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Winter 2011 expansion now on Sisi - leave your feedback here

First post
Author
Mister Hig
Tribal Junkers
#161 - 2011-11-15 11:24:02 UTC
Croniac wrote:
New warp tunnel rocks! Thanks.

Engine trails suck! Please don't include them when you go live. It absolutely ruins immersion.



I agree all is great in your winter expansion ( news textures, new warp effect :) , Nebulae and new Univers) all except the engine trails, sorry for your work but it's ugly.
Keen Fallsword
Skyway Patrol
#162 - 2011-11-15 11:45:47 UTC
Is this yours final word with Hybrids re-balancing ? Its "Almost Done Version" ?

Thanks
Khanto Thor
Imperial Academy
Amarr Empire
#163 - 2011-11-15 11:50:54 UTC
Great work, cant wait till all this finally rolls out..

..being able to set your destination to a station, then autopilot will warp you to the station and dock! is just awesome :) ..thanks

was a bit dubious about being able to select jump through gate, before you warp to it, as this may cause many tears when a fleet warps to a gate knowing another fleet is on the other side, and some players may inadvertently press the wrong button Twisted ...but thankfully pressing CTRL+space stops you jumping as soon as you come out of warp Big smile
Alto Hopix
Kiith Naabal
#164 - 2011-11-15 12:03:16 UTC  |  Edited by: Alto Hopix
I've been wanting them to update the stellar backgrounds for a while now. And they look absolutely stunning, as well as photographic. But anyone else think they're a bit over done? I mean, less should definitely be more. Just the same thing but with less viewable nebulas in each system would be great. Having said that I love the systems where the nebula covers the entirety of space. Gives the system a really fresh, unique vibe.

PS. Loving the off-angle gates. Just awesome.
PC5
project HAVEN
#165 - 2011-11-15 12:06:53 UTC  |  Edited by: PC5
New graphics, some misc improvments but what about delayed/no local in 0.0/lov sec?
What about broken FW/0.0?
What about big red blob of active pilots in hisec while 0.0 is boring, cold and empty or blobfest (see map)?

If you would make one simple change - make delayed local in lov sec/0.0 it would be 1000x better than all CCP are doing in this winter expansion. This one little change would make ppl play eve again - not new raven model or loot all button or jump and dock. When will you understand that CCP devs?
CCP Gangleri
C C P
C C P Alliance
#166 - 2011-11-15 12:12:09 UTC
I'd like to point out to those discussing hybrid balancing in this thread that there is a much better venue for that discussion elsewhere:
https://forums.eveonline.com/default.aspx?g=posts&t=29692&find=unread

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Amarrellah
Zen-link
#167 - 2011-11-15 12:29:45 UTC
K. Dec patch is now on sisi... But T2 rig production is still the same, so is the change, nobody asked for, not comming. That'll be great!!! \o/
Im loosing isk atm, coz my trade orders is on hold, waiting for info about the change... Hope to know more soon!
Presidente Gallente
Best Kept Dunked
#168 - 2011-11-15 12:42:52 UTC  |  Edited by: Presidente Gallente
I have a few critics beside all this positive feedback to the actual SISI look and feel.

WARP TUNNEL
It should have less distortion. The actual effect is too extreme. I always enjoyed a clear and nice planet passing through.

NEBULAE
Nice artwork. But too much overdone and not fitting well to the EVE universe. The actual nebulaes are inspired by typical Hubble shots in false colors. The problem with the new starfield and nebulae backgrounds is: they are too bright, visually dominant and hyper-real. The ships, gates, stations etc. lose realism. They seem to be put on a real looking photograph of space and start to look extremely less real. The former darker backgrounds were perfectly balanced to the look of all 3d models in perfect visual harmony. Most of the new backgrounds are extremely bright like a light source but they do not light/affect the spaceships etc. Probably it would be solved if the backgrounds affect the shading and lighting.

FONT
The new font looks ugly. It's too big and the HUD looks not that elegant anymore. There are actually issues in chat (no spacing when typing, too much spacing in chat). I hope CCP will optimize this. The former font was really fine and perfect imo.

WARP JUMP

I swear that this feature will drive fleets mad when people warp and jump by accident. And I see a lot of ppl jumping into gate camps by accident. Big smile

ENGINE TRAILS

Nostalgia. But I don't like them with the actual spaceship design. The trails look like a toon element what was fine in the early days where ships and textures were on a low-res level. If Blizzard would do "World of Spacecraft" they would give us purple, red, blue and yellow ships and add trails to it. Definitely. So I vote for a clear: "NO!"
Sutha Moliko
Giza'Msafara
#169 - 2011-11-15 12:46:53 UTC
FHM wrote:
EvE Online - Incarna Expansion Website]

Features pages :
Quote:
- Assault Frigates
- Factional Warfare


This is not included in todays update. Can CCP please confirm that this will not be excluded from the final
Tranquility build.[/b]


Removing the ROF penality on Destroyers is increasing their DPS by 25% !
A thrasher armor will have way more DPS with the same sig size than the Jaguar (with MSE II) Roll

I hope you will buff the Assault Ships AND reduce accordingly the sig size of the Interdictor.
Icemandk
State War Academy
Caldari State
#170 - 2011-11-15 12:49:05 UTC
Ship spinning not working :(
Pinky Denmark
The Cursed Navy
#171 - 2011-11-15 13:05:30 UTC
Thrasher certainly could do with 1 gun less... It was already the only worthwhile destroyer because it had incredible dps before Blink
Oscar Fedora
ANZAC ALLIANCE
Goonswarm Federation
#172 - 2011-11-15 13:20:58 UTC  |  Edited by: Oscar Fedora
Don't get me wrong here.. I mean eve is awesome..

but 9/10 comments i read here are about graphical features that are pimped to epic looks. But imho that shouldn't be part of expansion but can also be part of a minor update.

So what is really a new fancy feature this winter expansion is bringing. I read nothing about the new t2 siege modules.. or the supercap re-balancing. How are these things going. This is what the real expansion is all about.

TELL ME!!! ;)
Lord Anthon
TunDraGon
Goonswarm Federation
#173 - 2011-11-15 13:43:15 UTC
I love the new auto pilot it actually docks your ship once you have reached your destination. if you select a station from your assets it will take you there.
Norian Lonark
Center for Advanced Studies
Gallente Federation
#174 - 2011-11-15 13:51:16 UTC
Love the new artwork for the backgrounds and warp tunnel effect. Also love the black out going through planets really nice.

New fonts are also a plus for me makes it much more readable. I am also liking the tweaks to the star maps and autopilot. Engine trails are also nice for me.

All in all I am liking pretty much everything I am seeing and trying out at the moment Big smile

Start wide, expand further, and never look back

Dalton Vanadis
Imperium Technologies
Sigma Grindset
#175 - 2011-11-15 13:57:52 UTC  |  Edited by: Dalton Vanadis
Hey Guys,

Feedback: Nice reskinning of the gallente and Caldari ships (seriously that is some shiny ****). Seems like amarr is halfway done and minmatar not at all, is the art department working over time on those or are you guys just gonna keep dropping new skins onto the server over the next few months?

The raven ShockedLol

Engine trails have some funky things, when jumping into warp they do some odd stuff and don't transition well entering or exiting warp (it looks like we've gone plaid with the fenrir). Based on the looks, to be blunt, it looks more like the stylized animations you guys did for the last AT than little gas particles flying out the ass of my ship. Dunno if this is just a base effect that you guys will be adding more to before release (like the tier 3 BC skins). Also, the client randomly decides it doesn't want to keep showing engine trails if a ship, say, passes behind a stargate.

That jump button just made me very very happy.

Can you guys seed/alter the fuel blocks to fit what was being said in the related forum?

Shiny cyno effect is shiny, though it's very red...

Session timer changes are noticeable and very nice

Nebulae are shiny (wish some were more prominent in some regions, but I'll take what I can get). Kinda wish the forge was as bright as lonetrek, since Jita is pretty much the center of the universe, but meh, bigger fish to fry.

Besides a couple of my alliance mates wanting to rage quit after having just bought supercarriers and seeing them nerfed, cap changes are nice (though interested to see how titan changes play out on TQ).

Can you guys publish a list (eventually) of all the ships/structures that have been reskinned for this expansion (V3 progress report?)

Maybe a sum of the changes BFF and game design managed to cram in of the list they had originally?

Otherwise, good work, and you've laid the groundwork for some super awesome expansions after this (POS overhaul \o/ amongst others). Though admittedly, with no big headlining feature other than fixing problems with the game, I worry that overall interest will wane quickly (a warp effect is cool, but not exactly the lasting gameplay value of wormholes or incursions), but we shall see. Either way, cool story bros.

EDIT:
The font is definitely clearer, though in some cases it seems necessary to scale the UI down just to maintain current usability traditions observed on the current TQ client. But the UI scaling definitely makes me happier, so that makes up for the oddities in the font.
Oovarvu
C.O.L.D.
#176 - 2011-11-15 14:34:46 UTC
i know this should be in a bug report but being a ludite i don't aeem to be able to send one:

not possible to launch 5 drones from a curse.
Kadazer
The Scope
Gallente Federation
#177 - 2011-11-15 15:22:42 UTC
The new warp effect is just awesome. I warped through a plant and my jaw dropped down.

Engine trails are good as they are - not too opaque.
Ezurae
Science and Trade Institute
Caldari State
#178 - 2011-11-15 15:31:56 UTC
forum ate my long post, so just in short:

engine trails: NOOOOOOOOOOO, they look stupid. even the very old ones looked better but they still were way too long back in the days. engine trails should be as they are on tranq but they should reflect the turning of a ship and should get SLIGHTLY longer if the speed is increased

rest: awesome


again engine trails: PLEASE NOOOOOO, not as they are on sisi (those on login screen are cool though, just make sure fast ships dont have 2173897215987210 wtf km long engine trails as they have on sisi now, even shuttles have 821730180km long engine trails.......
Raid'En
#179 - 2011-11-15 15:34:59 UTC
i like the new infos on prerequisite ; check at the top of an object you can"t use on the skill page : it tell you how much time is needed to use the object/ship now !
Hrug
Lutinari Syndicate
#180 - 2011-11-15 15:36:24 UTC
Engine trails look like they're still WIP. At least from what I saw on a Minmatar frigate.

They seem a bit too long, and definitely don't look good as a simple line fading away behind the engine. It feels as if there should be a bit more gradation nearer to the engines, as if they're part of the engine exhaust animation. Maybe some noise/distortion as well? Definitely not just a clean-cut line.

They seem unfinished, kind of a level of quality below the current graphic stuff.

The rest of updates look awesome!