These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Tech II Ganglinks?

Author
Lili Lu
#21 - 2011-11-14 17:35:03 UTC
Chvra Noxx wrote:
Noisrevbus wrote:
Either that, or wether CCP have something extra up their sleave - such as limiting them to CS to bridge the gap between CS and Tech III.


Part of me highly doubts CCP would do this, TIII is really supposed to be better than TII.


No it's not. The idea with TIII was to provide adaptability in one hull. It was not to create a better ship that would obsolete and replace tech II ships. Of course with T3 command subsystems then they failed to account for the min/maxing craziness of absurd fits with officer co-pros and commnad processors with ntohing but links warping to ss or sitting at a pos handing out better bonuses than a command ship (when the command ship requires more sp).

The slightly (10%?) increased cpu reqs of tech II command links may limit the number of links a T3 can be crammed with, I have not bothered to check the numbers. Regardless it still leaves a stupid situation where T3s can be fit to do a command ship's job better in safety off-grid.

Neither commands or T3s should be off grid. They should be on grid and tanked to live or die with they fleet they are buffing.
MichaelWest
The Athenaeum
#22 - 2011-11-14 21:02:24 UTC
Lili Lu wrote:


Neither commands or T3s should be off grid. They should be on grid and tanked to live or die with they fleet they are buffing.


That seems to be the general consensus . I agree.
Gasm
Colossus Enterprises
#23 - 2011-11-14 22:38:47 UTC
Naomi Knight wrote:
they should also fix the stupid shield hp bonus


they said they are fixing it.
which makes me very happy in the pants.
A'Brantox Foson
A'Brantox Foson Corporation
#24 - 2011-11-15 04:19:09 UTC
Gasm wrote:
Naomi Knight wrote:
they should also fix the stupid shield hp bonus


they said they are fixing it.
which makes me very happy in the pants.

I mite be wrong here, but... nerf slave implants while yer at it.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#25 - 2011-11-15 12:51:01 UTC
I'm somewhat disappointed they didn't use the opportunity to give point/web range link more power. Really, being able to comfortably (i.e. without overheat) point/web targets at distances that could take advantage of recon's superb lock range would have opened up the field to so many new fleet comps. As it is now, you need mass-tackle to keep "short" range damage dealers from warping on-top of ranged/kiting fleets, but the mass-tackle provided by hics and dics isn't survivable enough in the face of competent opposition.
Previous page12