These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Dedicated follower of fashion

First post
Author
hero honda
Perkone
Caldari State
#121 - 2011-11-15 12:44:08 UTC
My only concern is can we turn it off for old derpy graphics cards?
Aphrodite Skripalle
Garoun Investment Bank
Gallente Federation
#122 - 2011-11-15 13:10:55 UTC  |  Edited by: Aphrodite Skripalle
It would be somehow interesting, if we could take off all clothes and put on something really nice and sexy, then also it would be necessary to make our own positions.
That would be awsome.
But it has nothing to do with eve.. still OK for me, IF.Blink


Don´t stare at my boobs, i might crush you with them:

http://www.youtube.com/watch?v=CYHoQH6MYQg
CCP karkur
C C P
C C P Alliance
#123 - 2011-11-15 13:40:46 UTC
hero honda wrote:
My only concern is can we turn it off for old derpy graphics cards?

No, you can't really turn it off... but if you have an old derpy graphics card and want to "turn this feature off" just don't push the button Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Gerald Taric
NEO DYNAMICS
#124 - 2011-11-15 14:57:26 UTC
Aphrodite Skripalle wrote:
It would be somehow interesting, if we could take off all clothes and put on something really nice and sexy, then also it would be necessary to make our own positions.
That would be awsome.


[ JOKING BEGIN ] ... not without chest hair for male toons LolBlink [ JOKING END ]

I suppose that won't happen because there are societies out there, where public eroticism would be felt as offence.
That could be too risky for a game developer. IN addition to that Second Life for example got criticised for missing youth protection in 2008, because there have been some "too free" posibilities.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#125 - 2011-11-15 17:14:43 UTC
CCP Guard wrote:
I don't know of everything the art team has planned and I don't know of any plans for race locked art assets for characters at this time, but I'll suggest it to them :)


A lot of us have been pushing for an end to racelocking since the initial release of the new characters back on Sisi. Originally, all bloodlines and races had access to all clothing and hairstyles. Then, little by little, they got pared down and restricted by bloodline and race, and this was opposed, but our objections weren't listened to at the time.

The racelocks are kinda... not fun. They don't give our characters the customisation options we really want to have, and - in my opinion at least - the whole Incarna system really needs to have if it's going to work. Most of all, they don't even really make sense - I'm a capsuleer who deals in a currency of which a single unit represents so much wealth it could feed a small city for several days, but I can't find a shop that'll sell me a black flight jacket? The hairstyles were even more of an upset - the "long-unkempt" hairstyle that for some reason the Amarrians and only the Amarrians get is the natural result of not cutting your hair for a while. Why can't my character grow his hair out?

(On that subject, a lot of Intaki characters who previously had long hair have been forced to make do with dreadlocks when they'd really like that hairstyle. We'd really love it if we could)

Guard, what I guess I'm saying here is... please remove the racelocks? Yeah, it's not going to be a game-changing feature that'll set the world on fire, but it'd be... nice. Just... nice. Something to show us CCP loves us people who like to spend some time on our avatar's appearence. I'd really love those extra character customisation options, and I bet a lot of other people would too.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Bloodpetal
Tir Capital Management Group
#126 - 2011-11-15 17:56:35 UTC

Thanks for the feature.

I am still waiting for more WIS, so don't stop working towards that!

I'm sure it was a pretty easy implementation to do this based on your other tech, and I've always wanted to see the 3D inserts get more and more into our User Interface.


What would be really cool and fun would be for EVE Voice to have a little video pop up come up to show you who is talking in the channel, it would be discrete and would look "transaparent" and you'd be able to put it to the side or turn it off :

What i'm talking about would be something like this below :

http://www.youtube.com/watch?feature=player_detailpage&v=71OqLwm-0rM#t=286s

You see on the lower left there's a video of the talking pilot.

Of course, the EVE user interface is pretty crowded, so I know it won't happen anytime soon before more user interface additions- but it would be freaking awesome, and it would be awesome for missions too, where the local communications would actually pop up as a little window for mission runners and they could see the person talking or the agent talking to them, etc! You could have Sansha Kuvekai talking to people in incursions and other fun interactive additions!


Do it! :)

Where I am.

Mara Rinn
Cosmic Goo Convertor
#127 - 2011-11-15 22:04:59 UTC
Florestan Bronstein wrote:
... and there's one budget that has to pay for all of them^^


I want space barbies. I want establishments. I want the ability to decide whether my little shop is a haven for the fashion-conscious or a dark "edgy" dive with drug deals and exotic dancers.

For me, EVE Online is about socialising just as much as it is about blowing each other up while flying spaceships. For the sociopathic vocal minority, socialising is an activity of last resort. I can understand that you view the expansion of the game into more human and social environments as a threat to your play style. For other people, it's a natural feature of the virtual world that has been missing for far too long.

CCP have made some bad decisions about prioritisation over the last year, I'm confident that they can reach a balance where Faction Warfare gets the attention it needs, and multiplayer station environments also get some development time. Note that we've gone about 18 months since the "18 months scandal", and suddenly here we are with an expansion jam-packed full of goodies. Were all these goodies suddenly conjured up in a few weeks, or were they already in progress and only waiting for art time? It would not surprise me to find that there has been substantial thinking and first-draft time spent on Faction Warfare in that 18 months.

That there is still time being spent on the space barbies side of the game indicates to me that CCP perceives that aspect of the game as being useful. As an example of pricing versus revenue, it's worth noting that various experiments done through the iTunes Application Store and Steam have shown that halving the price of an application doubles the number of customers, but revenue remains relatively constant. If that applies to the NeX, I would expect that the few people who are buying NeX items mainly as a means of trolling the general populace are delivering a substantial financial boost - remember that one only has to buy a monocle to contribute the financial equivalent of 6 months of subscriber time.

Finally, if you think that throwing more developers at a problem will help solve that problem faster, please go and read Fred Brook's "The Mythical Man Month" from cover to cover. Understand that adding more staff to a project that is already in progress inevitably introduces delays as the existing project staff bring the newcomers up to speed. In addition, a larger team requires more communication and more formalised processes. All the extra communication and formal process box-ticking comes at the cost of development time.

So yes, all this work comes out of the same budget, but adding more staff to focus on Faction Warfare might not actually get the problems fixed faster. In the meantime, I suggest you enjoy "Crucible" for what it does provide, rather than condemning CCP for not giving you the one thing you are fixated on.
Havegun Willtravel
Mobile Alcohol Processing Units
#128 - 2011-11-15 23:33:26 UTC
Full body avatar views. Sweet.

Now people can see my gun belt, boot knife, Shocked

Thanks but fail.

Still waiting for the above plus my Sombrero, Stetson, deluxe gun rack, flack jacket ............................ Please P
Azahni Vah'nos
Vah'nos Family
#129 - 2011-11-16 10:07:18 UTC
CCP Guard wrote:
CCP Solomon whom you all know from the recent Core Technology video has a new dev blog out on the Full Body Avatar Viewer, the latest in space stalking.

Check it out here!

Hi CCP Guard, maybe you can tell me when CCP is going to make good on the following statement that you guys made.

CCP wrote:
Custom, player made clothing is another major feature. It will be possible for anyone to have a custom made uniform or outfit, but to prevent "visual griefing," the color palette is being kept subdued and realistic.

Now that sounds more like it fits the sandbox of EVE, rather than this featureless NEX stuff your pedaling.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Ishtanchuk Fazmarai
#130 - 2011-11-16 13:55:26 UTC  |  Edited by: Ishtanchuk Fazmarai
@CCP Solomon, meanwhile we can enter the station, could we get some work done along this features...?

- the ability to move the lips (simulated orbicularis oris and buccinator muscles) to show the teeth and make some actual smiles

- more hairstyles (racial hairstyles included, specially replicating the old avatar ones)

- EARRINGS, not silly piercings, but actual EARRINGS!

- painting the fingernails?

- violet/plum lipstick & eyeshadow

- fantasy colors for hair: electric blue, lemon green, cherry red...

- color intensity slider for hair colors, like the one in make up colors

- NEx prices down by 70% (cough)


And would absolutely love to be able to enter a "mannequin mode" to pose the full avatar by moving limbs and so and make photoshoots. You remember the "dress to impress" advertisement? I would want to do exactly that. Smile

Roses are red / Violets are blue / I am an Alpha / And so it's you

Azahni Vah'nos
Vah'nos Family
#131 - 2011-11-16 15:05:22 UTC
CCP Guard wrote:
Andreus Ixiris wrote:
I again repeat my request for a full answer from CCP - when are you going to give us the racelocked art assets on all characters? Yes, I said when. This needs to happen.

And I've got to echo the words of Apollo Gabriel - why has this blog taken priority over Factional Warfare?


I don't know of everything the art team has planned and I don't know of any plans for race locked art assets for characters at this time, but I'll suggest it to them :)

In regards to this blog taking priority over others...that's not the accurate assumption to make. There are blogs behind this one in line that are about much bigger and more "serious" features, but there are other factors that come into play and blogs aren't published in a descending order of importance in fact. Features that get finished early sometimes get written about earlier too, not always though. Sometimes it's a matter of a healthy rhythm for blogs to come out...and although I'm mostly a follower of the "get it out and announced as soon as it's ready" school of thought, it's not much fun for anybody if for example we would push out all the biggest, most popular blog in the same week, a month prior to release Smile

Then there are even other things. Some devs love to write blogs, some are shy...some I need to put in a headlock etc. Pirate


I would request the opposite. Races in EVE were once unique and distinct. Why further water down the differences between them.

Clothing, etc should remain unique to each race/bloodline and there should be more of it. Real EVE clothing that is in line with the original character creation designs and remains true to each bloodline, not this generic stuff we have now.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#132 - 2011-11-16 15:21:54 UTC
If you want to remove the racelock, there should be a reaction.

something like standing difference with agents and or orginisations.

You see your self walking in a State Protectorate station waring the latest Galente hair style and clothing, you bet they'll tend to make the deal with somebody else or at least pay them better then the goofy Galente friend.

Would be a nice roleplay adition and a practical reason to change clothing now and then, though I'm no IT specialist and I wouldn't know how hard that task would be to achieve.
Azahni Vah'nos
Vah'nos Family
#133 - 2011-11-16 16:08:57 UTC
Andreus Ixiris wrote:
CCP Guard wrote:
I don't know of everything the art team has planned and I don't know of any plans for race locked art assets for characters at this time, but I'll suggest it to them :)


A lot of us have been pushing for an end to racelocking since the initial release of the new characters back on Sisi. Originally, all bloodlines and races had access to all clothing and hairstyles. Then, little by little, they got pared down and restricted by bloodline and race, and this was opposed, but our objections weren't listened to at the time.

The racelocks are kinda... not fun. They don't give our characters the customisation options we really want to have, and - in my opinion at least - the whole Incarna system really needs to have if it's going to work. Most of all, they don't even really make sense - I'm a capsuleer who deals in a currency of which a single unit represents so much wealth it could feed a small city for several days, but I can't find a shop that'll sell me a black flight jacket? The hairstyles were even more of an upset - the "long-unkempt" hairstyle that for some reason the Amarrians and only the Amarrians get is the natural result of not cutting your hair for a while. Why can't my character grow his hair out?

(On that subject, a lot of Intaki characters who previously had long hair have been forced to make do with dreadlocks when they'd really like that hairstyle. We'd really love it if we could)

Guard, what I guess I'm saying here is... please remove the racelocks? Yeah, it's not going to be a game-changing feature that'll set the world on fire, but it'd be... nice. Just... nice. Something to show us CCP loves us people who like to spend some time on our avatar's appearence. I'd really love those extra character customisation options, and I bet a lot of other people would too.

If you went to olden day Japan as a Westerner and dressed like a Samurai, you'd lose your head in about 5 seconds regardless of who you were.

It literally makes no sense to me why a Minmatar for example would be standing around in an Amarr station dressed in an Amarr robe and not be arrested, Capsuleer or not. The same way if that Minmatar went into a Minmatar station, the security team there would probably blow their head off with the loathing they display towards anything to do with the Amarr. They'd probably think they were a spy ... or stupid.

Capsuleers are not a power unto themselves when it comes to dealing with the main races of New Eden. Attack an Amarr NPC ship in Highsec and see how that goes.

The plain hair styles though I'll give you that one, because it doesn't make any sense game or lore wise for someone not to be able to grow their hair to a certain length.

There needs to remain unique distinctions between the races and even bloodlines other than the shape of your face.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Azahni Vah'nos
Vah'nos Family
#134 - 2011-11-16 16:10:15 UTC  |  Edited by: Azahni Vah'nos
Double post. These forums really need some work.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#135 - 2011-11-16 19:06:29 UTC
Azahni Vah'nos wrote:
It literally makes no sense to me why a Minmatar for example would be standing around in an Amarr station dressed in an Amarr robe and not be arrested, Capsuleer or not.


What if they were an Ammatar? There are a lot of Minmatar who roleplay as filthy lowlife race trait- uh, I mean, Ammatar. They're Minmatar loyal to the Amarr Empire and they follow cultural and religions customs that more closely resemble Amarr than Minmatar.

Your whole screed about being arrested or shot on sight rings very hollow when I can quite literally be -10 standings with the Amarr and not get arrested when docking at their stations. If I've made a lifelong habit of blowing up their ships every time I see them (and I do) and they don't arrest me for it, what the hell makes you think they're going to arrest me for sporting their latest (read: twenty-five-thousand-years out of date) fashions?

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Azahni Vah'nos
Vah'nos Family
#136 - 2011-11-17 02:27:02 UTC
Andreus Ixiris wrote:
Azahni Vah'nos wrote:
It literally makes no sense to me why a Minmatar for example would be standing around in an Amarr station dressed in an Amarr robe and not be arrested, Capsuleer or not.


What if they were an Ammatar? There are a lot of Minmatar who roleplay as filthy lowlife race trait- uh, I mean, Ammatar. They're Minmatar loyal to the Amarr Empire and they follow cultural and religions customs that more closely resemble Amarr than Minmatar.

Your whole screed about being arrested or shot on sight rings very hollow when I can quite literally be -10 standings with the Amarr and not get arrested when docking at their stations. If I've made a lifelong habit of blowing up their ships every time I see them (and I do) and they don't arrest me for it, what the hell makes you think they're going to arrest me for sporting their latest (read: twenty-five-thousand-years out of date) fashions?

And now you have hit the nail on the head as to one of the reasons why I advocate that the clothing items that are more race specific (Amarr robe as one example) should be tied to standings, give clothing some meaning. I understand completely your point about RP'ing as an Ammatar, the only problem is that the multitude of EVE players will wear those items simply because of how they look. And that for me and I'm sure others is immersion breaking.

Wouldn't it be better looking at a Minmatar that was wearing a robe and knowing irrovocably that they are an Ammatar, following the Amarr ways? Also, if their standings go down then they can no longer wear these items.

I played many PnP RP games when I was a member of a RP club, so I do understand where you are coming from and wish CCP would put in the mechanics for clothing that would make them more meaningful in the context of the game rather than the wham, bam thank you maam way they have done it with the NEX Store.

Your other point I believe should of been changed long ago by CCP. In it's current form it makes about as much sense as welcoming a foreign army your at war with into one of your home cities.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Katy Ling
Crimnson Concept Flame
#137 - 2011-11-17 10:04:44 UTC
Ma'kal wrote:
Oh look they are trying to make the Aurum clothes that I will never buy matter.

funny you say that, i am tryng to were less cloth, in a tasteful way, ofcourse

- first of, ccp congrats on making an effort on actually looking to solve small details and improve them.
people expect things to be fixed and wait and wait and wait and the fixes never come and suddenly people get pissed off ... so it's good to see that you are refining you're game aspects and making it better for everyone.

- second ... i don't need to see the avatar preview window, to check if the avatar is wearing pants or not ... i did tried to remove my pants and couldn't, so it's a bit pointless aspect ... after all, when I'm my pod gue, i were what i want.

- but most of all, if you're puting some efort and energy in the "vanity" or what ever you want to call it ... at least do things with elegance.

- running the risk of floging the dead horse, it's disgusting to see that some items are not really that fantastic.
one of the most disgusting items, the monocle, is huggly as a dead fly, however, some players shove it in the eye, like 11 year old kids with hugly transformer dools.

- this is what the monocle could have been ... an elegant item :

http://img265.imageshack.us/img265/6245/goodlookingmonocle.jpg

http://img339.imageshack.us/img339/9629/goodlookingmonocle2.jpg

http://img192.imageshack.us/img192/1401/goodlookingmonocle3.jpg

http://img805.imageshack.us/img805/8449/monoclevariationblue.jpg


instead, we got something distasteful and ugly :

http://img84.imageshack.us/img84/8236/stupidfkingmonocle.jpg


but why am i getting this subject now ?

to call the attention that if you're going to create more virtual avatar customisation items, you might as well make sure they appeal in a good way to costumers likings.

why don't you launch a contest similar to the ships creation ? but instead, of virtual goods.
a - establish the contest item application (cloths, shoes, shirts, pants, glasses, gloves, and all sorts of customisation items)
b - submit created items to votes.
c - award prises to the winners.

it's possible that it creates a more close involvement of the community in the virtual storage, with the close approval from you're costumers, than just risk spending time and resources in something that won't be entirely appreciated.

think about the ships creation contest. people are excited of seeing someone's created ships and fly with them now.


* you could also introduce a revolutionary change in the Aurum storage and it's market dynamics

d - make items cheaper and refund the excessive aurum
e - items would be fitted to customise the avatar
f - with the new foreseen pod killmail, that shows implants, it would show equipped cloths too
g - there would be some chance of drooping some of the cloths wille others would be destroyed (a smaller chance of survival than modules)

results :
1 - players would fit cloths cheaper
2 - cloths had a chance of dropping from pods
3 - would add value to the killmail loss
4 - players would have to go buy new items to customise they're avatars, if poded, but it would be cheaper
5 - Dynamic market
6 - other players would have a chance of looting some of the cloths, making it available to them, and perhaps they would like to experience something that otherwise, they wouldn't


maybe not everyone will agree 100% with this suggestions, i myself don't give it much importance, one thing does concern me, that so much energy is spent with items that are not elegant or really appeal to people, when those energy's could be spent in something more useful for the game.

Xyzibit
New-Roots
#138 - 2011-11-17 11:04:23 UTC
TheButcherPete wrote:
CCP, you were doing so well with the other improvements, the ones that players beg for and otherwise dreamt about...

... then you post a devblog like this.


Why?


sign
Ishtanchuk Fazmarai
#139 - 2011-11-17 13:59:36 UTC
Doh, the latest build on Sisi removed all the apparel that had been seeded in markets. Sigh. Such are the downs of wishful thinnking... Sad

Roses are red / Violets are blue / I am an Alpha / And so it's you

Azahni Vah'nos
Vah'nos Family
#140 - 2011-11-17 14:44:26 UTC
Ishtanchuk Fazmarai wrote:
Doh, the latest build on Sisi removed all the apparel that had been seeded in markets. Sigh. Such are the downs of wishful thinnking... Sad

You never know CCP may show that they really care about the integrity of EVE after all and deliver them via the sandbox gameplay mechanics. They could have been so much more meaningful in the game than what they are now, which is contentless, meaningless one off purchased pixels. What a waste of increased gameplay potential they are with CCP just slapping them in the NEX.

It is quite sad when companies that you had a high respect for decide to throw their ethics out the window in the pursuit of nothing but money and that becomes the only motivator behind their actions. CCP used to be full of enthusiast's from top to bottom, fellow gamers, people who enjoyed creating the world we get to play in ... where did they go?

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.