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Personal Depot - Collidable Object + Decloaker at gates?

Author
Tsunamicom
Deep Core Mining Inc.
Caldari State
#1 - 2013-09-27 23:20:25 UTC
I am envisioning a possible misuse of the Personal Depot Stations.
ASSUMPTIONS: These will be collidable objects; These will be able to decloak a ship within 2 km.

I can see alliances or blobs deploying a whole slew of these at Stargate entrances. When a player warps in, due to the volume of these depots, they are immediately decloaked at the gate. This is the same principle as cargo containers, but I'm sure they would be quite a bit larger. They are also 'stuck' and can't align to warp because of the sheer volume in space (similar to a miner getting stuck on asteroids). This would essentially allow blobs to take out ships without the need for bubbles at all, and even safeguard certain key systems. It could also allow general griefing in high traffic systems like Jita.

When implementing these objects, can we disallow anchoring within a certain distance from Stargates and other deployable objects?

Donbe Scurred
University of Caille
Gallente Federation
#2 - 2013-09-27 23:54:59 UTC
It's already an "exploit" to drop a lot of anything around a gate, why is this different? Or did you not know it is already considered an exploit?
SpoonRECKLESS
Beach Boys
The Minions.
#3 - 2013-09-27 23:59:01 UTC
Donbe Scurred wrote:
It's already an "exploit" to drop a lot of anything around a gate, why is this different? Or did you not know it is already considered an exploit?



^^^^ This if someone starts doing it just report them holy butt tarts, I feel smart around some of you forum whiners.I can barely turn a pc on right and I know more about the rules of exploits in this game. I'm still learning eve too!!!

Blue

Lady Areola Fappington
#4 - 2013-09-28 00:04:35 UTC
SpoonRECKLESS wrote:
Donbe Scurred wrote:
It's already an "exploit" to drop a lot of anything around a gate, why is this different? Or did you not know it is already considered an exploit?



^^^^ This if someone starts doing it just report them holy butt tarts, I feel smart around some of you forum whiners.I can barely turn a pc on right and I know more about the rules of exploits in this game. I'm still learning eve too!!!



You don't know as much as you think, young padawan.

It's perfectly legal to toss trash around a gate to decloak. It only becomes an issue if such actions are shown to cause lag or decrease node performance.


I use corpses. Folks rarely have corpses on overview, and they don't seem to cause much graphics load.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Tsunamicom
Deep Core Mining Inc.
Caldari State
#5 - 2013-09-28 00:11:50 UTC  |  Edited by: Tsunamicom
So the deployment restriction still seems like a sound precaution.
Donbe Scurred
University of Caille
Gallente Federation
#6 - 2013-09-28 00:19:13 UTC  |  Edited by: Donbe Scurred
I should have elaborated, as Ms Fappington said, there has to be enough objects to cause lag for it to be an exploit.

My understanding of the way it works is someone reports you, then a GM logs in and goes to the system, if they determine there is enough objects to cause lag then it is considered an exploit.

So one object would not be considered an exploit, multiple objects may be considered an exploit and the exact number is at the discretion of the GM that happens to log in.
Tsunamicom
Deep Core Mining Inc.
Caldari State
#7 - 2013-09-28 00:54:11 UTC
Donbe Scurred wrote:
I should have elaborated, as Ms Fappington said, there has to be enough objects to cause lag for it to be an exploit.

My understanding of the way it works is someone reports you, then a GM logs in and goes to the system, if they determine there is enough objects to cause lag then it is considered an exploit.

So one object would not be considered an exploit, multiple objects may be considered an exploit and the exact number is at the discretion of the GM that happens to log in.


Then the speculation as to how many objects it would take to effectively 'mine' a Stargate in this manner is still up in the air since we don't know how big they will be. Since theoretically you can have hundreds of ships and wrecks without any kind of lag, I doubt the lag issue will occur until a ridiculously large number have been deployed.
Silvetica Dian
Imperial Shipment
Amarr Empire
#8 - 2013-09-28 01:15:15 UTC
sometimes you will get caught at a gate and your ship is destroyed.
now u need to buy a new one.
life goes on and no one cares.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2013-09-28 02:14:35 UTC
It also depends entirely on how big these things are. If they are expected to be deployable by a battleship, then I highly doubt they will be able to easily cover a gate area any better than a can or corpses.

Still say that corpses are probably the best idea. Most people will still be scratching their heads trying to figure out how they got decloaked by the time they're dead. I admit it, I outright don't have corpses on my travel overview either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mara Rinn
Cosmic Goo Convertor
#10 - 2013-09-28 02:57:53 UTC
Kaarous Aldurald wrote:
It also depends entirely on how big these things are. If they are expected to be deployable by a battleship, then I highly doubt they will be able to easily cover a gate area any better than a can or corpses.


There are a lot of things in EVE that don't make sense, such as 425mm Railguns that require 1500m3 of materials to manufacture but only take up 50m3 themselves.
KnowUsByTheDead
Sunlight...Through The Blight.
#11 - 2013-09-28 02:59:46 UTC
Lady Areola Fappington wrote:



I use corpses. Folks rarely have corpses on overview, and they don't seem to cause much graphics load.


I find this extremely amusing. Thank you.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Lady Areola Fappington
#12 - 2013-09-28 03:54:38 UTC
KnowUsByTheDead wrote:
Lady Areola Fappington wrote:



I use corpses. Folks rarely have corpses on overview, and they don't seem to cause much graphics load.


I find this extremely amusing. Thank you.



Best part of it, it becomes self-replenishing. The more podkills you make, the better your decloak trap works.

Contrary to popular belief, you really don't need many items. Mostly you just need to cover the distance between drag bubble and gate. People kind of panic when they hit a bubble, and try to beeline straight for the gate.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Dr0000 Maulerant
Union Nanide and Tooling
#13 - 2013-09-28 05:01:00 UTC
Lady Areola Fappington wrote:


Contrary to popular belief, you really don't need many items. Mostly you just need to cover the distance between drag bubble and gate. People kind of panic when they hit a bubble, and try to beeline straight for the gate.


No sense panicking

covops cloaked- set OV to all, sort distance and wiggle out.

Got uncloaked?- go make a sammich and wake up back home refreshed, with a sammich.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Mocam
Aliastra
Gallente Federation
#14 - 2013-09-28 06:02:42 UTC  |  Edited by: Mocam
Dr0000 Maulerant wrote:
Lady Areola Fappington wrote:


Contrary to popular belief, you really don't need many items. Mostly you just need to cover the distance between drag bubble and gate. People kind of panic when they hit a bubble, and try to beeline straight for the gate.


No sense panicking

covops cloaked- set OV to all, sort distance and wiggle out.

Got uncloaked?- go make a sammich and wake up back home refreshed, with a sammich.


True but the number of corpsicles that ended up that way due to "panic"? ... It happens a lot.

As for the issue mentioned - the OP should look up -- eve online can cloud exploit -- have fun with the reading.

This "concern" would be a far more expensive version of that issue.

Hint: It's not an exploit
Tsunamicom
Deep Core Mining Inc.
Caldari State
#15 - 2013-09-28 16:11:27 UTC
Quote:
Quote:

No sense panicking

covops cloaked- set OV to all, sort distance and wiggle out.

Got uncloaked?- go make a sammich and wake up back home refreshed, with a sammich.


True but the number of corpsicles that ended up that way due to "panic"? ... It happens a lot.

As for the issue mentioned - the OP should look up -- eve online can cloud exploit -- have fun with the reading.

This "concern" would be a far more expensive version of that issue.

Hint: It's not an exploit



I'm less concerned about the uncloaking thing than I am about the possibility of getting 'stuck' on a bunch of collidable objects at the gate and not being able to warp out or even maneuver back to the gates. This in combination with their ability to decloak would pose an extremely hazardous and annoying combination. Since these deployable objects would most likely be able to be placed and forgotten (ex: an offline player would be able to assist in mining a Stargate by placing and logging out), then it makes for a very easy way to blockade a particular system with a bunch of annoying and dangerous collidable objects. I'm not saying it is an exploit, I'm trying to highlight this issue to CCP before it goes live.
Nam Dnilb
Universal Frog
#16 - 2013-09-28 16:17:49 UTC
Tsunamicom wrote:
.., but I'm sure they would be quite a bit larger.


So you are sure about something, no player has ever seen? Not even on the test server.

Anyway, POCO in low sec have ended up on the planet warpin quite often, resulting in epic bumpage. CCP don't care.
Tsunamicom
Deep Core Mining Inc.
Caldari State
#17 - 2013-09-28 18:19:55 UTC
Nam Dnilb wrote:
Tsunamicom wrote:
.., but I'm sure they would be quite a bit larger.


So you are sure about something, no player has ever seen? Not even on the test server.

Anyway, POCO in low sec have ended up on the planet warpin quite often, resulting in epic bumpage. CCP don't care.


Either way, the assumption is that they are collidable and thus subject to bumping. The POCO really isn't the same thing as they really don't disrupt the flow of traffic from system to system and you can only place one on grid.

Imagine this: A group of people place a large number of these deployable and collidable objects at each gate in Jita. Jita, being able to support much more in terms of server load, can handle the stress of these objects being in space. They are positioned in such a way that only cruisers can get through them, but many large ships are already bumping off eachother and essentially stuck. The only option to remove them is to attack them, flagging the attackers and even then CCP has indicated they will have a sort of Reinforced Mode anyway. A group of gankers have effectively blocked off large trade in Jita and anyone who tries to remove such devices is flagged and therefore ganked.

Remember that this issue is HYPOTHETICAL based on the above mentioned assumptions since these devices are still in development. The point of the post is to flag this as a possible issue to be reviewed before going live.
Murk Paradox
Ministry of War
Amarr Empire
#18 - 2013-09-28 18:37:03 UTC
Tsunamicom wrote:
I am envisioning a possible misuse of the Personal Depot Stations.
ASSUMPTIONS: These will be collidable objects; These will be able to decloak a ship within 2 km.

I can see alliances or blobs deploying a whole slew of these at Stargate entrances. When a player warps in, due to the volume of these depots, they are immediately decloaked at the gate. This is the same principle as cargo containers, but I'm sure they would be quite a bit larger. They are also 'stuck' and can't align to warp because of the sheer volume in space (similar to a miner getting stuck on asteroids). This would essentially allow blobs to take out ships without the need for bubbles at all, and even safeguard certain key systems. It could also allow general griefing in high traffic systems like Jita.

When implementing these objects, can we disallow anchoring within a certain distance from Stargates and other deployable objects?




Think of the impact on freighters in highsec!

Weeeee.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#19 - 2013-09-28 18:38:35 UTC
Donbe Scurred wrote:
It's already an "exploit" to drop a lot of anything around a gate, why is this different? Or did you not know it is already considered an exploit?



Actually I don't think they could call it an exploit. You as a pilot can only drop 1. There is nothing wrong with dropping 1 item anywhere in space afaik.

Only multiple things.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Vicker Lahn'se
Republic Military School
Minmatar Republic
#20 - 2013-09-28 18:49:11 UTC
What if you're not allowed to deploy a depot on grid with a gate?
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