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Applying Oddyssy Developments to mining.

Author
Neko Deol
Ministry of War
Amarr Empire
#1 - 2013-09-24 20:33:19 UTC
I've done a few hundred of these new exploration missions (and by the way, ship restrictions? Seriously? just spawn appropriate resistance based on the ship that jumps into the instance, ship restrictions are irritating.) I have a question. Why did they not apply this system where hacked/salvaged objects spawn the little items you click on the hoover them up to mining? Your mining laser ends it's cycle and the rock spawns a bunch of little rock bits that are flicked in the general direction of your ship, and the miner has to click on them to take them onto the ship. It wouldn't make bot mining impossible, but it would make it really difficult. It would open up new opportunities for career thieves (new use for the venture maybe) and create opportunities for emergent game-play in and out of high-sec. Mining AFK would be impossible, and it wouldn't matter because mining wouldn't be so coke can rendingly boring.

It wouldn't be a difficult system to implement (the mechanic is already in the game), and it would go a long way to reducing the bot population.
Dr0000 Maulerant
Union Nanide and Tooling
#2 - 2013-09-24 21:34:49 UTC
I like it, but CCP has voiced support for players who semi-AFK mine.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Rengerel en Distel
#3 - 2013-09-24 21:36:33 UTC
Neko Deol wrote:
I've done a few hundred of these new exploration missions (and by the way, ship restrictions? Seriously? just spawn appropriate resistance based on the ship that jumps into the instance, ship restrictions are irritating.) I have a question. Why did they not apply this system where hacked/salvaged objects spawn the little items you click on the hoover them up to mining? Your mining laser ends it's cycle and the rock spawns a bunch of little rock bits that are flicked in the general direction of your ship, and the miner has to click on them to take them onto the ship. It wouldn't make bot mining impossible, but it would make it really difficult. It would open up new opportunities for career thieves (new use for the venture maybe) and create opportunities for emergent game-play in and out of high-sec. Mining AFK would be impossible, and it wouldn't matter because mining wouldn't be so coke can rendingly boring.

It wouldn't be a difficult system to implement (the mechanic is already in the game), and it would go a long way to reducing the bot population.


Imagine doing that clickfest for hours at a time, then after the wrist surgery come back and really think about it. If you read the threads, this actually was started as a mining feature, and was wisely scrapped. Unfortunately they went ahead with the idea in exploration sites.

With the increase in shiptoasting, the Report timer needs to be shortened.

Neko Deol
Ministry of War
Amarr Empire
#4 - 2013-09-24 21:54:12 UTC
So don't spend all day mining. The price of everything would shoot up, but I know tons of players who would be REALLY happy about that. Twisted
Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-09-24 22:14:14 UTC
Welp, it's be a great way to get rid of about 50% of the subscribers.

But I don't think you'd really like the ultimate end result of that very much at all.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Neko Deol
Ministry of War
Amarr Empire
#6 - 2013-09-24 22:27:47 UTC
Krixtal Icefluxor wrote:
Welp, it's be a great way to get rid of about 50% of the subscribers.


If 50% of Eve's subscribers do nothing but mine, we have a fairly serious problem, and keeping that activity totally uninteractive so an automaton can do it is not the solution. I don't want to mine all day, but every Oracle I lose in a mission forces me to do it. Let me tell you about the player solution to the gold farmers and their zillions of alts: Surround anyone who doesn't pay an extortion fee and suicide gank them. It's sucked all the life and joy (not to mention the business) out of Laremblompes, a system that used to live up to its silly name. Now its a cold void where no one says anything except to respond to one of the extortionists.

We're talking about changing mining to an activity, that would be difficult to automate, which people would spend less time doing by default. Make the rewards bigger to lessen its effect on the economy, and the players will start doing other things (imagine). If 50% of your subscribers quit because they can't NOT PLAY THE GAME then the problem is with the game, not the players. I don't think that's really the case though.
Rengerel en Distel
#7 - 2013-09-24 23:42:30 UTC
Some people play the game to relax and chat with friends, not get into a clickfest that can cause actual physical harm to the body. Getting rid of bots is fine, but trying to drive off miners because you don't agree with their playstyle is idiotic. I don't mine, i find it boring and tedious, but I don't care if others do it. Too many players in this game are too concerned with what other people are doing, and not just doing what they enjoy.

With the increase in shiptoasting, the Report timer needs to be shortened.

Elliavir
Miskatonic Mercantile
#8 - 2013-09-24 23:54:28 UTC
If I want to play Super Mario Galaxy, I have a Wii.

I loathe the loot scatter mechanics on hacking/relic sites enough that I do it far less than I would otherwise (I don't mind scanning stuff down and the new hacking minigame).

There is no need to add more tedium into mining.
Seraph Essael
Air
The Initiative.
#9 - 2013-09-25 00:00:54 UTC
Neko Deol wrote:
So don't spend all day mining. The price of everything would shoot up, but I know tons of players who would be REALLY happy about that. Twisted


Nice. Real astute way of telling someone that they have to play the game your way. What's fun for you might not be fun for someone else.

I am not a miner (personally I find it tedious and boring) but if someone wants to mine all day and make ridiculous amounts of isk by refining the ore and manufacturing ships, thats their way of playing the game not mine.

If you dont like mining, dont do it (like myself).

As stated above, a lot of people would leave EVE if they implemented something like this...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#10 - 2013-09-25 00:09:17 UTC
Neko Deol wrote:
Krixtal Icefluxor wrote:
Welp, it's be a great way to get rid of about 50% of the subscribers.


If 50% of Eve's subscribers do nothing but mine, we have a fairly serious problem, and keeping that activity totally uninteractive so an automaton can do it is not the solution. I don't want to mine all day, but every Oracle I lose in a mission forces me to do it. Let me tell you about the player solution to the gold farmers and their zillions of alts: Surround anyone who doesn't pay an extortion fee and suicide gank them. It's sucked all the life and joy (not to mention the business) out of Laremblompes, a system that used to live up to its silly name. Now its a cold void where no one says anything except to respond to one of the extortionists.

We're talking about changing mining to an activity, that would be difficult to automate, which people would spend less time doing by default. Make the rewards bigger to lessen its effect on the economy, and the players will start doing other things (imagine). If 50% of your subscribers quit because they can't NOT PLAY THE GAME then the problem is with the game, not the players. I don't think that's really the case though.

There is little if anything in eve that is difficult to automate, and really excessive activity favors automation as in can do the same job with a fraction of the effort for potentially superior results. Real users will get the shaft working harder for the same, albeit over less time, while botters, assuming they don't get caught, will reap the enhanced rewards as a result of being able to automate the task.
Dr0000 Maulerant
Union Nanide and Tooling
#11 - 2013-09-25 02:05:25 UTC
Rengerel en Distel wrote:


Imagine doing that clickfest for hours at a time, then after the wrist surgery come back and really think about it. If you read the threads, this actually was started as a mining feature, and was wisely scrapped. Unfortunately they went ahead with the idea in exploration sites.


They did decide to scrap it? TBH I've been hoping for a mining minigame deal, thought it was still on the table as a (very small) bonus to yield, not required.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Loed Kane
Stimulus
Rote Kapelle
#12 - 2013-09-25 02:40:35 UTC
i dont mine that much, but i feel like it would be a bad idea if they added this to mining. like someone said people do mining to relax and chat with friends. i dont get why anyone would want this.
Sentamon
Imperial Academy
Amarr Empire
#13 - 2013-09-25 03:24:21 UTC
Neko Deol wrote:
I've done a few hundred of these new exploration missions (and by the way, ship restrictions? Seriously? just spawn appropriate resistance based on the ship that jumps into the instance, ship restrictions are irritating.) I have a question. Why did they not apply this system where hacked/salvaged objects spawn the little items you click on the hoover them up to mining? Your mining laser ends it's cycle and the rock spawns a bunch of little rock bits that are flicked in the general direction of your ship, and the miner has to click on them to take them onto the ship. It wouldn't make bot mining impossible, but it would make it really difficult. It would open up new opportunities for career thieves (new use for the venture maybe) and create opportunities for emergent game-play in and out of high-sec. Mining AFK would be impossible, and it wouldn't matter because mining wouldn't be so coke can rendingly boring.

It wouldn't be a difficult system to implement (the mechanic is already in the game), and it would go a long way to reducing the bot population.



How about implementing this idea into forum posts. For every letter you need to click 1000 little dots that move all over your screen. Then you can post your idea and see how you like it.

~ Professional Forum Alt  ~

Caviar Liberta
The Scope
Gallente Federation
#14 - 2013-09-25 04:24:13 UTC
Rengerel en Distel wrote:
Neko Deol wrote:
I've done a few hundred of these new exploration missions (and by the way, ship restrictions? Seriously? just spawn appropriate resistance based on the ship that jumps into the instance, ship restrictions are irritating.) I have a question. Why did they not apply this system where hacked/salvaged objects spawn the little items you click on the hoover them up to mining? Your mining laser ends it's cycle and the rock spawns a bunch of little rock bits that are flicked in the general direction of your ship, and the miner has to click on them to take them onto the ship. It wouldn't make bot mining impossible, but it would make it really difficult. It would open up new opportunities for career thieves (new use for the venture maybe) and create opportunities for emergent game-play in and out of high-sec. Mining AFK would be impossible, and it wouldn't matter because mining wouldn't be so coke can rendingly boring.

It wouldn't be a difficult system to implement (the mechanic is already in the game), and it would go a long way to reducing the bot population.


Imagine doing that clickfest for hours at a time, then after the wrist surgery come back and really think about it. If you read the threads, this actually was started as a mining feature, and was wisely scrapped. Unfortunately they went ahead with the idea in exploration sites.


Planetary Interaction is also a wonderful clickfest that could use some help in streamling so its less click intensive.
Mr Pragmatic
#15 - 2013-09-25 05:04:14 UTC
Mining is like finishing. Boring but alot of people love it.

/thread

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.