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Player Features and Ideas Discussion

 
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Asking for feedback on Certificate visibility

First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#261 - 2013-08-21 19:41:55 UTC
elitatwo wrote:
Mournful Conciousness wrote:
CCP Yterbium, (was that spelled correctly?)

-snip-



Ytterbium is a chemical element with symbol Yb and atomic number 70. /quote Wikipedia

It is rare on Earth.

The atomic number would suggest that CCP Ytterbium is CCP employee number 70.


If he gives me the custom corp certificates, I'll rename him to CCP Awsomenium.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Caliph Muhammed
Perkone
Caldari State
#262 - 2013-08-21 20:17:52 UTC  |  Edited by: Caliph Muhammed
Custom corp certs are going to lead to many badly skilled pilots whose training will revolve around what the cert planner decided was too good/bad for the training time.

Edit: Obviously the competency level varies between planners, many will likely not fully understand the dynamics and prepare inefficiently skilled pilots who may or may not be happy with outcome. Nothing is lost but time I suppose.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#263 - 2013-08-21 21:26:56 UTC
There'll be no shortcuts in my training plans, I can assure you.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Goldiiee
Bureau of Astronomical Anomalies
#264 - 2013-08-23 21:35:25 UTC
Quote:
''Remove the ability to set Certificates as public''

I understand this, but setting it to default 'Public' should allow Veterans to see how far the Noob has come in order to be more helpful. Of course that assuming the Noob has any training plan thought out in the first place

Quote:
• Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance – this already is possible for individual Certificates from the planner)

• Offer means to compare Certificates with a particular individual that give you permission with your own

• For bragging rights, display unlocked Certificates publicly on all character show info, but don’t mention to which fields they apply – for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.


I like the last three, additionally since this is both a way to prove competency and to grain trust it would be nice to have a current character implants drag and drop link as well.

Afterthought; Of course this is EVE and I am sure the instant an Implant set link is shared it will make those with super shiny implant sets (Or at the least the ones that linked their set) a target regardless of what they are flying.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Dristan Evrard
Federal Navy Academy
Gallente Federation
#265 - 2013-08-27 03:55:31 UTC
Just a small suggestion. If certificates are to be tweaked to better broadcast to corpmates and fleetmates your skill training, then the Spaceship Command set of skills should be included. Of all the skills, the ones that provide ship bonuses are some of the biggest and most important.

For example, certificates should provide a way to see who can fly a Dominix with Gallente BS 5.
Ravasta Helugo
Republic University
Minmatar Republic
#266 - 2013-08-30 01:02:26 UTC
Suggestion:

Add cert based restrictions to corporate applications.

Allow the corp to reject automatically applicants in station that do not have x, y or z cert.
DetKhord Saisio
Seniors Clan
#267 - 2013-08-31 00:26:46 UTC
And when CCP fixes certificate visibility for alliance/corp/blue-standings players, I suggest a new fleet setting to toggle in the fleet window for auto-join fleet placement into command slots for those with correct certificates in squad/wing/fleet commander positions. If you always have to manually move out of squad 4 to fill squad cmdr slot, you know what I am talking about.
Psychoactive Stimulant
#268 - 2013-09-03 22:44:11 UTC
I vote remove visibility, but certificates as a whole are amazing and wonderful.
DetKhord Saisio
Seniors Clan
#269 - 2013-09-04 07:17:42 UTC
I suggest you think about the certificate visibility in terms of a poker game. You do not want to show your hand until you have to.

With this game, showing your hand to anyone too early could cause you to become easier to kill. PvP is not a poker game, but I think everyone can figure out the translation.

I suppose a method for "sneaky" players to discover non-public certificates is using a Passive Targeter I and (new module) Certificate Scanner I. Make the sneaks have to work for the information; maybe add some sort of mini-game to it, like you have to bypass security protocols, etc. Just throwing ideas in to see if anything can get a response or interest.

Then again, there would likely be an uproar against allowing full access to another player's certificates with a single scan of the Certificate Scanner I; would releasing only 20 percent of target's certificates be better? But CCP seems to jump at anything shady, so maybe this idea will fly.

Here are two more in that vein... Implant Scanner I, which tells you what the other player's implants are. Boost Scanner I, which tells you what the other player's boosts/buffs are. It seems anything slanted towards "secret", "cloak", "hacking", ghost, special ops, etc easily gets attention and can be quite popular.

I can only imagine when/if walking in stations ever materializes and the "door" finally opens, knowing what your enemy's capabilities (certificate scanner), drug habits (boost scanner), and enhancements (implant scanner) may give you the edge you need to take him out before he even reaches his ship. I am going to go ahead and create the term now: Clone Ganking.
culo duro
Center for Advanced Studies
Gallente Federation
#270 - 2013-09-12 08:29:46 UTC
Make Armor, Shield, and Hull a different entity in the certs.

I've starting blogging http://www.epvpc.blogspot.com 

Quintessen
The Scope
Gallente Federation
#271 - 2013-09-13 20:50:20 UTC
Certificates should be publishable to your corporation and also your alliance. Additionally it might be worthwhile for there to be a way in game using something akin to locator agents to discover the certificates of others (which might lead to some interesting gameplay where people purposefully leave off one skill to hide their true abilities).

Certificates managed by corporations while good for those who like telling other people what to do isn't so good for new players who need an unbiased viewpoint and which has a minimal level of quality -- something impossible to maintain if the feature is primarily run by corporations. Also remember that a large chunk of your players are in corporations with a handful of people where there may not be a qualified individual to plan out certificates. Corporate run certificates also can't help people in NPC corps. All-in-all I don't think the corporate run certificates are worth the effort for those that need them. Big corporations have facilities and software for managing this stuff anyways. The 3rd party market will always serve those with a vested interest in that level of management. But for everyone else -- the players whom CCP can't seem to keep. A good certificate system would be a godsend that will help you keep players around.
Wiu Ming
Garoun Investment Bank
Gallente Federation
#272 - 2013-09-13 23:57:18 UTC
ignoring the "should they be public or private" debate, i think certificates' usefulness could be vastly improved by grouping them differently. currently, being an Elite EWAR Operator doesn't mean someone can fly a falcon well, or even at all. being an Elite Cloak Operator doesn't mean they can use a Covert Ops ship. the current certificates, while perhaps helpful to someone just starting the game (like Core Skills), are too disjointed and ambiguous to be of any real use later on.

consider breaking them down by ship type or class, for example, the new, improved Gallente Battleship Certificate:

Gallente Battleship
- Basic (bs 1, blasters & rails 1, armor comps 1, capacitor skills 1, etc.)
- Standard (bs 3, blasters & rails 4, etc.)
- Improved (bs 4, t2 blasters & rails to spec 3, etc.)
- Elite (bs 5, blaster & rail spec 5, armor comps 5, capacitor skills 5, etc.)

this isn't perfect by any means, but i think it's a step in the right direction. it would still help that brand new character skill for the type of ship they want to fly and would also help veterans improve on or max out a particular ship or class. also consider dropping from 4 levels to 3: Basic, Improved & Elite. others have mentioned Custom Certificates, and this style could better lead to those as well.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#273 - 2013-09-19 01:43:03 UTC
I think for new players having the certificates to plan your training to is a really neat feature, I would say keep them. I see no value in showing other players my certificates, why give away free intel. I only claim mine to stop evemon from giving the popups.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#274 - 2013-09-19 15:33:45 UTC  |  Edited by: Barrogh Habalu
Ravasta Helugo wrote:
Suggestion:

Add cert based restrictions to corporate applications.

Allow the corp to reject automatically applicants in station that do not have x, y or z cert.

They should be custom then. All too often I see stuff like "these certs plus those skills minus those skills" on recruitment boards.

For that matter, "auto-reject" may be not too good of an option if there are no alternatives to it except disabling them. Automatically sort applicants by availability of theese ot those skills (with an option to auto-decline) would be nice.
Mioelnir
Brutor Tribe
Minmatar Republic
#275 - 2013-09-19 20:59:24 UTC
DetKhord Saisio wrote:
I suggest you think about the certificate visibility in terms of a poker game. You do not want to show your hand until you have to.

With this game, showing your hand to anyone too early could cause you to become easier to kill. PvP is not a poker game, but I think everyone can figure out the translation.

Or think of them like an encryption algorithm. If they are good, making them public changes nothing.
Ahnn
Space Zombiez
#276 - 2013-09-20 15:54:24 UTC
Velarra wrote:
Remove entirely or leave them as is.
While your return to them is surprising, please invest dev time elsewhere.


QFT.

The time investment to get Certs to any sort of meaningful useability would be much better spent elsewhere.
Shivanthar
#277 - 2013-09-20 19:25:19 UTC  |  Edited by: Shivanthar
- Leave their visibility as is. We can choose its publicity anyway.
- Make them much harder to achieve.
- Remove basic - std - imp - elite. Leave just names. EWAR Cert = old ewar elite for example.
- Generalize them and make their count decrease (Example: Ewar = all ewar related @ level V, Defense = all at+st @ level V)
- Since they are much harder to achieve, give bonus upon completing a certification (Example: Ewar cert = increase optimal+falloff and strength by %3 of all ewars).
- Give player a credit for its completion for a cert via in-game mail.

Just brainstorming.

_Half _the lies they tell about me **aren't **true.

Psychoactive Stimulant
#278 - 2013-09-21 15:20:52 UTC
No one cares much but here:

Make them optionally public, and make them optionally searchable, so if someone needs something done (pow pow), people can hire out their skills. That's really the only way to do it.
Yolo
Unknown Nation
#279 - 2013-09-23 03:15:12 UTC
I like my public certificates. :-(

But I agree that certificates needs an overhaul

- since 2003, bitches

Ganthrithor
School of Applied Knowledge
Caldari State
#280 - 2013-09-23 23:50:24 UTC
Certificates aren't useful because the one thing they would be good for (demonstrating which skills you have trained to someone who is evaluating your character) is better dealt with through the API, which gives much more information and doesn't require you to memorize or look up individual "certificate" requirements to make sense of things. Unless you tie certificates to mission handouts or something (or discontinue the skills api) there will never be a use for them.