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Why Rubicon's auto tractor structure is a bad idea

Author
Sofia Wolf
Ubuntu Inc.
The Fourth District
#1 - 2013-09-27 17:21:15 UTC  |  Edited by: Sofia Wolf
I have to warn CCP that auto tractor structure, as described in presentation yesterday, is extremity bad idea as it would have negate repercussions on multiple aspects of eve game play:

1) devaluation of salvage and loot items

As it is now looting and salvaging, best done in noctis, is high action per minute activity. But this new structure, in combination with automated salvage drones, makes it de facto AFK activity.

Given that salvage and loot have highly competitive market where labour theory of value holds true, reducing labour investment in looting and salving process will result in appropriate reduction of price of loot and salvage items, and thus reduction of income for people that do in traditional way, with ships.

2) undermining profitability of mining

I would estimate that over 50% of your average mission/anom loot and salvage value comes from mineral reprocess value of the loot. In case of belt rats that percentage is even higher.

As it is looting is already more isk/time efficient way of obtaining minerals then mining itself. For example if I loot your average Sansa Forsaken Hub I’ll get something like 10-15 million isk worth of minerals. As I can loot that anom in less then 5 min in my noctis I get ~150 M isk/h in minerals. Compare that with mining ABC with perfect skill and boosts that gives measly 20-25 M isk /hour.

This discrepancy in mineral income is tolerable now because:
A) loot “fields” are not as ready available as mining belts
B) looting and salvaging is highly labour intensive activity that require full player concentration and large amount of APM to do time efficiently, while mining is AFK activity easy to multibox

This new tractor structure, when combined with salvage drones, effectively removes point B as it makes looting and salvaging AFK activity, much like mining is now. It kind of makes mining pointless as your average 0.0 ratter will get more minerals doing belts with those structures anchored then any miner would ever dream of getting from those same belts. We would effectively get dronelads mineral poop fiasco all over again, i.e. mining with guns.

3) undermining noob income

For a long time good way for noob in eve to make isk is to salvage L4 and 0.0 anoms after more experienced players kill the rats for bounties. Experienced players were happy to allow this because they often did not want to bother with reshipping, or found salvaging/looting overly click intensive for their taste. However if this new structure allows them to get all the loot with no effort other then anchoring a structure they will be much less inclined to let some noob salvage their anom/L4.

---

Frankly I think this idea of adding another AFK aspect to eve economy is so bad is should be abandoned entirely. However if CCP insists this feature has to go in I would propose several options to balance it in a way that would minimise negative aspects:
- tractor range could be short, say no more then 25 km, roughly as T2 tractor beams
- or make them so they can be only used once so that when combined with their build cost salvaging in this AFK way would be more expensive then current active salvaging
- similarly if those structures can be used multiple times operational cost could be generated by some fuel needed to run them, similarly how POS need fuel to work.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Domanique Altares
Rifterlings
#2 - 2013-09-27 17:24:15 UTC
Gods forbid we actually wait to see real stats and numbers on the thing before we start bitching about it and preaching doom and gloom.
Kahega Amielden
Rifterlings
#3 - 2013-09-27 17:27:24 UTC
Domanique Altares wrote:
Gods forbid we actually wait to see real stats and numbers on the thing before we start bitching about it and preaching doom and gloom.


Not everything is a balance problem. Sometimes, it's a design problem, and we already have the design in front of us. If at the keyboard salvaging is still worth doing then this new tractor/loot structure is pretty much worthless.

If the new tractor/loot structure is worth using, then why would anyone bother using a dedicated looting/salvaging ship?
Arya Regnar
Darwins Right Hand
#4 - 2013-09-27 17:37:48 UTC
If the new modules are lootable by all...
Just saying.

EvE-Mail me if you need anything.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#5 - 2013-09-27 17:42:23 UTC
Arya Regnar wrote:
If the new modules are lootable by all...
Just saying.

I endorse this product and/or service.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#6 - 2013-09-27 17:48:10 UTC
Arya Regnar wrote:
If the new modules are lootable by all...
Just saying.

Wrecks are can be looted by anyone anyway so I don't see how is that relevant or changed?

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

The Spod
Center for Advanced Studies
Gallente Federation
#7 - 2013-09-27 18:05:20 UTC
Very much this. The mineral influx of these can and will get out of control. As it is now, the majority of wrecks are most likely never opened. Without no available data I'll just guess 70-80% of modules are never looted.

This anchorable could easily double the mineral influx from reprocessing stuff as anom grinders and missioneers start dropping these normally.
Domanique Altares
Rifterlings
#8 - 2013-09-27 18:36:09 UTC
Kahega Amielden wrote:
Domanique Altares wrote:
Gods forbid we actually wait to see real stats and numbers on the thing before we start bitching about it and preaching doom and gloom.


Not everything is a balance problem. Sometimes, it's a design problem, and we already have the design in front of us. If at the keyboard salvaging is still worth doing then this new tractor/loot structure is pretty much worthless.

If the new tractor/loot structure is worth using, then why would anyone bother using a dedicated looting/salvaging ship?


Because they still have to salvage the wrecks with something. They still have to haul the loot out with something. In most cases where this thing becomes time and cost effective, that's not your mission ship.

We don't know how many wrecks this thing pulls at once; we don't know its tractor range; we don't know how much loot it can hold; we don't know what skills it requires.

We know literally nothing pertinent about it to even call it a bad idea yet.

Perhaps it may have also evaded you to consider that this thing may be a boon for solo salvagers. There are always going to be people who do not care to loot and salvage their wrecks under any circumstances, since they want to get to the next mission. They don't want to wait on this new doohickey, and they don't want to have to make extra trips hauling loot and salvage. In these cases, the solo salvager does like always, only now he pops one of these into cargo and fits a full rack of salvagers, instead of any tractors of his own. He does more sites faster, and becomes competitive in a flooded noobie market.

Of course, this is also assuming these things can fit into and can be scooped up by anything smaller than an indy hauler.

Packaged size is yet another number we don't have.
Domanique Altares
Rifterlings
#9 - 2013-09-27 18:38:21 UTC
Sofia Wolf wrote:
Arya Regnar wrote:
If the new modules are lootable by all...
Just saying.

Wrecks are can be looted by anyone anyway so I don't see how is that relevant or changed?


Yes, they can, if you enjoy suspect timers and being shot by anyone.
Kara Trix
Deep Core Mining Inc.
Caldari State
#10 - 2013-09-27 19:44:43 UTC  |  Edited by: Kara Trix
This new add seems very cool though for the solo mission runner for sure.... plus it's a new toy!
Little Dragon Khamez
Guardians of the Underworld
#11 - 2013-09-27 21:37:45 UTC
don't forget the introduction of the Noctis is a pretty recent thing which also had an effect on the economy at the time, yet nobody minds this. Lets just all wait and see how the thing works in practice, before condemning it as heresy.

Plus meta loot refining has been nerfed into buggery, and lets face it loot drops just aren't as good as they used to be, until you get to null. You'd have to be feeling pretty confident and secure in yourself to deploy one of these things in null or low as anyone can just steal your salvage from right under your nose. At least you could warp off in a noctis.

Dumbing down of Eve Online will result in it's destruction...

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#12 - 2013-09-27 22:50:56 UTC
frankly i havent read everything but looting and salvaging isnt much work atm either way with a noctis 8 tractors and 5 salvage drones get it done pretty good afk
Oswaldos
University of Caille
Gallente Federation
#13 - 2013-09-27 23:00:36 UTC
Well i see the new tractor device as both having pros and cons.. the big con i see is its a juicy target for HS ninja salvager... you might not be willing to fire in the rifter stealing loot out of 1 of your cans but in coms and well tanked indy ship swipes all your loot you might be more willing to take pot shots.. which means your more likely to get tackled and pointed by some high sec ninja looting corp.. equals more pew.. Plus if they are easy to destroy and only give a suspect flag then i suspect you will have people hunting these things just for the tears.. assuming they cost a fair bit.
Gigan Amilupar
Viziam
Amarr Empire
#14 - 2013-09-27 23:40:03 UTC
Sorry to say, but I don't agree with just about anything said by the OP.

1) Devaluation:

A structure that tractors wrecks is not going to reduce the value of salvage and loot. Yes, it may potentially increase the speed at which salvage is gathered, but certainly not to the point of creating a massive influx of salvage and loot on the market which is what would be required for a price drop. The availability of salvage/loot on the market is a directly linked to the supply, and supply is determined by how much can be gathered in a period of time; It has nothing to do with APM. I highly doubt this is going to allow players to blaze through salvaging and looting missions to the point that we see any kind of significant price drop. Much less if this does make salvaging/looting an AFK activity, because people who AFK while doing things don't exactly set speed records. Finally, even if salvage and loot was able to be quickly gathered by players it's still not going to reduce time by a huge extent because a large portion of that time is determined by generation of wrecks; That is to say, if it cuts your salvage/loot time by half from 20mins to 10, it doesn't really matter because your still spending an hour going through that L4 to create all those wrecks.

2) Undermining of mining profitability.

I'm going to come out and say it right now, there is absolutely no way that half of ones income from running missions comes from reprocessing loot. Now admittedly, I have far from good reprocessing capabilities. Probably about the worst. But the reality doesn't change, the value of your L4 probably runs something like Bounty>Phat loots>salvage (salvage can overtake loot if your lucky)>crap loot reprocessed into minerals (this is of course excluding officer drops and any other shenanigans as a highsec L4 is what I'm using as my template, seeing that highsec is where most missions are run and would have the most direct tie-in to the market).

But let's ignore that, it's not relevant to the point. What is relevant is essentially the same thing said in point 1, that this module is not going to create such an influx of minerals or loot to upset the market. See, even if there are people with reprocessing capabilities so far superior to my own limited scope that half of their income is coming from reprocessing modules, as stated previously the time required to acquire an equivalent amount of loot for either sale or reprocessing is not going to be so radically altered that we see a flood of resources. And no, I see no conceivable way that mining is somehow going to generate a smaller quantity of minerals per hour then reprocessing loot can. Lower value perhaps, but certainly not lower quantity. And that can be changed my mining something better then veldspar.

3) Undermining Noob Income.

Noob salvage is best salvage, I've been there I get it. But I think you are overestimating laziness as a motivator. Your basically saying that making salvaging and looting easier for people running missions is going completely hinder new players convincing people to let them salvage their missions for them because they'd just do it themselves. While this does have merit in some situations where the mission runner is legitimately too lazy to salvage or loot a mission, I personally am of the opinion that if someone is letting you make money off of their effort in a mission that it is not because they are too lazy but rather that they either can A) make more money by not cleaning up or B) are a legitimately nice person letting you make some Iskies.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2013-09-27 23:45:32 UTC
This module recreates the argument about the Marauder tractor bonus vs. the noctis. if I can tractor in all the wrecks with an anchorable structure and loot them with it, why do i need to spend the isk on a noctis. for that matter why would a mission running corp even bother with a noctis any more this would be more efficient.

some details about that need to be found out is
how many can you have active at once?
do you need to be on-grid to use it?
how big are they?

If you don't follow the rules, neither will I.

RubyPorto
RubysRhymes
#16 - 2013-09-27 23:52:58 UTC
Sofia Wolf wrote:
Arya Regnar wrote:
If the new modules are lootable by all...
Just saying.

Wrecks are can be looted by anyone anyway so I don't see how is that relevant or changed?


The Tractors on your Noctis aren't...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Anuliadon
Ministry of War
Amarr Empire
#17 - 2013-09-27 23:56:26 UTC
don't hate Mr. OP

new mobile structures are gonna be awesome allowing completely new tactics into dated mechanics.

i'm looking forward to seeing what else they bring out.
Ciaphas Cyne
Moira.
#18 - 2013-09-28 01:06:57 UTC
Little Dragon Khamez wrote:
don't forget the introduction of the Noctis is a pretty recent thing which also had an effect on the economy at the time, yet nobody minds


this^

"buff only the stuff I fly and nerf everything else"

  • you
Jasmine Assasin
The Holy Rollers
#19 - 2013-09-28 01:07:15 UTC
I'm with the "wait and see" camp on this one.

We simply don't have enough information about this thing yet.

Mole Guy
Bob's Bait and Tackle
#20 - 2013-09-28 03:54:44 UTC
Anuliadon wrote:
don't hate Mr. OP

new mobile structures are gonna be awesome allowing completely new tactics into dated mechanics.

i'm looking forward to seeing what else they bring out.



this^^^

how can he say 70-80% of wrecks go unlooted? if thats the case, why would anything change now? if folks are too lazy to bring out their noctic for 3 mins, why would this change anything?

on the other hand, if you are a noob and you rely on this for income, you could in theory find multi sites where guys give you the go ahead to loot/salvage and you can warp in, drop this item, and have 8 salvagers on your own noctis.
now, the time needed to clear a field is less than 1/2 what it was prior.

and who says you have to deploy it when you start fighting ships to begin with. keep one in the noctis. finish the mission/sanctum, bring the noctis and drop one of these. itll pull everything in and you just salvage. once done, collect loot, pull tractor and roll.
i made good money with my alt salvaging sanctums for rigs after smokin em with my main.

think logically, do not put a tractor at the entrance to the site. put it 100km up (or whatever range is dictated by the unit). when someone warps in, you have 100km of travel time to see them and scoop loot.

open your noodles. see. dream. quit being a hater. =)
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