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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Riedle
Brutor Tribe
Minmatar Republic
#61 - 2011-11-15 16:56:41 UTC  |  Edited by: Riedle
Nova Fox wrote:
ASadOldGit wrote:
Jett0 wrote:

+1 to weapons that show a visual indication of a missed shot.

Here's a question to ponder:
If you shoot someone, and every single shot misses, have you technically aggressed them?


In international rules of warfare. Yes, its an act of war if no challenge was issued before hand.


Of course, if there was a challenge issued and accepted then the respected leaders of each country would agree to a duel subject to the following constraints parsed from UN International Rules of Warfare – section 2, subsection 13 paragraph 2:

•An Agreed-to duel shall occur at high noon between the respected leaders of each nation for whom the challenge has been accepted (except in Japan where it occurs at dawn)
•The weapons used will be two colt revolvers with a single shot each with the following exceptions:
- Any Pakistani participants shall blow themselves up at the agreed-to time and hope for a kill shot from the explosion
- Japanese Participants are restricted to using Samurai swords
- Spanish Participants are not allowed to wear red
- English Participants must be drunk for the encounter
- French participants are exempted from participating as surrendering is not allowed
Milo Caman
Anshar Incorporated
#62 - 2011-11-15 16:56:57 UTC  |  Edited by: Milo Caman
Tidy up the Hyperion's texturing. It's had a 'seam' down the middle since Trinity.
I actually opened a bug report on it last week. ID is '118471'

Also more unique stations. IIRC there are Sansha and Blood Raider station models kicking around that only get used as mission scenery at the moment. Would be nice to see them used.
bornaa
GRiD.
#63 - 2011-11-15 17:38:16 UTC  |  Edited by: bornaa
missiles - ALL

- missile "turrets"
- missile models
- missile trajectories
- missile flight
- missile explosions
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Jace Errata
Caldari Provisions
Caldari State
#64 - 2011-11-15 17:49:14 UTC
As previously mentioned, artillery fire is a little lacking. I also think 150mm railguns could use an upgrade to their visuals; they look kind of silly off to the side like they are now. 125mm rails look awesometacular though.

Projectile turrets retracting more would be nice too, and more animated bits on basic hulls- maybe also visible armour and shield generator hardpoints similar to turret hardpoints?

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Spacing Cowboy
Perkone
Caldari State
#65 - 2011-11-15 17:54:26 UTC
Forgot something,
If my ship is getting melted by some Amarr gigawatt lazor, you
Could make it noticed by some "glow" over your screen.
I mean, your ship is getting roasted. Might as well notice it.

For me, damage notification "visual" exept the damage tekstbox and dropping tank/hull , would give emersion a great boost.


To mute any rage, if any. You could make it a simple tickbox to put on/off.

"give us a more violent pod-trip"
Mal Darkrunner
Deep Core Mining Inc.
Caldari State
#66 - 2011-11-15 18:02:10 UTC
Get rid of the current effects for SEBOs, ECCM, and Tracking Computers - the visual effect is extremely annoying and the accompanying sound effects are even worse. I avoid using these modules if at all possible. If I absolutely have to activate one on my ship I am forced to zoom right out and/or turn off my sound to prevent my eyes and ears from bleeding...

The old visual/sound effects for these modules were much better IMO, please bring them back!
GavinCapacitor
CaeIum Incognitum
#67 - 2011-11-15 18:10:20 UTC
The old sounds and graphics for jumping (and by extension cloaking) and cyno were way better. I have not seen the new ones, but it is hard to imagine them trumping the old ones. The old cloak animation actually showed the time until you were cloaked as well.




Mal Darkrunner wrote:
Get rid of the current effects for SEBOs, ECCM, and Tracking Computers - the visual effect is extremely annoying and the accompanying sound effects are even worse. I avoid using these modules if at all possible. If I absolutely have to activate one on my ship I am forced to zoom right out and/or turn off my sound to prevent my eyes and ears from bleeding...

The old visual/sound effects for these modules were much better IMO, please bring them back!



I never saw the old ones, am interested.
Artemis Dagon
Perkone
Caldari State
#68 - 2011-11-15 18:18:47 UTC  |  Edited by: Artemis Dagon
Missiles need to be fired from different angles of the ship or something. The group option makes the problem heavily noticeable: they merge into one glowing ball and comes from the center of the ship. Completely unrealistic and It is my single biggest complaint about graphics in EVE. Explosions could use an upgrade as well. Meanwhile turrets look awesome.

Also with shields it would be cool to have a shield ripple or with some effect, when hit like it's absorbing the damage. Now it just look like it hits the ship directly.
Yvan Ratamnim
Republic Military School
Minmatar Republic
#69 - 2011-11-15 18:47:45 UTC
Jodis Talvanen wrote:
warp tunnel inside a planet gets dark +1 but you still see the sun -1.



explosions should be bigger and more of a volumetirc cloud than tiny dots.



guns - need bigger flashes.



impact effects of weapons.




also this is a feature i would LOVE to see: CAMERA FOLLOW SHIP:
the camera will move according (relative) to the ship's direction so you will actually FEEL the first-person-ness of the ship, and not always a third person.

so when a ship turns, the camera will turn as well (and the ship look static to the camera but the background is moving).

it doesn't need to violate the current UP DOWN locks, it can still turn with the ship even if the ship rotates sideways.



THIS THIS THIS
Raven Ether
Doomheim
#70 - 2011-11-15 19:22:14 UTC

  • Implement actual missile launchers that are visible on our ships, and that actually fire the missiles
  • Update turret firing effects to a modern level , as well as update missile effects

Akirei Scytale
Okami Syndicate
#71 - 2011-11-15 20:19:42 UTC
Hayaishi wrote:
Weapons "deploying" when you lock someone, not when you come out of warp.

HEAR ME OUT, I'm not like all the others.

If the weapon's deploy animation is shorter than that of the ship's locking time, then it will deploy when you start locking, if not, it will deploy out of warp as usual.

If you have mixed guns (Slap yourself), the gun with the slowest deploy time will be the basis for the above, and if it's too slow, the entire rack of guns deploy, not just the slowest one.

^ How about that?


The animation could simply be scaled to fit your locking time exactly, though it would be funny to watch your guns instantly appear when locking a titan, but take a minute to poke their heads out when locking a sig tanked frigate.
Aphoxema G
Khushakor Clan
#72 - 2011-11-15 20:41:25 UTC
http://i59.photobucket.com/albums/g282/Zukiekie/lolstuffs.jpg

Gaze upon the power of paint and screenshots I googled
Raven Ether
Doomheim
#73 - 2011-11-15 21:06:22 UTC
Reinstate the shield hardener effect or create a new one.






The current one is just horrible. It used to be awesome, but it was removed.
Akirei Scytale
Okami Syndicate
#74 - 2011-11-15 21:12:07 UTC
Aphoxema G wrote:
http://i59.photobucket.com/albums/g282/Zukiekie/lolstuffs.jpg

Gaze upon the power of paint and screenshots I googled


Oh god yes. PLEASE let us sort local by standing, it can get truly annoying scanning local constantly in a busy system, and being forced to have local stretch from the top to the bottom of my screen.
Aphoxema G
Khushakor Clan
#75 - 2011-11-15 21:14:01 UTC
Akirei Scytale wrote:
Aphoxema G wrote:
http://i59.photobucket.com/albums/g282/Zukiekie/lolstuffs.jpg

Gaze upon the power of paint and screenshots I googled


Oh god yes. PLEASE let us sort local by standing, it can get truly annoying scanning local constantly in a busy system, and being forced to have local stretch from the top to the bottom of my screen.


I'd rather ninja around in 0.0 all day than have to keep checking for war targets in Jita.
CCP t0rfifrans
C C P
C C P Alliance
#76 - 2011-11-15 21:34:45 UTC  |  Edited by: CCP t0rfifrans
This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.

One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?

Thanks!
Akirei Scytale
Okami Syndicate
#77 - 2011-11-15 21:36:07 UTC
CCP t0rfifrans wrote:
This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being read.

One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?

Thanks!


You know what would be amazing? a LOD system that scaled all effects down as numbers increased. As is, having to reset my graphics settings to minimum for every strategic op, and then set them back to max afterwards, is a source of annoyance.
Sin Meng
Federal Defense Union
Gallente Federation
#78 - 2011-11-15 21:39:52 UTC
Akirei Scytale wrote:
CCP t0rfifrans wrote:
This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being read.

One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?

Thanks!


You know what would be amazing? a LOD system that scaled all effects down as numbers increased. As is, having to reset my graphics settings to minimum for every strategic op, and then set them back to max afterwards, is a source of annoyance.


Seconding the motion for intense LOD advancement for the most scaleable MMO (at least trying to be) in the industry.

Elements of the past and the future combining to make something not quite as good as either.

bornaa
GRiD.
#79 - 2011-11-15 21:46:08 UTC
CCP t0rfifrans wrote:
This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being considered and weighed against everything else.

One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?

Thanks!


Don't do bare minimum... please... make this for EVE...
GO NUTS... Big smile
Make it all with modern state of the art effects that require powerful machines...
and option to turn that things off for ppl that can't/don't want it...

Please... make EVE the best you can so that EVE can compete with other games...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Large Collidable Object
morons.
#80 - 2011-11-15 21:49:26 UTC
CCP t0rfifrans wrote:


One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?

Thanks!



Having the opion to customize settings is always a great thing, so as long as having an option to turn something off isn't a tremendous hassle, it should be implemented.

E.g. I wasn't interested in Incarna to begin with - fine - I'll ignore it and mourn the lack of Eve development, but announcing to remove the option to turn it off changed my stance to a quite aggressive one at that time, despite being able to run multiple instances with enabled CQs.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)