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Player Features and Ideas Discussion

 
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Wrecks for POS modules

Author
Atonepoint
Quebec's Underdog League
Quebec United Legions
#1 - 2013-09-25 02:01:49 UTC
o/

I'm suggesting wrecks for POS modules.

That way, we don't have to deal with the jetcan's broken game mechanics.

Fly safe
Arya Regnar
Darwins Right Hand
#2 - 2013-09-25 04:31:52 UTC
+Yes

I definitely support this.

EvE-Mail me if you need anything.

Atonepoint
Quebec's Underdog League
Quebec United Legions
#3 - 2013-09-26 02:47:54 UTC
For the sake of the topic, I have a ticket open about this.

It's considered "normal game mechanics".

The can actually pop in your overview but disapear instantly.

You cannot unanchor the POS module because your loot will be destroyed.

I stand behind the fact that it's a bug. I hope that my voice and those of others will be heard.
Tabris Katz
The Forgotten Children
#4 - 2013-09-26 06:23:52 UTC
So what would you salvage from POS structures if you tried to use a salvager on the wrecks?
Arya Regnar
Darwins Right Hand
#5 - 2013-09-26 13:42:51 UTC
Tabris Katz wrote:
So what would you salvage from POS structures if you tried to use a salvager on the wrecks?

Scrap metal every time?
Seriously salvage from pos mods wouldn't be an issue at all.

EvE-Mail me if you need anything.