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Cloaky, Nullified Strategic Cruisers

Author
Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#21 - 2011-11-15 18:31:20 UTC
Tippia wrote:
fRoDdEr's wrote:
Very original idea, would you explain how I should do this?
Ctrl-Click, F1.


Lol
fRoDdEr's
Ostsupport
#22 - 2011-11-15 18:44:04 UTC
Messoroz wrote:
Never had one tackle me and live.

Quote:
, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock


You do realize that anyone can then just redock...not just T3s, and if he was offstation, how about scramming and webbing him? The subsystems don't make them invulnerable to scrams and webs.


Any ships except t3's is forced to dock. A t3 will just redock and undock till it has the right angle, nothing you can do about it. You will never even be able to lock him, either hes in warp instantly or redocks after 30s.


Nephilius
Deep Core Mining Inc.
Caldari State
#23 - 2011-11-15 18:57:51 UTC
fRoDdEr's wrote:
Messoroz wrote:
Never had one tackle me and live.

Quote:
, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock


You do realize that anyone can then just redock...not just T3s, and if he was offstation, how about scramming and webbing him? The subsystems don't make them invulnerable to scrams and webs.


Any ships except t3's is forced to dock. A t3 will just redock and undock till it has the right angle, nothing you can do about it. You will never even be able to lock him, either hes in warp instantly or redocks after 30s.




Wait, what? Your delusions are making my head spin. At any rate, you should work for it, not cry for CCP to nerf it for you. Everyone wants the easy way...and they say miners are weak and need to be purged. Roll
"If."
Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2011-11-15 19:03:55 UTC  |  Edited by: Herzog Wolfhammer
fRoDdEr's wrote:
Since CCP has devoted their time to fixing alot of things have been very annoying and bad in the last years. I think it is time that they also look at one of the most stupid decisions they have probably made.

Except DPS they make no sacrifice. People can tackle, scout and tank with these ships at the same time.

In travel they are practically invulnerable. With an insta-safes they will get out of every single station, even in 0.0. If you happen to actually tackle on at a station the ******** ehp will let him easily redock (if they happen to undock at a bad angle on kickouts they can ctrl-space and redock).

To actually catch one on a gate you need a good hour of setting up can (which will be petioned). You need enough DPS and effective tackle so they do not make it back to the gate.

Despite the scanning changes they can still sit around being practically unscannable, in some cases even run missions or plexes while being totally immune.

It takes almost no effort to fly these ships through any space.

Especially the Tengu is just totally overpwoered. Not taking its PvE abilities into account its agility allows it to even warp out if it randomly happens to get decloaked.

I think its time that this issue gets addressed.




Please pick a response:

1. UMAD?
2. Learn to play if you want more kills.
3. Works as intended.
4. Your stuff can I haz?
5. What is this I don't even
6. No you can't have an IWIN button
7. WoW is that way -->
8. Remove local
9. You need 3 more accounts to scout with, noob.
10. I don't have the same issues you do so (insert description of my total uberness here that proves you are a loser)


I'm having fun with you. Big smile

Bring back DEEEEP Space!

Handsome Hussein
#25 - 2011-11-15 19:07:24 UTC
Nephilius wrote:
Wait, what? Your delusions are making my head spin. At any rate, you should work for it, not cry for CCP to nerf it for you. Everyone wants the easy way...and they say miners are weak and need to be purged. Roll

This.

The number of whine threads by l33t PvPers on these forums is staggering.

Leaves only the fresh scent of pine.

Gogela
Epic Ganking Time
CODE.
#26 - 2011-11-15 19:07:41 UTC  |  Edited by: Gogela
I use a nullified cloaky tengu w/ stabs and major tank, no weapons, as a nullsec transport for high-value items. I will tell you right now that I have never been even close to getting caught. My Tengu are uncatchable, just as a blockade runner is in low sec. It is a "win" button. If CCP is to fix this, they need to make blockade runners catchable in low sec. I know there are those who will say they have caught these ship in their respective sec dominated spaces, but the truth is that no they didn't, because the pilot of the blockade runner or cloaky nullified T3 made some huge mistake. If the pilot is even remotely competent, you can't catch them. Period.

The problem is that in this game there should be a counter measure for everything, and the answer is simple... release the 'Voila' Anti-Cloaking Pulse I module on tranquility. That would fix everything. You already have the answer built. Just give it to the players...

Otherwise, I'll just keep slipping through massive bubble camps like they aren't even there, and thinking about nullsec as an over-glorified version of empire.

Fly safe guys... I do.

Signatures should be used responsibly...

Verloc Nostromo
Caldari Provisions
Caldari State
#27 - 2011-11-15 19:09:52 UTC  |  Edited by: Verloc Nostromo
fRoDdEr's wrote:
Tippia wrote:
fRoDdEr's wrote:
Very original idea, would you explain how I should do this?
Ctrl-Click, F1.


I tried but I can never lock him =(




Then you need sensor boosters and good fast tacklers. Dead T3.

Now if you don't have good pilots and good gang/fleet composition, then no, you don't deserve to kill a specialized ship. There is more to a gang than just DPS, but i suspect you know that already (hopefully.)
Morganta
The Greater Goon
#28 - 2011-11-15 19:11:34 UTC
all non-blue ships should explode the moment they come into your visual range and send you a killmail and 500m isk
Tippia
Sunshine and Lollipops
#29 - 2011-11-15 19:15:30 UTC
Morganta wrote:
all non-blue ships should explode the moment they come into your visual range and send you a killmail and 500m isk

Screw blues! Who needs'em?
RubyPorto
RubysRhymes
#30 - 2011-11-15 19:17:16 UTC
fRoDdEr's wrote:

Except DPS they make no sacrifice.


fRoDdEr's wrote:

Except DPS they no sacrifice.


fRoDdEr's wrote:

Except DPS no sacrifice.


fRoDdEr's wrote:

DPS no sacrifice.


fRoDdEr's wrote:

DPS = sacrifice.


Sorry, Please play the Kwik-E-Mart whine pachinko again tomorrow.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#31 - 2011-11-15 19:17:42 UTC
Your inability to adapt and your high ability to die is amazing

Whine and winge more you pathetic little carebear

Just because bubbles mean nothing to them dosnt mean they dont still re appear on the other side of the gate when they jump through

You deal with these the same way you deal with cloaky transports in null with a competent inty pilot and a point once there they are dead in the water

If you still cant catch them then thats your own fault
fRoDdEr's
Ostsupport
#32 - 2011-11-15 19:23:50 UTC  |  Edited by: fRoDdEr's
Verloc Nostromo wrote:
fRoDdEr's wrote:
Tippia wrote:
fRoDdEr's wrote:
Very original idea, would you explain how I should do this?
Ctrl-Click, F1.


I tried but I can never lock him =(




Then you need sensor boosters and good fast tacklers. Dead T3.

Now if you don't have good pilots and good gang/fleet composition, then no, you don't deserve to kill a specialized ship. There is more to a gang than just DPS, but i suspect you know that already (hopefully.)



No amount of sensor booster will get you ANY cloaked ship. I chuckle everytime i see someone cry over how he got caught in low-sec by rrsebo'd ships in his cloaky.

Armor t3's arent as bad as Shield t3's. But a Tengu with a nano or two warps out in about 4 seconds. No ship ingame even has a chance of uncloaking it unless hes already ontop of him, or by chance burning in his direction.
Aqriue
Center for Advanced Studies
Gallente Federation
#33 - 2011-11-15 19:36:48 UTC
Gogela wrote:
I use a nullified cloaky tengu w/ stabs and major tank, no weapons, as a nullsec transport for high-value items. I will tell you right now that I have never been even close to getting caught. My Tengu are uncatchable, just as a blockade runner is in low sec. It is a "win" button. If CCP is to fix this, they need to make blockade runners catchable in low sec. I know there are those who will say they have caught these ship in their respective sec dominated spaces, but the truth is that no they didn't, because the pilot of the blockade runner or cloaky nullified T3 made some huge mistake. If the pilot is even remotely competent, you can't catch them. Period.

The problem is that in this game there should be a counter measure for everything, and the answer is simple... release the 'Voila' Anti-Cloaking Pulse I module on tranquility. That would fix everything. You already have the answer built. Just give it to the players...

Otherwise, I'll just keep slipping through massive bubble camps like they aren't even there, and thinking about nullsec as an over-glorified version of empire.

Fly safe guys... I do.

Tengu has small cargo bay, so it doesn't replace a T2 transport. Tengu flys many, many, many more times to move even the same amount of cargo a T2 transport can. Means you are in more danger, which means you get really good. Or you die over and over. Bubbles just give you a huge advantage at catching things, I mean how hard is it to right click -> deploy object and anchor then expect everyone that lands 50km behind the gate to just die to some goober that Shift Mouse Click -> F1 Key -> Sensor Booster -> I win.. Bubbles have 1 counter, that is the T3 cruiser (or spend time making book marks, which takes so long who the **** cares?). And that is a problem?

T3 nullifier adds to the meta game experience, you know the one lone scout guy that gets passed enemy lines (lol static zone line concept circa 1999 concept, you get a SSoY or FBSS to drop at your camps yet?) and lights a cyno. Makes it more interesting to you then just sitting at that gate popping everything as they spawn hopping its the Ghoul Lord ...I mean a freighter before it self destructs Roll

If you want to nerf the Nullifier, Cloak + MWD trick, jump bridges, JF and all that jazz then CCP better sure as **** nerf your gaming experience in the form of the gate camp to make it really unenjoyable. I am pretty sure less people will bother to fly out to null and you better know damn well it will be your fault so you might as well have a less enjoyable game amirite ?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#34 - 2011-11-15 19:38:52 UTC
TrollFace TrololMcFluf wrote:
Your inability to adapt and your high ability to die is amazing

Whine and winge more you pathetic little carebear

Just because bubbles mean nothing to them dosnt mean they dont still re appear on the other side of the gate when they jump through

You deal with these the same way you deal with cloaky transports in null with a competent inty pilot and a point once there they are dead in the water

If you still cant catch them then thats your own fault



Dude (?), that's the most horrible face i've seen so far.
It's butt-ugly.

Nice work there ! :)
Aqriue
Center for Advanced Studies
Gallente Federation
#35 - 2011-11-15 19:39:38 UTC
fRoDdEr's wrote:

Armor t3's arent as bad as Shield t3's. But a Tengu with a nano or two warps out in about 4 seconds. No ship ingame even has a chance of uncloaking it unless hes already ontop of him, or by chance burning in his direction.


Quick question: why do you think you should have the greater chance of winning every time? Please tell me and no, there must be MOAR RISK doesn't count cause just being there is enough cause there is zero risk to you as you dominate a gate.
fRoDdEr's
Ostsupport
#36 - 2011-11-15 19:50:29 UTC
Aqriue wrote:
fRoDdEr's wrote:

Armor t3's arent as bad as Shield t3's. But a Tengu with a nano or two warps out in about 4 seconds. No ship ingame even has a chance of uncloaking it unless hes already ontop of him, or by chance burning in his direction.


Quick question: why do you think you should have the greater chance of winning every time? Please tell me and no, there must be MOAR RISK doesn't count cause just being there is enough cause there is zero risk to you as you dominate a gate.


I have a risk each time I agress someone. A cyno can be lit, local can spike (can be avoided with scouts -> needs to be setup -> effort).

Every moment I am in space unclaoked I am at risk.
Ammzi
Dreddit
Test Alliance Please Ignore
#37 - 2011-11-15 19:52:38 UTC
fRoDdEr's wrote:
Tippia wrote:
fRoDdEr's wrote:
I think its time that this issue gets addressed.

What issue?
Quote:
It's a scout that cannot be countered.

You counter it the same way you counter other scouts: lock it up and shoot it.


Very original idea, would you explain how I should do this?


Genius, you put out drones and cans so it can't cloak.
Herzog Wolfhammer
Sigma Special Tactics Group
#38 - 2011-11-15 19:55:24 UTC
If we could just break down the Great Wall of Carebear and let ships dial in system-to-system hyperwarp this argument becomes moot.

Twisted

Bring back DEEEEP Space!

Gogela
Epic Ganking Time
CODE.
#39 - 2011-11-15 19:58:55 UTC
Aqriue wrote:
Gogela wrote:
I use a nullified cloaky tengu w/ stabs and major tank, no weapons, as a nullsec transport for high-value items. I will tell you right now that I have never been even close to getting caught. My Tengu are uncatchable, just as a blockade runner is in low sec. It is a "win" button. If CCP is to fix this, they need to make blockade runners catchable in low sec. I know there are those who will say they have caught these ship in their respective sec dominated spaces, but the truth is that no they didn't, because the pilot of the blockade runner or cloaky nullified T3 made some huge mistake. If the pilot is even remotely competent, you can't catch them. Period.

The problem is that in this game there should be a counter measure for everything, and the answer is simple... release the 'Voila' Anti-Cloaking Pulse I module on tranquility. That would fix everything. You already have the answer built. Just give it to the players...

Otherwise, I'll just keep slipping through massive bubble camps like they aren't even there, and thinking about nullsec as an over-glorified version of empire.

Fly safe guys... I do.

Tengu has small cargo bay, so it doesn't replace a T2 transport. Tengu flys many, many, many more times to move even the same amount of cargo a T2 transport can. Means you are in more danger, which means you get really good. Or you die over and over. Bubbles just give you a huge advantage at catching things, I mean how hard is it to right click -> deploy object and anchor then expect everyone that lands 50km behind the gate to just die to some goober that Shift Mouse Click -> F1 Key -> Sensor Booster -> I win.. Bubbles have 1 counter, that is the T3 cruiser (or spend time making book marks, which takes so long who the **** cares?). And that is a problem?

T3 nullifier adds to the meta game experience, you know the one lone scout guy that gets passed enemy lines (lol static zone line concept circa 1999 concept, you get a SSoY or FBSS to drop at your camps yet?) and lights a cyno. Makes it more interesting to you then just sitting at that gate popping everything as they spawn hopping its the Ghoul Lord ...I mean a freighter before it self destructs Roll

If you want to nerf the Nullifier, Cloak + MWD trick, jump bridges, JF and all that jazz then CCP better sure as **** nerf your gaming experience in the form of the gate camp to make it really unenjoyable. I am pretty sure less people will bother to fly out to null and you better know damn well it will be your fault so you might as well have a less enjoyable game amirite ?

A small cargo bay is fine if you are transporting valuable enough items. It's fine really... either way I win. If they keep it the same as it is now I'll just keep doing what I do, flying around null in slippery god mode. You don't need to be "good" though. Just warp gate to gate and hit "F1" right away (my cloak is always tied to F1) . Quick like a bunny for the win. Some people give the warp command and than go to click the cloak button, the cursor transit time may be enough to get a lock if you do it that way but not many make that mistake anymore. If ccp does fix it, maybe I'll have to start traveling smarter, using scouts and stuff... until then I can be a one-trick moron and blow by the bubble camps.

Signatures should be used responsibly...

Handsome Hussein
#40 - 2011-11-15 20:00:06 UTC
Herzog Wolfhammer wrote:
If we could just break down the Great Wall of Carebear and let ships dial in system-to-system hyperwarp this argument becomes moot.

Twisted

It wouldn't matter in this case. OP wants EZ-mode 1bil KMs to pad his shorts.

Leaves only the fresh scent of pine.