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Soundtrack update

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#21 - 2013-09-25 16:26:37 UTC
Metal Icarus wrote:
Would it ever be possible to have more context aware music selection? Like, it would know when you are in PVP combat and play more intense music?

That might be tricky, but it would be good if doable. Ideally there would be a selection of several different "combat" tunes for it to choose from (the same one every time you lock something might get a little too repetitive for some of us). Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Warde Guildencrantz
Caldari Provisions
Caldari State
#22 - 2013-09-25 16:34:10 UTC  |  Edited by: Warde Guildencrantz
Quote:
Hi,

Consider it done. I'm more than happy to write more tunes.

Regards,
Jón Hallur

Is this real life? Is this just a 'Jovian Riddle'?

I'm pretty sure anything Hallur makes would be a great addition.

Considering the couple of Hallur tracks used in lowsec, and the (none?) used in nullsec, could use some new songs built around those areas. Wormhole could use some of that as well.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#23 - 2013-09-25 17:09:12 UTC
A shortcut for 'Next Music Track' would be nice, I find a lot of the tracks too slow paced or otherwise not fitting my current mood, so I usually keep music turned off and play other MP3's. If I could skip tracks I dislike I would listen to ingame music more.
Bienator II
madmen of the skies
#24 - 2013-09-25 17:18:58 UTC
since a lot of devs are apparently reading this thread i wanted to mention that it would be awesome if you could disable those mission specific tracks. If you are in faction warfare space and activate an acceleration gate the same track will start playing and stop whatever is playing ATM.

i really like eve music, esp the new lowsec and nullsec tracks but i still had to turn it off because was hearing the same track in a loop when roaming. (i remember even CCP Soundwave agreed as he was asked in an interview if this could be done)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Solstice Project
Sebiestor Tribe
Minmatar Republic
#25 - 2013-09-25 17:32:19 UTC
Krixtal Icefluxor wrote:
Cadus Anzomi wrote:
Quote:
I know what you mean, but Youtube, even just music selections, is actually playing a 'video', not a 'low-power' audio track.

Burdens the video card further while playing EVE.


First, I never see any difference if playing from youtube or not.
Second, play the EVE tracks from your folder instead then.



Nope. They are in a ridiculous format that has to be converted first.

Utter nonsense.

Search for the youtube-to-mp3 converter. Besides the shady name it's a legit and usefull tool.
I used the whole series of youtube-to tools once.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#26 - 2013-09-25 17:39:28 UTC  |  Edited by: Solstice Project
CCP WhiteNoiseTrash wrote:
There was a survey that everybody was more than welcome to respond to and that clearly showed that people wanted the jukebox removed.

But for sure, there was a lot of thought put into it - but having adaptive music removes the use of the jukebox.

you should use the music from the soundcloud page if you want that.
or if you don't like the current track playing, there is a "hack" around it - go to the menu, turn the music volume to zero and up again - and a new track magically appears.

I'm sorry to tell you this, but your so called adaptive music is crappy technology and needs an overhaul.
Of course, no need to believe me... and you won't.

I might be the only one who has enough of all the depressing music when docked or moving around
and i might be the only one who wants music that keeps me in mood while i move, when i move.

If you want to learn how to do it right, write a soft synth and implement procedural music creation.
I'm sure the demoscene has made significant advances in this regards,
so I will leave it as an exercise for you to figure things out yourself.

Yes, this is a very arrogant post. Your so called adaptive music is a joke,
dare i say it's a lie you are telling yourself.

Syndicate back in 93 had actual adaptive music. You don't.

I'd appreciate if you didn't unintentionally insult my coding history.


Thanks.


Edit: for some reason this pissed me off more than it should.
Janden Rynd
Science and Trade Institute
Caldari State
#27 - 2013-09-25 18:37:49 UTC
Krixtal Icefluxor wrote:
CCP WhiteNoiseTrash wrote:
There was a survey that everybody was more than welcome to respond to and that clearly showed that people wanted the jukebox removed.



That's some twisting of words and most indeed !! Evil

The survey asked if the Jukebox was used, not if people wanted it removed.



I was going to point out the same thing - wanting a feature removed and not utlizing it are two very different things. But CCP misrepresenting the truth is about par for the course by now.

As for the music, as I recall it's great, but I haven't listened to it since shortly after the jukebox was removed.

There's a survey for you: how many players keep the music volume at 0? (In CCP speak, this would mean they want the music removed)
Ishtanchuk Fazmarai
#28 - 2013-09-25 20:00:07 UTC
CCP WhiteNoiseTrash wrote:
There was a survey that everybody was more than welcome to respond to and that clearly showed that people wanted the jukebox removed.

But for sure, there was a lot of thought put into it - but having adaptive music removes the use of the jukebox.

you should use the music from the soundcloud page if you want that.
or if you don't like the current track playing, there is a "hack" around it - go to the menu, turn the music volume to zero and up again - and a new track magically appears.


Interesting that you mention that, because I don't recall such a poll, and certainly would had answered "keep it" -if just because I've always played with the sound on. Sounds like you asked the "multiclient, sound off" wether they would like to invest in a new music player. Amazingly, they said "no". Roll

Next time try and ask the people actually listening to EVE music and sound effects, could you?

The current musical experience of EVE is utterly boring. Listening to the same 5-6 tracks forever is unexciting to the point that i no longer notice wether music plays or not, it's just become background noise. Some weeks ago, I spent half an hour without music and noticed only when I entered a mission... and that felt like a real low.

I am a extremely aural person. I can't conceive playing games without music, have a extremely good musical memory, and last time i checked I could identify over 15,000 musical pieces after listening to a fragment. I *always* know wether I heard something before or don't, even if I can't identify it. Extrapolating from the tracks I can identify vs the ones I just remember, likely there's like 40 or 50,000 musical pieces stored in my memory.

And CCP totally made my EVE aural experience miserable by removing the abbility to shuffle music in game, and replace it with "elevator music" for each system -the same music forever as i usually will spend several weeks in a same system. To the point that i no longer listen to it, it's become just background noise -and I hate that.

But then someone polled the multi-client dudes who kid about "EVE has sound?, haw-haw" and they said they were OK to not be able to play EVE music within EVE. And here we are.Roll

(And no, external sources don't cut it -I run missions, so listening to their music is a part of the EVE experience... go figure yourself how clunky would be to try and keep the music flow synchronized by alt-tabbing applications and switching EVE music on and off...)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#29 - 2013-09-25 20:04:51 UTC  |  Edited by: Nyancat Audeles
CCP RealX wrote:
Hi,

Consider it done. I'm more than happy to write more tunes.

Regards,
Jón Hallur

p.s. If you wan't to skip a song, you can enter the settings window (ESC key in the client), lower the volume of the music to 0, and then back up you will get a new random track. Perhaps we should add a skip button somewhere if it is needed.

YOU ARE THE BEST PERSON EVER!!!!

The best videogame soundtrack is about to get better!
Ifly Uwalk
Perkone
Caldari State
#30 - 2013-09-25 20:38:30 UTC
Re: the Soundcloud - a couple of the songs on there are, like, really slow for some reason. Fix pl0x!
Unezka Turigahl
Det Som Engang Var
#31 - 2013-09-25 20:47:53 UTC
As much as I like some of the EVE music I haven't turned it on in forever. Music isn't particularly needed or suited to space environs. Particularly music that has an overt melody or drums. Some of the EVE tracks would be better suited in CQ or stations than in space. It sounds like I have the radio turned on in my Rifter or something. I'd rather listen to the murmurings of the universe. Something that creates an atmosphere and mood but isn't a "song". Sparse soundscapes like this would allow for things like stargate hums to become a part of the "music". I used to like to perch on a wormhole and listen to its mumblings when I lived in W-space.

I'd like to see more ambient and nebulous soundscapes like the new nullsec and WH tracks:
http://www.youtube.com/watch?v=IdJr8A9Kr1I
http://www.youtube.com/watch?v=h6l8wy7Bjs8

I also like the Minmatar and Amarr race-selection music:
http://www.youtube.com/watch?v=GB14cZz_G9o
http://www.youtube.com/watch?v=yzJerBTjr-k

It would be nice to have the empires distinguished not only by background nebulae but by soundscape as well.

I still like Gallentean Refuge a lot as well. Its a bit more spacy than tracks like Below the Asteroids but still cheery for hisec. And the warbly guitar sound is awesome:
https://soundcloud.com/ccpgames/eve-online-gallentean-refuge
Ivan Krividus
Cold Lazarus Inc
The-Expanse
#32 - 2013-09-25 20:51:48 UTC
Krixtal Icefluxor wrote:
I finally turned the music volume up for the first time in about a year.

The music is great as always, but gets way way monotonous, way too early.

I liked being able to manually skip around the tracks.

I just always thought it was the strangest thing to remove the jukebox, of all things.


Computer > local disk > (directory(s) you installed eve in) > res > audio > jukebox
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#33 - 2013-09-26 02:28:58 UTC
Unezka Turigahl wrote:
As much as I like some of the EVE music I haven't turned it on in forever. Music isn't particularly needed or suited to space environs. Particularly music that has an overt melody or drums. Some of the EVE tracks would be better suited in CQ or stations than in space. It sounds like I have the radio turned on in my Rifter or something. I'd rather listen to the murmurings of the universe. Something that creates an atmosphere and mood but isn't a "song". Sparse soundscapes like this would allow for things like stargate hums to become a part of the "music". I used to like to perch on a wormhole and listen to its mumblings when I lived in W-space.


I DISAGREE WITH YOU WHOLEHEARTEDLY

Jon's music is what got me into EVE in the first place. The music is amazing - it seems to CAPTURE the environment of space, the vibrancy and happenings of New Eden so well!

Keep in mind, the music is less about reflecting on the environment of New Eden, but rather the life in New Eden. The optimism, mystery, victory, or fear of pilots is embodied in his music.

Xer Jin
Hedion University
Amarr Empire
#34 - 2013-09-26 03:00:00 UTC
i think you should add the orchestral pieces to the ingame soundtrack PLEASELol
Cadus Anzomi
Guns of Binary Stars
#35 - 2013-09-26 14:44:07 UTC
Unezka Turigahl wrote:
As much as I like some of the EVE music I haven't turned it on in forever. Music isn't particularly needed or suited to space environs. Particularly music that has an overt melody or drums. Some of the EVE tracks would be better suited in CQ or stations than in space. It sounds like I have the radio turned on in my Rifter or something. I'd rather listen to the murmurings of the universe. Something that creates an atmosphere and mood but isn't a "song". Sparse soundscapes like this would allow for things like stargate hums to become a part of the "music". I used to like to perch on a wormhole and listen to its mumblings when I lived in W-space.

I'd like to see more ambient and nebulous soundscapes like the new nullsec and WH tracks:
http://www.youtube.com/watch?v=IdJr8A9Kr1I
http://www.youtube.com/watch?v=h6l8wy7Bjs8

I also like the Minmatar and Amarr race-selection music:
http://www.youtube.com/watch?v=GB14cZz_G9o
http://www.youtube.com/watch?v=yzJerBTjr-k

It would be nice to have the empires distinguished not only by background nebulae but by soundscape as well.

I still like Gallentean Refuge a lot as well. Its a bit more spacy than tracks like Below the Asteroids but still cheery for hisec. And the warbly guitar sound is awesome:
https://soundcloud.com/ccpgames/eve-online-gallentean-refuge


Agree with you mostly, but I still want music tracks. Though most should be ambient sounds as you said.
And yes, EVE is a dark game and should not have cheerfulness in it´s soundtrack.

"The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries." - Winston Churchill

Jon Dekker
Dekker Corporation
#36 - 2013-09-26 15:13:28 UTC
I do like the audio soundtrack like it is without the jukebox, however if there were a "station" mechanic sort of like GTA or Fallout 3 that lets us switch ship audio to one of several "radio stations". This could allow for another mechanic - location-based radio, that notifies you of a unique pirate broadcast in the area, or a broadcast that is only in that part of the solar system or even region-based. Minmitar-related, etc.

This could allow for CCP including broadcasts like EVE Radio or Mad Ani's broadcasts too.
Inxentas Ultramar
Ultramar Independent Contracting
#37 - 2013-09-26 17:28:23 UTC  |  Edited by: Inxentas Ultramar
I intensely enjoy Love, Honour and Obey. It's the only song I truly miss playing at random. Can anybody tell me where this track naturally occurs?
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#38 - 2013-09-26 18:21:12 UTC
Can you bring in Caroline Dalton for more Aura voice takeovers please? Theres also a few of her quotes not being used but they are in the game files.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#39 - 2013-09-27 13:46:27 UTC
Krixtal Icefluxor wrote:
CCP WhiteNoiseTrash wrote:
There was a survey that everybody was more than welcome to respond to and that clearly showed that people wanted the jukebox removed.



That's some twisting of words and most indeed !! Evil

The survey asked if the Jukebox was used, not if people wanted it removed.


Didn't know. I just say what I'm told to say. told... .to ... say .. . must.. comply. . .. . hilmar. .. . . aaargh.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#40 - 2013-09-27 13:51:29 UTC
Solstice Project wrote:
CCP WhiteNoiseTrash wrote:
There was a survey that everybody was more than welcome to respond to and that clearly showed that people wanted the jukebox removed.

But for sure, there was a lot of thought put into it - but having adaptive music removes the use of the jukebox.

you should use the music from the soundcloud page if you want that.
or if you don't like the current track playing, there is a "hack" around it - go to the menu, turn the music volume to zero and up again - and a new track magically appears.

I'm sorry to tell you this, but your so called adaptive music is crappy technology and needs an overhaul.
Of course, no need to believe me... and you won't.

I might be the only one who has enough of all the depressing music when docked or moving around
and i might be the only one who wants music that keeps me in mood while i move, when i move.

If you want to learn how to do it right, write a soft synth and implement procedural music creation.
I'm sure the demoscene has made significant advances in this regards,
so I will leave it as an exercise for you to figure things out yourself.

Yes, this is a very arrogant post. Your so called adaptive music is a joke,
dare i say it's a lie you are telling yourself.

Syndicate back in 93 had actual adaptive music. You don't.

I'd appreciate if you didn't unintentionally insult my coding history.


Thanks.


Edit: for some reason this pissed me off more than it should.


calling it procedural was a bit overkill yea, but saying that it's adaptive on type of system, sec status and so on, yea it's adaptive to that.
I'm not saying it's generated, like a huge synth and trying to compete with other games on the area.

I'm just saying that other people than me, decided that certain systems and certain sec areas should have different music.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.