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Add a delay to local

Author
Sylphy
TSOE Po1ice
TSOE Consortium
#21 - 2013-08-22 22:32:01 UTC
Nikk Narrel wrote:
You just made player interaction on this level a punishment, rather than the primary game aspect.
That is what we have now, and you are defending it.


What kind of player interaction are we talking about here? Because, what we're doing right now, talking, is player interaction.
Player interaction is also trading, buying, co-op play in mining, missions, pvp and doesn't necessarily demand you to shoot first and ask questions later to "interact with other players". You have a choice of how you'll interact with someone. Or if you'll interact with them at all.

Personally, I'm not bothered by cloaky afk campers. There's 50 systems in Providence that I can do my industrial stuff in and all of them won't be camped at the same time and even if they were, I can find other stuff to do.

Just because I live in Carebear HQ, doesn't mean I won't sit into a combat ship and defend my home system when it's necessary.

At the very least, AFK cloaky camping is.. unimaginative. And people say mining is boring. Hah. Sittign in one system hoping someone will be stupid or ignorant or complacent.. so you can take advantage of that. It's something I wouldn't do even if I got paid for it.

The character does not represent the views/opinions of its Corporation or Alliance.

Nikk Narrel
Moonlit Bonsai
#22 - 2013-08-22 22:50:10 UTC
Sylphy wrote:
Nikk Narrel wrote:
You just made player interaction on this level a punishment, rather than the primary game aspect.
That is what we have now, and you are defending it.


What kind of player interaction are we talking about here? Because, what we're doing right now, talking, is player interaction.
Player interaction is also trading, buying, co-op play in mining, missions, pvp and doesn't necessarily demand you to shoot first and ask questions later to "interact with other players". You have a choice of how you'll interact with someone. Or if you'll interact with them at all.

Personally, I'm not bothered by cloaky afk campers. There's 50 systems in Providence that I can do my industrial stuff in and all of them won't be camped at the same time and even if they were, I can find other stuff to do.

Just because I live in Carebear HQ, doesn't mean I won't sit into a combat ship and defend my home system when it's necessary.

At the very least, AFK cloaky camping is.. unimaginative. And people say mining is boring. Hah. Sittign in one system hoping someone will be stupid or ignorant or complacent.. so you can take advantage of that. It's something I wouldn't do even if I got paid for it.

Nor should you.

That's the problem with the current mechanic, as a miner I only need to watch local.
I don't need to coordinate with other pilots, I don't need to watch intel channels, I don't need to fit for defense against other players.

If a hostile enters the system, I don't worry about how clever they are, or if my scanning skills are up to the challenge of detecting them in time to react before I am in danger.
I just watch local, see the name, and hit warp. Done and done.

But, that same source that handed me the information now tells him that I am still there to be hunted, how many other pilots I have to back me up in system, all he needs to know.

So, if I do decide to take a chance, he knows if others might join him. And I know if he has others in system too, but neither can anticipate cynos.

Local is telling both of us too much to make us willing to risk a fight. Either it favors me, and he avoids it, or it favors him, and I do.

Fights happen when the results are either uncertain, or one of the pilots has incomplete information.

Local makes that difficult to happen.
Gargep Farrow
Center for Advanced Studies
Gallente Federation
#23 - 2013-09-12 17:39:24 UTC
Another nerf Hi Sec thread, surprise surprise. Makes me wonder about the OP and his skills at ganking. In many of the belts I mine in, I frequently see many AFK miners where it wouldnt matter if a ganker shows up red in local and on the overview, their ship is gonna keep on mining (or just sitting there in space because the last rock went pop). Its pure laziness if a ganker cant find a nice easy target.
Gargep Farrow
Center for Advanced Studies
Gallente Federation
#24 - 2013-09-12 18:22:59 UTC
Nikk Narrel wrote:
Sylphy wrote:
Nikk Narrel wrote:
You just made player interaction on this level a punishment, rather than the primary game aspect.
That is what we have now, and you are defending it.


What kind of player interaction are we talking about here? Because, what we're doing right now, talking, is player interaction.
Player interaction is also trading, buying, co-op play in mining, missions, pvp and doesn't necessarily demand you to shoot first and ask questions later to "interact with other players". You have a choice of how you'll interact with someone. Or if you'll interact with them at all.

Personally, I'm not bothered by cloaky afk campers. There's 50 systems in Providence that I can do my industrial stuff in and all of them won't be camped at the same time and even if they were, I can find other stuff to do.

Just because I live in Carebear HQ, doesn't mean I won't sit into a combat ship and defend my home system when it's necessary.

At the very least, AFK cloaky camping is.. unimaginative. And people say mining is boring. Hah. Sittign in one system hoping someone will be stupid or ignorant or complacent.. so you can take advantage of that. It's something I wouldn't do even if I got paid for it.

Nor should you.

That's the problem with the current mechanic, as a miner I only need to watch local.
I don't need to coordinate with other pilots, I don't need to watch intel channels, I don't need to fit for defense against other players.

.

I disagree. Local only gives you a toon name, and a sec status and corporation if someone takes the time to click on the box. If a ganker does some ratting and gets his sec status up then that becomes useless information. Local only becomes a real too lif A, people actually use it. B. if they talk to other players to find out what corporations and toons tend to gank in certain areas. New players start all the time and some will want to gank, and older players can add another alt to the stable, so you always need to co-ordinate with other players to find out who to watch for. Even then, someone will always end up being a gankers first victim, and local wont be a help at all.
Nikk Narrel
Moonlit Bonsai
#25 - 2013-09-12 18:27:07 UTC
Gargep Farrow wrote:
Nikk Narrel wrote:
Nor should you.

That's the problem with the current mechanic, as a miner I only need to watch local.
I don't need to coordinate with other pilots, I don't need to watch intel channels, I don't need to fit for defense against other players.

.

I disagree. Local only gives you a toon name, and a sec status and corporation if someone takes the time to click on the box. If a ganker does some ratting and gets his sec status up then that becomes useless information. Local only becomes a real too lif A, people actually use it. B. if they talk to other players to find out what corporations and toons tend to gank in certain areas. New players start all the time and some will want to gank, and older players can add another alt to the stable, so you always need to co-ordinate with other players to find out who to watch for. Even then, someone will always end up being a gankers first victim, and local wont be a help at all.

You are missing the context, which was the pilot in question being in sov null sec.

High sec has little to no value using local as intel, unless you are under a war dec.
Gargep Farrow
Center for Advanced Studies
Gallente Federation
#26 - 2013-09-12 20:03:48 UTC
Nikk Narrel wrote:
Gargep Farrow wrote:
Nikk Narrel wrote:
Nor should you.

That's the problem with the current mechanic, as a miner I only need to watch local.
I don't need to coordinate with other pilots, I don't need to watch intel channels, I don't need to fit for defense against other players.

.

I disagree. Local only gives you a toon name, and a sec status and corporation if someone takes the time to click on the box. If a ganker does some ratting and gets his sec status up then that becomes useless information. Local only becomes a real too lif A, people actually use it. B. if they talk to other players to find out what corporations and toons tend to gank in certain areas. New players start all the time and some will want to gank, and older players can add another alt to the stable, so you always need to co-ordinate with other players to find out who to watch for. Even then, someone will always end up being a gankers first victim, and local wont be a help at all.

You are missing the context, which was the pilot in question being in sov null sec.


Point to you. I will out of context myself from this one then.
Zigzy Xoxo
Caldari Provisions
Caldari State
#27 - 2013-09-13 16:48:39 UTC
Im going to come right out and say I greatly support adding a delay to local, or at least something that actually gives hunters a chance to catch the prey. It's common knowledge that null-sec (in a lot of areas at least) is more safe than high sec simply because of the local channel, and this shouldn't be.

Having said that, a 2 minute delay is kinda insane. Even 30 seconds is on the long end. That essentially means that for people who are good with dscan you can jump in, warp and have point before the nullbears even know you're there. A 15-30 second delay is most likely a better window. Or tie it in with sov upgrades - it starts at 30 seconds and can get down to 15 seconds with a fully upgraded system.

This would also mean that more ratters and miners would die in nullsec, which is how it should be. But because of that, there should be more incentive to be out there. We need to keep in mind the risk vs. reward aspect of the game as well. The easiest solution to this that I can see is giving bigger bounties on rats in null specifically and shifting more ore/ice, or have more of the rarer stuff out there. (This is hypothetical, I've never mined so that could be way off base).

The other benefit of this change is the nerfing of AFK cloaking via the buffing of roaming. Nobody likes it when theres an AFK cloaker in system, and frankly it's much more fun to not have to AFK cloak until people get sick of waiting, which sometimes is never.

In the end, a hunter being proficient with dscan should counteract in some small part all the intel channels and in-system support that the prey often has. The prey has all the tools and more that the hunter has, and this means that somebody who is very very good can catch PvE'rs, and on the flip side PvE'ers who are paying attention can still always get out safely.
Doris Dents
Sebiestor Tribe
Minmatar Republic
#28 - 2013-09-13 18:17:33 UTC
Making null crappier to carebear in won't bring about some gankers heaven, it'll just mean the stubborn holdouts that do 'bear in null will just move to highsec. The rewards are very nearly as good anyway and much more convenient. They added a whole new system of no local null called wormholes, go see how popular that is.

Anyway tons of miners and ratters die every day in null. Go ask those gankers how they're doing it.
Doris Dents
Sebiestor Tribe
Minmatar Republic
#29 - 2013-09-13 18:35:27 UTC
Zigzy Xoxo wrote:
It's common knowledge that null-sec (in a lot of areas at least) is more safe than high sec simply because of the local channel, and this shouldn't be.

That's absurd. In an NPC corp highsec long as you aren't blinged out and know how to fit a tank is you can travel AFK & 'bear whenever the fancy takes you with very little risk. See how far that gets you in null.
Nikk Narrel
Moonlit Bonsai
#30 - 2013-09-13 18:45:02 UTC
Doris Dents wrote:
Making null crappier to carebear in won't bring about some gankers heaven, it'll just mean the stubborn holdouts that do 'bear in null will just move to highsec. The rewards are very nearly as good anyway and much more convenient. They added a whole new system of no local null called wormholes, go see how popular that is.

Anyway tons of miners and ratters die every day in null. Go ask those gankers how they're doing it.

They find clueless players screwing up.
Doris Dents
Sebiestor Tribe
Minmatar Republic
#31 - 2013-09-13 18:50:02 UTC
Right, same as gankers in highsec. Being gankable any time even in you're doing every right will make 'bearing in null a whole crapload less attractive. Without major buffs that will never happen it wouldn't be worth the risk at all.
Nikk Narrel
Moonlit Bonsai
#32 - 2013-09-13 18:59:31 UTC
Doris Dents wrote:
Right, same as gankers in highsec. Being gankable any time even in you're doing every right will make 'bearing in null a whole crapload less attractive. Without major buffs that will never happen it wouldn't be worth the risk at all.

What makes you think you can catch someone in null, who neither consents to the encounter, nor makes a serious error?

Can you stop them from hitting warp, if they were aligned to a POS or outpost?
No. They either screw up and ignore you, or they wanted to meet you.

As to suggesting you can make them undock in a slow to align ship, that is the same as saying you can make them screw up.
I want your mind powers, in that case.
Doris Dents
Sebiestor Tribe
Minmatar Republic
#33 - 2013-09-13 19:04:03 UTC
I never suggested any of that, I agree they need to screw up or be pretty unlucky (scrambled by rats for instance).
Nikk Narrel
Moonlit Bonsai
#34 - 2013-09-13 19:12:25 UTC
Doris Dents wrote:
I never suggested any of that, I agree they need to screw up or be pretty unlucky (scrambled by rats for instance).

I agree with you here.

That being said, it is more fun playing against other players, in a more direct sense.
(At least I believe this to be true)

I would much prefer having to earn my own intel, and having those who would hunt me needing to meet this same requirement.
I could have many more options to counter them, rather than simply flee or fight.

Hiding, for example. Misdirection for another.
Xionyxa
Royal Amarr Institute
Amarr Empire
#35 - 2013-09-19 10:04:35 UTC
Nikk Narrel wrote:
Doris Dents wrote:
I never suggested any of that, I agree they need to screw up or be pretty unlucky (scrambled by rats for instance).

I agree with you here.

That being said, it is more fun playing against other players, in a more direct sense.
(At least I believe this to be true)

I would much prefer having to earn my own intel, and having those who would hunt me needing to meet this same requirement.
I could have many more options to counter them, rather than simply flee or fight.

Hiding, for example. Misdirection for another.


Seriously Nikk, do you actually play EvE to do player vs player, or just spend all your time championing an unpopular idea and doing forum pvp with anyone who happens to actually play the game and disagree with you.

How many years have you been asking for local to be removed on the forums, and how many more years before you give up and realize that local is never going to be removed because:

A. It's been in the game unchanged since day one.
B. CCP have already made space without local intel, that being W-space.
C. Removing or nerfing local intel in any way would reduce the player base of EvE, a commercially stupid idea

Stop trolling and actually play the game, you never know, you might actually make some friends that way.
Nikk Narrel
Moonlit Bonsai
#36 - 2013-09-19 13:37:53 UTC
Xionyxa wrote:
Nikk Narrel wrote:
Doris Dents wrote:
I never suggested any of that, I agree they need to screw up or be pretty unlucky (scrambled by rats for instance).

I agree with you here.

That being said, it is more fun playing against other players, in a more direct sense.
(At least I believe this to be true)

I would much prefer having to earn my own intel, and having those who would hunt me needing to meet this same requirement.
I could have many more options to counter them, rather than simply flee or fight.

Hiding, for example. Misdirection for another.


Seriously Nikk, do you actually play EvE to do player vs player, or just spend all your time championing an unpopular idea and doing forum pvp with anyone who happens to actually play the game and disagree with you.

How many years have you been asking for local to be removed on the forums, and how many more years before you give up and realize that local is never going to be removed because:

A. It's been in the game unchanged since day one.
B. CCP have already made space without local intel, that being W-space.
C. Removing or nerfing local intel in any way would reduce the player base of EvE, a commercially stupid idea

Stop trolling and actually play the game, you never know, you might actually make some friends that way.

A. Do some research. Local never reported your standings on day one, so you had to stop and right click on a name to learn if they were a threat. Not a lot of effort, but better than it being done for you.

B. If you are implying the significant difference between wormholes and regular space is only local, you haven't been in one.

C. Wow, you are either psychic, or pulling fake claims on us. Please, explain why making intel effort based, and FORCING the hostiles to make an effort suddenly makes my life harder. Hint, I am a miner, it makes my life EASIER.

Stop the personal attacks, they dishonor you.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#37 - 2013-09-19 13:50:53 UTC
I question why local works the way it does. In highsec particularly I don't think it provides any significant benefit to have your name show up instantly. It makes things like wardecs hard to perform because the enemy knows when you're in system.

Removing the intel part of local would make some fairly sweeping changes to the game but I extremely doubt that any mechanic was derived from its function.
Dracvlad
Taishi Combine
Astral Alliance
#38 - 2013-09-20 14:32:47 UTC
Stupid idea is stupid and has been flogged to death on numerous threads, there are a lot of people who get kills regardless of local, what you purpose is to make it certain that you get a kill, a very easy kill.

And talking about immediate intel, Dotlan have a new function, its called NPC kill Delta, so you can narrow down someone ratting very quickly, while someone mining is invisible apart from having a report that there are toons in local.

High Sec level 4's and Incursions will start to look like the only type of ratting to do unless you are one of the major blocks with an intel channel that actually works, not a smart move for CCP!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Oswaldos
University of Caille
Gallente Federation
#39 - 2013-09-20 20:17:54 UTC
Not to diegress to much but the question really becomes how safe should null sec be for PVErs ? Should it require a camp on pipes or an functioning intel chat to be safe? Should it be where the moment somebody jumps in system you can identify character corp and standing of the new person in system?


I have been in null sec with various corps and alliance and the only time i have ever been caught in a ratting ship has been when i'm moving from system to system and didn't bother to scout it.

I imagine to most null sec site runners and miners the question is why would they want site running to be more difficult? In other words "whats in it for me?" I think with a local change you would have more lazy people exploding and as such you would be able to reward the ratters and miners that ratted and mined better with more isk.

Teckos Pech
Hogyoku
Goonswarm Federation
#40 - 2013-09-22 06:36:55 UTC
Gizznitt Malikite wrote:
Leto Thule wrote:
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.


I cant agree to this. It would provide the hunter an unfair advantage over the prey.

Remember, they are not looking to fight, even if you and I are...


The trick is to find a balance between the hunters and hunted....

30+ seconds is way to much time advantage for the hunters. I think 10 s is a reasonable amount, or alternatively, you don't appear in local until you break gate cloak (1 min max).

Both of these would help balance the field, but a ratter can always rat aligned, always warp in at a distance, and even use intel channels. This means the ratter sill has a major advantage to avoiding hunters.

Really though, ratters should be more accepting of losing their ships, with the rewards for ratting in nullsec increased enough that even with regular ship losses it is more profitable than running missions in highsec! Then you can make hunting ratters a bit more balanced without eliminating the herd.


I have made this point as well over in F&I. If the expected loss goes up, it could be balanced by an increase in the expected benefit. Thus, the game becomes more exciting and nobody is made worse off.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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