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Uppsy Daisy's Rubicon Compendium

First post
Author
samualvimes
Brothers At Arms
#21 - 2013-09-25 07:12:10 UTC

In my opinion the last few "expansions" "patches" or whatever have been great. Incursion gave ME as a person nothing. That to ME was a failed expansion. These last few have done nothing but make the game faster better and more accessable than ever before!

I'm glad CCP did the hard choice of holding back to allow them to actually fix a whole lot of stuff that was in game but served no purpose. The game is a lot bigger and more varied because of that choice.

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Samoth Egnoled
Caldari Provisions
#22 - 2013-09-25 07:40:32 UTC
I hope they take their time with this expac, if its not done i'd rather they finished it than pushed it out for more dorrar! Tbh if they really worked at a decent expansion I'd buy it (i know they are usually free). If they can't think of anything actually new and exciting, i'd rather they spent their time optimising the current stuff.

Maybe for our paid expac should be EVE 2.0... (i know never gonna happen) But fresh code? om nom nom!
Malcanis
Vanishing Point.
The Initiative.
#23 - 2013-09-25 08:09:29 UTC
O'Ran wrote:
getting bored with balance changes and all these artificial "features" ...
I hope we get actual features...like a proper expansion....most MMOs would classify these as patches. (Granted, our expansions are free)
Please CCP...theres so much you can be doing!


They're not an either/or.

Sorry you find the balance changes "boring". Those of us who have years ago passed our boredom threshold waiting for glaring ship imbalances to be corrected are happy as hell to see them corrected and the number of genuinely viable ships available to fly massively increased. We find the prospect of hugely increased diversity, with new fleet doctrines and new gang tactics and new solo opportunities pretty god damb exciting.

EVE is a spaceships game: if the spaceships don't work, nothing else works.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ishtanchuk Fazmarai
#24 - 2013-09-25 08:14:01 UTC
Malcanis wrote:
O'Ran wrote:
getting bored with balance changes and all these artificial "features" ...
I hope we get actual features...like a proper expansion....most MMOs would classify these as patches. (Granted, our expansions are free)
Please CCP...theres so much you can be doing!


They're not an either/or.

Sorry you find the balance changes "boring". Those of us who have years ago passed our boredom threshold waiting for glaring ship imbalances to be corrected are happy as hell to see them corrected and the number of genuinely viable ships available to fly massively increased. We find the prospect of hugely increased diversity, with new fleet doctrines and new gang tactics and new solo opportunities pretty god damb exciting.

EVE is a spaceships game: if the spaceships don't work, nothing else works.


That explains why the discussion on marauder iteration has been swallowed by a black hole... What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Malcanis
Vanishing Point.
The Initiative.
#25 - 2013-09-25 08:34:59 UTC
If people can't see the obvious implications of the Marauder changes, then that's their problem.

It's not even a problem really, because those implications will be made explicit soon enough.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bronco Platz
Doomheim
#26 - 2013-09-25 08:49:14 UTC
Shipes rebalancing should not be the only theme of a patch. This should be a living and ongoing process.

I think it is time for one or two new, really awesome features. And I don´t speak about the hacking-minigame for example, there you know how "awesome" it really is, if you had done it the second or third time...

This signature is under NDA. Sorry.

baltec1
Bat Country
Pandemic Horde
#27 - 2013-09-25 08:55:45 UTC
Bronco Platz wrote:
Shipes rebalancing should not be the only theme of a patch. This should be a living and ongoing process.

I think it is time for one or two new, really awesome features. And I don´t speak about the hacking-minigame for example, there you know how "awesome" it really is, if you had done it the second or third time...


Most of us want them to fix everything first then add more stuff.
Signal11th
#28 - 2013-09-25 09:19:32 UTC
baltec1 wrote:
Bronco Platz wrote:
Shipes rebalancing should not be the only theme of a patch. This should be a living and ongoing process.

I think it is time for one or two new, really awesome features. And I don´t speak about the hacking-minigame for example, there you know how "awesome" it really is, if you had done it the second or third time...


Most of us want them to fix everything first then add more stuff.



Going to be a long wait then,, ohh yeah still waiting.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Malcanis
Vanishing Point.
The Initiative.
#29 - 2013-09-25 09:22:00 UTC
Bronco Platz wrote:
Shipes rebalancing should not be the only theme of a patch. This should be a living and ongoing process.


Good news: It is. The next Frigate rebalance will begin shortly after the Supercap rebalance is completed.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Garan Nardieu
Super Serious Fight Club
#30 - 2013-09-25 09:27:43 UTC
baltec1 wrote:
Bronco Platz wrote:
Shipes rebalancing should not be the only theme of a patch. This should be a living and ongoing process.

I think it is time for one or two new, really awesome features. And I don´t speak about the hacking-minigame for example, there you know how "awesome" it really is, if you had done it the second or third time...


Most of us want them to fix everything first then add more stuff.


TBH, I would not mind seeing a nice chunk of actual new content every now and then. Once a year perhaps, make winter expansions add new content and summer ones work on itterations Bear
Not saying that balancing was not desperately needed, quite the contrary but still...
What I'd like to see is more npc nullsec since that seems the logical next step for folks who want a change from say lowsec but cant be bothered doing the whole sov thing. Maybe introduce some kind of 'sov-lite' space in null with a modified (and fixed) version of FW plexing mechanics for sov control. Again, let's emphasize fixed aspect so that everyone doesn't start the obvious 'stabbed cloakie plexers will ruin it' talk.
Shalua Rui
Rui Freelance Mining
#31 - 2013-09-25 09:29:34 UTC
baltec1 wrote:
Most of us want them to fix everything first then add more stuff.

Most of "the other" people aren't saying that things shouldn't be fixed, either... Blink

All I'M saying is: Changing/fixing stuff that's already there is not expanding... so those last few "expansions" have been, in fact, "patches", and because of that, people think the game stagnates.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Malcanis
Vanishing Point.
The Initiative.
#32 - 2013-09-25 09:37:48 UTC
baltec1 wrote:
Bronco Platz wrote:
Shipes rebalancing should not be the only theme of a patch. This should be a living and ongoing process.

I think it is time for one or two new, really awesome features. And I don´t speak about the hacking-minigame for example, there you know how "awesome" it really is, if you had done it the second or third time...


Most of us want them to fix everything first then add more stuff.


"Fix everything" is not a realistic goal. EVE is too big, too dynamic, too heterogenous to ever have "everything fixed".

The goal is to put in place an ongoing processes to make sure that things keep on getting fixed and that EVE doesn't end up once again in a position where there's a titanic backlog of horrible glaring problems. There is now such a process for ship balancing, and the other dev teams have been pretty pro-active in firing suggestions and requests for opinions on other long-standing issues as well.

I personally am satisfied that CCP Seagull has plenty plenty ambition to add New Stuff To Do, New Places To Go, New Ways To Be into EVE. I am also satisfied that she has a coherent, realistic plan based on the resources she has right now to deliver it.

I also fully expect that plan to make a lot of people super mad and angry and disappointed and ragey rage, because there are simply far too many EVE ecologies for them all to be evolved as fast as the inhabitants could wish. Most of us would agree that (for instance) an expansion that reworked faction warfare, added smuggling and black markets, introduced pirate faction warfare and allowed pirate faction player characters (with corresponding additions to the character creator) would be a pretty damb excellent expansion. But that "excellent" expansion would leave totally untouched:

0.0 Sov
Economic rebalancing
W-space
Drone space
WiS
Mining
Exploration/Hacking/Arch
Capital/Supercap mechanic reworks
New Player Experience
PvE (including plexes, missions, epic arcs and COSMOS)
Incursions
Local vs active scanner vs probing mechanisms

To name but the first dozen major areas of gameplay that haven't been looked at (or at any rate improved) for half a decade.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#33 - 2013-09-25 09:42:50 UTC
OK the NPE has improved quite a lot.

but there's still a long way to go.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shalua Rui
Rui Freelance Mining
#34 - 2013-09-25 09:43:52 UTC  |  Edited by: Shalua Rui
Malcanis wrote:
To name but the first dozen major areas of gameplay that haven't been looked at (or at any rate improved) for half a decade

Right, and now compare that with the scope of the last couple of "expansions" and do the math... next REAL expansion, introducing actual, extensive, NEW content, arrives in the year 2020'something. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Malcanis
Vanishing Point.
The Initiative.
#35 - 2013-09-25 09:47:51 UTC
Shalua Rui wrote:
Malcanis wrote:
To name but the first dozen major areas of gameplay that haven't been looked at (or at any rate improved) for half a decade

Right, and now compare that with the scope of the last couple of "expansions" and do the math... next REAL expansion, introducing actual, extensive, NEW content, arrives in the year 2020'something. Blink


That's incorrect. "The maths" shows that there will never be a new content expansion. CCP will always have a 5+ year development backlog.

Option #1: Accept this, and keep EVE in the current mode of focusing on fixing up existing content

Option #2: Change the development model.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shalua Rui
Rui Freelance Mining
#36 - 2013-09-25 09:53:34 UTC  |  Edited by: Shalua Rui
Malcanis wrote:
Option #1: Accept this, and keep EVE in the current mode of focusing on fixing up existing content

Option #2: Change the development model.

Exactly... can't say what it will be, though... I know I'd prefer 2, but 1 surely is the more conservative (and, also never ending) way... then again, nobody has ever called CCP "conservative", I believe. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Malcanis
Vanishing Point.
The Initiative.
#37 - 2013-09-25 09:59:40 UTC
I have seen the new development model.

Actually, I think CCP showed a simplified model of it at this year's fanfest.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Garan Nardieu
Super Serious Fight Club
#38 - 2013-09-25 10:01:04 UTC
Malcanis wrote:

Option #2: Change the development model.


are you suggesting that this IS happening Shocked
world's coming to an end?
marVLs
#39 - 2013-09-25 10:18:43 UTC
If those are that transformation animations for marauders... well fail Evil

It's not transformation it's some moving furnitures...
Bagrat Skalski
Koinuun Kotei
#40 - 2013-09-25 10:25:40 UTC
Maybe you expected to change your battleship to a big human like structure with sword and shield?