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Probing - a joke?

Author
baltec1
Bat Country
Pandemic Horde
#21 - 2013-09-25 19:04:23 UTC
Leave high sec.
Unezka Turigahl
Det Som Engang Var
#22 - 2013-09-25 19:17:08 UTC
For hisec... Beat the new explorers into the ground, either through out-DPSing them and claiming the commander kill, or stealing the loot when they get the kill. If you steal and they shoot at you, blow them up. Discourage as many people as possible from doing exploration. I need my Pithum C-types to go back over 500mil.
BoBoZoBo
MGroup9
#23 - 2013-09-25 20:17:28 UTC
Random Woman wrote:
They didnt open up exploration content, they removed it. Not much exploring if you get rubbed everything into your face the second the system loads.



This right here exactly, and it reinforced OP point on a certain level.
It is not exploring if it is advertised to you.

All they really needed to do was make deploying probes less of a pain in the ass and it would have solved many issues. But they went completely overboard.

Primary Test Subject • SmackTalker Elite

Vol Arm'OOO
Central Co-Prosperity Union
#24 - 2013-09-25 20:25:25 UTC
BoBoZoBo wrote:
Random Woman wrote:
They didnt open up exploration content, they removed it. Not much exploring if you get rubbed everything into your face the second the system loads.



This right here exactly, and it reinforced OP point on a certain level.
It is not exploring if it is advertised to you.

All they really needed to do was make deploying probes less of a pain in the ass and it would have solved many issues. But they went completely overboard.


Exactly - whats the point in the difference between cosmic sigs and cosmic anomalies anymore? A 30 sec time sink?

I don't play, I just fourm warrior.

Nevyn Auscent
Broke Sauce
#25 - 2013-09-25 21:23:44 UTC
You know they didn't actually change the probe strength required for any of the sigs?

The High sec sigs were actually always this easy.

It's just that people didn't do them because the interface was terrible, you got RSI from simply launching your probes and you had to know about undocumented hotkeys to move your probe groups about as a group & scale them, and you had to set your probe formations up again every single time you launched them.

Now they have fixed the terrible interface it's being exposed exactly how easy the sigs always were to scan down.
Unsuccessful At Everything
The Troll Bridge
#26 - 2013-09-25 21:54:42 UTC
Came expecting a serious thread about the anal fixation of alien abductions.



Sigh.

Leaving disappointed.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

PotatoOverdose
School of Applied Knowledge
Caldari State
#27 - 2013-09-25 22:10:05 UTC
Hisec is meant to be the new player area. New players being able to run exploration sites in new player space, oh the horror!

Got a problem with someone in your lowsec exploration sites? If only it was possible to fit modules to your ship that could remove other ships from space....maybe by degrading the condition of that ships shields, armor, and structure. Bah, that's probably impossible.
HardRockLife
Diabolically Sexy Eureka-Secret Science R Us
#28 - 2013-09-25 22:46:03 UTC
PotatoOverdose wrote:
Hisec is meant to be the new player area. New players being able to run exploration sites in new player space, oh the horror!

Got a problem with someone in your lowsec exploration sites? If only it was possible to fit modules to your ship that could remove other ships from space....maybe by degrading the condition of that ships shields, armor, and structure. Bah, that's probably impossible.

Indeed, such a system would most clearly be reverhacked and turned upon its creators!
Such suffering would result!.
But meh we are immortal so such things should not matter.
Now if they were to do something that created a volume of space from which we could not warp- that would be horrific.
Minmatar Citizen160812
The LGBT Last Supper
#29 - 2013-09-25 22:52:06 UTC
Jakar Th'al wrote:
lowsec sites - And then theres the 5 day old noob in a t1 probing frigate.


I think you're missing something..
Vol Arm'OOO
Central Co-Prosperity Union
#30 - 2013-09-26 00:13:23 UTC
PotatoOverdose wrote:
Hisec is meant to be the new player area. New players being able to run exploration sites in new player space, oh the horror!

Got a problem with someone in your lowsec exploration sites? If only it was possible to fit modules to your ship that could remove other ships from space....maybe by degrading the condition of that ships shields, armor, and structure. Bah, that's probably impossible.


You're missing the point in your effort to win cheap interwebs points. Once upon a time people would have to clear exploration sites in lowsec using combat ships because of the rats --it was a great source of pvp that was away from the gates and stations. Now they have removed the rats and the only thing in the exploration sites are t1 frigs. The t1 frigs are like roaches - there are so many you cant stamp them out - and at the same time the comabt is so cheap and meaningless that its not even worth it to try. CCP nerfed a good source of lowsec pvp without replacing it with anything else. As a direct consequence gate and station camping have been reinforced because we've lost a source of pvp that was not on the gates.

I don't play, I just fourm warrior.

PotatoOverdose
School of Applied Knowledge
Caldari State
#31 - 2013-09-26 00:20:16 UTC
Vol Arm'OOO wrote:
PotatoOverdose wrote:
Hisec is meant to be the new player area. New players being able to run exploration sites in new player space, oh the horror!

Got a problem with someone in your lowsec exploration sites? If only it was possible to fit modules to your ship that could remove other ships from space....maybe by degrading the condition of that ships shields, armor, and structure. Bah, that's probably impossible.


You're missing the point in your effort to win cheap interwebs points. Once upon a time people would have to clear exploration sites in lowsec using combat ships because of the rats --it was a great source of pvp that was away from the gates and stations. Now they have removed the rats and the only thing in the exploration sites are t1 frigs. The t1 frigs are like roaches - there are so many you cant stamp them out - and at the same time the comabt is so cheap and meaningless that its not even worth it to try. CCP nerfed a good source of lowsec pvp without replacing it with anything else. As a direct consequence gate and station camping have been reinforced because we've lost a source of pvp that was not on the gates.


Really? Because after odyssey I killed more than a few frigates in those lowsec sites with hundreds of millions in loot. Honestly, in the days after Odyssey I think I got more from killing other exploration frigates than I did from the sites themselves. They replaced the pve rats with pvp rats, or roaches as you so eloquently put.

If you run into these roaches often, kill them, and claim their profits for yourself.
Peter Raptor
Galactic Hawks
#32 - 2013-09-26 02:44:10 UTC
Probing is MUCH better now, at least more ppl will want to probe now, and there will be more traffic, and drama, around WHs, many of which have for yrs been completely empty.

And no, spending an hour probing and getting few results is torture and boring, now its much faster and even semi-fun :P

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Jack Miton
School of Applied Knowledge
Caldari State
#33 - 2013-09-26 03:06:25 UTC
probing is EASIER now, it is NOT better.

honestly, probing was always a part of eve that actually requires player skill and experience, not just SP.
yeah, the same scrub player can now probe much faster than before but theyre still woeful compared to an experienced player, regardless of SP investment.

dont get me wrong, i'd love my maxed probing skills on multiple toons and billions of isk in virtue implants to have a point but they really dont anymore.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#34 - 2013-09-26 05:58:27 UTC
Vol Arm'OOO wrote:
You're missing the point in your effort to win cheap interwebs points. Once upon a time people would have to clear exploration sites in lowsec using combat ships because of the rats --it was a great source of pvp that was away from the gates and stations. Now they have removed the rats and the only thing in the exploration sites are t1 frigs. The t1 frigs are like roaches - there are so many you cant stamp them out - and at the same time the comabt is so cheap and meaningless that its not even worth it to try. CCP nerfed a good source of lowsec pvp without replacing it with anything else. As a direct consequence gate and station camping have been reinforced because we've lost a source of pvp that was not on the gates.


I am the first to find gatecamping silly and negative to EVE and to the dynamic of pvp. But you are taking the problem by the wrong end, i fear : it's not because of the recent change of the exploration features that there are so many gatecampers, it's because of the design of the topology istelf of the space : these few bottlenecks between high/low/null.
If you want to make EVE more interesting for everyone, simply add more gates between high/low/null, add a few solar systems to double the possible roads, and the gatecampers will have to move their fat a** to find some fights. This is imo the root of the problem.
It could be solved easilly, but i doubt that CCP will ever have the courage to do it, to not risk to lose the precious subscriptions of the gatecampers and the nullsecbears who want to only have one or two gates to defend their "private" space. Maybe they are losing more subs because of players who are tired of the same few system permacamped, but go explain them that...
Inxentas Ultramar
Ultramar Independent Contracting
#35 - 2013-09-26 06:29:25 UTC
Unezka Turigahl wrote:
For hisec... Beat the new explorers into the ground, either through out-DPSing them and claiming the commander kill, or stealing the loot when they get the kill. If you steal and they shoot at you, blow them up. Discourage as many people as possible from doing exploration. I need my Pithum C-types to go back over 500mil.


Damn straight! +1 For the name of your corp, it's a shame Varg turned into a sperging donkey in that prison cell Big smile
Kalishka Askulf
Sebiestor Tribe
Minmatar Republic
#36 - 2013-09-26 08:20:27 UTC
Othran wrote:
If only you could use probing skills for something other than sites....... Roll


You hit the nail on the head, right there. If only there was some way we could worm this into the devs, we can fill this hole the OP so desperately needs. Come on devs, please worm that hole away for this ever suffering OP.....Cool
Lipbite
Express Hauler
#37 - 2013-09-26 08:38:40 UTC
Whole scanning mini-game is a joke. Can't imagine why people play this extremely boring mini-game voluntarily.

(imagine EVE-like scanners with probes for fishermen - nobody would use them due to complexity)
Jakar Th'al
Imperial Academy
Amarr Empire
#38 - 2013-09-26 08:46:19 UTC
Kalishka Askulf wrote:
Othran wrote:
If only you could use probing skills for something other than sites....... Roll


You hit the nail on the head, right there. If only there was some way we could worm this into the devs, we can fill this hole the OP so desperately needs. Come on devs, please worm that hole away for this ever suffering OP.....Cool


Ahh - Love these threads. Bozo time.

READ. Its about how sites are too easy to get to - no matter what the skills. If there were EVER any lowsec or hisec sites that a 5 day old noob couldn't find, then I'm at a loss. Why is it so easy? And yes - for the twats who didn't read, it was a lowsec site I was referring to.

As for engaging in pvp - try it in a ship you use to probe sites. 1 gun? 1 drone. Lets take helios vs Imicus - and guess who would win? T2 assault frigates are barely better than a T1, T2 probing frigates are a total pvp joke. No defences, no offence - try fighting a Stealth Bomber fitted to kill you - they are super paper thin, but you cant even dent them.

I'll say i SLOWLY for you. Its about there being no 'curve' in difficulty - one sig fits all. Willing to admit nullsec is harder, but not resident there so don't care.
Kalishka Askulf
Sebiestor Tribe
Minmatar Republic
#39 - 2013-09-26 09:23:49 UTC
Jakar Th'al wrote:
Kalishka Askulf wrote:
Othran wrote:
If only you could use probing skills for something other than sites....... Roll


You hit the nail on the head, right there. If only there was some way we could worm this into the devs, we can fill this hole the OP so desperately needs. Come on devs, please worm that hole away for this ever suffering OP.....Cool


Ahh - Love these threads. Bozo time.

READ. Its about how sites are too easy to get to - no matter what the skills. If there were EVER any lowsec or hisec sites that a 5 day old noob couldn't find, then I'm at a loss. Why is it so easy? And yes - for the twats who didn't read, it was a lowsec site I was referring to.

As for engaging in pvp - try it in a ship you use to probe sites. 1 gun? 1 drone. Lets take helios vs Imicus - and guess who would win? T2 assault frigates are barely better than a T1, T2 probing frigates are a total pvp joke. No defences, no offence - try fighting a Stealth Bomber fitted to kill you - they are super paper thin, but you cant even dent them.

I'll say i SLOWLY for you. Its about there being no 'curve' in difficulty - one sig fits all. Willing to admit nullsec is harder, but not resident there so don't care.


Yeah, but wormholes arn't described as sites like relic sites etc. They are simply called, wormholes. I did read what you said and understood it completely. Not my fault you failed to clarify. P
Kalishka Askulf
Sebiestor Tribe
Minmatar Republic
#40 - 2013-09-26 09:24:16 UTC  |  Edited by: Kalishka Askulf
Edit: Double post
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