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Future Eve online: Free to play

First post
Author
Solstice Project's Alt
Doomheim
#101 - 2013-09-22 17:28:26 UTC  |  Edited by: Solstice Project's Alt
Dave Stark wrote:
i'd be interested to see eve go free to log in, but still require plex to train things.

This is actually a remarkable idea !

They'd have more people logged in, (which looks good at the login)
but these people barely consume ressources, as they can only ... what.

Well obviously ... chat. That's a great feature,
because a lot of people just log in to talk with their friends anyway.


But we could actually extend that...


"Shuttle" flights made by paying players, to move the "free" player around stations.
All usual dangers apply. The "free" player could be allowed to trade locally
and allowed to create courier contracts.

Obviously this means the free player also gains access to his wallet,
but he has only a very limited range of things to do with his ISK.

That way, the free player would still contribute to the sandbox,
but not consume a lot of ressources.



^_^



(this doesn't attract any new players at all, btw ...)

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Dave stark
#102 - 2013-09-22 17:34:58 UTC
Solstice Project's Alt wrote:
(this doesn't attract any new players at all, btw ...)

but it would arguably encourage people to reactivate inactive accounts.
Solstice Project's Alt
Doomheim
#103 - 2013-09-22 18:04:43 UTC  |  Edited by: Solstice Project's Alt
Dave Stark wrote:
Solstice Project's Alt wrote:
(this doesn't attract any new players at all, btw ...)

but it would arguably encourage people to reactivate inactive accounts.
Yes !
And a free, reactivated account has a higher possibility of resubbing than an inactive account. ^_^
Social interaction helps a lot to push too. ^_^

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Dave stark
#104 - 2013-09-22 18:08:04 UTC
Solstice Project's Alt wrote:
Dave Stark wrote:
Solstice Project's Alt wrote:
(this doesn't attract any new players at all, btw ...)

but it would arguably encourage people to reactivate inactive accounts.
Yes !
And a free, reactivated account has a higher possibility of resubbing than an inactive account. ^_^
Social interaction helps a lot to push too. ^_^


i won't lie, i have an almost perfect miner on an inactive account. i just want to use it without paying for it.
Alavaria Fera
GoonWaffe
#105 - 2013-09-22 18:10:12 UTC
Tippia wrote:
offering something to some people at varying cost (with the implicit, or occasionally ven explicit promise that if you spend more, you'll be better off than those who pay less).

I see, this is part of progodlegend's plan to destroy GSF

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alaric Faelen
Republic Military School
Minmatar Republic
#106 - 2013-09-22 18:17:01 UTC
my .02, I loathe Free To Play because it usually means Pay To Win. I don't even really like the RMT in PLEX for a 'free' billion isk.

I joined Eve years ago on the same basic monthly sub and have absolutely no problem with that. That system, while hopelessly quaint in a world of FTP games and microtransactions, is not broken to begin with. CCP provides me with a service, I give them pocket change each month in return.

Anything more complicated is just a way to squeeze a few cents more, which I don't appreciate considering I never once have had a 'free' month of Eve subscription since starting. I've never tried to dodge paying for a product I use all the time, but feel like the ability for people to do so comes at the cost of having to make up that differential somewhere else- like FTP microtransaction schemes.
(Insert US tax-code joke here)

In fact, I rather like the dynamic Eve has. One could actually consider their monthly sub a payment plan on the 'free' expansions. However I look at it, I'm a satisfied customer and think a steady income stream provides, in the long term especially, a better product.

To each his own, but for me personally going FTP and having more than monocles for microtransactions is probably the only thing that would make me seriously consider leaving Eve.
Seetesh
Deep Core Mining Inc.
Caldari State
#107 - 2013-09-22 20:00:45 UTC
No i'd rather kill myself then see this game go F2P.
Ishtanchuk Fazmarai
#108 - 2013-09-22 20:13:09 UTC
The F2P conundrum: extend the trial to unlimited time, but with the same limitations as it haves now. Former subscribers retain everything they had, but can't train further without spending money.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Johan Civire
Caldari Provisions
Caldari State
#109 - 2013-09-22 20:29:28 UTC
Seetesh wrote:
No i'd rather kill myself then see this game go F2P.


It is F2P so when do i get your stuff?
DaRk'TaLoN90
Republic University
Minmatar Republic
#110 - 2013-09-22 22:22:10 UTC
Sure, Jita will be capped almost 24/7, isn't it already? Honestly though, I don't think that it will get to the point where an entire constellation will be capped out. Maybe the trade routes between all the hubs will be much more crowded and a lot more dangerous... but as always players will adapt to the new conditions. As a bonus I can see new and old players alike using the other trade hubs a lot more, and for good or bad, the other trade hubs will probably become just like Jita.
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#111 - 2013-09-22 23:12:47 UTC
Sex Slave Girl wrote:
Let's talk about the good and bad stuff that comes with it.


I have not seen a single good idea in all of this.

Free to play invites people who do not understand nor want to invest in EVE. These people will never play for a game that is as hysterically complex as EVE is. Why would they invest in something like that? It'll take them years to fly something called a titan. Who wants to do that? Not them.

More important though, far more important, is that the people who do pay will expect to win. Not for them the constraints of the game. They pay therefor they expect to gain an advantage.

OP indicated this will drive away the current crop of players, which though true is apparently not a problem, more players will come in. CCP will benefit from the influx and EVE Online will thrive in times immemorial.

This will not happen. The character of EVE would have to be changed beyond recognition for these players to retain interest. You might as well start a new game.

Free to play is the death of EVE Online as we know it.

Absolutely not supported.
Alavaria Fera
GoonWaffe
#112 - 2013-09-22 23:35:12 UTC
Free to Cry

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Johan Civire
Caldari Provisions
Caldari State
#113 - 2013-09-23 14:33:05 UTC
DaRk'TaLoN90 wrote:
Sure, Jita will be capped almost 24/7, isn't it already? Honestly though, I don't think that it will get to the point where an entire constellation will be capped out. Maybe the trade routes between all the hubs will be much more crowded and a lot more dangerous... but as always players will adapt to the new conditions. As a bonus I can see new and old players alike using the other trade hubs a lot more, and for good or bad, the other trade hubs will probably become just like Jita.


The game is free to play and no nothing change. Because you need to do something to get it free to play and for those kids out there do something for free to play is not there kind of cup a tea. The want to have free access without farming those plex. Yes than perhaps your scenario is possible but for now its not. Lets hope CCP don't change this.
Malcanis
Vanishing Point.
The Initiative.
#114 - 2013-09-23 14:36:24 UTC
Solstice Project's Alt wrote:
Dave Stark wrote:
i'd be interested to see eve go free to log in, but still require plex to train things.

This is actually a remarkable idea !

They'd have more people logged in, (which looks good at the login)
but these people barely consume ressources, as they can only ... what.

Well obviously ... chat. That's a great feature,
because a lot of people just log in to talk with their friends anyway.


But we could actually extend that...


"Shuttle" flights made by paying players, to move the "free" player around stations.
All usual dangers apply. The "free" player could be allowed to trade locally
and allowed to create courier contracts.

Obviously this means the free player also gains access to his wallet,
but he has only a very limited range of things to do with his ISK.

That way, the free player would still contribute to the sandbox,
but not consume a lot of ressources.



^_^



(this doesn't attract any new players at all, btw ...)



A very large number of veteran players are really only training new skills because, well, you might as well. If people like me could continue playing for free at the expense of training skills, we'd do so in a heartbeat.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#115 - 2013-09-23 14:49:07 UTC
Alavaria Fera wrote:
the joke is that eve is dying like an alliance trying to survive in Curse after losing its sov



ahem

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Guttripper
State War Academy
Caldari State
#116 - 2013-09-23 15:45:47 UTC
I've always gone under the pretense that if 15 -20 dollars / pounds / whatever other means of payment is too much a month to tolerate, then shouldn't your priorities be focused elsewhere instead of an online game?
Freako X
Doom Inc
#117 - 2013-09-23 19:57:00 UTC
to risk being one of the few pro-F2P players.....

In a market becoming more and more saturated with the F2P model (some do it badly like SWTOR and some do it well like RIFT) it is a competitive disadvantage to not have the appearance of F2P long-term. You can blame tablet and phone games for starting this trend. However, I personally feel it will be needed (on some level) to bring in new blood into the Eve universe long-term.

I don't think a sub-based model will hurt the game over the next couple years. Past that? Yes, I do.

I think the patience required to develop a pilot will hinder most inactive, disinterested players. The ones that do like it, will benefit.

Again, I'd say use the current base-game as the F2P. ADD bonuses to encourage subscriptions.

But then again, I seem to be a minority regarding this topic. I just know you can't fight industry trends long-term and survive. The game needs to adapt. I play with a group of gamers (FPS, MMO, etc) that covers a lot of games. They always gravitate to F2P because they can play more titles.
Solstice Project's Alt
Doomheim
#118 - 2013-09-23 21:05:38 UTC
Malcanis wrote:
A very large number of veteran players are really only training new skills because, well, you might as well. If people like me could continue playing for free at the expense of training skills, we'd do so in a heartbeat.
Ah, i see.

That would hurt their wallet too much.

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Solstice Project's Alt
Doomheim
#119 - 2013-09-23 21:07:06 UTC
Freako X wrote:
to risk being one of the few pro-F2P players.....

In a market becoming more and more saturated with the F2P model (some do it badly like SWTOR and some do it well like RIFT) it is a competitive disadvantage to not have the appearance of F2P long-term. You can blame tablet and phone games for starting this trend. However, I personally feel it will be needed (on some level) to bring in new blood into the Eve universe long-term.

I don't think a sub-based model will hurt the game over the next couple years. Past that? Yes, I do.

I think the patience required to develop a pilot will hinder most inactive, disinterested players. The ones that do like it, will benefit.

Again, I'd say use the current base-game as the F2P. ADD bonuses to encourage subscriptions.

But then again, I seem to be a minority regarding this topic. I just know you can't fight industry trends long-term and survive. The game needs to adapt. I play with a group of gamers (FPS, MMO, etc) that covers a lot of games. They always gravitate to F2P because they can play more titles.
There is definitely a way to make money out of free to play,
but in EvE it has to be applied carefully.

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#120 - 2013-09-23 22:17:17 UTC
At least you know eve online wont be free to play but other games which link in too eve online will be free Bear