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Maelstrom or a Rokh which is a better shield tank for PVE

Author
Capt Acid
7th Flotilla
#1 - 2013-09-26 18:08:35 UTC
I am trying to get into the minutia of EVE (hard as a noob) and I am trying to figure out what the best ship for me to grab would be at this point. I have very solid Cap and Shield skills I had been flying a Raven till her untimely demise but her tank was underwhelming now I am at a crossroads should I go Maelstrom or Rokh. In a small way I am thankfull (thought admitaly I know that is just a salve to sooth my wounded pride) My target use will be mostly running anomalies and ratting in nul sec with a scanning buddy but a hull that could be used in PVP would be a bonus although I am a long way from PVPing in a Battleship. So the last part of my convoluted question on top of which has a better and easier to work shield tank what weapons systems are more versatile the projectile weapons of the Maelstrom or the Hybrid turrets of the Rokh? Also is fitting an Afterburner on a Battleship a good or bad idea for my uses?

Thanks Lads
Berendas
Ascendant Operations
#2 - 2013-09-26 18:18:12 UTC  |  Edited by: Berendas
Maelstrom for the selectable damage types on projectile ammunition.

Edit: I would advise against an AB on battleships. Although I am speaking from exclusively PVP experience, an afterburner on something as large as a battleship gives too little extra speed to justify using up a mid slot.
Bertrand Butler
Cras es Noster
#3 - 2013-09-26 19:48:07 UTC
Quote:
Edit: I would advise against an AB on battleships. Although I am speaking from exclusively PVP experience, an afterburner on something as large as a battleship gives too little extra speed to justify using up a mid slot.


ABs have their uses in PvE as they are often used to mitigate damage in drone boats orbiting their sentries or non MJD BSs that still need the extra tank.
Eggs Ackley
#4 - 2013-09-26 19:57:31 UTC
I would choose Mael. AB depends on whether you use Arti or AC.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#5 - 2013-09-26 20:11:33 UTC
Berendas wrote:
Maelstrom for the selectable damage types on projectile ammunition.

Edit: I would advise against an AB on battleships. Although I am speaking from exclusively PVP experience, an afterburner on something as large as a battleship gives too little extra speed to justify using up a mid slot.


You're wrong. All of my PVE BS use ABs which are perfect. Not necessarily for use during combat, but for sure to cut down on gate travel time.

All BS should have a prop Mod.

Plus ça change, plus c'est la même chose

Cayenne Agni
Red Eyed Logi
#6 - 2013-09-26 20:20:57 UTC
if it's just to cut down travel/gate time wouldn't a MWD (MJD depending on the mission mind you) be more appropriate than an AB?

Although come to think of it, I'm not really sure if the extra sig radius would matter. I'm still new as well so just checking if i should look to fit AB for slight speed dmg mitigation but slower overall travel or MWD for the much faster travel but potentially higher incoming damage.

also I'm not sure if the larger sig radius with the much higher speed would be an overall better tank or not. Anyone have some data on this?
IIshira
School of Applied Knowledge
Caldari State
#7 - 2013-09-26 20:37:21 UTC  |  Edited by: IIshira
Unless the AB is part of your tank like on a Machariel or used to get within range like with an AC Maelstrom it's a waste of a slot on a mission running battleship. You can use that slot for a tracking computer or shield mod if you're in a missile ship. With most missions you're going to kill NPCs in each room so use the time to travel. Unless you forget to move when you get into the room it shouldn't be an issue. With the one mission you have to tank the toxic cloud while traveling to the next gate an AB is helpful. For that purpose I keep an AB in my item hanger.

Of course that's just my opinion so if you're happy with an AB fitted by all means keep it.

Oh and Maelstrom gets my vote for PVE.
Orakkus
ImperiaI Federation
Goonswarm Federation
#8 - 2013-09-26 20:44:42 UTC
Capt Acid wrote:
I am trying to get into the minutia of EVE (hard as a noob) and I am trying to figure out what the best ship for me to grab would be at this point. I have very solid Cap and Shield skills I had been flying a Raven till her untimely demise but her tank was underwhelming now I am at a crossroads should I go Maelstrom or Rokh. In a small way I am thankfull (thought admitaly I know that is just a salve to sooth my wounded pride) My target use will be mostly running anomalies and ratting in nul sec with a scanning buddy but a hull that could be used in PVP would be a bonus although I am a long way from PVPing in a Battleship. So the last part of my convoluted question on top of which has a better and easier to work shield tank what weapons systems are more versatile the projectile weapons of the Maelstrom or the Hybrid turrets of the Rokh? Also is fitting an Afterburner on a Battleship a good or bad idea for my uses?

Thanks Lads


AB Maelstrom would probably be the best of the two choices, especially since Regular Shield boosters are slated for a boost in repping power soon(tm). Considering that you are going to run anoms, you'd probably be best off with an AC Maelstrom because that would force you away from any acceleration landing points (i.e. you'll be harder to catch if someone gets the jump on you).

He's not just famous, he's "IN" famous. - Ned Nederlander

Capt Acid
7th Flotilla
#9 - 2013-09-26 20:45:21 UTC
Thanks all for the input I am buying a nice Maelstrom with some CCC's installed on it now (at a substantial discount woo woo) now I am currious as the the advantages / disadvantages of Auto Cannons Vs Artillery I know Arty has much better range and bust Dmg so what would make a guy want to go Artillery and moreover what is lest skill point intensive Auto Cannons or Artillery?

Thanks to all.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#10 - 2013-09-26 21:37:07 UTC  |  Edited by: Cipher Jones
AB is advanced use stuff. If you lost a raven you want more tank.

Choosing between the two depends on your playstyle. Something from Incursions and wormholes that always stuck with me is the fact that the higher your resistances the less you have to repair. Since XL shield reppers take a lot of cap I would go with the Rokh. Another consideration I always make is that I never add a Shield Boost Amplifier to my fit because I like to overheat, and the SBA adds to the thermal damage. A very popular Mael fit is to have an SBA on there.

It really all boils down to your gun (projectile) skills. If your missile skills are better I say live and learn and buck up on the raven, or go for a SNI if its not out of your price range.

We have a saying within our circle in Eve; "You only die a particular way once. Then you learn (reverse engineer) how to never do it again."

internet spaceships

are serious business sir.

and don't forget it

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#11 - 2013-09-26 23:44:33 UTC
What matters here is which one of your weapon skills are the best, missiles, projectiles or hybrids. Assuming perfect skills, personally I would go for the Raven, it has the best range, dps and speed. You lose out on the ability to blap small ships on the approach, but I feel it will still outperform the Mael or Rokh.

The Rokh is quite underwhelming for missions and it has bad capacitor, so it's the one I would recommend the least. Maelstrom on the other hand while it has a really nice tanking bonus, you either have a very short range with Autocannons, or you have to deal with Artillery which has terrible tracking (you'll lose dps even against Battleships if they orbit in close) and requires more management to not overkill things with the huge alpha.

Losing your Raven was probably a lack of skills, a bad fit, or possibly shooting too many triggers and thus getting your ship overwhelmed. Even with relatively low skills you should have no problem doing Level 4 missions in a Raven if you're careful. Here's a reliable low-skill fit similar to the one that I used when I was new (and this was before cruise missiles got buffed and the Raven only had 6 midslots) and it never failed me.

[Raven, L4 Low-Skill]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

X-Large C5-L Emergency Shield Overload I
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800
5a Prototype Shield Support I
5a Prototype Shield Support I

'Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
[Empty High slot]

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I


Hobgoblin II x5
Hammerhead II x5

This has a massive tank of 792 at worst against Sanshas or 944 against Angels. Does 700dps of any damage type with low skills (Caldari BS IV, Missile Supports IV, Drone Support III). T2 drones are a little bit of a lengthy train but I would not recommend going into L4s without them or you can get caught with your pants down. You can swap one of the mids for a prop mod of choice (MWD, MJD, AB) when required to travel to gates, otherwise stick with the extra tank.

Read Eve-Survival first to check triggers, take out Battlecruisers first followed by Battleships to reduce the dps to a manageable level, always take out scrambling frigs first so you can escape in case things go bad.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#12 - 2013-09-27 00:01:48 UTC
Raven is probably the easiest BS to mission in, if you l lost it you probably going to loose whatever else you try. Maybe link fit and work on fixing that instead of changing ships. As a new player you should neevr try omni tank it, maybe that was what happened..
Lots of good fits about, zaqq has a cap stable one in his youtube vid http://www.youtube.com/watch?v=u6YaOK3p-zs
Goldiiee
Bureau of Astronomical Anomalies
#13 - 2013-09-27 00:26:03 UTC
Capt Acid wrote:
Thanks all for the input I am buying a nice Maelstrom with some CCC's installed on it now (at a substantial discount woo woo) now I am currious as the the advantages / disadvantages of Auto Cannons Vs Artillery I know Arty has much better range and bust Dmg so what would make a guy want to go Artillery and moreover what is lest skill point intensive Auto Cannons or Artillery?

Thanks to all.

Autocannons will get you through most missions with little effort and only the occasional rat chase, artillery is easy mode for other missions, Serpentis Spies comes to mind, warp in ungrouped arties, kill all the close turrets, then kill the frigs approaching from 145km away, (Need a Sebo) then group arties and one shot pop the BS's.

Artillery requires a lot of training, but once done with the tedium of training you will find Arties to be very handy. Personally getting over 1000dps from my Arties, training, Implants, and fit for it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#14 - 2013-09-27 02:03:10 UTC
Cage Man wrote:
Raven is probably the easiest BS to mission in, if you l lost it you probably going to loose whatever else you try. Maybe link fit and work on fixing that instead of changing ships. As a new player you should neevr try omni tank it, maybe that was what happened..
Lots of good fits about, zaqq has a cap stable one in his youtube vid http://www.youtube.com/watch?v=u6YaOK3p-zs


How many have you tried? Because out of the every single t1 and most pirate and Navy ones I've tried, its not the easiest by a longshot.

internet spaceships

are serious business sir.

and don't forget it

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#15 - 2013-09-27 02:45:10 UTC
Cipher Jones wrote:
Cage Man wrote:
Raven is probably the easiest BS to mission in, if you l lost it you probably going to loose whatever else you try. Maybe link fit and work on fixing that instead of changing ships. As a new player you should neevr try omni tank it, maybe that was what happened..
Lots of good fits about, zaqq has a cap stable one in his youtube vid http://www.youtube.com/watch?v=u6YaOK3p-zs


How many have you tried? Because out of the every single t1 and most pirate and Navy ones I've tried, its not the easiest by a longshot.


I started eve 5 years ago, have trained up many toons, they have all used the "old" raven and solo'd lvl4's in them. I bought a raven when I started, that ravens still exist as I have not lost any ships to missions. It probably still has it c-5l XL SB and arbi launchers.
The changed Raven will make it even easier.
Raven's don't have to worry about range and tracking, so can slow boat through any mission without cap issues or struggle by being orbited close by.
I have tried just about every T1 BS in missions with various fits, so I believe I know how they work and how easy they are to use. The only T1 BS I have not yet used for missions is the Hyperion...

I have also flown many navy, T2 and pirate BS's, but you can't compare them to T1..

That answer your question???


BTW.. The Rokh is terrible for missioning in.. but that's my opinion.. if you tried it then you would know it. But each to his\her own..
Eggs Ackley
#16 - 2013-09-27 02:53:51 UTC
Regardless of empirical data, some folks just feel more comfortable in certain types of ships be they missile or projectile etc. So once the empirical is decided it's just opinion.
Berendas
Ascendant Operations
#17 - 2013-09-27 03:09:33 UTC  |  Edited by: Berendas
John Ratcliffe wrote:
Berendas wrote:
Maelstrom for the selectable damage types on projectile ammunition.

Edit: I would advise against an AB on battleships. Although I am speaking from exclusively PVP experience, an afterburner on something as large as a battleship gives too little extra speed to justify using up a mid slot.


You're wrong. All of my PVE BS use ABs which are perfect. Not necessarily for use during combat, but for sure to cut down on gate travel time.

All BS should have a prop Mod.


Reading is hard.
Igor Nappi
Doomheim
#18 - 2013-09-27 17:11:22 UTC
Both are relatively bad options for PVE. If you are struggling to tank stuff with your Raven your fit and/or skills are probably bad.

Furthermore, I think that links must be removed from the game.

Cpt Smasher
Rafzakael Enterprises
#19 - 2013-09-27 18:10:26 UTC
Maelstrom for sure. Easy/Low SP mode is 1400mm Arty, with a MJD. Way less ammo usage, use 2 groups of guns.

Autos are fun, but i got tired of the stacks of ammo i used.
We are recruiting! PvP in NPC 0.0, and Gallente low sec! https://forums.eveonline.com/default.aspx?g=posts&t=281323
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#20 - 2013-09-27 18:17:10 UTC
Igor Nappi wrote:
Both are relatively bad options for PVE. If you are struggling to tank stuff with your Raven your fit and/or skills are probably bad.


Every vanilla BS is a "relatively bad" option for PvE, especially with Low SP. But many of them can complete missions without being in danger of being destroyed. A raven is terrible in Minmatar space and a Maelstrom is awful in Caldari. Your SP in offense and defense, drones, & energy management are whats especially important, as is where you are missioning.

While a Maelstrom is a "relatively bad" choice, its probably your best bet in Minmatar space until you get into a Machariel or Vargur. Vs Guristas you probably want a Domi these days as they have a huge range and drones don't get jammed. The Rave with 7 mids and 5 lows would be an OK choice IF you burn some SP and get some ECCM skills, I would go one mid one low.

Its a lame idea to not run missions at all while waiting to train a pirtate faction battleship to all 5's. I personally waited to start missioning until I had 3's and 4's in battleship relative skills and went to lowsec to rat in a cruiser. I certainly didn't have a 1390 DPS Mach when I started missioning in it. It was more like 750. And a Maelstrom before that.

To answer the OP's second question, that mainly depends on your drone skills. If you have decent drones that can chew through the little stuff, go for 1200mm arties. I prefer AC's, but hate slowboating in a Mael to get to the target. Also depends on your new shield and how many slots you need to run it. If you can afford an AB (energy management wise) then AC's are a bit better IMHO.

And I would consider what your "end game" mission boat is going to be. AC's are the gun of choice for both Machariel and Vargur. They have excellent projection and mobility and almost never run arties.

If you get into incursions, an arty Mach is a good choice for Assaults and HQ's

internet spaceships

are serious business sir.

and don't forget it

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