia wrote:
I think CONCORD frowns upon unlicensed clone tech *wags finger*


While CONCORD frowns upon unlicensed capsule tech and illegal cloning, it's still rife as they have no way to regulate it outside their sphere of influence. If they did, the vast majority of pirate capsuleers, pirate faction officers and other dirty scoundrels would all be dead or in custody.

I think the important thing to remember is that a little bit of artistic license is always applicable whenever you're role playing. It's not as if anyone at CCP is going to turn around and say "YOU THERE, STOP THAT IMMEDIATELY, YOU'RE DOING IT WRONG!".

Prime fiction is there as a guide, a framework, not as a set of bars to keep you held in a cell and force your character to behave in a given way.

Personally, I'm all for soft cloning and the ability to have at least some form of insurance policy outside your capsule, however that's just my personal opinion. It's never been stated outright in prime fiction that it is or is not a thing. When I was a player I wrote fiction based around that principle. My view is that anything you put together needs to emphasize the fact you're still a sack of meat and are just as vulnerable to pain as anyone else out there, regardless of whether you can be killed and spat out of a vat with a bit of memory loss and a bad headache if you get killed out of pod.

No one in the right mind would put 100 percent faith in a piece of technology to keep them from dying. There's always that sliver of doubt in the back of your mind, especially with the stories of mindlocking and wetgraving that circulate. Whether you suck it up and get on with life, or worry about it is entirely down to your own character's mentality.

As I said earlier in the thread, I finished putting together the tech backstory for the capsule a while ago, and while capsuleers may arrogantly regard themselves as "immortal", fundamentally they aren't. The only thing that gives them as close to an immortal existence as is possible is the technology they're hooked up to, which due to its highly sensitive nature and bulkiness is not practical to be mobile.

My personal take on it is that if you were able to replicate the technology on a smaller scale that could be used anywhere by anyone, then you kind of dilute the entire purpose of the capsule and the capsuleer.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Isis Dea
Society of Adrift Hope
#84 - 2013-09-25 13:25:52 UTC  |  Edited by: Isis Dea
CCP Falcon wrote:
Silas Vitalia wrote:
I think CONCORD frowns upon unlicensed clone tech *wags finger*


While CONCORD frowns upon unlicensed capsule tech and illegal cloning, it's still rife as they have no way to regulate it outside their sphere of influence. If they did, the vast majority of pirate capsuleers, pirate faction officers and other dirty scoundrels would all be dead or in custody.

I think the important thing to remember is that a little bit of artistic license is always applicable whenever you're role playing. It's not as if anyone at CCP is going to turn around and say "YOU THERE, STOP THAT IMMEDIATELY, YOU'RE DOING IT WRONG!".

Prime fiction is there as a guide, a framework, not as a set of bars to keep you held in a cell and force your character to behave in a given way.

Personally, I'm all for soft cloning and the ability to have at least some form of insurance policy outside your capsule, however that's just my personal opinion. It's never been stated outright in prime fiction that it is or is not a thing. When I was a player I wrote fiction based around that principle. My view is that anything you put together needs to emphasize the fact you're still a sack of meat and are just as vulnerable to pain as anyone else out there, regardless of whether you can be killed and spat out of a vat with a bit of memory loss and a bad headache if you get killed out of pod.

No one in the right mind would put 100 percent faith in a piece of technology to keep them from dying. There's always that sliver of doubt in the back of your mind, especially with the stories of mindlocking and wetgraving that circulate. Whether you suck it up and get on with life, or worry about it is entirely down to your own character's mentality.

As I said earlier in the thread, I finished putting together the tech backstory for the capsule a while ago, and while capsuleers may arrogantly regard themselves as "immortal", fundamentally they aren't. The only thing that gives them as close to an immortal existence as is possible is the technology they're hooked up to, which due to its highly sensitive nature and bulkiness is not practical to be mobile.

My personal take on it is that if you were able to replicate the technology on a smaller scale that could be used anywhere by anyone, then you kind of dilute the entire purpose of the capsule and the capsuleer.


I think I see that now. I guess because I've been quite the risk taker lately and especially bold (as witnessed on the forums). I've always worried over another player (since the RP playerbase tends to think more outside the box here) taking steps to truly bait me into a situation where they kill me for good.

No more. Or at least not as frequently.

More Character Customization :: Especially compared to what we had in 2003...

Veikitamo Gesakaarin
Doomheim
#85 - 2013-09-25 13:44:37 UTC
So a capsuleer can't just remain hooked up to a hydrostatic capsule and control a cybernetic avatar/robot of themselves through a helium-4 fluid router system much like they seem to do with combat drones and thus be the ultimate puppet-master they always wanted to be?

Kurilaivonen|Concern

Isis Dea
Society of Adrift Hope
#86 - 2013-09-25 15:23:44 UTC
Veikitamo Gesakaarin wrote:
So a capsuleer can't just remain hooked up to a hydrostatic capsule and control a cybernetic avatar/robot of themselves through a helium-4 fluid router system much like they seem to do with combat drones and thus be the ultimate puppet-master they always wanted to be?


I guess not :(

More Character Customization :: Especially compared to what we had in 2003...

David Laurentson
Laurentson INC
#87 - 2013-09-25 18:08:36 UTC
Veikitamo Gesakaarin wrote:
So a capsuleer can't just remain hooked up to a hydrostatic capsule and control a cybernetic avatar/robot of themselves through a helium-4 fluid router system much like they seem to do with combat drones and thus be the ultimate puppet-master they always wanted to be?


I assume you'd need most of a ship as well. I mean, most frigates can barely handle drones, so a grounded Pod certainly can't. Even then, you're limited to relatively short ranges. A 'drone' more complex than default 'engines, guns and some sort of hull' would be really hard... and Drones even have on-board AI to manage as much as they do.



Am I wrong, or did Templar 1 imply that a Capsuleer could be killed out-of-pod and still re-awakened from a clone, but they'd lose memories between their last update and death? Or did I just hypothesise that while reading it?
Veikitamo Gesakaarin
Doomheim
#88 - 2013-09-25 18:20:43 UTC
Admittedly, it was a drunken thought but it really just stemmed from an idea in which paranoid capsuleers might come up with the idea of, "Wait, why can't I just subvert the man-machine interface right here so that instead of controlling a spaceship I'm controlling an artificial proxy of myself, then I can do things outside the pod without worrying about assassination attempts."

This only because I thought it would be hilarious for a capsuleer to, instead of going I think therefore I fire all my blasters, they'd think and play grabass-by-proxy many light years away in some Poitot dive bar while delivering terrible lines to drunken patrons such as: "Hey babe, now I know you must be an Angel, because you just arrived from Heaven."

Kurilaivonen|Concern

Isis Dea
Society of Adrift Hope
#89 - 2013-09-25 19:20:18 UTC
David Laurentson wrote:

Am I wrong, or did Templar 1 imply that a Capsuleer could be killed out-of-pod and still re-awakened from a clone, but they'd lose memories between their last update and death? Or did I just hypothesise that while reading it?


That is soft clones for you, one of the technologies I'm still trying to find the article about/over.

More Character Customization :: Especially compared to what we had in 2003...

Little Dragon Khamez
Guardians of the Underworld
#90 - 2013-09-27 13:18:57 UTC
Veikitamo Gesakaarin wrote:
So a capsuleer can't just remain hooked up to a hydrostatic capsule and control a cybernetic avatar/robot of themselves through a helium-4 fluid router system much like they seem to do with combat drones and thus be the ultimate puppet-master they always wanted to be?


I don't see why not, you could have a drone version of yourself to interact in the clubs and bars of New Eden, though obviously tring to drink through it would be unsatisfying, even if its a near perfect imitation of yourself. Perhaps there's still room for synthetic proxy bodies that are rented by paranoid capsuleers who are worried about real death.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#91 - 2013-09-27 13:21:54 UTC
David Laurentson wrote:
Veikitamo Gesakaarin wrote:
So a capsuleer can't just remain hooked up to a hydrostatic capsule and control a cybernetic avatar/robot of themselves through a helium-4 fluid router system much like they seem to do with combat drones and thus be the ultimate puppet-master they always wanted to be?


I assume you'd need most of a ship as well. I mean, most frigates can barely handle drones, so a grounded Pod certainly can't. Even then, you're limited to relatively short ranges. A 'drone' more complex than default 'engines, guns and some sort of hull' would be really hard... and Drones even have on-board AI to manage as much as they do.



Am I wrong, or did Templar 1 imply that a Capsuleer could be killed out-of-pod and still re-awakened from a clone, but they'd lose memories between their last update and death? Or did I just hypothesise that while reading it?


That definitely was the case, speaking as someone who has only just recently finished reading it. The guy in question was a Federation capsuleer pilot who went awol in the midst of a battle, apparantly it had been six months of so since his last backup. So perhaps soft cloning with regular memory backupsis something only available to capsuleers employed by the military. After all they are an incredibly valuable asset to whatever faction who wants them fighting for them.

Dumbing down of Eve Online will result in it's destruction...

Udonor
Doomheim
#92 - 2013-09-27 14:21:25 UTC  |  Edited by: Udonor
So why talk around the issue like this?

Yeah as soon as EVE Stationawalking and DUST 514 fully merges with EVE -- permadeath is coming via sabotage of cloning memory banks etc.

But don't despair! There is a reason the next two expansions wil be called Inheritance and Descendant. The first will simply be the ability to will wealth to another toon either an alt or some randomly skilled stranger. The second expansion will introduce the ability to have "inactive" descendants with training queues in progress...though that may diffuse the effectiveness of wills such that wealth is spread out among mulitple descendants and even consumed by the courts. (Why multiple descendants? Well there can be accidental deaths and also you actions may result in the targeting of family as well.)

The real power will come with the True Breeding or Evolution expanions down the road from that where after generations of gene selection and engineering the faith player's descendants may actually show increased attributes or more flexible times for remappping.


BaWaHaHaHaHa


RP extended over generations of character for a RL lifetime!!!

(Will eventually come with character insurance where you can RL will your line of EVE cahracters to another RL person - ROLFMAO)
Ishtanchuk Fazmarai
#93 - 2013-09-27 20:29:04 UTC  |  Edited by: Ishtanchuk Fazmarai
CCP Falcon wrote:
Silas Vitalia wrote:
I think CONCORD frowns upon unlicensed clone tech *wags finger*


While CONCORD frowns upon unlicensed capsule tech and illegal cloning, it's still rife as they have no way to regulate it outside their sphere of influence. If they did, the vast majority of pirate capsuleers, pirate faction officers and other dirty scoundrels would all be dead or in custody.

I think the important thing to remember is that a little bit of artistic license is always applicable whenever you're role playing. It's not as if anyone at CCP is going to turn around and say "YOU THERE, STOP THAT IMMEDIATELY, YOU'RE DOING IT WRONG!".

Prime fiction is there as a guide, a framework, not as a set of bars to keep you held in a cell and force your character to behave in a given way.

Personally, I'm all for soft cloning and the ability to have at least some form of insurance policy outside your capsule, however that's just my personal opinion. It's never been stated outright in prime fiction that it is or is not a thing. When I was a player I wrote fiction based around that principle. My view is that anything you put together needs to emphasize the fact you're still a sack of meat and are just as vulnerable to pain as anyone else out there, regardless of whether you can be killed and spat out of a vat with a bit of memory loss and a bad headache if you get killed out of pod.

No one in the right mind would put 100 percent faith in a piece of technology to keep them from dying. There's always that sliver of doubt in the back of your mind, especially with the stories of mindlocking and wetgraving that circulate. Whether you suck it up and get on with life, or worry about it is entirely down to your own character's mentality.

As I said earlier in the thread, I finished putting together the tech backstory for the capsule a while ago, and while capsuleers may arrogantly regard themselves as "immortal", fundamentally they aren't. The only thing that gives them as close to an immortal existence as is possible is the technology they're hooked up to, which due to its highly sensitive nature and bulkiness is not practical to be mobile.

My personal take on it is that if you were able to replicate the technology on a smaller scale that could be used anywhere by anyone, then you kind of dilute the entire purpose of the capsule and the capsuleer.


Heh. In my own little version of EVE lore, i'm going to develop third party interfaces to the capsule, looking at it as more than a ship control device but a sort of man-machine interface developed from Joves' experience in virtual universes. The pod would convey the will of the capsuleer, either by replacing a part of a ship's crew and machineries, or doing something else.

(And yes, remotely controlling a clone would be a use to the capsule. Drone clones are the best idea I've read about how could capsuleers do stupid things like exposing themselves to weapon fire).

Roses are red / Violets are blue / I am an Alpha / And so it's you

Daelmaron Fyresong
Viziam
Amarr Empire
#94 - 2013-09-28 09:11:58 UTC
Stitcher wrote:
pilots have access to expensive cybernetics, expensive weapons, expensive armour and gear, and if it comes to that, can afford to pay for an elite bodyguard. The pilot themselves may or may not be a dangerous combatant, but the two ex-megacorporate "Personnel Affairs Agents" with DUST implants in their heads and augmented muscles who are following them at a discrete distance in nice and anonymous, but capacious suits?

Bear in mind, in real life there is such a thing as armoured clothing, to be worn by politicians. It's good enough to stop a 9mm handgun at point blank range. and in the EVE world, we know dropsuits have shield emitters, maybe you can buy more discreet ones that operate under clothing.

So the scenario is: you attack the capsuleer. With their heightened cybernetic reflexes, they dodge the attack, or with their expensive armoured executive clothing and shield emitter belt they are spared the worst of it. An instant later their bodyguard have drawn scrambler pistols and you are now a microwave dinner. The capsuleer pays any fines and expenses to the station management and loses the miniscule cost in a cunning tax return the next time they sell a shipment of missile launchers. Your corpse is thrown in the biomass vats and used to fertilise the stations' hydroponics bay.


If you think about it this is probably the most accurate. The fact that capsuleers are intimidating is almost entirely because of their massive amounts of wealth and lets face it, if you know that the guy you are talking to just docked a dreadnought in the hangar because you watched his ship come in and dock whilst dreaming of owning one yourself and roaming the stars you probably would not want to harm him anyway. Not just because there is likely a bodyguard that is/was a DUST soldier or ex-megacorp agent that would have you dead before you could move an inch if they suspected you meant harm to their employer who is paying them copious amounts of money that is legitimately just chump change for him/her but because you would just have the awe factor that they can command such massive machines of war and death.
Ishtanchuk Fazmarai
#95 - 2013-09-28 13:04:27 UTC
Daelmaron Fyresong wrote:
Stitcher wrote:
pilots have access to expensive cybernetics, expensive weapons, expensive armour and gear, and if it comes to that, can afford to pay for an elite bodyguard. The pilot themselves may or may not be a dangerous combatant, but the two ex-megacorporate "Personnel Affairs Agents" with DUST implants in their heads and augmented muscles who are following them at a discrete distance in nice and anonymous, but capacious suits?

Bear in mind, in real life there is such a thing as armoured clothing, to be worn by politicians. It's good enough to stop a 9mm handgun at point blank range. and in the EVE world, we know dropsuits have shield emitters, maybe you can buy more discreet ones that operate under clothing.

So the scenario is: you attack the capsuleer. With their heightened cybernetic reflexes, they dodge the attack, or with their expensive armoured executive clothing and shield emitter belt they are spared the worst of it. An instant later their bodyguard have drawn scrambler pistols and you are now a microwave dinner. The capsuleer pays any fines and expenses to the station management and loses the miniscule cost in a cunning tax return the next time they sell a shipment of missile launchers. Your corpse is thrown in the biomass vats and used to fertilise the stations' hydroponics bay.


If you think about it this is probably the most accurate. The fact that capsuleers are intimidating is almost entirely because of their massive amounts of wealth and lets face it, if you know that the guy you are talking to just docked a dreadnought in the hangar because you watched his ship come in and dock whilst dreaming of owning one yourself and roaming the stars you probably would not want to harm him anyway. Not just because there is likely a bodyguard that is/was a DUST soldier or ex-megacorp agent that would have you dead before you could move an inch if they suspected you meant harm to their employer who is paying them copious amounts of money that is legitimately just chump change for him/her but because you would just have the awe factor that they can command such massive machines of war and death.


Frankly, my dear, if I had to kill you, I would use your elite DUST cyberwarrior bodyguard to do the job... Bear

There is no impregnable security. Defenders must succeed 100% of the time, whereas agressors just need to succeed 1 chance in any random number. You can make the number high or very high and thus the chance low or very low, but anyway that time is going to come and agressors will win.

The best defense is that nobody wants to attack you. And capsuleers are notoriously inept at that. Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lelira Cirim
Doomheim
#96 - 2013-09-28 23:44:07 UTC
CCP Falcon wrote:
As I said earlier in the thread, I finished putting together the tech backstory for the capsule a while ago, and while capsuleers may arrogantly regard themselves as "immortal", fundamentally they aren't. The only thing that gives them as close to an immortal existence as is possible is the technology they're hooked up to, which due to its highly sensitive nature and bulkiness is not practical to be mobile.


That one mission in the Sisters Epic arc where the agent plainly says "we're switching off his clones so he won't be coming back"... that was a O_o moment for me.

Lore wise, sabotage of clone facilities from various groups (political and militant) would be fascinating.

Do not actively tank my patience.

Arcos Vandymion
Ministry of War
Amarr Empire
#97 - 2013-09-29 06:35:30 UTC  |  Edited by: Arcos Vandymion
Ishtanchuk Fazmarai wrote:
Daelmaron Fyresong wrote:
Stitcher wrote:
pilots have access to expensive cybernetics, expensive weapons, expensive armour and gear, and if it comes to that, can afford to pay for an elite bodyguard. The pilot themselves may or may not be a dangerous combatant, but the two ex-megacorporate "Personnel Affairs Agents" with DUST implants in their heads and augmented muscles who are following them at a discrete distance in nice and anonymous, but capacious suits?

Bear in mind, in real life there is such a thing as armoured clothing, to be worn by politicians. It's good enough to stop a 9mm handgun at point blank range. and in the EVE world, we know dropsuits have shield emitters, maybe you can buy more discreet ones that operate under clothing.

So the scenario is: you attack the capsuleer. With their heightened cybernetic reflexes, they dodge the attack, or with their expensive armoured executive clothing and shield emitter belt they are spared the worst of it. An instant later their bodyguard have drawn scrambler pistols and you are now a microwave dinner. The capsuleer pays any fines and expenses to the station management and loses the miniscule cost in a cunning tax return the next time they sell a shipment of missile launchers. Your corpse is thrown in the biomass vats and used to fertilise the stations' hydroponics bay.


If you think about it this is probably the most accurate. The fact that capsuleers are intimidating is almost entirely because of their massive amounts of wealth and lets face it, if you know that the guy you are talking to just docked a dreadnought in the hangar because you watched his ship come in and dock whilst dreaming of owning one yourself and roaming the stars you probably would not want to harm him anyway. Not just because there is likely a bodyguard that is/was a DUST soldier or ex-megacorp agent that would have you dead before you could move an inch if they suspected you meant harm to their employer who is paying them copious amounts of money that is legitimately just chump change for him/her but because you would just have the awe factor that they can command such massive machines of war and death.


Frankly, my dear, if I had to kill you, I would use your elite DUST cyberwarrior bodyguard to do the job... Bear

There is no impregnable security. Defenders must succeed 100% of the time, whereas agressors just need to succeed 1 chance in any random number. You can make the number high or very high and thus the chance low or very low, but anyway that time is going to come and agressors will win.

The best defense is that nobody wants to attack you. And capsuleers are notoriously inept at that. Lol


Shadowrun anyone? ^^
"Never make a deal with a Dragon, er capsuleer..."

EDIT: Now that I think about it it also reminds me of the Rogue Trader Pen and Paper ... nearly unbound individuals of as much pwoer as their money can buy them.
Personally I allways imagined myself walking around with a heavy armoured trenchcoat with a hood and a furlining though, concealed pistol in holster included, topped of with a mate black cane (for some non-lethal badassery ).
Thaddeus Eggeras
Urkrathos Corp
#98 - 2013-10-01 19:16:22 UTC
Before immortal soldiers if you got killed outside your capsule, you would wake in a new clone but anything that happened from the time you left your pod you won't remember. Now though immortal soldiers have a part of their brain that moves your conscious from one clone to another. Which I would think capsuleers would also use now instead of the old brain scan that was in their pod, or they might use both, just in case. So if you use the newer version of jumping your conscious from one body to another, then it won't matter where you died, your conscious will be moved no matter what. If you use the older system that is in your capsule and you die out of pod, then when you move from one body to another, you only remember what your insurance covers and the last things you did in your pod.
Valerie Valate
Church of The Crimson Saviour
#99 - 2013-10-06 16:59:37 UTC
The simple solution, should game mechanics evolve to the point where capsuleers getting out the pod to do stuff becomes a Thing, would be something along lines of:

Genolution 'Lazarus' implant - Latest implant from Genolution, the 'Lazarus' features an advanced recording suite, that allows memories of a persons actions to be integrated into a backup clone, should the user of the 'Lazarus' be killed outside of the capsule or cloning facility. This can be a disorientating experience, and associates of a Lazarus user are politely suggested not to tell the user how they died.

One of the Jovians in the Theodicy short story was killed outside of the capsule, but returned later on, and said something like "stop! do not tell me how I died!".

So, it could be done, maybe.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Marrnius DeLeon
Malevelon Roe Industries
Convocation of Empyreans
#100 - 2013-10-10 15:46:55 UTC
Can anyone comment on the short story titled Jita 4-4. In that story the capsuleer is definitely walking around Jita and comments multiple times that he is not worried about death. So is that the "slow back up" thing or what?