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Why are people so averse to risk taking?

Author
Diomedes Calypso
Aetolian Armada
#61 - 2013-09-21 03:19:56 UTC
Hunting


The analogy is Hunting.


People get up at 3 in the morning, drive hudreds of miles including dozens of miles on long (timewise) dirt roads.... hike a ways in carrying their guns and some crap,


.. along the way they're looking for signs.. they use care and strategy in selecting a spot.

They need to anticipate where their pray might be even before they leave the car... then need to look at signs that the deer had used a route recently (wrecks ? lol) . Then, they might attacth some expensive seat device up the trunk of a tree.. climb up , then sit there for two hours until a deer comes along.

In a moment of adrenalaine, there is some care necessary. The need to be sure not to Scare the dear... lots of skill in staying steady. They need to make a clean deliberate move and make the first shot count before the deer is spooked.


Lots of skill.. in terms of knowledge and selection and a fair amount of skill needed to get off that clean shot gracefully.

No Fight needed.


No fight needed for the activity to be an activity enjoyed for hundreds of years with guns... thousanands with arrows etc (prey might have varried)

Whole cultures are built around the sport. Some people hate it but alll that matters is that some people love something for it to have merit to some people. Other's opinions do not alter the merit of the activity for others.. and honestly held with priorities diffferent than those that do not like the idea.

.

Skydell
Bad Girl Posse
#62 - 2013-09-21 03:27:39 UTC
Ougaa Baalstomp wrote:
'Why are people so adverse to risk taking?'

Because everything anything risky in thisgame (fun stuff) means you have to replace stuff with ISK which is MIND NUMBINGLY BORING to obtain in almost every way.

Once someone has ground enough to purchase say a capital or T3, they never want to have to do it again, or at least not as a regular occurence..

You know I'm talking sense here.


True and go on test server where it's all throw away.

I know 15 guys are going to lock me and I know it's going to end with a killmail. Even if it's 15 vs 15, 15 guys will lock one guy. Then 14 guys will lock one guy, then 13 guys will lock one guy.
There isn't anything averse about it. Everyone knows the ritual. Bring more blob.
Alavaria Fera
GoonWaffe
#63 - 2013-09-21 03:38:49 UTC
Diomedes Calypso wrote:
Hunting


The analogy is Hunting.


People get up at 3 in the morning, drive hudreds of miles including dozens of miles on long (timewise) dirt roads.... hike a ways in carrying their guns and some crap,


.. along the way they're looking for signs.. they use care and strategy in selecting a spot.

They need to anticipate where their pray might be even before they leave the car... then need to look at signs that the deer had used a route recently (wrecks ? lol) . Then, they might attacth some expensive seat device up the trunk of a tree.. climb up , then sit there for two hours until a deer comes along.

In a moment of adrenalaine, there is some care necessary. The need to be sure not to Scare the dear... lots of skill in staying steady. They need to make a clean deliberate move and make the first shot count before the deer is spooked.


Lots of skill.. in terms of knowledge and selection and a fair amount of skill needed to get off that clean shot gracefully.

No Fight needed.


No fight needed for the activity to be an activity enjoyed for hundreds of years with guns... thousanands with arrows etc (prey might have varried)

Whole cultures are built around the sport. Some people hate it but alll that matters is that some people love something for it to have merit to some people. Other's opinions do not alter the merit of the activity for others.. and honestly held with priorities diffferent than those that do not like the idea.

And then the magic space deer drops on you and explodes your gun and other equipment

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Chopper Rollins
hahahlolspycorp
#64 - 2013-09-22 22:36:11 UTC
Alavaria Fera wrote:
Diomedes Calypso wrote:
Hunting


The analogy is Hunting.


People get up at 3 in the morning, drive hudreds of miles including dozens of miles on long (timewise) dirt roads.... hike a ways in carrying their guns and some crap,


.. along the way they're looking for signs.. they use care and strategy in selecting a spot.

They need to anticipate where their pray might be even before they leave the car... then need to look at signs that the deer had used a route recently (wrecks ? lol) . Then, they might attacth some expensive seat device up the trunk of a tree.. climb up , then sit there for two hours until a deer comes along.

In a moment of adrenalaine, there is some care necessary. The need to be sure not to Scare the dear... lots of skill in staying steady. They need to make a clean deliberate move and make the first shot count before the deer is spooked.


Lots of skill.. in terms of knowledge and selection and a fair amount of skill needed to get off that clean shot gracefully.

No Fight needed.


No fight needed for the activity to be an activity enjoyed for hundreds of years with guns... thousanands with arrows etc (prey might have varried)

Whole cultures are built around the sport. Some people hate it but alll that matters is that some people love something for it to have merit to some people. Other's opinions do not alter the merit of the activity for others.. and honestly held with priorities diffferent than those that do not like the idea.

And then the magic space deer drops on you and explodes your gun and other equipment


Oh yass yass, imagine for a moment, if you will, a deer that has evolved the equivalent of ECM. What was originally a malformed nasal passage proved no detriment and was given the required millenia to morph into a powerful echo chamber. A new species of deer that can squeal when it senses your presence and make you dizzy, blur your vision.
The Squealing Deer call can fill a valley with disorienting noise, nothing feeds on them except microscopic parasites.
The Hunters pray that their prey will be nerfed.
The Squealing Deer gently drink the Hunter's delicious tears from their disoriented, semiconcious faces.

Goggles. Making me look good. Making you look good.

Tauranon
Weeesearch
CAStabouts
#65 - 2013-09-22 23:00:56 UTC
Chopper Rollins wrote:


Oh yass yass, imagine for a moment, if you will, a deer that has evolved the equivalent of ECM. What was originally a malformed nasal passage proved no detriment and was given the required millenia to morph into a powerful echo chamber. A new species of deer that can squeal when it senses your presence and make you dizzy, blur your vision.
The Squealing Deer call can fill a valley with disorienting noise, nothing feeds on them except microscopic parasites.
The Hunters pray that their prey will be nerfed.
The Squealing Deer gently drink the Hunter's delicious tears from their disoriented, semiconcious faces.


The human race would just concrete the forest. In fact walmart needs the space for parking because its customers are trending to not being able to fit into mere SUVs anymore, and will need to be trucked in.
Aiwha
School of Applied Knowledge
Caldari State
#66 - 2013-09-22 23:19:56 UTC
Haven't any of you read Jita local? Risk = Isk.

Sanity is fun leaving the body.

Alavaria Fera
GoonWaffe
#67 - 2013-09-22 23:33:10 UTC
Tauranon wrote:
Chopper Rollins wrote:


Oh yass yass, imagine for a moment, if you will, a deer that has evolved the equivalent of ECM. What was originally a malformed nasal passage proved no detriment and was given the required millenia to morph into a powerful echo chamber. A new species of deer that can squeal when it senses your presence and make you dizzy, blur your vision.
The Squealing Deer call can fill a valley with disorienting noise, nothing feeds on them except microscopic parasites.
The Hunters pray that their prey will be nerfed.
The Squealing Deer gently drink the Hunter's delicious tears from their disoriented, semiconcious faces.


The human race would just concrete the forest. In fact walmart needs the space for parking because its customers are trending to not being able to fit into mere SUVs anymore, and will need to be trucked in.

You can't kill concord

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Maliandra
Doomheim
#68 - 2013-09-23 00:13:51 UTC
Twylla wrote:
People come home from their lives and don't want to deal with more bullsht.

What are you going to do?
A: Turn on some music, grab a miner, and relax while watching something on T*BOOOMGANK*
B: Turn on some music, grab a mission ship, and relax while running highsec missions
C: Turn on some music, grab a pvp ship, and head to lowse*BOOMGANK*
D: Turn off the music, grab a pvp ship, hop on TS with your corp, and go roaming.
E: Turn on some music, grab a gank ship, and troll people who picked A or B.


So.. best answers? You got it, squad roaming or ganking!
Disagree.

I make something like 2 billion ISK from nothing but industrial activities before I ever encounter a ganker. At which point I thoroughly enjoy trying to escape/fight back and fully accept the cost of my death if it so happens.

I in fact find it more fun when gankers and trolls show up. Adds some flare to otherwise incredibly boring experience that is mining.

As for being the ganker? Seems like it would get boring pretty quick, and you make 1/10 the ISK the person you ganked does.

One day when I want to do some "C, D or E" I will be very happy I picked A and B today, as I'll have a seemingly endless supply of ISK to waste on ships and not give a flying crap when my beautiful deadspace fit shiny gets blown up in a PVP roam.
SmilingVagrant
Doomheim
#69 - 2013-09-23 04:53:37 UTC
I'm going to take this deer hunting analogy one step further and go poop in the woods.
Lexar Mundi
Imperial Shipment
Amarr Empire
#70 - 2013-09-23 04:59:25 UTC  |  Edited by: Lexar Mundi
Poster Master wrote:
I am very disappointed with the blobbing and it seems most of the time it is so unnecessary it is almost not fair that those same people who blob make fun of hi-secers for being risk averse.

For instance, I was drunk playing EvE (again), so I carebeared the crap out of my ship (I will admit) by having a nullified Proteus with warp core stabs (!!!) because that day I just wanted to fly around and do exploration and generally not engage in high stress activities.

I was in a system that had one other person there, and I saw probes on d-scan but I wasn't too concerned because of the warp stabs. I must have spent 20 minutes doing different sites before the guy decloaked in his T3 and warp scrammed me. At that same time the local spiked like crazy - they were his friends.

Now I am wondering, why was the guy willing to sit for 20 minutes doing nothing but cloaking staring at my ship, and wasting the time of 20 people, when he clearly saw on my ship (1) the amount of turrets was so small it wouldn't kill a frig (2) cov ops subsystem (3) nullifier (4) scanning subsystem (5) I was doing sites, which meant I took up slots for analyzer mods ... this means my ship was gimped to heck, NO MATCH for his ship no matter how you look at it (even if he didnt know about warp stabs). Yet he waited for his buddies to show up, and wasted all of their times because obviously as soon as he scrammed me I warped away and jumped out.

Is this game nothing but blobbing anymore?

do you want the long answer or the short answer?

Short answer: Yes, blobbing is EVE now days.


Long answer:
People from nul sec who make fun of high sec players not liking to take risk are hypocrites. They are the same people who run and hide in the station at the first sign of a threat in local. Same with W-space. The first sign of a threat on D-scan, and it's back to the POS to grab a cloaky ship. So they can watch the intruder to death.

There is a reason for this run and hide behavior. It's because 9/10 times the person poking around has a fleet with them. it's almost mandatory now days to have at least 3 other people with you to get any type of PvP... well unless you like losing to the other guys with 5+ in their fleet. Now I'm not complaining. This is an MMO, it is meant to be played with other people. What i get tired of, and i am guilty of doing this too, are all of the alts. One guy who trains up an account for boosting, another for ecm support, another two for logi, and then the combat character that they want to "1v1" you with. It starts to get out of hand. People got upset and burned jita over the thought of "pay to win" on the eve market when it already happens every day right under their noses in the form of multiple accounts.
Diomedes Calypso
Aetolian Armada
#71 - 2013-09-23 05:30:13 UTC
Chopper Rollins wrote:
Alavaria Fera wrote:
Diomedes Calypso wrote:
Hunting


The analogy is Hunting.,......snip ....



No Fight needed.


No fight needed for the activity to be an activity enjoyed for hundreds of years with guns... thousanands with arrows etc (prey might have varried)

Whole cultures are built around the sport. Some people hate it but alll that matters is that some people love something for it to have merit to some people. Other's opinions do not alter the merit of the activity for others.. and honestly held with priorities diffferent than those that do not like the idea.

And then the magic space deer drops on you and explodes your gun and other equipment


Oh yass yass, imagine for a moment, if you will, a deer that has evolved the equivalent of ECM. What was originally a malformed nasal passage proved no detriment and was given the required millenia to morph into a powerful echo chamber. A new species of deer that can squeal when it senses your presence and make you dizzy, blur your vision.
The Squealing Deer call can fill a valley with disorienting noise, nothing feeds on them except microscopic parasites.
The Hunters pray that their prey will be nerfed.
The Squealing Deer gently drink the Hunter's delicious tears from their disoriented, semiconcious faces.



Oh yes, computer guys and maybe even most of the twitter generation don't understand the purpose of analogies.

Somehow they think that using an analogy means "everything about what the analogy is compared to must make sense" and miss the idea that analogies are usually used to describe ONE FACET of a larger subject to contemplate in all its nuances.

Of course, the notion that reasoning is more important that "takeaway's" is alien in itself.

The fellow in the OP "mused" about his inablity to understand a situation where lots of people waited patiently for over 30 minutes in order to find and swoop in on one kill where the kill itself was never in doubt.

The analogy of the pleasuers and efforts undertaken for the "sport" (not the "need to feed my family somehow or they'll starve" ) aspect of hunting was quite apt,...

remember too that it was not the act but the "state of mind" and "motivation" and the "challenge" and the "pleasure" that he brought into question. For me to address his question..

nothing else about hunting needs to apply to the space ships... clearly it was issues of motivation and steps in planning and tedious waiting that I was drawing the analogy with..

In no way does that make a sweeping connection between all space ship pvp and hunting ....

is it that hard for people to understand that any subject can be taken down into fragmented portions for individual exploration of the nature of those portions, without suggesting that the nature of one aspect of a situation applies to all aspects of a situations.

Yeah. .Mr Twitters will give me a WAT. ? conditional clauses and use of the subjunctive tense in applying additional qualifiers escape people who want a clear answer,, not food for thought.

And yes . my grammar is sloppy as i don't get it all right as I type as my mind wanders... you're minds are flexible enought to guess what I'm trying to get at rather than trying to find something to take fault with.

(musing is an invitation for more musing.. not request for an "answer" answers are no good anyway without hearing the thought process that allowed people to arrive at the answer.

.

Alavaria Fera
GoonWaffe
#72 - 2013-09-23 05:42:30 UTC
Admit it, you love concord

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Chopper Rollins
hahahlolspycorp
#73 - 2013-09-23 07:50:02 UTC  |  Edited by: Chopper Rollins
Diomedes Calypso wrote:
things.


I do believe the stick up your butt has a stick up it's butt.

Edit: never had a Twitter or FB account, not a computer guy, not given to thinking i'm a complex person who sees through and around all the simpletons i share the world with, a vigorous but considerate lover, like pina colada and walks in the rain.

Goggles. Making me look good. Making you look good.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#74 - 2013-09-23 10:50:04 UTC
Diomedes Calypso wrote:
Chopper Rollins wrote:
Alavaria Fera wrote:
Diomedes Calypso wrote:
Hunting


The analogy is Hunting.,......snip ....



No Fight needed.


No fight needed for the activity to be an activity enjoyed for hundreds of years with guns... thousanands with arrows etc (prey might have varried)

Whole cultures are built around the sport. Some people hate it but alll that matters is that some people love something for it to have merit to some people. Other's opinions do not alter the merit of the activity for others.. and honestly held with priorities diffferent than those that do not like the idea.

And then the magic space deer drops on you and explodes your gun and other equipment


Oh yass yass, imagine for a moment, if you will, a deer that has evolved the equivalent of ECM. What was originally a malformed nasal passage proved no detriment and was given the required millenia to morph into a powerful echo chamber. A new species of deer that can squeal when it senses your presence and make you dizzy, blur your vision.
The Squealing Deer call can fill a valley with disorienting noise, nothing feeds on them except microscopic parasites.
The Hunters pray that their prey will be nerfed.
The Squealing Deer gently drink the Hunter's delicious tears from their disoriented, semiconcious faces.



Oh yes, computer guys and maybe even most of the twitter generation don't understand the purpose of analogies.

Somehow they think that using an analogy means "everything about what the analogy is compared to must make sense" and miss the idea that analogies are usually used to describe ONE FACET of a larger subject to contemplate in all its nuances.

Of course, the notion that reasoning is more important that "takeaway's" is alien in itself.

The fellow in the OP "mused" about his inablity to understand a situation where lots of people waited patiently for over 30 minutes in order to find and swoop in on one kill where the kill itself was never in doubt.

The analogy of the pleasuers and efforts undertaken for the "sport" (not the "need to feed my family somehow or they'll starve" ) aspect of hunting was quite apt,...

remember too that it was not the act but the "state of mind" and "motivation" and the "challenge" and the "pleasure" that he brought into question. For me to address his question..

nothing else about hunting needs to apply to the space ships... clearly it was issues of motivation and steps in planning and tedious waiting that I was drawing the analogy with..

In no way does that make a sweeping connection between all space ship pvp and hunting ....

is it that hard for people to understand that any subject can be taken down into fragmented portions for individual exploration of the nature of those portions, without suggesting that the nature of one aspect of a situation applies to all aspects of a situations.

Yeah. .Mr Twitters will give me a WAT. ? conditional clauses and use of the subjunctive tense in applying additional qualifiers escape people who want a clear answer,, not food for thought.

And yes . my grammar is sloppy as i don't get it all right as I type as my mind wanders... you're minds are flexible enought to guess what I'm trying to get at rather than trying to find something to take fault with.

(musing is an invitation for more musing.. not request for an "answer" answers are no good anyway without hearing the thought process that allowed people to arrive at the answer.

This is truth. Like the OP I was fascinated the other day on my way back from nullbear land to find 10 people sitting at a bubble camp all in cloaky bombers and T3s. They would cloak up, a shuttle pod or newb ship would get sucked into the bubble. They'd all uncloak kill it, kill the pod and then cloak up. I sat there watching them for about 30 minutes to see what they caught. Pods, shuttles, frigs.

Very peculiar, you see I go out to deep null by myself and don't have much trouble at all killing battleships, battlecruisers solo, pods, shuttles and frigs I really couldn't be bothered with. If I had a 10 man cloaky gang I think I could **** an entire nullbear region.

Im very puzzled what sort of pleasure could come from 10 man shuttle killing :)

In the old days of EvE pies like Tank CEO, M0o, n friends would often be found sitting on a gate solo or in a small gang taking risks, what we have these days is a bunch of posing pussies who are truly risk averse.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#75 - 2013-09-23 12:38:39 UTC
Lexar Mundi wrote:



Long answer:
People from nul sec who make fun of high sec players not liking to take risk are hypocrites. They are the same people who run and hide in the station at the first sign of a threat in local. Same with W-space. The first sign of a threat on D-scan, and it's back to the POS to grab a cloaky ship. So they can watch the intruder to death.


Translation: why don't people just stand still so I can kill them..

Playing smart isn't risk aversion. NO ONE in null sec, low sec or W-space is being risk averse. Bringing enough guns to ensure you win a gun fight isn't risk aversion either.

Living in high sec is not (in and of itself) being risk averse, I know lots of people who base out of high sec but play in low, null and wormholes all the time, or who play in null and take loads of risks (some of it not even related to "combat" per se).

Smart gameplay ≠ Risk aversion.

Refusing to leave the protection of magical space police for ANY reason (the"i'd leave high sec if people didn't camp gates and shoot at non-blues all the time!" people) IS being risk averse.
Nova Satar
Pator Tech School
#76 - 2013-09-23 12:47:11 UTC  |  Edited by: Nova Satar
usually the people who fly around in blobs looking for ganks are absolutely desperate to get kills, because they rarely get any. 20minutes is nothing to potentially kill a t3 for these people.

you really cannot fight the "blob" mentality anymore. Its beyond just a method that some people use, it's now the only thing alot of the eve population know. They have never engaged a target solo and have no idea what can be achieved through skill. All they know is you kill 1 ship by using 10.
Jenn aSide
Soul Machines
The Initiative.
#77 - 2013-09-23 13:07:01 UTC
Diomedes Calypso wrote:
Chopper Rollins wrote:
Alavaria Fera wrote:
Diomedes Calypso wrote:
Hunting


The analogy is Hunting.,......snip ....



No Fight needed.


No fight needed for the activity to be an activity enjoyed for hundreds of years with guns... thousanands with arrows etc (prey might have varried)

Whole cultures are built around the sport. Some people hate it but alll that matters is that some people love something for it to have merit to some people. Other's opinions do not alter the merit of the activity for others.. and honestly held with priorities diffferent than those that do not like the idea.

And then the magic space deer drops on you and explodes your gun and other equipment


Oh yass yass, imagine for a moment, if you will, a deer that has evolved the equivalent of ECM. What was originally a malformed nasal passage proved no detriment and was given the required millenia to morph into a powerful echo chamber. A new species of deer that can squeal when it senses your presence and make you dizzy, blur your vision.
The Squealing Deer call can fill a valley with disorienting noise, nothing feeds on them except microscopic parasites.
The Hunters pray that their prey will be nerfed.
The Squealing Deer gently drink the Hunter's delicious tears from their disoriented, semiconcious faces.



Oh yes, computer guys and maybe even most of the twitter generation don't understand the purpose of analogies.

Somehow they think that using an analogy means "everything about what the analogy is compared to must make sense" and miss the idea that analogies are usually used to describe ONE FACET of a larger subject to contemplate in all its nuances.

Of course, the notion that reasoning is more important that "takeaway's" is alien in itself.

The fellow in the OP "mused" about his inablity to understand a situation where lots of people waited patiently for over 30 minutes in order to find and swoop in on one kill where the kill itself was never in doubt.

The analogy of the pleasuers and efforts undertaken for the "sport" (not the "need to feed my family somehow or they'll starve" ) aspect of hunting was quite apt,...

remember too that it was not the act but the "state of mind" and "motivation" and the "challenge" and the "pleasure" that he brought into question. For me to address his question..

nothing else about hunting needs to apply to the space ships... clearly it was issues of motivation and steps in planning and tedious waiting that I was drawing the analogy with..

In no way does that make a sweeping connection between all space ship pvp and hunting ....

is it that hard for people to understand that any subject can be taken down into fragmented portions for individual exploration of the nature of those portions, without suggesting that the nature of one aspect of a situation applies to all aspects of a situations.

Yeah. .Mr Twitters will give me a WAT. ? conditional clauses and use of the subjunctive tense in applying additional qualifiers escape people who want a clear answer,, not food for thought.

And yes . my grammar is sloppy as i don't get it all right as I type as my mind wanders... you're minds are flexible enought to guess what I'm trying to get at rather than trying to find something to take fault with.

(musing is an invitation for more musing.. not request for an "answer" answers are no good anyway without hearing the thought process that allowed people to arrive at the answer.


This is really one of the better posts I've seen on here.

It illustrates the narrow mindedness of some people, in 2 ways.

The 1st is, of course, the tendency to reject analogies. You're right, it seems the current generation was never taught that analogies not only usually are 1 for 1 matches to the thing being compared, but that they CAN'T be because they are...two different things.

But also in the fact that people playing an internet spaceship game (an activity that most of the human race will never partake in and wouldn't enjoy even if they did) can't understand how other people would enjoy things they don't.... Like mining, I hate mining, but I dig that other people who aren't me like it.

I've been killed many times in this game in "non-threatening" ships. I was once moving an officer mod I got in a belt in fountain (one of only 2 times I've ever seen officer ships) when I warped to a gate in low sec and got smart bombed. I've died in shuttles and cyno lighting noob ships, and had ratting ships blown out from under me in ganks and awoxxings.

At no point did I sit there and think "man, those guys are lame because i wasn't even shooting at them".. What I thought was " well, i did undock into a space game where people have spaceships and guns, what else could i have expected?" lol.
La Nariz
Aliastra
Gallente Federation
#78 - 2013-09-23 13:29:16 UTC
Twylla wrote:
Poster Master wrote:


My BIGGEST issue with high sec missions (which is why im trying to get into 0.0 exploration) is that I now have ISK but there is no point to upgrading my ship because it'll just be insta suicide ganked as soon as I get a faction/officer mod in. Which of course I don't have an issue with losing an expensive ship but I do have an issue with running BORING MISSIONS and end up getting ganked so that I'm set back 200 missions in terms of ISK and end up having to do more boring missions.

So my choice is either:

(1) run missions so that you can stay with a crappy fit Raven while your wallet gets fat for no reason, but you dont get ganked
(2) get officer loot to feel some progression, and get ganked and go back to a crappy fit raven
or (3) try to do something else in EvE like lo-sec/null sec with different mechanics



My issue is that highsec has become the new lowsec, now that the pvp crowd has gutted lowsec into a barren wasteland.

Highsec is the place where you should be able to take a breath and recover from the losses of lowsec, nulsec, and WH space. Where new players have space to grow into their skills, and you can do stuff solo without needing a support team to run cover for you constantly.

I'm sorta in that position now, having 'fallen out' of the nulsec bullsht, and now I can't put my skillset to any use in highsec 'cause of the rampant ganking and trolling. I hadn't had a mack undocked for ten minutes in my quiet, out of the way 'summer home' before I had scanners and gankers all over the place. Luckily, I'm smarter than your average bear and knew when to cut out, but it's sad.

if I wasn't a 6-7 year old toon, I'd have written EVE off entirely as a broken waste of time. I can only imagine the kind of outright rejection a new player would face.


This has to be a troll, even GD can't be this dumb.

In case I'm wrong, all the people from the other secs came to highsec because it was buffed to much and is now too good. If you want them to leave, fix their area's of the game and they'll go back to them.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Jenn aSide
Soul Machines
The Initiative.
#79 - 2013-09-23 14:05:38 UTC
La Nariz wrote:
Twylla wrote:


My issue is that highsec has become the new lowsec, now that the pvp crowd has gutted lowsec into a barren wasteland.

Highsec is the place where you should be able to take a breath and recover from the losses of lowsec, nulsec, and WH space. Where new players have space to grow into their skills, and you can do stuff solo without needing a support team to run cover for you constantly.

I'm sorta in that position now, having 'fallen out' of the nulsec bullsht, and now I can't put my skillset to any use in highsec 'cause of the rampant ganking and trolling. I hadn't had a mack undocked for ten minutes in my quiet, out of the way 'summer home' before I had scanners and gankers all over the place. Luckily, I'm smarter than your average bear and knew when to cut out, but it's sad.

if I wasn't a 6-7 year old toon, I'd have written EVE off entirely as a broken waste of time. I can only imagine the kind of outright rejection a new player would face.


This has to be a troll, even GD can't be this dumb.

In case I'm wrong, all the people from the other secs came to highsec because it was buffed to much and is now too good. If you want them to leave, fix their area's of the game and they'll go back to them.


Highlighted the sad part. If you read something in GD that you think is the absolute most idiotic thing you've ever read, just wait 5 seconds hit F5 and it WILL get worse lol.

Want to move from sad to scary/horrifying? That's easy, all you gotta do is just realize that much of what you see in GD is how these same people think in real life....
Lexar Mundi
Imperial Shipment
Amarr Empire
#80 - 2013-09-23 15:14:53 UTC  |  Edited by: Lexar Mundi
Jenn aSide wrote:
Lexar Mundi wrote:



Long answer:
People from nul sec who make fun of high sec players not liking to take risk are hypocrites. They are the same people who run and hide in the station at the first sign of a threat in local. Same with W-space. The first sign of a threat on D-scan, and it's back to the POS to grab a cloaky ship. So they can watch the intruder to death.


Translation: why don't people just stand still so I can kill them..

Playing smart isn't risk aversion. NO ONE in null sec, low sec or W-space is being risk averse. Bringing enough guns to ensure you win a gun fight isn't risk aversion either.

Living in high sec is not (in and of itself) being risk averse, I know lots of people who base out of high sec but play in low, null and wormholes all the time, or who play in null and take loads of risks (some of it not even related to "combat" per se).

Smart gameplay ≠ Risk aversion.

Refusing to leave the protection of magical space police for ANY reason (the"i'd leave high sec if people didn't camp gates and shoot at non-blues all the time!" people) IS being risk averse.

You have very selective reading don't you. I explain why they do it, and that i understand why they do it under what you quoted

Quote:
There is a reason for this run and hide behavior. It's because 9/10 times the person poking around has a fleet with them.


I also point out how I don't mind people bringing a larger fleet to kill 1 or 2 guys. If you read the whole thing you would have known my only complaint was about how people pay for so many accounts it turns the game almost into "pay to win".

Quote:
it's almost mandatory now days to have at least 3 other people with you to get any type of PvP... well unless you like losing to the other guys with 5+ in their fleet. Now I'm not complaining. This is an MMO, it is meant to be played with other people.


However, there is a diferance between "smart gameplay" and 7 people jumping in cov ops and bombers at their POS to just watch one person run all of their WH sites without attacking.

~edit~
You also point out "NO ONE in nul sec, low sec or W-space is being risk adverse." Just because you live in a place that seems dangerous doesn't mean it is. I live in W-space and I would say I am risk adverse. I use scouts everywhere I go. I only attack targets alone when I know for a fact I can win a fight. When I'm flying where I'm flying there is not much risk around.