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Not exactly an expansion is it?

Author
Purity
Deep Core Mining Inc.
Caldari State
#1 - 2013-09-26 21:05:05 UTC
So, the Winter expansion will see some ship rebalancing (inties, EWAR frigs, Marauders), warp speed adjustment, deployable structures junk and two fairly awesome looking SoE ships, a change to certificates and character screen and, erm, that's it!! (oh and some customs offices ****)

What in this expansion is going to be gamechanging exactly? It's completely underwhelming.

Have the fixed POSes, fixed (or at least added to) the NEX store, have they opened JOVE space, radically altered soc mechanics, added to walking in stations, made ship exteriors customisable, or done anything that actually expands or radically alters the game that some of us have been playing for the best part of a decade???

Nothing they announced was terrible, it just wasn't special. This would have been a great point patch but as an outright expansion I think it is a real disappointment.
Arya Regnar
Darwins Right Hand
#2 - 2013-09-26 21:06:16 UTC
You really didn't watch it all did you?

EvE-Mail me if you need anything.

Jade III
Sebiestor Tribe
#3 - 2013-09-26 21:06:35 UTC
Purity wrote:
So, the Winter expansion will see some ship rebalancing (inties, EWAR frigs, Marauders), warp speed adjustment, deployable structures junk and two fairly awesome looking SoE ships, a change to certificates and character screen and, erm, that's it!! (oh and some customs offices ****)

What in this expansion is going to be gamechanging exactly? It's completely underwhelming.

Have the fixed POSes, fixed (or at least added to) the NEX store, have they opened JOVE space, radically altered soc mechanics, added to walking in stations, made ship exteriors customisable, or done anything that actually expands or radically alters the game that some of us have been playing for the best part of a decade???

Nothing they announced was terrible, it just wasn't special. This would have been a great point patch but as an outright expansion I think it is a real disappointment.


It isn't winter yet, so they have a few months to come up with some ideas.

My adventure blog: http://lonewolfadventures.wordpress.com/

Nathanael Lemmont
Aliastra
Gallente Federation
#4 - 2013-09-26 21:09:28 UTC
Purity wrote:
radically altered soc mechanics


I, too, am utterly outraged at CCP's constant ignoring of soc mechanics. Do they even want my money?
Raneru
Jerkasaurus Wrecks Inc.
Sedition.
#5 - 2013-09-26 21:10:24 UTC
People say this every time an expansion comes out. IMO the last truly game changing expansion was Apocrypha.
Purity
Deep Core Mining Inc.
Caldari State
#6 - 2013-09-26 21:11:30 UTC
Arya Regnar wrote:
You really didn't watch it all did you?


Are you able to be a little less oblique?
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#7 - 2013-09-26 21:11:32 UTC
So, Crucible was an useless expansion to you?

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Joe Risalo
State War Academy
Caldari State
#8 - 2013-09-26 21:12:01 UTC
All I care about is Marauder rebalance... they could have released an expansion just for them and called it Marauder, and I would have been just fine..
(did they already use that name?)


Dibs on copy right if they didn't, lol
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#9 - 2013-09-26 21:18:57 UTC
New amazing pirate ships, new deployable modules, and new awesome stuff!

Just because an expansion doesn't cater to your big-name alliance doesn't mean it's not an expansion. The effect of this expansion on the normal EVE player will be tremendous.
Purity
Deep Core Mining Inc.
Caldari State
#10 - 2013-09-26 21:26:06 UTC
Nyancat Audeles wrote:
New amazing pirate ships, new deployable modules, and new awesome stuff!

Just because an expansion doesn't cater to your big-name alliance doesn't mean it's not an expansion. The effect of this expansion on the normal EVE player will be tremendous.


Firstly, I am not in a big name alliance or even one that holds any space. I mainly fly ceptors and do exploration and I have Marauders and all drone skills to V. I am the sort of player that will benefit most from this expansion.

I like the changes they have made, some are really sweet, I just don't think they are particularly earth-shattering. Sure, the expansions are incremental in nature these days but where are the big features we used to see (well, used to be promised anyhow)?

Also, I'd say that not touching sov actually caters to the large alliances.
Casey AtThe Bat
Center for Advanced Studies
Gallente Federation
#11 - 2013-09-26 21:36:22 UTC
Maybe they aren't announcing everything at once...
Little Dragon Khamez
Guardians of the Underworld
#12 - 2013-09-26 21:38:08 UTC
On Balance it looks pretty good, I like the deployable base idea that can be used at any safespot. There's loads of systems in eve with lots of resources but no stations. POS's are expensive to run and you often cant anchor them as every moon is taken so the Depot gets a thumbs up from me.

Plus the siphon unit looks pretty cool and I think it will do a lot to drive conflict in the game in addition to the changes to customs offices.

Eve is a mature game now, it's only natural that new expansions focus on gameplay as opposed to generating new space to fight in. I think eventually these changes will result in player owned destructible modular starbases which is something that a large segment of the player base have been calling for, for a long time. Let the changes play out and then decide, that's what I say...

Dumbing down of Eve Online will result in it's destruction...

Zheketri
Caldari Provisions
Caldari State
#13 - 2013-09-26 21:39:46 UTC
They spoke of announcements yet to be made, so I think it's a little early to write off the expansion.
That said, I'm looking forward to most of the announced additions/changes.

"Once you have taken his place, have you then defeated your enemy?"

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#14 - 2013-09-26 21:43:27 UTC
Purity wrote:
Nyancat Audeles wrote:
New amazing pirate ships, new deployable modules, and new awesome stuff!

Just because an expansion doesn't cater to your big-name alliance doesn't mean it's not an expansion. The effect of this expansion on the normal EVE player will be tremendous.


Firstly, I am not in a big name alliance or even one that holds any space. I mainly fly ceptors and do exploration and I have Marauders and all drone skills to V. I am the sort of player that will benefit most from this expansion.

I like the changes they have made, some are really sweet, I just don't think they are particularly earth-shattering. Sure, the expansions are incremental in nature these days but where are the big features we used to see (well, used to be promised anyhow)?

Also, I'd say that not touching sov actually caters to the large alliances.

I'm sorry. I guess I assumed to quick.

You do bring up a few points. We don't have much new "content" as in radical changes to how the game works. But as you see in the pictures (building stargates!?), it's possible that there's quite a bit of unannounced stuff coming up in this next balance.

I have a feeling that once CCP is done with ship balancing by early next year, we'll start seeing updates with more game-altering content - it just seems that CCP wants to "test drive" their vision first in EVE and the EVE economy before doing a full content change. They want to have the ships balanced and eliminate as many OP combinations as they can before they introduce something new and significant.

For me, at least, the new SoE ships warrant an expansion in themselves Big smile
Sigras
Conglomo
#15 - 2013-09-26 21:48:24 UTC
wait . . . so the massive gameplay changing anchorable structures that force alliances to be more defensive and actually use the space they occupy for more than just moons isnt going to be game changing?

You dont think that goonswarm can actually police all of the space they own do you? I mean seriously . . . I bet when the expansion comes out they drop to 2-3 regions that have the best moons in order to be sure they get full profit out of them.
Purity
Deep Core Mining Inc.
Caldari State
#16 - 2013-09-26 22:01:53 UTC
Nyancat Audeles wrote:
[I'm sorry. I guess I assumed to quick.

You do bring up a few points. We don't have much new "content" as in radical changes to how the game works. But as you see in the pictures (building stargates!?), it's possible that there's quite a bit of unannounced stuff coming up in this next balance.

I have a feeling that once CCP is done with ship balancing by early next year, we'll start seeing updates with more game-altering content - it just seems that CCP wants to "test drive" their vision first in EVE and the EVE economy before doing a full content change. They want to have the ships balanced and eliminate as many OP combinations as they can before they introduce something new and significant.

For me, at least, the new SoE ships warrant an expansion in themselves Big smile


I do like all the changes, I think I was just expecting that, since they announced the new focus on "space colonisation" back in early May, that they'd have something a little more revolutionary fleshed out by now. I realise it's an ongoing process though.

I'm all for the SoE ships, can't wait for those at least.

WilliamMays
Stuffs Inc.
#17 - 2013-09-26 22:38:39 UTC
Purity wrote:
.... but where are the big features we used to see (well, used to be promised anyhow)?.....


I think you answered a major part of your own post with this question right here. We as players told them to stop overstating and underperforming. In the old announcements, which you seem to remember so fondly, they would have announced "new POS mechanics and structures" and then on release "the new POS systems isnt quite ready yet, so we're releasing the work in progress, and deleting all the old POS stuff" or "not quite ready yet, so we're adding this depot item instead" Which is worse, to be told no, or to be promised and disappointed?

I'm unhappy that some things were not mentioned as included in this expansion, but I would be much more unhappy if they made a big show saying they are adding this and this and this and this and this, only to be let down. Who knows, some of the features that are more important to me may still be in the works, but they're not currently sure if they'll be ready in november.

This depot seems like a baby step toward the new POS system that we want. It's good to see that CCP is developing things in a more slow, controlled, easy to test and adapt method. These are both good signs.
iskflakes
#18 - 2013-09-26 22:47:25 UTC
Looks good to me as long as they follow through on what they've discussed.

There may be more features coming too.

-

Luc Chastot
#19 - 2013-09-26 22:48:17 UTC
Honestly, I kind of feel the same thing. I'll let my subscription lapse and wait until something grabs my interest again.

Make it idiot-proof and someone will make a better idiot.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#20 - 2013-09-26 23:35:58 UTC
Siphons and depots are groundbreaking introductions. Imagine few friends go and inhabit desert systems where are situated some juicy moons. Drop a depot to use it as a mini base and steal some juicy moon goo. And they are in new SOE cruisers that let em do the plexes without problems.

Or coordinated pirate assault on lowsec moons occupied by nullsec giants. Assault with siphon modules ofc.
So much options, so much options.

Don't even want to mention the deployable cyno jammers.

BALEX, bringing piracy on a whole new level.

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