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Player Features and Ideas Discussion

 
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Special High Sec Stations

Author
Hezron Iserles
Star Task Force Innovations
#1 - 2013-09-25 18:26:04 UTC
I think that once a major hub has been established, like the Jita 4 station, then the station should be upgraded to something different, maybe bigger, but it should have a few exit/entrance points, at least three, this should be helpful in a few ways.
Yolo
Unknown Nation
#2 - 2013-09-25 18:37:51 UTC
Hezron Iserles wrote:
I think that once a major hub has been established, like the Jita 4 station, then the station should be upgraded to something different, maybe bigger, but it should have a few exit/entrance points, at least three, this should be helpful in a few ways.

They could also introduce InterBus delivery services within the same solar system, so that in any solar system you can purchase any item and have it delivered to the station you are located at within 5 minutes, for a minor fee ofc.

This would also add the interesting aspect of NPC haulers loading player items, so it could be worth ganking them from time to time, where the receiver would be very disappointed.

Balance and trade-off:
Not 100% save, npc haulers can get ganked.
Price and time delay of delivery.

If you want it saver(er), free and instantly, go get it yourself.


However, do note that I only suggest same system transport, even tho empire wide transportation could be nice, priced based on standings with Interbus. Delivery time based on jump count. eg; same system 5 minutes, constellation 60 minuters, region 2 hours and empire wide within 12 hours.

This would add alot more "life" to the empy spaces of Eve, if people decide to use these services. Would be possible to balance price depending on how much traffic there is on a route. so hubs like Jita would be more expensive to use this service, but people might still be willing to do so, to avoid the fest of Jita 4-4.

- since 2003, bitches

Maximus Aerelius
PROPHET OF ENIGMA
#3 - 2013-09-26 00:27:01 UTC  |  Edited by: Maximus Aerelius
Hezron Iserles wrote:
I think that once a major hub has been established, like the Jita 4 station, then the station should be upgraded to something different, maybe bigger, but it should have a few exit/entrance points, at least three, this should be helpful in a few ways.


See my idea on this and for more immersion Undocking - More Routes Out of Station
Maldiro Selkurk
Radiation Sickness
#4 - 2013-09-26 04:38:55 UTC
all the major trade hubs are in high sec and unless you are practicing sheer stupidity getting in and out safely couldnt be any easier.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Crasniya
The Aussienauts
#5 - 2013-09-26 05:53:40 UTC
I am very fond of the idea of a custom model for the Jita 4-4 station. It should be larger and more expansive than other stations due to it's heavy use.

I think CCP could do something neat by having scaffolding erected around it for one expansion, as they build the upgrades onto the original station, and have it "completed" with the expansion following.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Lukas Rox
Aideron Technologies
#6 - 2013-09-26 11:44:33 UTC
Crasniya wrote:
I am very fond of the idea of a custom model for the Jita 4-4 station. It should be larger and more expansive than other stations due to it's heavy use.

I think CCP could do something neat by having scaffolding erected around it for one expansion, as they build the upgrades onto the original station, and have it "completed" with the expansion following.


^ This

+1

Proud developer of LMeve: Industry Contribution and Mass Production Tracker: https://github.com/roxlukas/lmeve | Blogging about EVE on http://pozniak.pl/wp/

Hezron Iserles
Star Task Force Innovations
#7 - 2013-10-02 14:05:23 UTC  |  Edited by: Hezron Iserles
Maldiro Selkurk wrote:
all the major trade hubs are in high sec and unless you are practicing sheer stupidity getting in and out safely couldnt be any easier.

Its not about safety you dumbass, and we know its in high sec you obvious moron, did you even read? *sigh*
Hezron Iserles
Star Task Force Innovations
#8 - 2013-10-02 14:06:39 UTC
Crasniya wrote:
I am very fond of the idea of a custom model for the Jita 4-4 station. It should be larger and more expansive than other stations due to it's heavy use.

I think CCP could do something neat by having scaffolding erected around it for one expansion, as they build the upgrades onto the original station, and have it "completed" with the expansion following.

Yes, you are right, it should be good stuff if they do so.
Trii Seo
Goonswarm Federation
#9 - 2013-10-02 14:32:35 UTC
Crasniya wrote:
I am very fond of the idea of a custom model for the Jita 4-4 station. It should be larger and more expansive than other stations due to it's heavy use.

I think CCP could do something neat by having scaffolding erected around it for one expansion, as they build the upgrades onto the original station, and have it "completed" with the expansion following.


This would be a really cool thing and a really nice way for CCP to reflect player impact on the universe - after all, Jita is the biggest capsuleer trade hub in the universe.

And let's think of new players here - Jita 4-4 CNAP undock is one of those first amazing sights of EVE they're likely to see. Warping in to see a massive assembly of ships, docking, undocking, jumping out. None of it is a scripted event - every single hauler, frigate and pod here is controlled by a player that has his own agenda. From a fellow newcomer to a grizzled veteran of nullsec wars, from a legit trader to a thief.

It also reflects the violent nature of EVE. Danger awaits you in 4-4 just like anywhere else, waiting for a sign of weakness. Transporting too much on an untanked hauler? One of the undock's lovely tornado campers will teach you a lesson about how bad is that. Feeling greedy and being naive? Scammers will take care of you quickly

Totally deserves a custom model just to make looking at it for the first time more epic. It would fit well with Rubicon too - with pilot trade becoming more and more lucrative due to increasing volumes of items traded. I mean, look at your trades - every time you trade something, a broker gets his fee. Now, 1 ISK is actually helluva valuable according to the lore. On a single good trade, a broker can make millions of ISK - being where capsuleers trade items seems profitable, especially given them being returning customers. "Hi, I got blown up - here to buy a new ship and some mods."

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Jafit McJafitson
Viziam
Amarr Empire
#10 - 2013-10-02 14:56:35 UTC
I remember that multiple exits from stations has been requested before and CCP said that it would require a complete rewrite of how stations work.

But I agree some cosmetic changes, particularly around Jita 4-4, the most horribly ugly moon in the galaxy, would be cool.

Like stop the moon rotating, put cities on the surface of the moon, and a space elevator connecting to the station.
Turelus
Utassi Security
#11 - 2013-10-02 15:36:21 UTC
I always thought it would be interesting to have the Jita 4-4 station upgraded to something more special as well as a description that reflects the lore.

The little changes and special additions to the game that reflect the events within the game over the years really are what make EVE lore special. After years of the station being congested and at the main port for trade it would make sense for the Caldari State to recognise that and look into expanding and capitalising on it.

Have two parallel undocks would be an interesting addition as well. I would say if there were changes made to the stations model that it shouldn't have a drastic impact on how it's used. Keep any additional undock ramps next to each other so camping remains the same and don't decrease the docking range too much.

One change which could improve it though is to make it face the Stargates out of the system meaning traffic doesn't need to do an almost 180 to warp off any more.

Turelus CEO Utassi Security

Oswaldos
University of Caille
Gallente Federation
#12 - 2013-10-02 21:22:14 UTC
You having POCOS coming this expansion to a theater near you... how about player owned station in high sec :)
Hezron Iserles
Star Task Force Innovations
#13 - 2013-10-02 22:13:43 UTC  |  Edited by: Hezron Iserles
Oswaldos wrote:
You having POCOS coming this expansion to a theater near you... how about player owned station in high sec :)

Yeah I read about this for the coming expansion, but I have no idea how its going to work out, I don't think anyone does, just imagine the amount of competition and war between corps just to get one single customs office, its not going to be nice. I think its probably not even going to be worth the effort to maintain it under control, but we will see, remember that CCP makes most of its money from the destruction of ships, nothing else, the more ships blow up and the more loses players have the more PLEX they sale and also players will have to invest more time rebuilding and making up for what they lost, so its like a gamble every time you pvp. I know most players like this and its the actual reason for the game, but I'm not a pvp player, in fact I think that I haven't made a single pvp kill since I started playing like three year ago. Anyways, what we where talking about here is totally different because its about special more capable stations in the hubs and whats going to come with rubicon are other things, I don't think there's going to be any high sec pos's.
Karma Codolle
Chimera Research and Development
#14 - 2013-10-03 01:31:13 UTC
Crasniya wrote:
I am very fond of the idea of a custom model for the Jita 4-4 station. It should be larger and more expansive than other stations due to it's heavy use.

I think CCP could do something neat by having scaffolding erected around it for one expansion, as they build the upgrades onto the original station, and have it "completed" with the expansion following.



+1 to this idea
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#15 - 2013-10-03 01:56:05 UTC
why not ask ccp to rewrite station code completly. That way a station changes dependent on how its used, how many players are averaging in the last month, how many exits and entries.

Means if alot of ship enter the station or exit they would get more ports.
high player count more living space will be added.
alot of ships being stored will increase the Hangar.
if one or more reduction happens maybe let some station parts rot.
Travasty Space
Pilots of Epic
#16 - 2013-10-03 03:55:42 UTC
Karma Codolle wrote:
Crasniya wrote:
I am very fond of the idea of a custom model for the Jita 4-4 station. It should be larger and more expansive than other stations due to it's heavy use.

I think CCP could do something neat by having scaffolding erected around it for one expansion, as they build the upgrades onto the original station, and have it "completed" with the expansion following.



+1 to this idea


+1