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Probing - a joke?

Author
Xearal
Dead's Prostitutes
The Initiative.
#41 - 2013-09-26 12:10:38 UTC
I'll give you a hint.. the difficulty of finding a site in high sec hasn't changed in Oddessy. The only thing they improved upon is the ease of which to use the probing interface. When I just started Eve, I was making 50-100M in an evening of probing doing data sites in a T1 probing frigate.
The only things that they changed in oddessy are:

1) When you enter a system you know howmany sites there are to scan, so you won't waste time launching probes and sending them out in an empty system

2) Immediate launch of all your probes so you don't spend 20 seconds just sending probes out.

3) Added formations and made it easier to control and move those formations without having to use obscure commands to do this easily.

The actual mechanics of finding sites themselves haven't changed, only the ease of using the UI to do this.
As for the minigame, I like that they added it, it means that doing a data/relic site is now more engaging than probing it down, fly to a canister, activate module, collect loot while you probe down another site in the system.

Also, you obviously haven't done much low and null exploration. In low and null, the game gets progressively harder than in high sec. When oddessy hit, I trained up my hacking and archaeology skills because Null sites ( and I would guess W-space sites too )
are almost impossible to do without good ( read maxed out ) hacking/archaeology skills. With these skills maxed, I have found that high sec sites are now ridiculously easy for me, and I can do these blindfolded. ( literally, I pretty much cannot fail the game in high sec )
The rewards for these sites are also progressively better. Yes, in high sec the rewards have gone down a lot, because so many more people are doing it. Which is a good thing imho, because this will send more people down into low/null space and showing them there is much much more to Eve than just farming stuff in high sec. As well as showing them that low/null aren't all that scary as many carebears believe it is.

Does railgun ammunition come in Hollow Point?

Silvetica Dian
Imperial Shipment
Amarr Empire
#42 - 2013-09-26 12:32:19 UTC
Sipphakta en Gravonere wrote:
Urgg Boolean wrote:
They claim that this change opened up under utilized content. Well, if they really wanted to do that, then INSTANCE all exploration sites so nobody else can enter once someone is inside. Do this and you would have a FLOOD of high sec players into low sec. (I'm sure someone will flame me now.)


Great idea. +1.

CCP, while you are at it:

- When I die in high security space I should get my ship and modules back, slightly damaged so that I need to spend gold ISK for repair.
- High security space should be very secure, player on player aggro should only happen if I activate the pvp-flag safety to red.
- When I buy something, make it so that the items get delivered in my mailbox hangar by magical space truckers.
- When I want to do a mission I should be teleported to the dungeon mission deadspace site.
- If I do something extraordinary, like reaching level 10 1 Million skillpoints, I should get an achievement certificate for everyone to see.

Do this and you will have a flood of new mouthbreathing idiots valuable players in eve online!


because a like wasn't enough and i did indeed laugh out loud.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#43 - 2013-09-26 12:59:51 UTC
HardRockLife wrote:
Well they could swap the stats of T2 and sister gear.
That way your training pays off.
Of course you will then sound like Ted Cruz on the forums about how your expensive sisters gear is now worthless.



Anything that might bring higher value to your hard learned skills will obviously make high sec mission/incursion runners and market bots cry.
This is imho one of the reasons why Eve "logic" often made me laugh for the "pathetic" side of course:
-high sec being less safer than null (true in many regions)
-specialization in Eve means you specialize your character in training skills, not one race because of its specifics, modules or ships.

"Much" silly stuff indeed.

removed inappropriate ASCII art signature - CCP Eterne

Vol Arm'OOO
Central Co-Prosperity Union
#44 - 2013-09-26 13:31:39 UTC
PotatoOverdose wrote:
Vol Arm'OOO wrote:
PotatoOverdose wrote:
Hisec is meant to be the new player area. New players being able to run exploration sites in new player space, oh the horror!

Got a problem with someone in your lowsec exploration sites? If only it was possible to fit modules to your ship that could remove other ships from space....maybe by degrading the condition of that ships shields, armor, and structure. Bah, that's probably impossible.


You're missing the point in your effort to win cheap interwebs points. Once upon a time people would have to clear exploration sites in lowsec using combat ships because of the rats --it was a great source of pvp that was away from the gates and stations. Now they have removed the rats and the only thing in the exploration sites are t1 frigs. The t1 frigs are like roaches - there are so many you cant stamp them out - and at the same time the comabt is so cheap and meaningless that its not even worth it to try. CCP nerfed a good source of lowsec pvp without replacing it with anything else. As a direct consequence gate and station camping have been reinforced because we've lost a source of pvp that was not on the gates.


Really? Because after odyssey I killed more than a few frigates in those lowsec sites with hundreds of millions in loot. Honestly, in the days after Odyssey I think I got more from killing other exploration frigates than I did from the sites themselves. They replaced the pve rats with pvp rats, or roaches as you so eloquently put.

If you run into these roaches often, kill them, and claim their profits for yourself.


Thats funny cause, I have had the exact opposite experience - I've killed many frigs in low/null exploration sites and sure sometimes they have loot in them - just sit cloaked off of them until they finish grinding the site - but usually, especially now after the prices of the drops have crashed, it hasnt been worth all that much. But so what? I would much rather have the fun of killing a real ship then stomping on a t1 frig that cant shoot back - but thats just me....

I don't play, I just fourm warrior.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#45 - 2013-09-26 13:34:04 UTC
Oh please! Because repetitive actions + clickfest = complexity? Sorry to break it to you, it does not. Even the original probing system was not complex. Wow, specific probes for specific results. Yes, stimulating........

If only there was a checkbox in game that would allow you to do the signal strength calculations based on relative positions of all 8 probes instead of the client doing it for you. I will pray to Bob to make it so.

Don't ban me, bro!

Eram Fidard
Doomheim
#46 - 2013-09-26 13:39:01 UTC  |  Edited by: Eram Fidard
Vol Arm'OOO wrote:
Tao Dolcino wrote:
So basically, CCP should not let the new players annoy you vet while you are farming the sites in high sec ?
Roll


No. But there should be a progression in the game


So vets should tool around goldshire hi-sec farming pennies in low level dungeons relic/data sites away from newbies?

Apply your ignorance statement to yourself.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Vol Arm'OOO
Central Co-Prosperity Union
#47 - 2013-09-26 13:44:53 UTC  |  Edited by: Vol Arm'OOO
Tao Dolcino wrote:
Vol Arm'OOO wrote:
You're missing the point in your effort to win cheap interwebs points. Once upon a time people would have to clear exploration sites in lowsec using combat ships because of the rats --it was a great source of pvp that was away from the gates and stations. Now they have removed the rats and the only thing in the exploration sites are t1 frigs. The t1 frigs are like roaches - there are so many you cant stamp them out - and at the same time the comabt is so cheap and meaningless that its not even worth it to try. CCP nerfed a good source of lowsec pvp without replacing it with anything else. As a direct consequence gate and station camping have been reinforced because we've lost a source of pvp that was not on the gates.


I am the first to find gatecamping silly and negative to EVE and to the dynamic of pvp. But you are taking the problem by the wrong end, i fear : it's not because of the recent change of the exploration features that there are so many gatecampers, it's because of the design of the topology istelf of the space : these few bottlenecks between high/low/null.
If you want to make EVE more interesting for everyone, simply add more gates between high/low/null, add a few solar systems to double the possible roads, and the gatecampers will have to move their fat a** to find some fights. This is imo the root of the problem.
It could be solved easilly, but i doubt that CCP will ever have the courage to do it, to not risk to lose the precious subscriptions of the gatecampers and the nullsecbears who want to only have one or two gates to defend their "private" space. Maybe they are losing more subs because of players who are tired of the same few system permacamped, but go explain them that...


Its well known that in an open world pvp game, pvp "follows" pve -- meaning that if you want open world pvp content you have to seed the world with pve content that people will go do -- if the pve content is compelling enough then fights will naturally follow as players try to access and/or control it. The fundamental problem with low sec is that there is no compelling pve content to draw players away from the gates. Ask yourself - what exactly is the pve content in this game that can open you up to pvp? There is mining, missions, ratting, exploration, and pocos. Thats pretty much it as for reasons to move around a system in lowsec. Well, the mining and missions are not all that great - most eve players are trained to stay away from them like the plague (I'm not saying i agree with this sentiment, just that it exists). As for pocos that is largely group pvp content driver. Which leaves ratting and exploration. Well exploration has now been nerfed into the ground from the perspective of creating interesting conflict. Sure people are running the sites, but ccp structured the sites in such a way that it removed the potential for serious conflict from the equation - unless of course shooting helpless t1 frigs is your thing.

I don't play, I just fourm warrior.

March rabbit
Aliastra
Gallente Federation
#48 - 2013-09-26 14:05:49 UTC
Sipphakta en Gravonere wrote:
Urgg Boolean wrote:
They claim that this change opened up under utilized content. Well, if they really wanted to do that, then INSTANCE all exploration sites so nobody else can enter once someone is inside. Do this and you would have a FLOOD of high sec players into low sec. (I'm sure someone will flame me now.)


Great idea. +1.

CCP, while you are at it:

- When I die in high security space I should get my ship and modules back, slightly damaged so that I need to spend gold ISK for repair.
- High security space should be very secure, player on player aggro should only happen if I activate the pvp-flag safety to red.
- When I buy something, make it so that the items get delivered in my mailbox hangar by magical space truckers.
- When I want to do a mission I should be teleported to the dungeon mission deadspace site.
- If I do something extraordinary, like reaching level 10 1 Million skillpoints, I should get an achievement certificate for everyone to see.

Do this and you will have a flood of new mouthbreathing idiots valuable players in eve online!

and here, Ladies and Gentlemen, we see how these "i'm in the best alliance" get their likes: post whatever crap you want and call friends to like it like there is no tomorrow.

The Mittani: "the inappropriate drunked joke"

Vol Arm'OOO
Central Co-Prosperity Union
#49 - 2013-09-26 15:28:34 UTC
Eram Fidard wrote:
Vol Arm'OOO wrote:
Tao Dolcino wrote:
So basically, CCP should not let the new players annoy you vet while you are farming the sites in high sec ?
Roll


No. But there should be a progression in the game


So vets should tool around goldshire hi-sec farming pennies in low level dungeons relic/data sites away from newbies?

Apply your ignorance statement to yourself.


Well I guess you believe everybody should be given a cookie just for showing up? Why should a game reward work and effort? Dont want anyone's self esteem to suffer? "Apply your ignorance statement to yourself."

I don't play, I just fourm warrior.

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