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Do we need Jumpgates?

Author
Lephia DeGrande
Luxembourg Space Union
#1 - 2013-09-18 10:50:41 UTC  |  Edited by: Lephia DeGrande
No this shouldnt be a "Nerf Gatecamp" Thread.

But a serious atempt to find a meaningfull "Solution" to remove Gates and improve the Game in a meaningfull way.

So my thoughts are:

1. Remove the Stargates
2. !Keep the current Routes!
3. Make ALL Ships Jumpable so they are able to Jump from every Position into the next System
4. Jumping on all ships work like warping but you have to align to the "next" System (by clicking in Space on the Icon or use the overview)
5. If you succesfully Jump into the next System you leave a Trail for some short time which indicates in which System you jumped.
6. You finish your Jump always at the Sun (there could be a beacon for Example) and you still have your 30 seconds cloaktimer.

*DCUactivated*

What do you think?

Oh and because i forgot to mention it Autopiloting should have a delay between align and the actual Jump.
Maichin Civire
#2 - 2013-09-18 11:28:20 UTC
1. The Stargates allowed empires to expand, seize new colonies and create their power. Current empires doesn´t have anything, that could allow travels between star systems with the same speed (about 2LY/s, I don´t know exactly how fast is it). The only other way is using the cynos, but it can be used only by caps/specialised ships.
2. The same as in 1.
3. Then, how could we make cynos still so attractive? When all ships would be jumpable, it could kill the current structure of null-sec wars.
4. Thats nice idea. but only if this new system will work.
5. Yeah, all what I need, is trail for hostile fleet following my ship.
6. Then gatecamps will be much more effective - everyone will spawn at sun, and chances of survival in null for pirates will be lower than 1%.

Instead of nerfing gatecamps, it will make them much more powerfull. Current system works pretty well, and I don´t see the point, why your system is better as gates/cynos.

Thats what I think about it.
Maximus Aerelius
PROPHET OF ENIGMA
#3 - 2013-09-18 11:38:33 UTC
Answer: Yes we do.

Reason: Because of the lore and the technology:

Stargates, also known as jump gates, are the primary means of interstellar travel in New Eden.

The theory and technology behind stargates opened up a whole new era in the history of mankind and is readily accepted as being one of the most important discoveries of all times. Jump gates have now been in usage for centuries and new versions appear regularly that make them more sophisticated and safe.


Operational uncertainty

Even if the functions of jump gates are well known from a theoretical point of view, there still remain a lot of unanswered questions about the fundamentals of dimensional inter-connections. Naturally, many theories exist on the subject, but none are comprehensive enough to fully explain how the universe is divided into many dimensions and the connections between them, some also touch upon the subject of hyperspace, an alternative plain in another dimension. About the only statement these theories agree upon is that these issues are definitely not as simple as they seem on the surface. However, these theories are still a topic of research, and stargate technology is being continually refined, with new jump gate designs appearing regularly to improve safety and efficiency.

Part of a stargate’s operation involves the use of superheated plasma, which can be vented into space. If vented improperly, it is possible that the plasma may be attracted away from the jump gate’s boson sphere toward an approaching ship, where it may react with the ship’s shields to produce a harmless visual phenomenon, such as the Lutins observed near the Perimeter gate in Iyen-Oursta.

Source: https://wiki.eveonline.com/en/wiki/Stargates
Lephia DeGrande
Luxembourg Space Union
#4 - 2013-09-18 12:06:45 UTC
Thank you for the answers, i admit that the lore is heavyly build around that Gates but it could simply implified that the Technologie throught Sleeper Tech evolved until Gates wont be nessecery anymore.

But some things where missunderstood, i dont care about Gatecamping in the first place, we could easely Turn the sides and say let Jump to every Planet instead of Suns. So now Camping would be nerfed...

But please forget Camps for a sec.

I do want being hunted by my trails if you want to Fool them warp first then jump but i do not want make Cyno useless (see above keep the current Routes!) you still have to Jump several Times from Jita to Amarr (for Example).

Bubbles still could hold you down when jumping, but only able to suck you while warping in a system.

Scram and Points would still prevent you from Jumping (remember its not a Cynojump).

You can also bump him to prevent the Target from Jumping.

The major advantage would be that activ traveling speed would be increased which means that moving a gang or fleet or even solo would be less of a task, more fluid and the the only change would be, no more warping to a gate, to jump in another System only to Warp again to the next Gate only to Jump?

Sure the downside would be no more smartbombing small Ships during reaching a Gate, but at least it would be compensite with more campings ;-)
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2013-09-18 12:18:01 UTC  |  Edited by: Nariya Kentaya
Lephia DeGrande wrote:
Thank you for the answers, i admit that the lore is heavyly build around that Gates but it could simply implified that the Technologie throught Sleeper Tech evolved until Gates wont be nessecery anymore.

But some things where missunderstood, i dont care about Gatecamping in the first place, we could easely Turn the sides and say let Jump to every Planet instead of Suns. So now Camping would be nerfed...

But please forget Camps for a sec.

I do want being hunted by my trails if you want to Fool them warp first then jump but i do not want make Cyno useless (see above keep the current Routes!) you still have to Jump several Times from Jita to Amarr (for Example).

Bubbles still could hold you down when jumping, but only able to suck you while warping in a system.

Scram and Points would still prevent you from Jumping (remember its not a Cynojump).

You can also bump him to prevent the Target from Jumping.

The major advantage would be that activ traveling speed would be increased which means that moving a gang or fleet or even solo would be less of a task, more fluid and the the only change would be, no more warping to a gate, to jump in another System only to Warp again to the next Gate only to Jump?

Sure the downside would be no more smartbombing small Ships during reaching a Gate, but at least it would be compensite with more campings ;-)

except sleeper tech and even the jovians still use gates, the only other means of travel any race has been able to successfully utilize is the random wild-wormhole. and no, there couldnt be "surprise advances" by these groups, because the sleepers are dead, and jovians are too busy trying to not be dead



also, from a gameplay perspective, gates are there to facilitate forced-interaction and conflict, but allowing multiple entry/exitways from a system allowing strategic and chokepoint systems, without allowing an alliance to ever 100% shut down a system in defense.
Lephia DeGrande
Luxembourg Space Union
#6 - 2013-09-18 12:35:07 UTC
Again you could simply make all Planets and Suns jumpable wouldnt be that hard.

And i believe that it would fit easely into the lore, because you need a special Event to celebrate such giant changes, anyway.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2013-09-18 12:43:59 UTC
Lephia DeGrande wrote:
Again you could simply make all Planets and Suns jumpable wouldnt be that hard.

And i believe that it would fit easely into the lore, because you need a special Event to celebrate such giant changes, anyway.

But this, honestly, becomes change for the sake of change, which historically has landed CCP in a lot of **** they are still trying to wash the stains out from.

Also, fit easily how? by what lore-based logic would you be allowing all planets to be jumpable to? most planets are a pain in the ass to observe from lightyears away because of the star being, well, 99% of the system. so you couldnt argue gravity wells, as a planets gravity is almost imperceivable next to a stars unless your within the system, and if you argue emplaced-beacons in orbit, then you have the huge logic-hole of "why bother with this, when its something the empires would have had to do, and no way in hell they would have gone out to every planet in NULL to make".

just saying, gameplay and lorewise, this seems to be change for the sake of change, which again, will cause problems.
Samillian
Angry Mustellid
#8 - 2013-09-18 12:44:36 UTC
I honestly don't see this as an improvement to game play.

NBSI shall be the whole of the Law

Tobias Hareka
Republic Military School
Minmatar Republic
#9 - 2013-09-18 12:45:18 UTC
How would you prevent caps from entering hisec?
Lephia DeGrande
Luxembourg Space Union
#10 - 2013-09-18 12:56:11 UTC
Sure i dont want to break Eve but the Gates where there for a simple reason to conect Servers, they want a Serverside Trigger, i believe if CCP would have the Technologie and resources they would make one Real Single Universe instead of "playable Rooms" aka Systems with doors.

After 10 years CCP introduce Loadingscreen free Travel between two Systems do you really believe they want the current System any longer?

To combine, reasonable gameplay with immersive gameplay you have to Break rules and that Idea could be one (from many) Solutions to combine gameplay, technology and immersion.

It could build a new Layer for another 10 years until we reach another Point where we can find even a better Idea.

And the Lore dont make that much sense, remember when they introduce more Systems and the W-Space? Yeah sure another 1000 of Gates in one Year After the first Takes nearly hundrets, or WH several years without any hint and then Bang! WH everywhere without any evolving in Technologie.

Yeah seems legit...
Maximus Aerelius
PROPHET OF ENIGMA
#11 - 2013-09-18 13:36:02 UTC  |  Edited by: Maximus Aerelius
Lephia DeGrande wrote:
Sure i dont want to break Eve but the Gates where there for a simple reason to conect Servers


In an unsharded single instance environment? I think you need to research more.

EDIT: As for Wormholes...there was a massive piece on this along with news stories of how these came to being along with two massive player projects Compass and Atlas to map these systems along with follow up stories and lore.

EDIT 2: Please research fully before you start trashing a game and it's lore that many of us have been dedicated to for more years than you have months in the game. If you had you wouldn't be getting this flaming from me for your "seems legit" and flippant comments.
Altrue
Exploration Frontier inc
Tactical-Retreat
#12 - 2013-09-18 14:19:34 UTC
Maichin Civire wrote:

3. Then, how could we make cynos still so attractive? When all ships would be jumpable, it could kill the current structure of null-sec wars


Perhaps this isn't a bad idea... Woops, wrong thread :p

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Icarus Able
Refuse.Resist
#13 - 2013-09-18 14:22:24 UTC
Nariya Kentaya wrote:
Lephia DeGrande wrote:
Thank you for the answers, i admit that the lore is heavyly build around that Gates but it could simply implified that the Technologie throught Sleeper Tech evolved until Gates wont be nessecery anymore.

But some things where missunderstood, i dont care about Gatecamping in the first place, we could easely Turn the sides and say let Jump to every Planet instead of Suns. So now Camping would be nerfed...

But please forget Camps for a sec.

I do want being hunted by my trails if you want to Fool them warp first then jump but i do not want make Cyno useless (see above keep the current Routes!) you still have to Jump several Times from Jita to Amarr (for Example).

Bubbles still could hold you down when jumping, but only able to suck you while warping in a system.

Scram and Points would still prevent you from Jumping (remember its not a Cynojump).

You can also bump him to prevent the Target from Jumping.

The major advantage would be that activ traveling speed would be increased which means that moving a gang or fleet or even solo would be less of a task, more fluid and the the only change would be, no more warping to a gate, to jump in another System only to Warp again to the next Gate only to Jump?

Sure the downside would be no more smartbombing small Ships during reaching a Gate, but at least it would be compensite with more campings ;-)

except sleeper tech and even the jovians still use gates, the only other means of travel any race has been able to successfully utilize is the random wild-wormhole. and no, there couldnt be "surprise advances" by these groups, because the sleepers are dead, and jovians are too busy trying to not be dead



also, from a gameplay perspective, gates are there to facilitate forced-interaction and conflict, but allowing multiple entry/exitways from a system allowing strategic and chokepoint systems, without allowing an alliance to ever 100% shut down a system in defense.



One point the sleepers arent dead. They are sleeping.
Maximus Aerelius
PROPHET OF ENIGMA
#14 - 2013-09-18 23:00:09 UTC  |  Edited by: Maximus Aerelius
Oh and also found this Remove Stargates in, wait for it, here: Commonly Proposed Ideas. You know that Dev Sticky right? The one on Page 1. It's Post #2 6th on the list in case you missed it.
Yolo
Unknown Nation
#15 - 2013-09-20 18:55:23 UTC
I don't have a problem with jump gates, however.
There is no reason you should not be able to warp across the void, given enough time.

- since 2003, bitches

Busta Rock
The DawnSoarers
#16 - 2013-09-20 22:12:50 UTC  |  Edited by: Busta Rock
there is really no reason why ships cannot simply WARP from system to system, except that it would take much longer - partially because even the fastest ships can only warp at about 12au/sec, and a single light-year = approximately 63kau. therefore just to travel a SINGLE light-year at the fastest achievable warp speed would take about 2 hours, not accounting for the multiple stops it would take because a ship can only warp as far as it's capacitor would allow. even ships with mids fully filled with capacitor batteries would only be able to warp about 1000au or so in a single go (and you would stll have to refit to be combat capable once at your destination). I couldnt bear having to wait for who knows how many hours just to get between systems in a single constellation - can you?

the above is why the gates are REALLY necessary - forget about the lore saying that gates are the only way to travel... it's because they're the most efficient way to travel (everything else is political rulemaking). also, if ships were capable of interstellar navigation without the gates, they would all have to have MUCH more powerful sensor suites than presently - insanely high sensor resolution with extremely high sensitivity (easy as hell to jam). I can imagine the empires fielding such ships for the purpose of pre-exploring ungated systems before gate construction takes place, and there was a storyline in the last couple years where some NPC dude was going to use just such a ship to investigate a bright celestial object that appeared in new eden about that time (it could be seen from every system)... I wonder what happened to that guy?

now... would it be interesting to fit a ship specifically for this kind of role? hell yeah. have new sensor modules for the high slots, and huge capacitor batteries for the mids. maybe blockade runners would be well suited... they could run blockades not by just being cloaky, but by not having to deal with gates and gatecamps. combat ships? maybe make marauders be able to do this job... it would give them an excuse for having ridiculously easy to jam sensors - super sensitive, they would be able to use them to warp between systems, and not need a cyno at the expense of taking forever to do it, and running the risk of getting jammed out by somebody sneezing the wrong way.
Commander Ted
Caldari Provisions
Caldari State
#17 - 2013-09-21 05:24:29 UTC
Lore is irrelevant, gameplay is all important.

Jump Gates are 100% necessary for Eve because at this time it is the only place you can really catch someone without a probe or them being stupid.

Maybe if there were more alternate routes or multiple gates per link, but right now Eve without jump gates there would literally be no non consensual small scale pvp other than a few rogue morons who didn't make safespots and insta-warps, because otherwise, it is perfectly possible to play Eve while being totally invulnerable.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Yolo
Unknown Nation
#18 - 2013-09-21 06:48:39 UTC
Busta Rock wrote:
there is really no reason why ships cannot simply WARP from system to system, except that it would take much longer - partially because even the fastest ships can only warp at about 12au/sec, and a single light-year = approximately 63kau. therefore just to travel a SINGLE light-year at the fastest achievable warp speed would take about 2 hours, not accounting for the multiple stops it would take because a ship can only warp as far as it's capacitor would allow. even ships with mids fully filled with capacitor batteries would only be able to warp about 1000au or so in a single go (and you would stll have to refit to be combat capable once at your destination). I couldnt bear having to wait for who knows how many hours just to get between systems in a single constellation - can you?

the above is why the gates are REALLY necessary - forget about the lore saying that gates are the only way to travel... it's because they're the most efficient way to travel (everything else is political rulemaking). also, if ships were capable of interstellar navigation without the gates, they would all have to have MUCH more powerful sensor suites than presently - insanely high sensor resolution with extremely high sensitivity (easy as hell to jam). I can imagine the empires fielding such ships for the purpose of pre-exploring ungated systems before gate construction takes place, and there was a storyline in the last couple years where some NPC dude was going to use just such a ship to investigate a bright celestial object that appeared in new eden about that time (it could be seen from every system)... I wonder what happened to that guy?

now... would it be interesting to fit a ship specifically for this kind of role? hell yeah. have new sensor modules for the high slots, and huge capacitor batteries for the mids. maybe blockade runners would be well suited... they could run blockades not by just being cloaky, but by not having to deal with gates and gatecamps. combat ships? maybe make marauders be able to do this job... it would give them an excuse for having ridiculously easy to jam sensors - super sensitive, they would be able to use them to warp between systems, and not need a cyno at the expense of taking forever to do it, and running the risk of getting jammed out by somebody sneezing the wrong way.

The problems you present is the reason such a function would be well balanced. it would be time consuming but it would be POSSIBLE.
I think we are just saying that gates are fine, but warping between systems should be possible. Think for example that you have an extraordinary load and you would much prefer for it to take 4 days, just to know that the chances of getting caught is much lower.

Granted, there would need to be new problems introduces so scanning of the void would be possible, thus making it dangerous, while still safer simply because its the void.

warp-speed would be a factor if you choose this strategy or not, so would capacitor.

- since 2003, bitches

Roime
Mea Culpa.
Shadow Cartel
#19 - 2013-09-21 10:29:53 UTC
What's the problem with gates exactly?

.

Lephia DeGrande
Luxembourg Space Union
#20 - 2013-09-21 13:05:36 UTC
No Problem just another Step into a more indepth Scifi Game.

Its really hard to come with Ideas when everyone just came Up and blame your Idea, instead of Brainstorming the Pros and Cons.

If you try you can Win or lose, if you wont try at all you losing anyway...
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