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What hull animations would we like?

Author
hmskrecik
TransMine Group
Gluten Free Cartel
#21 - 2013-09-17 12:06:10 UTC
nerdman234 wrote:
- Armor/Hull damage should show on your hull. For example, taking too much armor damage will cause burns/ cracks to show on the surface of your ship. Hull damage should show bits of your ship missing and/or hull ruptures.

You already have a bit of that. When hull is damaged there are some fires on the ship (*cough* in space *cough*) and there is smoke trailing behind.
Takari
Promised Victorious Entropy
#22 - 2013-09-17 12:18:12 UTC
The Kestrel hull (and Manticore) should collapse when going into warp and expand like an accordion coming out of warp/after jump gate/cloak/etc.. Actually, a lot of the Caldari ships look like they should be collapsible into Bakugan like balls/cylinders.

The Minmatar ship "solar panels" should move like fish fins/gills (depending on placement)

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Zappity
New Eden Tank Testing Services
#23 - 2013-09-17 12:36:12 UTC
Not an animation but I'd love an OGB effect.

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Ranger 1
Ranger Corp
Vae. Victis.
#24 - 2013-09-17 13:48:10 UTC
Cade Windstalker wrote:
Ranger 1 wrote:
As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.

This leads to the questions:

1: What is possible with the new hull animations?
2: What hull animations would we like to see?

We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?

Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?

Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?

Could mining vessels change configuration when mining lasers are activated?

Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed?


This is an interesting set of pie in the sky ideas, but for the Winter release expecting anything more than the animations for Bastion is unrealistic.

Developing good art like this takes a ton of time so we shouldn't be expecting a whole rash of transforming ships.

As for Bastion the CSM have already seen prototypes of the animations, it's just down to when we're going to get to see some preview of them.

Oh I wasn't expecting to see much, if anything, more along this line for the Winter release. I know that new hull animations are more closely tied to when the art dept. gets time to update a hull.

No, this is just exploring what is possible (hopefully we'll end up with some information on that at some point) as far as what animations can be tied to as a trigger... and getting an idea of what people would like to see. It might generate some idea's to be used in the future.

One thing I've noticed is that people are mentioning other special effects they would like to see beyond hull animations, which is fine as well. I see no reason why hull animations can't go hand in hand with other graphical effects.

One ship in particular that would benefit from a new AB/MWD animation would be the Executioner line (or the Crucible line for that matter). I'd love to see those twin hulls swing into a meaner configuration at speed.

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Ranger 1
Ranger Corp
Vae. Victis.
#25 - 2013-09-17 13:49:45 UTC  |  Edited by: Ranger 1
hmskrecik wrote:
nerdman234 wrote:
- Armor/Hull damage should show on your hull. For example, taking too much armor damage will cause burns/ cracks to show on the surface of your ship. Hull damage should show bits of your ship missing and/or hull ruptures.

You already have a bit of that. When hull is damaged there are some fires on the ship (*cough* in space *cough*) and there is smoke trailing behind.

Smile
You are venting atmosphere, and atmosphere is flammable... while it lasts.

That being said I think damage effects will be handled in ways other than hull animations.

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hmskrecik
TransMine Group
Gluten Free Cartel
#26 - 2013-09-18 08:08:17 UTC
Ranger 1 wrote:
You are venting atmosphere, and atmosphere is flammable... while it lasts.

That's the point. It lasts only inside the hull, if at all. When outside it dissipates so quickly there is no possibility of visible flame. Check space launch movies on youtube to see how rocket flame looks (or rather, how it doesn't) after rocket leaves Earth's atmosphere.

Then again, nobody said the game is supposed to be realistic in any sense. ;) I'm just being a bit sarcastic, not spitefully nitpicking. And those smoke trails look actually cool, if they weren't a sign I just screwed up.
Debora Tsung
Perkone
Caldari State
#27 - 2013-09-18 11:50:16 UTC
I want my raven to flap it's crippled wings when undocking.

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Daichi Yamato
Jabbersnarks and Wonderglass
#28 - 2013-09-18 14:54:32 UTC
when i first saw the new turrets i honestly thought they would deploy when locking a target, not just when coming out of warp. Would much prefer it that way.

shield animation for taking hits (shield failure when 0hp? shield rebuild when >2%hp?)
armour animation for taking hits (visual damage and visual repairs when repairer running)
hull animation for taking hits
probes launching from launcher
Drones deploying from a bay like mini fighters
Explosion animation when destroyed.

stylized engine nozzles when using an AB or MWD
Extra engine nozzles with overdrive injectors
armour plates show on hull (so a cruiser with a 1600mm plate looks like a brick)
Extenders increase the size of the shields surrounding the ship
Cargo Expanders appear as additional 'boxes' on hull.
All high slot mods having a model on the hull

basically as many modules as possible having a visual representation on the hull, down to the types of resists modules being used changing the tint/colour of the armour/shielding.

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Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2013-09-18 16:27:00 UTC
Daichi Yamato wrote:
when i first saw the new turrets i honestly thought they would deploy when locking a target, not just when coming out of warp. Would much prefer it that way.

shield animation for taking hits (shield failure when 0hp? shield rebuild when >2%hp?)
armour animation for taking hits (visual damage and visual repairs when repairer running)
hull animation for taking hits
probes launching from launcher
Drones deploying from a bay like mini fighters
Explosion animation when destroyed.

stylized engine nozzles when using an AB or MWD
Extra engine nozzles with overdrive injectors
armour plates show on hull (so a cruiser with a 1600mm plate looks like a brick)
Extenders increase the size of the shields surrounding the ship
Cargo Expanders appear as additional 'boxes' on hull.
All high slot mods having a model on the hull

basically as many modules as possible having a visual representation on the hull, down to the types of resists modules being used changing the tint/colour of the armour/shielding.

Good suggestions.

I know that they considered having the turret animations start when locking a target, but with some of the insta lock fits out there they were concerned that it would cause issues with the animation not being done before the turrets needed to fire.

I hoping that a hull animation (where the hull changes shape) keyed to locking a target won't cause the same concern, as the turrets could still track and fire even if the hull animation is not compete. Still, it could cause technical issues I am unaware of, so perhaps CCP can provide some clarity on what is/isn't possible.

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Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2013-09-18 16:28:40 UTC  |  Edited by: Ranger 1
Debora Tsung wrote:
I want my raven to flap it's crippled wings when undocking.

Heh, well, I'd be happy if the "wings" locked into a flat horizontal position when entering warp... and moved into their normal angled position when exiting warp (or targeting something).

Or if a Catalyst went into a vertical orientation when entering warp (perhaps with "stabilizing arms" that extend out from the body and look right in that orientation), but the "cockpit" glass would likely need to be remodeled to extend further around to look right in that position as well.

Or a Scorpion whose tail locked into it's upright position only when certain modules were activated, otherwise resting in a more horizontal position behind the ship.

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elitatwo
Zansha Expansion
#31 - 2013-09-18 16:34:07 UTC
dethleffs wrote:
The tristan needs to have clappy flaps which can flap and clap, as I think originally that was the plan.


Cry but... but isn't she a flower?

I like da green flowa in space, don't make is a butterfly

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Ranger 1
Ranger Corp
Vae. Victis.
#32 - 2013-09-18 16:36:47 UTC  |  Edited by: Ranger 1
elitatwo wrote:
dethleffs wrote:
The tristan needs to have clappy flaps which can flap and clap, as I think originally that was the plan.


Cry but... but isn't she a flower?

I like da green flowa in space, don't make is a butterfly

Big smile I could see the "arms and legs" of the Tristan lock back when entering warp (or any time a target is not locked).

Folding into a more compact form for entering warp makes some sense (lore wise) to me. Not because of a need for the ship to be more aerodynamic (obviously) but because that would allow it's "warp bubble" to be smaller and more efficient.

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nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#33 - 2013-09-18 19:30:43 UTC
Roime wrote:
All animations approved!

nerdman234 wrote:
stellar list of good stuff


+1 to all these as well.


I don't think I wrote that. Mis-quote perhaps? It sounds like something I might say though..... stop stalking me >.>
Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2013-09-20 21:09:19 UTC  |  Edited by: Daichi Yamato
to go one step further than painting ur own ships. different ways to affect the physical shape of ur ship.

something like a sansha conversion would add spikey bits to ur ship, and a blood raider conversion may add the appearance of a layer of cut and torn flesh over ur ship model.

gallente police conversion adding sirens to ur ship (bringing back the old comet)

can u tell i had this idea in the shower?

edit - and converting ur ship to look like its infested with drones

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Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2013-10-03 23:02:27 UTC
roids have chunks torn out by mining lasers that then travel down the beam as though they are tractored.

...and enter an open bay?


so lonely in here

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2013-10-04 00:08:27 UTC
I'd be happy to see small things, initially anyway.

You know how on a stabber-hull ship, the engines glow all around the sides when you move? More stuff like that. Glowy bits, swooshy bits, spinny radar dishes and things, just little details.
Lifelongnoob
State War Academy
Caldari State
#37 - 2013-10-04 02:08:12 UTC
i'd love to see auto cannon barrells spinning when fired
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