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Walking in Stations as a Social Hub: Business vs Pleasure in Incarna

First post
Author
Nariya Kentaya
Ministry of War
Amarr Empire
#41 - 2013-07-13 16:46:58 UTC
As far as non-gameplay social interaction, WiS can fill it happily. You know what the most popular part of SWG was in its prime? the places you were always guaranteed to find players even though they served to practical purpose other than face2face conversation (you could communicate with anyone via channels similar to in EVE). Cantinas.

People would just walk in, pull up a chair, and start up conversations that others would join in, people would laugh, tell stories, share bookmarks to secret little hideaways or relics from gameplay's-past (sith/jedi temples from pre-NGE being an example). All of this with the backdrop of music and dancers.

CCP is obsessed with "important meaningful gameplay", neglecting the fact that what we WANTED wasnt "meaningful" gameplay, but more than just 4 ****** rooms. Majority of players can and will eb happy with just a place to sit down, listen to music, and talk with friends (and more than a couple would be happy to just sit down adn watch some dancers).
Daugar Draaken
EBSTF Holdings
#42 - 2013-07-13 17:14:04 UTC  |  Edited by: Daugar Draaken
I strongly support the idea of "CCP" developing far more "ambulation". To ignore this aspect of the game universe feels cheap and somewhat cowardly. Right now CCP offers a somewhat "tunnelvisioned" gaming experience that mostly appeals, well let's say it as it is, to an element in the gaming community that might be lacking in RL social mobility, human empathy or mental flexibility. Eve Online gamers are generally highly intelligent, but the scene can be summarized as claustrophic, maybe even a luddite community.

I am all for opening up the design of the game to radically expand gaming experiences into ones that do not necessarily extend to current trend of spreadsheet OCD aspergerism (where I wouldn't dare insult people with OCD or aspergers syndrome), respectively the sickening "my peener is bigger than yours" (I have more skillpoints, i have more pew camp gank troll friends, I am more of a ruthless bastard, I have more money, I can sink 80 hours a week in to Eve Online, etc. etc.).

I think this is bad, and such game design focus, while somewhat understandable if you know people and designers from Nordic regions, makes Eve Online vulnerable.

My insistent recommendation is to proactively look at what kind of game experience venues can be added to the franchise that would make the game more appealing to "normal" people, as opposed to the current crop of "elitists". Sometimes I am a little concerned that CCP has become a little lacking in ambition. They have a safe franchise, their regular crew of geekcore designers. Maybe CCP is suffering a little from compartmentalization?

We were supposed to slowly expand in a more immersive experience. Instead we got Dust514. I will never play Dust514. I don't get why anyone would want to, but to each his (or her, the other 1.7% of Eve players) preference.

I'd love an exploration/problem solving game in free fall, adjunct to Eve Online. A few years back there was a game called DESCENT which was probably one of the most original ones since ever. I can easily imagine games such as descent linked in the Eve Online universe - pilots drop exploratory teams in to junk zones, and those explore massive swarming bulkheads and tunnel and cave complexes. Or - if you insist - they pew it out with other teams. Much more interesting than flatlander Dust if you ask me.

But even then, I can imagine a lot of potential for gaming experiences inside stations. Let's start with four bars with a station observation view. Put a cartography room next to the bar, where characters can waddle their avatars through a giant stellar map in 3D holographics.

Update
There is a game called Dead Space. In the game is a vessel called the USG Ishimura. The vessel is estimated to be bigger than a mile. Inside this absolutely gargantuan vessel is a warren of endless sprawling tunnels and complexes and industrial facilities. It's a city. In fact the ishimura has its own public transportation in the shape of an actual train going in circles throughout the vessel.

http://media.aintitcool.com/media/legacy/images2008/space_big.jpg

The Ishimura is just a slight bit bigger than my Iteron. And my Iteron is a diminutive speck when undocked from an average station. In another comparison, the hulking massive structure in ALIEN, the Nostromo landing vessel, is about 250 meters. People can wander in the insides of the Nostromo looking for non-indigenous life for days..... Nonetheless the Nostromo would be a pawlty little thing compared even to the average cruiser. If you like experimenting with this head out to Google, download a free copy of Sketchup and download some Eve Online vessels and a few iconic movie space ships. Then figure out how to import these models in Google Earth. Then look up your neighborhood in Real Life, and import a few models for comparison. I did that a few years ago and dropped a few vessels in a nearby park. It's an eye opener.

If CCP would ever grow the balls to explore ambulation a little, they should start with Trams. Run a Tram through a station. That's four trams. It should only be one "metro" station, the one next to the club, the station inside observation window, the station outside observation window, the cartography section and the nightclub. One for each major species clearly, to reflect cultural context. It should be a start, and a long overdue promise of more to come.
Godhevel I
Deep Core Mining Inc.
Caldari State
#43 - 2013-07-13 17:57:11 UTC
In my opinion, I would love to see a social area in Eve Online, where we can build a social station that doesn't necessarily have to have some kinda income coming into or out of in Null Sec alliances.

Neckbeard/antisocial/mission runners won't like the idea, because they don't socialize with normal people on a given day. But for normal people who are burned out of defending, attacking, blowing up, it would be a nice place to sit back for awhile.

Gambling Areas would be a nice way to sit back and bull-sheet with friends. You could set up tournaments ( Black jack comes to mind ).

Ship coliseums would be pretty cool, a nice 10KM tiny little dueling area to wave your e-penor.

Heck, we could even add in race-specific attractions, slaves for the Amarr, hookers for the Caldari, and giant piles of metal ( What used to be their ships ) for the Minmatar!
Mag's
Azn Empire
#44 - 2013-07-13 18:38:46 UTC
As it stands I have no interest in CQ. Moving the dock button won't get me to use it either.
But I like the OP's ideas and would use it if they were taken up. I like the first person aspect also, but agree both should be implemented.

+1

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daugar Draaken
EBSTF Holdings
#45 - 2013-07-14 04:42:36 UTC  |  Edited by: Daugar Draaken
In the long run Eve Online needs to attract a wider audience. It isn't about attracting "chicks", it is about fomenting an in-game psychology and culture that "does not actively turn them away".

https://forums.eveonline.com/default.aspx?g=posts&t=258733&find=unread

I am very concerned CCP people will read my post and "completely not get what I am going on about". They might say "we are making money aren't we??"
Anita Masengale
Doomheim
#46 - 2013-07-14 22:32:02 UTC
They will continue to turn away players after the first few months.
Why did Blizzard make so much money? They gave the users what they wanted.
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#47 - 2013-07-15 07:48:42 UTC
+1

It's been suggested by myself and other before that WiS should be released as a free-to-play part of EVE that lets people immerse themselves into the social side of EVE before they step foot into subscriber only Capsuleer side to it. Ofcourse they will be excluded from all capsuleer privileges and won't be able to make ISK.

You often find that people who stick with EVE are players who have made friends IRL or in EVE and are helped through the game by a group of friends. By letting people do this before subbing they can make sure their EVE play time is well spent.

Having it Free-to-play will also increase play retention and player return as people without subs can log in and chat to the people they used to play with.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Daugar Draaken
EBSTF Holdings
#48 - 2013-07-15 21:37:23 UTC
Quote:
Having it Free-to-play will also increase play retention and player return as people without subs can log in and chat to the people they used to play with.


How about this

CCP creates a new "free to play" model. Yes it would involve WiS eventually, but that's long term considering how gruesomely slow and overly cautious CCP has proven in developing this new game niche.

The new crowd-puller involves an account where players start out dead cheap characters on the "oustside", effectively NPC's. They are used by CCP as cannon fodder and play the part of existing pirate factions. These players would get allotted some pirates and be able to attack players in some random system. Wickedness would be restricted to one system only - no means to get out of the system, and the fun is for a single day only. To facilitate this, CCP creates a dozen or so new "amateur league" vessels, named "the troll", "the weasel", etc. Free account players would be bit players, "orcs" to be used as shoot'um up fodder.
Obearoth HuanTao
School of Applied Knowledge
Caldari State
#49 - 2013-07-16 00:59:31 UTC
I reply, without reading anything but the first post.

First of all, I applaud any initiative to have more option to actually use the station we dock in.
The only refrence that comes to mind, of how I did like it once, comes from Freelancer. IIrc, the "agents" and other important npc's was in these stations(The Bar mostly), and the fact that I could actually walk over to a table and "make a deal" with an agent, was beyond awsome.

As a finnishing thought, if ccp cant make mving around on 2 feet in stations more smooth and easier to controll then current eve (captains quarter), don't take this idea any further
Darth EagleEye
Sith Interstellar Tech Harvesting
#50 - 2013-09-02 07:50:16 UTC
Walking stations should happen, if you want to attract more people in the Eve environment, create a free to play game that would allow casual players to exist in stations, but not as an Eve player, or a DUST 514 player, but just a person that lives in a station, or on a planet maybe int he future. Think Second Life, but in Eve. When CCP first talked about Walking in stations, we were told that there would be retail spaces and such that could be rented and shops like bars, gambling facilities etc... These could be created by these social players. I think there are a lot of possibilities that are being ignored or neglected.
Meleric
Verteidiger des wahren Bloedsinns
#51 - 2013-09-05 15:39:53 UTC
The ideas of the OT sound great! Lets hope, CCP is waking up and is making some stuff.

In the first step, it could be enough to have a floor behind "the door" which leads you to a elevator. The Elevator leads you to a nice bar. The code (beta-stadium though) should be already available (remember the teasers and fanfest demos!).
Jack Cassidy
TinCan Militia
#52 - 2013-09-05 21:10:55 UTC
OPEN THE DOOR
Siobhan MacLeary
Doomheim
#53 - 2013-09-23 07:57:06 UTC
Bumping this for visibility - a good idea of this caliber shouldn't be allowed to languish behind the hordes of poorly conceptualized and awfully designed requests for what often amount to "I WIN" buttons.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Bum Shadow
Viziam
Amarr Empire
#54 - 2013-09-23 11:03:56 UTC
I want to deal boosters in a seedy shady smokey rusty middle of nowhere dark dank minmatar station bar. Pirate
Servian Scargotti
Federal Navy Academy
Gallente Federation
#55 - 2013-09-24 02:47:11 UTC
I'd like to go to a bar in the station... sit with my flying buddies, hear some good music from a working jukebox, get hammered, and chill between roams.
Benar Ellecon
Card games on MOTORCYCLES
#56 - 2013-09-24 19:40:51 UTC
Excellent ideas by the OP.
There are times I sit and spin spaceships waiting on something/someone for an op, etc, and it would be a welcome wait to have even half of what he and the others have been proposing in this thread. Start small and go from there.
+1

Fly with your hair on FIRE!

Crasniya
The Aussienauts
#57 - 2013-09-25 16:42:11 UTC
I've been saying this for a long time, as a social space, it wouldn't need a lot of gameplay development, it'd be popular for RP folks, and help tie in the avatar play with actually being an MMO. Later on, I could see DUST and Valkyrie players also being able to share the same social space, adding greatly to the immersion.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Ordellus
Doomheim
#58 - 2013-09-30 17:16:07 UTC
Still waiting on CCP to ignore the idiot tears and just improve eve by finishing WIS.
Meleric
Verteidiger des wahren Bloedsinns
#59 - 2013-09-30 19:43:15 UTC
These new Mini-Stations in Rubicon could also be a small, but nice playground to improve the WiS-experience. What do you think?
Cygnet Lythanea
World Welfare Works Association
#60 - 2013-09-30 20:01:21 UTC
I think CCP needs to extract head from ass and consider this as an interesting idea. I know following the debacle that was Incarna that they're now terrified of developing anything for this, but they really need to learn to tell the players to suck it up. They''re so good at it, after all, when we lose ships to bugs or want the Jukebox back.