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FW plexing and fixes

Author
inVictu5
Primal Instinct Inc.
The Initiative.
#1 - 2013-09-20 13:21:18 UTC
1. Defensive plexing needs to be more lucrative. The formula should stay the same but the difference remaining from a offensive plex that you dont recieve on a defensive plex should automactically goto the hub.

2. The higher tier a system, the higher level the faction rats should be. Ie a teir 5 system in a large should have 2-3 bc rats that tank/dps well enough where it require you to have several people engaging them or a bc yourself.

3. Please make capturing systems somewhat connected. ie if cal fw flip a system, only systems within 2 jumps can be captured. Thus making staging systems more important to take.

4. Fix the ranks, people are getting demoted for finishing plexs. shooting wrecks. I dropped 2 ranks for looting someones wreck in my fleet. wth

5. Im glad someone out there can get 5 extra factory slots. As if these are in demand in lowsec. This needs to be adjusted to something else to benefit pvper's. like Idk, lower repair bills. derp
Garan Nardieu
Super Serious Fight Club
#2 - 2013-09-20 14:06:48 UTC  |  Edited by: Garan Nardieu
You seem to have skipped on most of what's been discussed on forums for 9 months now (since retribution), so let's see...

inVictu5 wrote:
1. Defensive plexing needs to be more lucrative.

No. Defensive plexing is easy as it is for defender, hence 0 day alts getting more payout from it is a big no-no.

Quote:
2. The higher tier a system, the higher level the faction rats should be. Ie a teir 5 system in a large should have 2-3 bc rats that tank/dps well enough where it require you to have several people engaging them or a bc yourself.

Not a bad idea but plex rats need to be rebalanced in general (i.e. they need to size up properly with plex size and even novice ones should be just a little bit harder to kill).

Quote:
3. Please make capturing systems somewhat connected. ie if cal fw flip a system, only systems within 2 jumps can be captured. Thus making staging systems more important to take.
There were ideas like these before (frontline systems) and while they are quite good imho, they would also require a full reset of warzone which, although interesting on paper, would require too much effort from all the folks living in the 'wrong' area (mostly gals and squids in oms). So, nah.

Quote:
4. Fix the ranks, people are getting demoted for finishing plexs. shooting wrecks. I dropped 2 ranks for looting someones wreck in my fleet. wth

Never heard of this.

Quote:
5. Im glad someone out there can get 5 extra factory slots. As if these are in demand in lowsec. This needs to be adjusted to something else to benefit pvper's. like Idk, lower repair bills. derp
Already discussed to hell and back. No reaction from devs whatsoever.
Thanatos Marathon
Moira.
#3 - 2013-09-20 15:48:36 UTC
Timer Rollbacks.
inVictu5
Primal Instinct Inc.
The Initiative.
#4 - 2013-09-20 18:22:10 UTC
well I played FW since it first came out. Its so much better now than it used to be. But it still needs tweaks to make holding systems while donating lp easier. Everyone knows many dont donate lp to maintain tier's. But chinese farmer alts run them 24/7. its almost impossible to counter
Thanatos Marathon
Moira.
#5 - 2013-09-20 18:47:16 UTC
Caldari complaining about how hard it is to counter plex farmers!?
Liam Inkuras
Furnace
Thermodynamics
#6 - 2013-09-20 18:52:32 UTC
Why? So you can farm more and avoid pvp in a pvp-centric environment? Get out.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-09-20 19:17:06 UTC
inVictu5 wrote:
1. Defensive plexing needs to be more lucrative. The formula should stay the same but the difference remaining from a offensive plex that you dont recieve on a defensive plex should automactically goto the hub.

2. The higher tier a system, the higher level the faction rats should be. Ie a teir 5 system in a large should have 2-3 bc rats that tank/dps well enough where it require you to have several people engaging them or a bc yourself.

3. Please make capturing systems somewhat connected. ie if cal fw flip a system, only systems within 2 jumps can be captured. Thus making staging systems more important to take.

4. Fix the ranks, people are getting demoted for finishing plexs. shooting wrecks. I dropped 2 ranks for looting someones wreck in my fleet. wth

5. Im glad someone out there can get 5 extra factory slots. As if these are in demand in lowsec. This needs to be adjusted to something else to benefit pvper's. like Idk, lower repair bills. derp


1. Defensive plexing needs a nerf not a buff (Actually it needs a complete revamp as it is inherently a broken mechanic)
2. How about just buffing the plex rats so that you cannot kill a medium plex rat in a t1 frigate?
3. Don't care
4. Don't care, sounds broken though
5. again don't care.


What FW needs most of all is exponential roll backs. The longer you are not in a plex the faster it ticks down. Would maybe stir up some pvp if that guy sitting in your plex was ruining the last 20 minutes of bearing for you.

BYDI recruitment closed-ish

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#8 - 2013-09-21 10:00:05 UTC
posting in a fix FW thread. vOv
Bienator II
madmen of the skies
#9 - 2013-09-21 15:12:41 UTC
posting in a timer rollbacks thread

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

X Gallentius
Black Eagle1
#10 - 2013-09-21 16:28:48 UTC
Bienator II wrote:
posting in a timer rollbacks thread

Me too.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#11 - 2013-09-21 21:02:19 UTC
Does this mean that CCP will decide to put dev resources into FW again? I'm guessing if there were only two possible answers it would be the one with less letters.
X Gallentius
Black Eagle1
#12 - 2013-09-23 18:15:16 UTC
Pinky Feldman wrote:
Does this mean that CCP will decide to put dev resources into FW again? I'm guessing if there were only two possible answers it would be the one with less letters.
Yes, invictu5 posting here is a clear signal that CCP is going to overhaul FW again - before it tries to overhaul 0.0 sov warfare.


Slade Antonius
Quantum Cats Syndicate
Of Essence
#13 - 2013-09-23 18:44:45 UTC
To be fair, he did say that the defensive plexing formula should remain the same but the difference between offensive plex lp and defensive plex lp should go to the ihub. So not to the individual farmer in empty hulls but to the militia generally to maintain system upgrade level and thus tier level.

Most of the rest are ideas that have been discussed but not many expect ccp to do much about fw so w/e.
Carka Gerschen
Ubiquitous Hurt
The WeHurt Initiative
#14 - 2013-09-24 09:07:32 UTC
What I think they should fix, is make FW more about PVP and less about cloaky warpcore stabbed frigates.

To do this they only need to change one thing in my opinion. Reset the timer whenever nobody is in range of the button. Or even make it count up at a faster rate. This way warping out or cloaking every single time would make it hard to get the LP. And people would be forced to fit more pvp oriented ships.

Kind regards,

Carka
Thanatos Marathon
Moira.
#15 - 2013-09-24 13:29:33 UTC
That is timer rollbacks :)
Pr1ncess Alia
Doomheim
#16 - 2013-09-24 13:34:13 UTC
I just thought of the best fix evah

-the 'activation radius' represents a closed radius you can't leave until the plex is closed/conquered

-When you warp into a fw plex, you can't warp out unless you're in your pod or the timer is completed.


TWO SHIPS ENTER, ONE SHIP LEAVES

(..or you know, some ships enter, some ships leave.. doesn't have the same ring to it)

You want FW to entice PVP?, I got all the answers in teh world, baby. Cool
Morgan Torry
Arma Purgatorium
#17 - 2013-09-24 14:26:18 UTC
inVictu5 wrote:
1. Defensive plexing needs to be more lucrative. The formula should stay the same but the difference remaining from a offensive plex that you dont recieve on a defensive plex should automactically goto the hub.

2. The higher tier a system, the higher level the faction rats should be. Ie a teir 5 system in a large should have 2-3 bc rats that tank/dps well enough where it require you to have several people engaging them or a bc yourself.

3. Please make capturing systems somewhat connected. ie if cal fw flip a system, only systems within 2 jumps can be captured. Thus making staging systems more important to take.

4. Fix the ranks, people are getting demoted for finishing plexs. shooting wrecks. I dropped 2 ranks for looting someones wreck in my fleet. wth

5. Im glad someone out there can get 5 extra factory slots. As if these are in demand in lowsec. This needs to be adjusted to something else to benefit pvper's. like Idk, lower repair bills. derp


Yeah no. Let's see why:

1. No it doesn't. Right now I can D-Plex Innia if I so chose and get roughly 20m ISK an hour for little to no effort in one of our safest systems as CalMil to plex in. That's better than mining in highsec sans a maxed miner with boosts. Imo defensive plexing is too easy and farm heavy and needs balancing in some way...either lower payouts or something else.

2. Agreed to an extent. What I feel is that the rats need to scale into more respectable amounts. The NPC's are just too weak and capsuleers are just too strong comparatively. A good fix would be increased tank/dps of the NPC rats in plexes, or more spawns, or irregular spawns (random reinforcements throughout the duration but not overkill).

3. The "borderlands" or "front line" mechanic has been discussed, debated, and every other simile I can come up with. Someone grab a thesaurus. Talk to your CSM member instead of posting here about it, but don't expect a lot to happen...FW just got a huge rework just seven or so months ago so don't expect another major change like this anytime soon.

4. I have never heard of anyone ever being demoted...period. Our FCs in my corp even have a policy of calling a blue that ignores orders as primary - resulting in large standings loss across most of our members. I've yet to hear, in any instance, of a loss in rank. Ever. Pics or gtfo etc etc, or petition.

5. Good idea actually, but insubstantial. Ignore the other good points (reduced jump clone costs being the one I enjoy the most) as well. That said, I highly doubt this change will take place. Again, bring it up to the appropriate CSM who may take this case up. Then again, a 5% reduction in repair costs would be in the thousands of ISK so not really a noticeable change. 50% at tier 5 could be extreme OP when repairing large quantities of items....to the extent of the enemy potentially using alts to dock and use the reduced repair amount en bulk.

Arma Purgatorium - What is Podded May Never Die

Tetsuo Tsukaya
Perkone
Caldari State
#18 - 2013-09-24 14:43:55 UTC
Pr1ncess Alia wrote:
I just thought of the best fix evah

-the 'activation radius' represents a closed radius you can't leave until the plex is closed/conquered

-When you warp into a fw plex, you can't warp out unless you're in your pod or the timer is completed.


TWO SHIPS ENTER, ONE SHIP LEAVES

(..or you know, some ships enter, some ships leave.. doesn't have the same ring to it)

You want FW to entice PVP?, I got all the answers in teh world, baby. Cool


And how long after implementing this fix do you think it would be before you saw your first "9 griffins + 1 Merlin" roaming gang?

It's an important element of PVP balance that your opponent can just warp away if you bring a bullshit fleet comp. These "make it hard to disengage from plexes" ideas are literally the worst FW balancing proposals of any of them.
Kahega Amielden
Rifterlings
#19 - 2013-09-24 14:55:27 UTC
Don't forget the cormorant fleets. You can get some 60km from the warpin and still be within the activation radius
Pr1ncess Alia
Doomheim
#20 - 2013-09-24 15:47:51 UTC
Tetsuo Tsukaya wrote:

It's an important element of PVP balance that your opponent can just warp away if you bring a bullshit fleet comp. These "make it hard to disengage from plexes" ideas are literally the worst FW balancing proposals of any of them.


You just aren't hardcore enough.

My idea is totally serious and should be considered with the utmost srsnss.

TWO SHIP ENTER, ONE SHIP LEAVES
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