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ABCs and how they are breaking small-scale combat

Author
Prometheus Exenthal
mnemonic.
#1 - 2013-09-22 19:18:00 UTC  |  Edited by: Prometheus Exenthal
Allow me to start by stating that ABCs are a horribly broken class.
They are a fun concept, but in practice they are bland and upset ship balance worse than any other class.

These ships are the Naga, Talos, Oracle, & Tornado. Tier 3 battlecruisers.

The combination of their speed+agility & damage+range allow these ships to appear on the field quickly, and do lots of damage from a safe distance. They are quite fragile, and offer minimal ship defense, so they are somewhat fixed to mid-long range engagements, usually with help

There is a problem with these ships, and that problem plagues small gangs and soloers the most.
These ships are what typically appear after a fight has already begun, and will (more often than not) sway the win.

Tier3s are opportunists ships. They do not work terribly well on their own, and require support.
Tier3s are overlapping roles. They are more effective (cost and combat) than a HAC (their closest counterpart), and outperform sniping Cruisers/Battlecruisers & even BS outside of a fleet composition.

Being that EVE is a game of blobs, these ships are generally not the only damage you need to deal with.
I cannot count the number of fights where a gangs composition is made 100% unengagable simply because nobody can tank the gang PLUS an extra 800+ that each t3 brings.

Cruisers can't exactly compete because they get shot out of the sky, and frigates can only kill them if the pilot is blind to someone burning for them.

Tier3 only become less effective at the large fleet level, where HP actually matters.

My suggestions? Do one (or two) of the following set changes;
- Nuke their lock range. Bring their max lock range to around 40km or so, resulting in rigs/mods being used to lock beyond.
- Reduce their speed further. They shouldn't be as fast as Cruisers, they are Battlecruisers.
- Reduce their scan res to somewhere well between BCs & BSs.

Frankly, ATM there isn't even a point trying to fly a tanky ship when these are still about.
I would even go so far as to say that one of these appearing on the field is worse than ECM.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Scatim Helicon
State War Academy
Caldari State
#2 - 2013-09-22 19:23:37 UTC
What's a tier?

Every time you post a WiS thread, Hilmar strangles a kitten.

Prometheus Exenthal
mnemonic.
#3 - 2013-09-22 19:31:13 UTC
Oh right, "Attack BattleCruisers" aka Tier3.
Naga/Talos/Oracle/Tornado

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2013-09-22 19:53:41 UTC
tentatively support your proposal
Domanique Altares
Rifterlings
#5 - 2013-09-22 20:23:53 UTC
There's some problems that plague ABCs, too. They're called sensor damps and tracking disruptors.
Arthur Aihaken
CODE.d
#6 - 2013-09-22 21:37:08 UTC
I think they're fine as is. As you point out, they are somewhat weak from a tank standpoint - and to truly realize any long-range potential often means substituting tank modules for sensory, range and tracking ones. This makes them extremely vulnerable to any fast-moving or short-range opponents.

I am currently away, traveling through time and will be returning last week.

Psychoactive Stimulant
#7 - 2013-09-22 22:01:27 UTC
Rock OP, pls nerf rock.
Harvey James
The Sengoku Legacy
#8 - 2013-09-22 22:49:10 UTC
The main points where brought up in the ABC thread and CCP ignored them...

ABC's aren't proper bc's they are basically cruisers with battleship guns and should be T2 battlecruisers as they are clearly specialist ships ..NOT ...attack battlecruisers and there dps is simply too high combined with the range projection to be on a mobile T1 hull.

in a nutshell:
- make them T2 bc's the extra cost/ training time will provide some barriers to mass usage and they are specialist ships
- allows 4 of the combat bc's too become attack bc's
- remove a turret or two
- tighten fittings for SR weapons only

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2013-09-22 23:06:00 UTC
Prometheus Exenthal wrote:
Oh right, "Attack BattleCruisers" aka Tier3.
Naga/Talos/Oracle/Tornado
allow me to remind you that there are no tiers anymore, as if I'm some blathering idiot who doesn't think you actually know this and who also doesn't have the foresight to realize that you may have wanted to help clarify your point a bit.

But on a more serious note, I do think the attack battlecruisers are a bit overpowered. I think they would have been plenty popular if they had been nearly identical except for fitting medium weapons instead of large. They are more mobile and have a smaller sig radius than combat battlecruisers, and their HP/powergrid are lower to match, but still higher than cruisers. They could have even kept a powergrid reduction, say 50%, to make them able to fit a full rack of medium weapons on a smaller powergrid than a combat BC would have.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Little Dragon Khamez
Guardians of the Underworld
#10 - 2013-09-22 23:06:55 UTC
ABCs are working fine and are the only true battlecruisers in the game, they have weak tanks and are vulnerable to ewar which is a fair swap for more damage. The traditional battlecruisers in the game are actually heavy cruisers given that they have strong tanks but only cruiser sized weaponry. A battlecruisers is a cruiser with battleships guns on it in traditional wet navy nomenclature, the ABCs meet this need and fill this niche perfectly.

Dumbing down of Eve Online will result in it's destruction...

Vassal Zeren
University of Caille
Gallente Federation
#11 - 2013-09-22 23:11:05 UTC
Scatim Helicon wrote:
What's a tier?


Don't be cute. A tier is that thing that ships moor to and you fish off of. Oh wait.

A bad analogy is like a leaky screwdriver.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#12 - 2013-09-22 23:25:43 UTC
care to cite some specific examples?
Arthur Aihaken
CODE.d
#13 - 2013-09-23 02:15:49 UTC
If we work really hard at it, maybe we can "balance" every class to the point where ships are indistinguishable from one another. -1, stop with the stupid neuter posts already; you're ruining the game.

I am currently away, traveling through time and will be returning last week.

Josilin du Guesclin
Aliastra
Gallente Federation
#14 - 2013-09-23 03:59:59 UTC  |  Edited by: Josilin du Guesclin
Little Dragon Khamez wrote:
ABCs are working fine and are the only true battlecruisers in the game, they have weak tanks and are vulnerable to ewar which is a fair swap for more damage. The traditional battlecruisers in the game are actually heavy cruisers given that they have strong tanks but only cruiser sized weaponry. A battlecruisers is a cruiser with battleships guns on it in traditional wet navy nomenclature, the ABCs meet this need and fill this niche perfectly.


No, the traditional (i.e. WWI period) battlecruisers were actually battleship sized. The original (British) battlecruisers sacrificed a small amount of firepower and a lot of armour for speed. The German battlecruisers sacrificed very little armour, and some firepower for speed.

The Attack Battlecruisers, with their battleship DPS and cruiser tank, size, and agility, resemble no RW class of ship. The closest would be the German 'pocket battleships', though they didn't actually have battleship firepower.
Andrew Indy
Cleaning Crew
#15 - 2013-09-23 04:23:50 UTC  |  Edited by: Andrew Indy
ABCs are also pretty limited in their usable scenarios, you pretty much have to have Tacs and be warping in at range. Good luck breaking through a gate camp (even T1 frig gang could face **** a whole bunch of ABCs)
Humang
Sudden Buggery
Sending Thots And Players
#16 - 2013-09-23 05:19:39 UTC
I'm in the "Make them T2" camp, as they are somewhat specialised to a single role.
Duno about nerfing them, but at least restricting there access seems more viable.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Wapu Kashuken
Serenity Rising LLC
Controlled Chaos
#17 - 2013-09-23 05:28:36 UTC
So, you constantly find yourself outgunned and your gonna complain about it? Field a better fleet.

As for ABCs, I think their fine the way they are. Their damage (based on ammo type) diminishes significantly with range and their tank is laughably week. Long range snipe (100+ km) ABC is almost ineffective as a group modifier. Max damage of a tornado would limit it to around 70km (w/ fleet boost). If you don't have at least one ship ship in your fleet that can shoot that far, your fleet is ill formed.

Also, you mention your in a small fleet (assuming a couple toons max). Get a larger fleet! Don't expect CCP to change the game mechanics so you can fly your few players safely.

Your fleet was out classed and out matched. Wouldn't expect too much symapthy in light of the fact that nothing is stopping your from fielding ABCs in your own fleet to counter.

BTW: I'm not being an horses rear (since we can't curse on forums). Check my stats. I get stuff blown up all the time. Learn from it (or not). Don't complain about it being unfair.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-09-23 06:01:01 UTC
Nerfed fittings and cap would be cool. I'd rather that they just be removed entirely though tbh.
Wapu Kashuken
Serenity Rising LLC
Controlled Chaos
#19 - 2013-09-23 07:38:48 UTC  |  Edited by: Wapu Kashuken
--- redacted
Arya Regnar
Darwins Right Hand
#20 - 2013-09-23 07:57:50 UTC
Prometheus Exenthal wrote:
Tier3s are opportunists ships. They do not work terribly well on their own, and require support.
Tier3s are overlapping roles. They are more effective (cost and combat) than a HAC (their closest counterpart), and outperform sniping Cruisers/Battlecruisers & even BS outside of a fleet composition.

I see a ship role.

I don't see a problem.

EvE-Mail me if you need anything.

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