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POS Shield and missile mechanics

Author
The Fierce Deity
Collapsed Out
Pandemic Legion
#1 - 2013-09-25 19:45:42 UTC
So I died, I made a mistake which laughably got me killed, until i noticed i was inside the POS force field.

Again, I admit the loss could have been avoided, but S--t happens, i already got a new one and my wallet isn't hurting much anyways when you have billions, and the loss could have been a lot worse.

Here is the back story:
I was running my boosting Loki outside my small pos shield orbiting at 11075 with a hostile in system; it was a small tower. I had looked away because i thought i pressed approach the tower (i guess i didn't). A bomber gang jumps in on me and begins hitting me with torps. Now my Loki fit doesn't have a tank, i run 4 boosters. but i approach the tower when i notice impacts into my shields.

Now I was inside the shield, and their locks were broken but the missiles were still coming at me. I think i am safe, but then the volleys hit me and kill me inside the pos (about 1km inside the shield). and the logical thing i did was open a petition. I still have an ongoing communication with the GM, but essentially "it's the mechanics for pos shields and missiles - at the moment" and i have no expectation -or need- to be reimbursed.
(End Story time)

However this is peaking my interests. Shouldn't the damage be negated since the processing of missile damage happens on the time of impact? With bombs you receive no damage when the bomb is launched while you are outside the FF. Drones cant enter the POS either, right? Yet missiles can?

So I going to open a discussion about this if people feel free to talk about this MECHANIC, again not the loss, I F----ed up.

To give both sides credit:

For editing the mechanics
1. You entered a "safe area" or invulnerable state before the damage was processed.
2. It's only fair if other weapon systems get this also like drones (ignore the face they have to target something for this topic) and bombs
3. Missiles you can out run, including into a safe zone.
4. With current logic you should still get damage even if you dock, warp, mjd, or jump - but that's not the case. (granted warping, jumping, and micro jumping will put you out of range in most cases)
5. Missiles should be destroyed upon impact of the force field

For keeping current mechanics
1. Missiles are a primary weapon systems and should keep doing damage even if you run.
2. (I cannot think of many others aside things like "Don't fly what you cant afford" and other trivial statements which people use to insult others or it will give less explosions and make carebears safer**)

Again this is nothing about the loss and not trying to promote changing of mechanics, I want peoples legit opinions on current mechanics and if they like them or want them to change.

**What carebear makes money on a pos shield, this was a boosting ship, not a carebear ship! if your in a carrier just go into the anom or belt and always stay aligned.
Frostys Virpio
State War Academy
Caldari State
#2 - 2013-09-25 19:51:24 UTC
The Fierce Deity wrote:
So I died, I made a mistake which laughably got me killed, until i noticed i was inside the POS force field.

Again, I admit the loss could have been avoided, but S--t happens, i already got a new one and my wallet isn't hurting much anyways when you have billions, and the loss could have been a lot worse.

Here is the back story:
I was running my boosting Loki outside my small pos shield orbiting at 11075 with a hostile in system; it was a small tower. I had looked away because i thought i pressed approach the tower (i guess i didn't). A bomber gang jumps in on me and begins hitting me with torps. Now my Loki fit doesn't have a tank, i run 4 boosters. but i approach the tower when i notice impacts into my shields.

Now I was inside the shield, and their locks were broken but the missiles were still coming at me. I think i am safe, but then the volleys hit me and kill me inside the pos (about 1km inside the shield). and the logical thing i did was open a petition. I still have an ongoing communication with the GM, but essentially "it's the mechanics for pos shields and missiles - at the moment" and i have no expectation -or need- to be reimbursed.
(End Story time)

However this is peaking my interests. Shouldn't the damage be negated since the processing of missile damage happens on the time of impact? With bombs you receive no damage when the bomb is launched while you are outside the FF. Drones cant enter the POS either, right? Yet missiles can?

So I going to open a discussion about this if people feel free to talk about this MECHANIC, again not the loss, I F----ed up.

To give both sides credit:

For editing the mechanics
1. You entered a "safe area" or invulnerable state before the damage was processed.
2. It's only fair if other weapon systems get this also like drones (ignore the face they have to target something for this topic) and bombs
3. Missiles you can out run, including into a safe zone.
4. With current logic you should still get damage even if you dock, warp, mjd, or jump - but that's not the case. (granted warping, jumping, and micro jumping will put you out of range in most cases)
5. Missiles should be destroyed upon impact of the force field

For keeping current mechanics
1. Missiles are a primary weapon systems and should keep doing damage even if you run.
2. (I cannot think of many others aside things like "Don't fly what you cant afford" and other trivial statements which people use to insult others or it will give less explosions and make carebears safer**)

Again this is nothing about the loss and not trying to promote changing of mechanics, I want peoples legit opinions on current mechanics and if they like them or want them to change.

**What carebear makes money on a pos shield, this was a boosting ship, not a carebear ship! if your in a carrier just go into the anom or belt and always stay aligned.


If you edit it, missile become even less of a good PVP weapon. The shots were fired when you were out, then they hit after the flight delay because thier launch was on a valid target.

It would also add server load if missile impact were to be checked every ticks to see if the target is now withing a POS shield or not.
Murk Paradox
Ministry of War
Amarr Empire
#3 - 2013-09-25 19:53:05 UTC
It would seem logical to have pos shields block missiles since we do in fact use collision mechanics and missiles indeed do need to travel in order to hit the target (not instant with like, lasers) and damage is considered at time of detonation (which should not happen inside a pos).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#4 - 2013-09-25 19:54:39 UTC  |  Edited by: Murk Paradox
Frostys Virpio wrote:
The Fierce Deity wrote:
So I died, I made a mistake which laughably got me killed, until i noticed i was inside the POS force field.

Again, I admit the loss could have been avoided, but S--t happens, i already got a new one and my wallet isn't hurting much anyways when you have billions, and the loss could have been a lot worse.

Here is the back story:
I was running my boosting Loki outside my small pos shield orbiting at 11075 with a hostile in system; it was a small tower. I had looked away because i thought i pressed approach the tower (i guess i didn't). A bomber gang jumps in on me and begins hitting me with torps. Now my Loki fit doesn't have a tank, i run 4 boosters. but i approach the tower when i notice impacts into my shields.

Now I was inside the shield, and their locks were broken but the missiles were still coming at me. I think i am safe, but then the volleys hit me and kill me inside the pos (about 1km inside the shield). and the logical thing i did was open a petition. I still have an ongoing communication with the GM, but essentially "it's the mechanics for pos shields and missiles - at the moment" and i have no expectation -or need- to be reimbursed.
(End Story time)

However this is peaking my interests. Shouldn't the damage be negated since the processing of missile damage happens on the time of impact? With bombs you receive no damage when the bomb is launched while you are outside the FF. Drones cant enter the POS either, right? Yet missiles can?

So I going to open a discussion about this if people feel free to talk about this MECHANIC, again not the loss, I F----ed up.

To give both sides credit:

For editing the mechanics
1. You entered a "safe area" or invulnerable state before the damage was processed.
2. It's only fair if other weapon systems get this also like drones (ignore the face they have to target something for this topic) and bombs
3. Missiles you can out run, including into a safe zone.
4. With current logic you should still get damage even if you dock, warp, mjd, or jump - but that's not the case. (granted warping, jumping, and micro jumping will put you out of range in most cases)
5. Missiles should be destroyed upon impact of the force field

For keeping current mechanics
1. Missiles are a primary weapon systems and should keep doing damage even if you run.
2. (I cannot think of many others aside things like "Don't fly what you cant afford" and other trivial statements which people use to insult others or it will give less explosions and make carebears safer**)

Again this is nothing about the loss and not trying to promote changing of mechanics, I want peoples legit opinions on current mechanics and if they like them or want them to change.

**What carebear makes money on a pos shield, this was a boosting ship, not a carebear ship! if your in a carrier just go into the anom or belt and always stay aligned.


If you edit it, missile become even less of a good PVP weapon. The shots were fired when you were out, then they hit after the flight delay because thier launch was on a valid target.

It would also add server load if missile impact were to be checked every ticks to see if the target is now withing a POS shield or not.



Wouldn't that be the same as an interdiction bubble interrupting in addition to preventing? That's what the pos forcefield should do and act as.

Missiles use velocity to determine range. You can outrun a missile.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

The Fierce Deity
Collapsed Out
Pandemic Legion
#5 - 2013-09-25 19:58:50 UTC
Murk Paradox wrote:
Frostys Virpio wrote:
The Fierce Deity wrote:
So I died, I made a mistake which laughably got me killed, until i noticed i was inside the POS force field.

(Truncated by the fierce)


If you edit it, missile become even less of a good PVP weapon. The shots were fired when you were out, then they hit after the flight delay because thier launch was on a valid target.

It would also add server load if missile impact were to be checked every ticks to see if the target is now withing a POS shield or not.



Wouldn't that be the same as an interdiction bubble interrupting in addition to preventing? That's what the pos forcefield should do and act as.

Missiles use velocity to determine range. You can outrun a missile.


Missiles damage are calculated upon impact though anyways, not when activated, so wouldn't there not be additional server load but just an extra check to see if the target is in the FF?
Frostys Virpio
State War Academy
Caldari State
#6 - 2013-09-25 20:01:09 UTC
Murk Paradox wrote:


Missiles use velocity to determine range. You can outrun a missile.


You can outrun them but I am pretty sure it was not the case in that POS event. If you outrun them inside or outside of a POS shield, they will do 0 damage no matter what. It would technically be more realist to have the missile be stopped by POS shields or have the POS shield take the damage for even more "real" result but that require server load. In the end, if it was a gunboat insetad of a missile platform applying just as much DPS, his ship would of blown up outside of the shield right as the gun cycle was started for the final volley. The delayed damage of missile is already does not need to be made more of a negative mecanic for the weapon system IMO.
Murk Paradox
Ministry of War
Amarr Empire
#7 - 2013-09-25 20:05:33 UTC
Frostys Virpio wrote:
Murk Paradox wrote:


Missiles use velocity to determine range. You can outrun a missile.


You can outrun them but I am pretty sure it was not the case in that POS event. If you outrun them inside or outside of a POS shield, they will do 0 damage no matter what. It would technically be more realist to have the missile be stopped by POS shields or have the POS shield take the damage for even more "real" result but that require server load. In the end, if it was a gunboat insetad of a missile platform applying just as much DPS, his ship would of blown up outside of the shield right as the gun cycle was started for the final volley. The delayed damage of missile is already does not need to be made more of a negative mecanic for the weapon system IMO.



Well, it still has to work correctly though. If a missile has to travel, and that travel time is determined by speed to get a distance, then a shield should be able to block the missile.

Otherwise, if it is not working correctly... there's a TON of modules and rigs that should not be in the game. Let alone the ones they are considering adding into Eve.

I do agree that the shields need to work correctly though.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#8 - 2013-09-25 20:07:04 UTC
The Fierce Deity wrote:


Missiles damage are calculated upon impact though anyways, not when activated, so wouldn't there not be additional server load but just an extra check to see if the target is in the FF?



Well, considering a missile's damage is mitigated by not only resists, but explosion bloom, yes.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Frostys Virpio
State War Academy
Caldari State
#9 - 2013-09-25 20:10:07 UTC
Murk Paradox wrote:
Frostys Virpio wrote:
Murk Paradox wrote:


Missiles use velocity to determine range. You can outrun a missile.


You can outrun them but I am pretty sure it was not the case in that POS event. If you outrun them inside or outside of a POS shield, they will do 0 damage no matter what. It would technically be more realist to have the missile be stopped by POS shields or have the POS shield take the damage for even more "real" result but that require server load. In the end, if it was a gunboat insetad of a missile platform applying just as much DPS, his ship would of blown up outside of the shield right as the gun cycle was started for the final volley. The delayed damage of missile is already does not need to be made more of a negative mecanic for the weapon system IMO.



Well, it still has to work correctly though. If a missile has to travel, and that travel time is determined by speed to get a distance, then a shield should be able to block the missile.

Otherwise, if it is not working correctly... there's a TON of modules and rigs that should not be in the game. Let alone the ones they are considering adding into Eve.

I do agree that the shields need to work correctly though.


So we should also require line of sight for gunnery weapon system to hit something while missile since they are guided could use thier flight time to go around objects?

Can we reduce the speed of projectile and hybrid charge to below light speed at the same time?

If the missile system had to deal with it's surrondings when being used, so should other weapons. Since some don't missile gets a free pass too.
Domanique Altares
Rifterlings
#10 - 2013-09-25 20:11:58 UTC
You should set a better password so that next time the missiles don't guess it.
The Fierce Deity
Collapsed Out
Pandemic Legion
#11 - 2013-09-25 20:15:27 UTC  |  Edited by: The Fierce Deity
Frostys Virpio wrote:
Murk Paradox wrote:
Frostys Virpio wrote:
Murk Paradox wrote:


Missiles use velocity to determine range. You can outrun a missile.


You can outrun them but I am pretty sure it was not the case in that POS event. If you outrun them inside or outside of a POS shield, they will do 0 damage no matter what. It would technically be more realist to have the missile be stopped by POS shields or have the POS shield take the damage for even more "real" result but that require server load. In the end, if it was a gunboat insetad of a missile platform applying just as much DPS, his ship would of blown up outside of the shield right as the gun cycle was started for the final volley. The delayed damage of missile is already does not need to be made more of a negative mecanic for the weapon system IMO.



Well, it still has to work correctly though. If a missile has to travel, and that travel time is determined by speed to get a distance, then a shield should be able to block the missile.

Otherwise, if it is not working correctly... there's a TON of modules and rigs that should not be in the game. Let alone the ones they are considering adding into Eve.

I do agree that the shields need to work correctly though.


So we should also require line of sight for gunnery weapon system to hit something while missile since they are guided could use thier flight time to go around objects?

Can we reduce the speed of projectile and hybrid charge to below light speed at the same time?

If the missile system had to deal with it's surrondings when being used, so should other weapons. Since some don't missile gets a free pass too.


But the issue is not one of line of sight, the issue in this case is that damaged was processed in a space where one should not receive damage - be it from a smartbomb or a normal bomb or many other systems. If the missile was changed to that like a turret when damage is calculated on activation then it would be understandable but this is not the case.
Frostys Virpio
State War Academy
Caldari State
#12 - 2013-09-25 20:28:59 UTC
The Fierce Deity wrote:
Frostys Virpio wrote:
Murk Paradox wrote:
Frostys Virpio wrote:
Murk Paradox wrote:


Missiles use velocity to determine range. You can outrun a missile.


You can outrun them but I am pretty sure it was not the case in that POS event. If you outrun them inside or outside of a POS shield, they will do 0 damage no matter what. It would technically be more realist to have the missile be stopped by POS shields or have the POS shield take the damage for even more "real" result but that require server load. In the end, if it was a gunboat insetad of a missile platform applying just as much DPS, his ship would of blown up outside of the shield right as the gun cycle was started for the final volley. The delayed damage of missile is already does not need to be made more of a negative mecanic for the weapon system IMO.



Well, it still has to work correctly though. If a missile has to travel, and that travel time is determined by speed to get a distance, then a shield should be able to block the missile.

Otherwise, if it is not working correctly... there's a TON of modules and rigs that should not be in the game. Let alone the ones they are considering adding into Eve.

I do agree that the shields need to work correctly though.


So we should also require line of sight for gunnery weapon system to hit something while missile since they are guided could use thier flight time to go around objects?

Can we reduce the speed of projectile and hybrid charge to below light speed at the same time?

If the missile system had to deal with it's surrondings when being used, so should other weapons. Since some don't missile gets a free pass too.


But the issue is not one of line of sight, the issue in this case is that damaged was processed in a space where one should not receive damage - be it from a smartbomb or a normal bomb or many other systems. If the missile was changed to that like a turret when damage is calculated on activation then it would be understandable but this is not the case.


The missile will go toward it's target until it runs out of flight time once it is launched. Every tick where the flight time is not over, it checks if the missile reached it's target or not. If it does, it calculate damage, if it didn;t, the missile continue to fly.

Yes you could add a server check to see if the missile passed through a shield or if the impact point is inside a shield or not but this add server load and make missile even more of a bad weapon system. It is a case of raelism VS gameplay quality just like gunnery passing through object was judged to not be that important to be made realistic.
Murk Paradox
Ministry of War
Amarr Empire
#13 - 2013-09-25 20:30:38 UTC
Frostys Virpio wrote:
Murk Paradox wrote:
Frostys Virpio wrote:
Murk Paradox wrote:


Missiles use velocity to determine range. You can outrun a missile.


You can outrun them but I am pretty sure it was not the case in that POS event. If you outrun them inside or outside of a POS shield, they will do 0 damage no matter what. It would technically be more realist to have the missile be stopped by POS shields or have the POS shield take the damage for even more "real" result but that require server load. In the end, if it was a gunboat insetad of a missile platform applying just as much DPS, his ship would of blown up outside of the shield right as the gun cycle was started for the final volley. The delayed damage of missile is already does not need to be made more of a negative mecanic for the weapon system IMO.



Well, it still has to work correctly though. If a missile has to travel, and that travel time is determined by speed to get a distance, then a shield should be able to block the missile.

Otherwise, if it is not working correctly... there's a TON of modules and rigs that should not be in the game. Let alone the ones they are considering adding into Eve.

I do agree that the shields need to work correctly though.


So we should also require line of sight for gunnery weapon system to hit something while missile since they are guided could use thier flight time to go around objects?

Can we reduce the speed of projectile and hybrid charge to below light speed at the same time?

If the missile system had to deal with it's surrondings when being used, so should other weapons. Since some don't missile gets a free pass too.



I concur. My lasers should be able to do explosive damage and have an explosive radius. That's a good idea you have there.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Il Feytid
State War Academy
Caldari State
#14 - 2013-09-25 20:33:23 UTC
Perhaps you should demand CCP remove missiles from the game too?
Murk Paradox
Ministry of War
Amarr Empire
#15 - 2013-09-25 20:33:42 UTC
Frostys Virpio wrote:
[

The missile will go toward it's target until it runs out of flight time once it is launched. Every tick where the flight time is not over, it checks if the missile reached it's target or not. If it does, it calculate damage, if it didn;t, the missile continue to fly.

Yes you could add a server check to see if the missile passed through a shield or if the impact point is inside a shield or not but this add server load and make missile even more of a bad weapon system. It is a case of raelism VS gameplay quality just like gunnery passing through object was judged to not be that important to be made realistic.



So you are saying that we should not have different weapon types because it adds more load to the server?

That's moving backwards sir. We should do away with ships altogether and just have knife fights lol.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Frostys Virpio
State War Academy
Caldari State
#16 - 2013-09-25 20:38:04 UTC  |  Edited by: Frostys Virpio
Murk Paradox wrote:
Frostys Virpio wrote:
Murk Paradox wrote:
Frostys Virpio wrote:
Murk Paradox wrote:


Missiles use velocity to determine range. You can outrun a missile.


You can outrun them but I am pretty sure it was not the case in that POS event. If you outrun them inside or outside of a POS shield, they will do 0 damage no matter what. It would technically be more realist to have the missile be stopped by POS shields or have the POS shield take the damage for even more "real" result but that require server load. In the end, if it was a gunboat insetad of a missile platform applying just as much DPS, his ship would of blown up outside of the shield right as the gun cycle was started for the final volley. The delayed damage of missile is already does not need to be made more of a negative mecanic for the weapon system IMO.



Well, it still has to work correctly though. If a missile has to travel, and that travel time is determined by speed to get a distance, then a shield should be able to block the missile.

Otherwise, if it is not working correctly... there's a TON of modules and rigs that should not be in the game. Let alone the ones they are considering adding into Eve.

I do agree that the shields need to work correctly though.


So we should also require line of sight for gunnery weapon system to hit something while missile since they are guided could use thier flight time to go around objects?

Can we reduce the speed of projectile and hybrid charge to below light speed at the same time?

If the missile system had to deal with it's surrondings when being used, so should other weapons. Since some don't missile gets a free pass too.



I concur. My lasers should be able to do explosive damage and have an explosive radius. That's a good idea you have there.


As soon as we figure how to load an explosive charge in a beam of light, explosive lasers will be allright with me. Explosion radius will ahppen as soon as your beam has an expanding effect to cause it's damage. Sorry but laser make damage on the point of impact, not over an area like missiles do.
Frostys Virpio
State War Academy
Caldari State
#17 - 2013-09-25 20:39:03 UTC  |  Edited by: Frostys Virpio
Murk Paradox wrote:
Frostys Virpio wrote:
[

The missile will go toward it's target until it runs out of flight time once it is launched. Every tick where the flight time is not over, it checks if the missile reached it's target or not. If it does, it calculate damage, if it didn;t, the missile continue to fly.

Yes you could add a server check to see if the missile passed through a shield or if the impact point is inside a shield or not but this add server load and make missile even more of a bad weapon system. It is a case of raelism VS gameplay quality just like gunnery passing through object was judged to not be that important to be made realistic.



So you are saying that we should not have different weapon types because it adds more load to the server?

That's moving backwards sir. We should do away with ships altogether and just have knife fights lol.


Not being willing to **** over a weapon system that already has flaws and benefits compared to others is not the same as wanting everything to be exactly the same.

EDIT : I mean the whole damn post you quoted show how missile and gunnery weapon behave differently already.
Murk Paradox
Ministry of War
Amarr Empire
#18 - 2013-09-25 20:43:31 UTC
Frostys Virpio wrote:
Murk Paradox wrote:
Frostys Virpio wrote:
[

The missile will go toward it's target until it runs out of flight time once it is launched. Every tick where the flight time is not over, it checks if the missile reached it's target or not. If it does, it calculate damage, if it didn;t, the missile continue to fly.

Yes you could add a server check to see if the missile passed through a shield or if the impact point is inside a shield or not but this add server load and make missile even more of a bad weapon system. It is a case of raelism VS gameplay quality just like gunnery passing through object was judged to not be that important to be made realistic.



So you are saying that we should not have different weapon types because it adds more load to the server?

That's moving backwards sir. We should do away with ships altogether and just have knife fights lol.


Not being willing to **** over a weapon system that already has flaws and benefits compared to others is not the same as wanting everything to be exactly the same.

EDIT : I mean the whole damn post you quoted show how missile and gunnery weapon behave differently already.



I agree, but you wanted to change the weapons to fit missiles, not me.

I just want pos shields to work correctly. You were the one who went all weird with changing guns and **** to match the same mechanics as missiles.

I'm baffled by your logic truth be told.

You should re evaluate if you want server loads to be the cause of basic mechanics of missile systems and how they work and see if you want to continue down that path.

If you do, make a post in F&I I guess =)

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Frostys Virpio
State War Academy
Caldari State
#19 - 2013-09-25 20:46:45 UTC  |  Edited by: Frostys Virpio
Murk Paradox wrote:
Frostys Virpio wrote:
Murk Paradox wrote:
Frostys Virpio wrote:
[

The missile will go toward it's target until it runs out of flight time once it is launched. Every tick where the flight time is not over, it checks if the missile reached it's target or not. If it does, it calculate damage, if it didn;t, the missile continue to fly.

Yes you could add a server check to see if the missile passed through a shield or if the impact point is inside a shield or not but this add server load and make missile even more of a bad weapon system. It is a case of raelism VS gameplay quality just like gunnery passing through object was judged to not be that important to be made realistic.



So you are saying that we should not have different weapon types because it adds more load to the server?

That's moving backwards sir. We should do away with ships altogether and just have knife fights lol.


Not being willing to **** over a weapon system that already has flaws and benefits compared to others is not the same as wanting everything to be exactly the same.

EDIT : I mean the whole damn post you quoted show how missile and gunnery weapon behave differently already.



I agree, but you wanted to change the weapons to fit missiles, not me.

I just want pos shields to work correctly. You were the one who went all weird with changing guns and **** to match the same mechanics as missiles.

I'm baffled by your logic truth be told.

You should re evaluate if you want server loads to be the cause of basic mechanics of missile systems and how they work and see if you want to continue down that path.

If you do, make a post in F&I I guess =)


I'm not asking for it to be changed at all. Thats the point you are missing. All the argument I gave were to show why changing the current rule is a useless PITA that would most likely also require balance changes to compensate.

The POS shield works correctly. It prevent you from getting shot once you are inside of not, not from getting damaged. The locks breaking as soon as you cross teh field prevent any further missile from being shot at you. Everything that was already fired will continue to behave as per the regular rules. If you don;t want to be shot, get inside the POS shield before the shot is fired.
Ranger 1
Ranger Corp
Vae. Victis.
#20 - 2013-09-25 20:53:41 UTC
Well, lets get a team to work on this issue right after we get a team to fix being able to fire turret weapons through solid objects (like asteroids, stations, other ships) and hit their target on the other side. Smile

Until then, I wouldn't worry about it... just be aware of it as one of the few niche advantages missile systems have over turret weapons.

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