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Freighter buff - Flying fortresses

Author
supernova ranger
The End of Eternity
#1 - 2013-09-21 04:56:22 UTC  |  Edited by: supernova ranger
Segmented cargo

Buff freighters HP defenses, possibly giving them AOE ewar and AOE ewar buffs

Buffing freighters to a point that's at least equivalent to a large POS in overall HP

But to loot the ship one does not need to blow it up- upon taking hull damage the ship suffers a containment breach where an animation plays. The animation shows a hole opening on the ship and a jet-can pops out with everything the freighter had in it's bay. Once the hull has been fully repaired, the freighter can once again refill it's hold.

Freighters would become flying fortresses that show impressive displays of force when killed, their cargo bays though... not so much.

I think this would be a reasonable step forward in bringing freighters to low-sec.


EDIT: to maintain highsec ganking I would propose to drone infiltrator pods
they would:
1. Do massive damage over time after being launched and cause warp disruption
2. Firing off the AOE ewar or jumping a gate permanently disables the little drones that are messing up your ship
3. The drones continue to do doe even after your ship has been destroyed by concord

aoe ewar is chance based per ship, it is unlikely you will be able to knock off the entire fleet's lock at the same time so your probability of escape by yourself remains next to nothing - it more then likely just gonna **** off your attackers
Commander Ted
Caldari Provisions
Caldari State
#2 - 2013-09-21 05:02:12 UTC  |  Edited by: Commander Ted
So your plan to bring freighters to lowsec is to make them unable to die?

Then what is the point of them being in low sec?

Just make them align faster.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

supernova ranger
The End of Eternity
#3 - 2013-09-21 05:07:13 UTC
Commander Ted wrote:
So your plan to bring freighters to lowsec is to make them unable to die?

Then what is the point of them being in low sec?

Just make them align faster.


To transport cargo and you know making them align align faster won't do anything towards getting them to lowsec and will be exploited in highsec. I think blowing a hole through the ship is the best way to go.
Commander Ted
Caldari Provisions
Caldari State
#4 - 2013-09-21 05:11:49 UTC  |  Edited by: Commander Ted
supernova ranger wrote:

To transport cargo and you know making them align align faster won't do anything towards getting them to lowsec and will be exploited in highsec. I think blowing a hole through the ship is the best way to go.


Why can't the ship blow up.

Also how is it not exploited already by people with a webber alt.
Also how is it a good idea for freighter take 10 hours to kill and is using ECM bursts?

All this does is make it so freighter pilots can get suicide ganked without loosing there freighter, which is very stupid.
People will still avoid low sec because all this means is that they will be perma tackled until they self destruct/downtime and still loose there cargo.

Also what happens after the freighter gets away? Does it repair in a station then get its can back? Won't it just be tackled again? Won't the pirates either loot or pop the can?

This makes no sense on literally any level.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Luc Chastot
#5 - 2013-09-21 05:14:27 UTC
How people who have been playing for that long come up with such stupid ideas is beyond me.

Make it idiot-proof and someone will make a better idiot.

supernova ranger
The End of Eternity
#6 - 2013-09-21 05:21:35 UTC
Commander Ted wrote:
supernova ranger wrote:

To transport cargo and you know making them align align faster won't do anything towards getting them to lowsec and will be exploited in highsec. I think blowing a hole through the ship is the best way to go.


Why can't the ship blow up.

Also how is it not exploited already by people with a webber alt.
Also how is it a good idea for freighter take 10 hours to kill and is using ECM bursts?

All this does is make it so freighter pilots can get suicide ganked without loosing there freighter, which is very stupid.


Why do you need to blow up the ship? You've already taken it's cargo... If you really want to kill it drop a capital fleet with mom and titan support? I can't see a fleet of that size taking 10hrs to bring one down...

Ewar was a maybe... AOE ewar can't be used in highsec and do you leave them defenseless against attacks? AOE ewar is fairly weak and gives the pilot something to fight with while being raided.

I think your too greedy for wanting a freighter kill in lowsec. I've only known them to get killed when they make a bad gamble coming through right before down time and into a gate camp.
Commander Ted
Caldari Provisions
Caldari State
#7 - 2013-09-21 05:35:19 UTC  |  Edited by: Commander Ted
supernova ranger wrote:


Why do you need to blow up the ship? You've already taken it's cargo... If you really want to kill it drop a capital fleet with mom and titan support? I can't see a fleet of that size taking 10hrs to bring one down...

Ewar was a maybe... AOE ewar can't be used in highsec and do you leave them defenseless against attacks? AOE ewar is fairly weak and gives the pilot something to fight with while being raided.

I think your too greedy for wanting a freighter kill in lowsec. I've only known them to get killed when they make a bad gamble coming through right before down time and into a gate camp.


Alright guy, I can't believe im doing this, but im going to explain to you why making freighters not die is one of the stupidest things you could ever possibly ******* do.

Just sit there and think for a second, "What if freighters never died?"

Ok in this new world without freighters dying, people will never ever need to replace their freighters.
The number of freighters would build up, every time someone makes a freighter it is there nearly forever.
Pretty soon there will be more freighters than people that want freighters, suddenly all demand for freighters being built stops, the ships might even become worth less than the minerals they are made of.
This goes beyond just understanding supply and demand, it is even more fundamental than that, IF PEOPLE DON'T NEED THINGS THEN PEOPLE DON'T BUY THINGS. What if every time you ate a grape you could vomit it out and it would be perfectly nutritious and appetizing.
The grape industry instantly folds.

Suddenly the entire game itself crumbles, all ships can't die, people just start stockpiling one of every ship, mining stops, all industry is over, the game looses all purpose and becomes nothing more than running missions and fighting battles with no purpose.
Game over.

Then Aoe ewar, think about that for a second, everyone locking the freighter now just lost lock, you know what that means? It got away, and there was nothing in the world you could do about it, it might as well have been hisec.
If you do have something that can relock the freighter, fighting it now becomes the most painful, unpleasant, eye gouging experiences you can have.

You can move a freighter through low sec now if you really want to, ya know why nobody does it? Because it is pointless, completely and utterly pointless.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

supernova ranger
The End of Eternity
#8 - 2013-09-21 05:37:42 UTC
Commander Ted wrote:
supernova ranger wrote:

To transport cargo and you know making them align align faster won't do anything towards getting them to lowsec and will be exploited in highsec. I think blowing a hole through the ship is the best way to go.


Why can't the ship blow up.

Also how is it not exploited already by people with a webber alt.
Also how is it a good idea for freighter take 10 hours to kill and is using ECM bursts?

All this does is make it so freighter pilots can get suicide ganked without loosing there freighter, which is very stupid.
People will still avoid low sec because all this means is that they will be perma tackled until they self destruct/downtime and still loose there cargo.

Also what happens after the freighter gets away? Does it repair in a station then get its can back? Won't it just be tackled again? Won't the pirates either loot or pop the can?

This makes no sense on literally any level.


To clarify:
1. This makes ganking more profitable because you do not have to factor isk value of freighter in terms of it's hull
2. All of it's POS level tank is in it's hull
3. If the ship takes hull damage, the ship jetcans all of it's cargo and while in or out of a station cannot relod it's hold till it's hull is 100%
4. The pirates are free to loot the can, I would assume they would make their isk quota by doing so.
5. If you wish to repair in a station you are welcome to, but hull repairs are very expensive for any ship...
Commander Ted
Caldari Provisions
Caldari State
#9 - 2013-09-21 05:39:23 UTC
supernova ranger wrote:

To clarify:
1. This makes ganking more profitable because you do not have to factor isk value of freighter in terms of it's hull
2. All of it's POS level tank is in it's hull
3. If the ship takes hull damage, the ship jetcans all of it's cargo and while in or out of a station cannot relod it's hold till it's hull is 100%
4. The pirates are free to loot the can, I would assume they would make their isk quota by doing so.
5. If you wish to repair in a station you are welcome to, but hull repairs are very expensive for any ship...


If ships don't die, ships don't get ******* made.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

supernova ranger
The End of Eternity
#10 - 2013-09-21 06:11:41 UTC
The feature needs to see that on average 70 freighters die a day
supernova ranger
The End of Eternity
#11 - 2013-09-21 06:19:54 UTC
I can only see adding a new module to maintain highsec ganking.
Lair Osen
#12 - 2013-09-21 10:45:40 UTC
Commander Ted wrote:

If ships don't die, ships don't get ******* made.


Supercaps hardly ever die, yet they're continuously made, so enough of your invalid arguments.

Ships will continue to get made because there are new people who need them.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#13 - 2013-09-21 11:04:59 UTC
Lair Osen wrote:
Commander Ted wrote:

If ships don't die, ships don't get ******* made.
Supercaps hardly ever die, yet they're continuously made, so enough of your invalid arguments.
Except they do die, and fairly often. And they are understood to be overpopulated anyway.
Lair Osen
#14 - 2013-09-21 11:15:12 UTC
HiddenPorpoise wrote:
Lair Osen wrote:
Commander Ted wrote:

If ships don't die, ships don't get ******* made.
Supercaps hardly ever die, yet they're continuously made, so enough of your invalid arguments.
Except they do die, and fairly often. And they are understood to be overpopulated anyway.


Well I'm pretty sure Super deaths < Supers Produced
Anyway the point is, until everyone who wants one or will want one in the future or wants another for some reason, has one, there will continue to be demand for ships and since the population is increasing, demand will increase with it.
Ludi Burek
The Player Haters Corp
#15 - 2013-09-21 12:48:26 UTC
This proposal cannot be serious. Shocked
Domanique Altares
Rifterlings
#16 - 2013-09-21 14:37:32 UTC
Guess who's never spent any time bashing even a small POS before?
Drake Doe
88Th Tax Haven
#17 - 2013-09-21 15:21:56 UTC
If freighters get pos level eho, attack battlecruisers should get sieged dread level dps.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#18 - 2013-09-21 15:37:29 UTC  |  Edited by: Commander Ted
supernova ranger wrote:
I can only see adding a new module to maintain highsec ganking.


It takes far less effort to make a freighter than it does a super cap. It will take a really long time for the number of super caps to max out, because it is really hard to make them. The number of supers being produced has been going down anyway due to demand changes as well.

Most people in Eve can't afford a super, but most peple want one.
Whenever becomes rich enough to buy one, probably get one they get one.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Sera Kor-Azor
Amarrian Mission of the Sacred Word
#19 - 2013-09-24 10:16:33 UTC
Aren't Rorquals a little like this? Sort of like a 'super Orca' that goes into reinforced mode?

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Shivanthar
#20 - 2013-09-24 10:27:59 UTC
Luc Chastot wrote:
How people who have been playing for that long come up with such stupid ideas is beyond me.


How people who have been calling ideas as stupid playing that long is beyond me.

_Half _the lies they tell about me **aren't **true.