These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Do we need Jumpgates?

Author
Commander Ted
Caldari Provisions
Caldari State
#21 - 2013-09-21 18:39:26 UTC
Maximus Aerelius wrote:
Answer: Yes we do.

Reason: Because of the lore and the technology:


Lore is irrelevant, especially since Eve lore is technobabble pulled out of someone's ass.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Little Dragon Khamez
Guardians of the Underworld
#22 - 2013-09-21 19:52:51 UTC
The gates are important because they form a terrain in space, terrain that is both defensible and vulnerable to attack as such the gates are a conflict driver and a vital part of the game. It's pretty hard to gain or maintain sovereignty if any number of fleets can warp in from any direction and set up camp and begin staging in your area. Hotdrops and cynos aside the cyno ship has still got to slip in through a gate. Every ship is vulnerable when transversing a gate and this is how it should be. Space is big and ships only tend to meet at points of interest such as planets, asteroid belts, stations etc all of which are a part of the terrain, hence the need to keep the terrain, so in short we need the gates and removing them would change eve into a very different game.

Dumbing down of Eve Online will result in it's destruction...

Yolo
Unknown Nation
#23 - 2013-09-21 20:28:44 UTC
Little Dragon Khamez wrote:
The gates are important because they form a terrain in space, terrain that is both defensible and vulnerable to attack as such the gates are a conflict driver and a vital part of the game. It's pretty hard to gain or maintain sovereignty if any number of fleets can warp in from any direction and set up camp and begin staging in your area. Hotdrops and cynos aside the cyno ship has still got to slip in through a gate. Every ship is vulnerable when transversing a gate and this is how it should be. Space is big and ships only tend to meet at points of interest such as planets, asteroid belts, stations etc all of which are a part of the terrain, hence the need to keep the terrain, so in short we need the gates and removing them would change eve into a very different game.

I think you missed the time involved. Warping would take a conciderable amount of time, more with lower warp speeds. Say a Freighter would take eternity to warp between systems, while a Interceptor could do it in a matter or hours (depending on distance ofc)

it would definatly make Eve more interesting.

However, there are a few points that I would like to adress in this stage.

There would be no way to exit warp after you set your destination, because if you ended up stranded your ships computer would be unable to re-calculate its location and destination with no local star as a reference point. (This would prevent unfair and super safe spots in nowhere land).

Warping should maintain the ship in space and if the pilot is offline, upon arrival the ship will do a normal logoff arrival would be at a random distance from the sun in the director of which the pilot originated.

Warp speed/time should be calculated based on capacitor recharge. To initiate warp it consumes 100% of the capacitor and the warp speed is calculated by the capacitor recharge and the amount of energy required to warp. (lower recharge == lower speed, higher recharge == higher speed, up to the ships top speed, normal skills apply)

When deciding to warp the ship would go to a complete halt and calculate the data the process would take 5 minutes upon which the pilot gets the data with time, distance, speed and an option to abort. During the calculation time the pilot must remain stationary and is a similar method to cyno, as an added risk but also because the ships computer needs exact data to complete the task. Option would be that more CPU means less lock timer, but as a counter to this, bigger ships with more CPU has slower warp speeds and are less likely to utilize this travel method.

- since 2003, bitches

Lephia DeGrande
Luxembourg Space Union
#24 - 2013-09-22 10:32:17 UTC  |  Edited by: Lephia DeGrande
Maximus Aerelius wrote:
Oh and also found this Remove Stargates in, wait for it, here: Commonly Proposed Ideas. You know that Dev Sticky right? The one on Page 1. It's Post #2 6th on the list in case you missed it.


Sry for not be Perfect. (I did use the Search Funtion btw.)

Oh maybe like yourself? Stargates ARE there for to connect between Servers (oh my bad, Serverclusters/Nodes), but what ever man just stop being a douche and quit your "have to Act like bitter vet about every other Idea in this Forum", GeezE...

Anyway.

I love the Idea to warp free around and maybe its not the time to remove the Gates completly but like stated befor, it could have a seperate Option, you could either increase the Overall Travelspeed by handicap the whole with some Cynolike Marker in the Overview or descrease the Travelspeed but make it more Safe.

Please Share your Ideas and if you have Nothing to offer besides childish MLG behavior please ignore this Thread if you can handle the pain.
Mara Pahrdi
The Order of Anoyia
#25 - 2013-09-22 10:44:59 UTC
Samillian wrote:
I honestly don't see this as an improvement to game play.

Remove standings and insurance.

Xeen Du'Wang
Perkone
Caldari State
#26 - 2013-09-22 11:22:12 UTC
If I remember right, when the game first started.... You jumped a gate and came into the new system "somewhere near" the next system gate.... as in AU's near.

They removed that because it lessened player interaction, which is the point of an MMO.

One guy above said it right, there would be no small gang PVP without jump gates.

Small gang PVP is the most fun you will have in this game.
Sera Kor-Azor
Amarrian Mission of the Sacred Word
#27 - 2013-09-23 09:42:59 UTC
I don't see this happening.

As someone else pointed out, Jump gates are already built into the lore of EVE. In fact, the whole premise of EVE is that humans left the planet Earth through the EVE jump gate. The four races developed independently until the Amarrians learned to reactivate the ancient jump gates, which they used to start enslaving the Minmatar. You aren't going to convince anyone to change the backstory, nor the central importance of jump gates.

Removing the jump gates from EVE would be like removing all the space ships from the Star Trek universe. Technically, teleportation technology would/ could make it possible for the people in the Star Trek universe to just teleport themselves from planet to planet at the speed of light, travelling instantly without needing to use spaceships at all.

In some ways this would be very practical. You wouldn't have to worry about space battles between the Klingons and Romulans. You wouldn't need the expense of building a ship either, or even having a crew...but then what would the story be about? Who would bother watching a show about a bunch of guys in spandex beating each other up in the desert?

'Star Trek' is actually a story about the USS Enterprise itself, like 'Jason and the Argonauts' in space. Teleportation was more of an afterthought, a way to avoid wearing spacesuits or using shuttles. In the same way, the story of EVE revolves around jump gates.

Jump gates are a necessary part of the EVE game mechanic, since they restrict capsuleer's movement options. In order to fight each other, you HAVE to have a restricted access point such as a jump gate or an acceleration gate. Otherwise, space is so vast that enemy spaceships would never meet one another, much less be in weapons range. It would be like having a football game with no goalposts, on a game field the size of a continent.

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Maximus Aerelius
PROPHET OF ENIGMA
#28 - 2013-09-23 10:21:02 UTC
Lephia DeGrande wrote:
Maximus Aerelius wrote:
Oh and also found this Remove Stargates in, wait for it, here: Commonly Proposed Ideas. You know that Dev Sticky right? The one on Page 1. It's Post #2 6th on the list in case you missed it.


Sry for not be Perfect. (I did use the Search Funtion btw.)

Oh maybe like yourself? Stargates ARE there for to connect between Servers (oh my bad, Serverclusters/Nodes), but what ever man just stop being a douche and quit your "have to Act like bitter vet about every other Idea in this Forum", GeezE...

Anyway.

I love the Idea to warp free around and maybe its not the time to remove the Gates completly but like stated befor, it could have a seperate Option, you could either increase the Overall Travelspeed by handicap the whole with some Cynolike Marker in the Overview or descrease the Travelspeed but make it more Safe.

Please Share your Ideas and if you have Nothing to offer besides childish MLG behavior please ignore this Thread if you can handle the pain.


I'm by no means perfect but I do use search and check the CPI thread...that's why it's there. I've already shared my thoughts on this idea and that's all that's required. I have nothing further to add to it except that, IMHO, it's a bad idea that should never be entertained.

MLG? Major League Gaming? I don't know. You obviously can't handle the facts or the constructive criticism of your idea so I'd suggest that you stay out of this thread. Don't attack others who post ideas or arguments against yours, it adds nothing and just devalues your idea.

Oh, as for "bittervet", just remember that without the "bittervets" they'd be no EVE Online but I support as many ideas as I post criticism on...think on that one.

@Commander Ted: The lore is very integral to what EVE is and how it works along with the stories that develop and become game play like the LIVE Events or the Battle for Caldari Prime. Have a think about that before you trash what is so fantastic about EVE.
Previous page12