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I seem to have stalled with my mining.

Author
Saleani Tsolyani
Bey Su
#21 - 2013-08-29 17:42:14 UTC
If you enjoy mining, don't have a lot of time to play per week, then I would recommend mining missions. I chose agents based on whether their corp has level 4 R&D agents. Some are very quick, some take forever (such as the ones where you have to slow boat 40km to your rock). There are a mix of gas, ice and asteroid mining. By the time you do level 3 mining missions, I recommend T2 drones.

You get your own pocket of space to mine in, with special asteroids (you could use mining crystals on them, but I don't think they're worth it). Some missions have specific rats that appear. You can get normal belt rats for the system. If your mission spawns drones, I recommend salvaging the wrecks. Armor plates have gone up in price (the new capital sized rigs need about 5x more than large rigs, and armor tanked capitals are the standard).

Overview of various mining missions available:
http://eve-survival.org/wikka.php?wakka=MissionReportsMining

Some blog posts:
http://greedygoblin.blogspot.com/2013/04/6-8mhour-for-fresh-newbie-while-afk-20m.html
http://greedygoblin.blogspot.com/2013/08/business-thursday-blitzing-mining.html
PhatController
Deep Core Mining Inc.
Caldari State
#22 - 2013-08-29 17:52:39 UTC
One of the main advantages of refining is the minerals take up a lot less space then ore, making it much easier to move. It's a bit late now but refining effceinty 5 isn't nessicary, you can just rain each of the ore skills to 2 which takes a lot less time and gives you the same net result. I didn't read this whole thread, so it may have already been mentioned, but getting some trade skills up so you pay less in taxes isn't a bad idea.
ashley Eoner
#23 - 2013-08-29 19:02:07 UTC  |  Edited by: ashley Eoner
Rita Torres wrote:
First of all just doing it with a retriver sux. U have to go back and forth a lot. Invest in alts maybe 2 other accounts. 2 hulks 1 orca. Also get to training bonuses and mindlink with max skills u can rip veld and scordite in 2 cycles. So it will keep u switching targets every few mins..also train individual refineing skills as they r useful for t2 mining crystals. Once your up there in skills ripping a whole belt clean with 3 mining toons and a hauler will only take about 1-2 hours.

Your information is extremely out of date and terribad. Unless you're running 5 or more clients then mackinaws are far superior m3 an hour.

I used to mine with my own fleet which included a perfect orca booster running t2 foreman links for miner range increase and cycle time decrease with the third spot a t2 siege harmonizer (I mined during hulkageddons). With that setup I was better off putting the orca pilot in a mackinaw if I wasn't running my full fleet. If I was running all clients (+6) then it became more effective to use the orca.

The part about training up for t2 mining crystals is correct though. I have one character that is the designated refiner with high standing and perfect refining skills (in highsec just having the pre-reqs for t2 crystals will do it). Refining should always result in an increase in profits and certainly increases the amount of isk per m3.

You should also consider getting the mining leadership skills on one of the characters which increase yield and stuff because those are passive boosts that work regardless of the ship your in as long as that character is set to fleet booster. Also an orca makes a fairly easy/cheap small freighter for moving minerals till you can afford to get one of your characters into a real freighter.



EDIT : Mining missions are terrible terrible isk per hour.
Traedar
InterStellar Trading Syndicate
#24 - 2013-08-29 23:38:19 UTC
You're missing some big things that I don't see in this thread after a quick scan. You need Mining Upgrades to 4 and fit 3 MLU2. Especially if you are in a Mackinaw, you can use the meds for tank. Even in a Retriever, if you are in a non-busy system the chances of being ganked are fairly low. This will give you about +19% yield. You might need high Electronics skill too.

Also you need to train the Ore-specific skills, use Modulated Strip Miner 2s, and use ore-specific mining crystals. Using Tech 2 crystals with Modulated Strippers will give you about +20% yield or so. The Tech 2 crystals will break after a while but are well worth it. I'm surprised I haven't seen this in the thread though I may have missed it.

Also you should look into building things with your minerals. Ammo is pretty good, maybe Large (BS) size ammo.

Sidrat Flush
School of Applied Knowledge
#25 - 2013-08-30 05:27:28 UTC
2 pages and not one mention of James 315 or the New Order?

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

PhatController
Deep Core Mining Inc.
Caldari State
#26 - 2013-08-30 13:17:23 UTC
ashley Eoner wrote:
[quote=Rita Torres]



EDIT : Mining missions are terrible terrible isk per hour.



Wrong, I made 4.5 bill in one month using two accounts to do mining missions. I even had to start at level ones and grind my way up to lvl 4's.
ashley Eoner
#27 - 2013-08-30 17:38:12 UTC  |  Edited by: ashley Eoner
PhatController wrote:
Wrong, I made 4.5 bill in one month using two accounts to do mining missions. I even had to start at level ones and grind my way up to lvl 4's.

Either you're nullsec mining with a corp or you're wasting a ridiculous amount of time making a meager isk per hour per account.

I mean I could make 4.5b in a month running level 2s but that doesn't mean it's a good idea..

I made 9b last month with 20 hours of TOTAL playtime.



See here for more reasons why you're wrong.

https://forums.eveonline.com/default.aspx?g=posts&t=273524




Saleani Tsolyani wrote:
If you enjoy mining, don't have a lot of time to play per week, then I would recommend mining missions. I chose agents based on whether their corp has level 4 R&D agents. Some are very quick, some take forever (such as the ones where you have to slow boat 40km to your rock). There are a mix of gas, ice and asteroid mining. By the time you do level 3 mining missions, I recommend T2 drones.

You get your own pocket of space to mine in, with special asteroids (you could use mining crystals on them, but I don't think they're worth it). Some missions have specific rats that appear. You can get normal belt rats for the system. If your mission spawns drones, I recommend salvaging the wrecks. Armor plates have gone up in price (the new capital sized rigs need about 5x more than large rigs, and armor tanked capitals are the standard).

Overview of various mining missions available:
http://eve-survival.org/wikka.php?wakka=MissionReportsMining

Some blog posts:
http://greedygoblin.blogspot.com/2013/04/6-8mhour-for-fresh-newbie-while-afk-20m.html
http://greedygoblin.blogspot.com/2013/08/business-thursday-blitzing-mining.html


Your link saying 6-8m an hour for a fresh newbie is entirely and completely misleading and false. You will NOT make that much with a fresh newbie and in the link the author admits that in the fourth paragraph first sentence.

Also you're going to spend a LOT of time trying to get 1000 isk per LP...

Dude obviously has no issues with misleading to outright lying to his reader while providing overly optimistic numbers as being average..
Wen Tzu
University of Caille
Gallente Federation
#28 - 2013-09-19 14:19:01 UTC
Saleani Tsolyani wrote:
If you enjoy mining, don't have a lot of time to play per week, then I would recommend mining missions. I chose agents based on whether their corp has level 4 R&D agents. Some are very quick, some take forever (such as the ones where you have to slow boat 40km to your rock). There are a mix of gas, ice and asteroid mining. By the time you do level 3 mining missions, I recommend T2 drones.

You get your own pocket of space to mine in, with special asteroids (you could use mining crystals on them, but I don't think they're worth it). Some missions have specific rats that appear. You can get normal belt rats for the system. If your mission spawns drones, I recommend salvaging the wrecks. Armor plates have gone up in price (the new capital sized rigs need about 5x more than large rigs, and armor tanked capitals are the standard).


I have to admit this wasn't an area I had considered. How does this work? Obviously to get my standing up for refining I did a heap load of mining missions but I recall the stuff I was mining for the mission wasn't sell-able. Or have I got the wrong idea?
Elena Thiesant
The Scope
Gallente Federation
#29 - 2013-09-19 14:44:31 UTC
No, it's not sellable, well you can on contract, but there won't be much demand.
Wen Tzu
University of Caille
Gallente Federation
#30 - 2013-09-19 14:58:25 UTC
Elena Thiesant wrote:
No, it's not sellable, well you can on contract, but there won't be much demand.


So is the profit from Mining missions simply from the isk reward for doing the mission and it's bonus?
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#31 - 2013-09-19 17:48:32 UTC
Wen Tzu wrote:
Elena Thiesant wrote:
No, it's not sellable, well you can on contract, but there won't be much demand.


So is the profit from Mining missions simply from the isk reward for doing the mission and it's bonus?


Yes, and i do agree, mining missions are absolutely terrible. Even miners can get standings faster doin normal missions and isk faster by just drilling normal belts.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#32 - 2013-09-19 22:46:53 UTC  |  Edited by: Hammer Crendraven
I have found most often as a rule of thumb that their is a 10% markup, (if your relevant skills are maxed) to go along each stage
of the game. From ore to refined minerals for example should get you an additional 10% markup.

Some people for example just buy ore and refine it and sell the minerals. Who would do that for free? There is your markup.

Next level is to take the minerals and produce stuff to sell. Here you run into additional costs of buying blueprints and refining them. But again if you max out the skills you should see at least a 10% markup from the price of the minerals required to build the item to the finished product.

Now of course you run into a shiping problem getting ore to a refinery gettting minerals to a industry center and getting finished product to a sales location. Again more skills to max out trading skills freighting skills remote market skills.

This path just keeps going then on to T2 production. More skills to max out. Also exploration becomes part of T2 production.
More skills to max out.

All the way along this path you can opt to buy stuff that you can not do yourself because of lack of time,skills etc but buying always adds to your cost basis and makes it more difficult to compete in the end market with your product. PVP in the market place.
Saleani Tsolyani
Bey Su
#33 - 2013-09-20 00:08:55 UTC
Wen Tzu wrote:
I have to admit this wasn't an area I had considered. How does this work? Obviously to get my standing up for refining I did a heap load of mining missions but I recall the stuff I was mining for the mission wasn't sell-able. Or have I got the wrong idea?

You get LP for the missions and isk, and those minerals are taken by the agent when you complete the mission (you can find the quest/mission minerals on contracts). The real income comes from turning those loyalty points into isk. Generally, the best returns for your LP are going to be implants (such as the refining and research ones) and sometimes ammo.

https://www.fuzzwork.co.uk/lpstore/

In my opinion, ships are only worth the bother when you're in faction warfare as the LP to ISK conversion ratio is terrible for standard NPC corps (with the possible exception of pirate ships).
Elena Thiesant
The Scope
Gallente Federation
#34 - 2013-09-20 00:12:37 UTC
Wen Tzu wrote:
Elena Thiesant wrote:
No, it's not sellable, well you can on contract, but there won't be much demand.


So is the profit from Mining missions simply from the isk reward for doing the mission and it's bonus?


ISK and LP, like any other mission.
They're less reward than L4 security (lower LP, similar ISK, no bounties, no loot), but they are a lot easier.
Ivan Krividus
Cold Lazarus Inc
The-Expanse
#35 - 2013-09-24 02:06:12 UTC
Yep, work on refining, and definitely train mining crystals, they are miles better than t1. Get t2 strips and crystals BEFORE ANYTHING ELSE. In addition to that, i wouldn't do hisec PI because even if you spend 5 minutes a day on it it becomes a logistical drag, and nets a tiny, tiny bit of profit. Yes, it gives a profit, but the time it takes to get the SP could be spent on exhumer IV or something. The better choice is manufacturing, especially with that 6.0 faction standing. Get a small POS with labs and ammo factories, train for t2 ammo manufacturing, and work on BP research, and use mining as a way to get manufacturing minerals at lower prices and without hauling them.

Oh, and if you're really OCD about haul times add a hangar to the POS and put it on the closest moon to your favorite belt. Sometimes the 60 AU to and from station really does kill time.
Velicitia
XS Tech
#36 - 2013-09-24 11:26:10 UTC
Hammer Crendraven wrote:
I have found most often as a rule of thumb that their is a 10% markup, (if your relevant skills are maxed) to go along each stage
of the game. From ore to refined minerals for example should get you an additional 10% markup.

Some people for example just buy ore and refine it and sell the minerals. Who would do that for free? There is your markup.

Next level is to take the minerals and produce stuff to sell. Here you run into additional costs of buying blueprints and refining them. But again if you max out the skills you should see at least a 10% markup from the price of the minerals required to build the item to the finished product.

Now of course you run into a shiping problem getting ore to a refinery gettting minerals to a industry center and getting finished product to a sales location. Again more skills to max out trading skills freighting skills remote market skills.

This path just keeps going then on to T2 production. More skills to max out. Also exploration becomes part of T2 production.
More skills to max out.

All the way along this path you can opt to buy stuff that you can not do yourself because of lack of time,skills etc but buying always adds to your cost basis and makes it more difficult to compete in the end market with your product. PVP in the market place.

this is great in theory ... but all those "MIMAF" people kinda gut the T1 market ... not to mention all the ships needing extra materials these days (and competing with pre-patch built stuff).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#37 - 2013-09-24 20:27:22 UTC
Velicitia wrote:
Hammer Crendraven wrote:
I have found most often as a rule of thumb that their is a 10% markup, (if your relevant skills are maxed) to go along each stage
of the game. From ore to refined minerals for example should get you an additional 10% markup.

Some people for example just buy ore and refine it and sell the minerals. Who would do that for free? There is your markup.

Next level is to take the minerals and produce stuff to sell. Here you run into additional costs of buying blueprints and refining them. But again if you max out the skills you should see at least a 10% markup from the price of the minerals required to build the item to the finished product.

Now of course you run into a shiping problem getting ore to a refinery gettting minerals to a industry center and getting finished product to a sales location. Again more skills to max out trading skills freighting skills remote market skills.

This path just keeps going then on to T2 production. More skills to max out. Also exploration becomes part of T2 production.
More skills to max out.

All the way along this path you can opt to buy stuff that you can not do yourself because of lack of time,skills etc but buying always adds to your cost basis and makes it more difficult to compete in the end market with your product. PVP in the market place.

this is great in theory ... but all those "MIMAF" people kinda gut the T1 market ... not to mention all the ships needing extra materials these days (and competing with pre-patch built stuff).


Well it takes time to max out all the skills along this chain maybe 2 years or so. So if you are a new player by the time you have maxed your skills to be competitive in the next stage a lot if not all of the pre-patch built stuff will be gone and you can compete on a level playing field then. The first 9 moths will be spent just getting mining maxed then another 4 months for refining skills.
It will be over 1 year before you are building stuff that can be sold competitively by then most pre-patch stuff will be gone.
Bugsy VanHalen
Society of lost Souls
#38 - 2013-09-25 15:30:57 UTC
Wen Tzu wrote:

So is the profit from Mining missions simply from the isk reward for doing the mission and it's bonus?

Well there is also the LP that can be traded for high value items to sell. It used to be you could get about 1000 isk per loyalty point, that is getting harder and harder to do though.

Mining missions are not the best isk per hour. However I found them very useful for increasing standings. If you are a serious miner, and have a personal fleet (3-4 accounts or more) lvl 4 mining missions can be done very quickly. I used this to get 2 of my characters up above 5.0 caldari faction standings. I may have just been lucky, but I got almost all storyline security missions when completing lvl 4 mining missions. Considering all 4 of my main characters are lvl 4 security mission capable this was a bonus for me.

Then again, lvl 4 mining missions do offer rewards comparable to lvl 4 security missions, minus the bounties, but can be done in 5-10 minutes with the right set up. So it actually can be good income. However, if you have a fleet capable of completing lvl 4 mining missions in 5-10 minutes, you can make over 100M per hour with that same fleet mining ore in high sec. That will only give you about 25-30M/hr per account, however running 4 mining accounts is easier than running 2 accounts for security missions.

Mining is not the best isk/hr you can make, far from it. But it is pretty much the safest, and easiest isk income activity. It can be done semi afk, while multitasking other things, with almost zero reduction in efficiency. I run my mining fleet at times when I can not give the game the level of attention needed for other activities. So it is not a matter of another activity being more isk/hr, I am mining when I would other wise not even be logged in. That makes it very much a worthwhile activity.

For example, While I am at work, my primary focus is on my work. I can have my mining fleet running on a second monitor, with only occasional attention, i.e. semi AFK. But if I was to run lvl 4 security missions, and I had to minimize the screen when someone comes into my office, I could very likely come back to my pod sitting in space. With mining there is very little risk. If I can make 100M/hr with 4 accounts running, at a time when I do not have the attention to dedicate to higher isk/hr activities, what could possibly make that a bad decision. In 5 years of playing EVE I have only lost 2 mining ships to gankers. And survived another 4 gank attempts. That is only 6 attempted ganks in 5 years. Mining is great income, for the effort required. But yes, when I am at home, and can actually dedicate my attention to the game, there are far higher isk/hr activities for me to do. But mining will always have its place, and I doubt I will ever completely stop doing it.

That being said, I still very much hate the change of gravametic signatures over to ORE anomalies. I used to take advantage of gravametric sites when they popped up in my area, but now, considering I live between low and NPC null, I can not mine those sites any more. There is always 2-3 unknowns or hostiles in the systems I frequent, some times 10 or more. Before the changes, D-scan would tell me if any of them were hunting me, see probes on D-scan, bug out before they show up. But now they can insta warp to the site I am in with no warning. That makes mining these sites suicide. This means very little to miners that mine deep inside blue space, where you rarely see a hostile, or even a neutral in system. in these systems when a neutral or hostile shows up in local the miners bug out. This is not an option in hostil space, there is always a few neutrals or hostiles in local. Outside of protected sov mining just does not work anymore. Mining in hostile space is broken.

I have spend months trying to find a way to work around or adapt to this change. But there is no way. If I had access to a defense fleet to protect my mining fleet, I would also have access to blue space to mine in, I would not be mining in hostile space. I get that before Odyssey there were very few miners that would attempt to mine in hostile space, but now it is no longer an option. Mining in hostile space is broken.

I am not talking about making mining in hostile space "safe", it never was "safe". But the changes in Odyssey have pushed mining in hostile space from a high risk but manageable activity, into total suicide. there is no adapting to this change. Joining a null sec alliance to gain access to blue space to mine in, is not adapting, That is giving up mining in hostile space, and moving to blue sov space, not much different than going back to high sec. Which I have no interest in. Sure it is higher income, but a significant portion of that income goes to your corp or alliance. This means unless you are a very active player, you will make more as a miner living in high sec. I have looked at this from every possible angle I can think of. Even the most remote areas of NPC null have frequent scouts passing through. Since they no longer need to take the time to scan you down, the risk has become unmanageable. Mining in hostile space is broken.
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#39 - 2013-09-25 20:45:17 UTC
Wen Tzu wrote:
Big thank you for all the above advise.

I think I definately now have some form of direction to work towards. I is good to know that currently I've not done too much incorrectly and that the fiscal returns I'm seeing are quite normal.

I will now work on filling in a few gaps in the form of specific Ore Processing/mining skills and also T2 strip miners with crystals. I will also consider a long term project of investigating PI set ups. And finally work towards a hauler ship for moving all this stuff about and then maybe a larger mining vessel.



Fully skilled t2 mining drones will bring in a additional 312 m3 per min

the retriever can run 2 sets of light drones so you can use mining drones between rats
you can also set mining laser upgrades 2 in all low slots once your core skills are up the t2 strip miners with the correct cristals are going to help output but also add to micro management if you use t1 crystals remember to pull them before they are destroyed about *95% damage and recycle you will get all the nox it takes to build them back.

it does scale well with multiple accounts but only would recommend that if you have enough mining time to cover your plex cost. if you do go multiple accounts you want 1 character to train for orca and command skills and the rest to move up to hulks with t2 strips and t2 crystals. Getting 4 characters each could specialize in 1 ore and the drones get the ore you are not crystaled for and you should be clearing fields in under 1 hr.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#40 - 2013-09-25 21:43:39 UTC
Robert Morningstar wrote:
Wen Tzu wrote:
Big thank you for all the above advise.

I think I definately now have some form of direction to work towards. I is good to know that currently I've not done too much incorrectly and that the fiscal returns I'm seeing are quite normal.

I will now work on filling in a few gaps in the form of specific Ore Processing/mining skills and also T2 strip miners with crystals. I will also consider a long term project of investigating PI set ups. And finally work towards a hauler ship for moving all this stuff about and then maybe a larger mining vessel.



Fully skilled t2 mining drones will bring in a additional 312 m3 per min

the retriever can run 2 sets of light drones so you can use mining drones between rats
you can also set mining laser upgrades 2 in all low slots once your core skills are up the t2 strip miners with the correct cristals are going to help output but also add to micro management if you use t1 crystals remember to pull them before they are destroyed about *95% damage and recycle you will get all the nox it takes to build them back.

it does scale well with multiple accounts but only would recommend that if you have enough mining time to cover your plex cost. if you do go multiple accounts you want 1 character to train for orca and command skills and the rest to move up to hulks with t2 strips and t2 crystals. Getting 4 characters each could specialize in 1 ore and the drones get the ore you are not crystaled for and you should be clearing fields in under 1 hr.


Oh I wish the retriever could hold 2 sets of drones. Drone Capacity is 25 m3 for the retriever. That is 5 light drones.
You can run with 2 t2 light drones and 3 mining drones though if you drone skills are high enough.
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