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Player Features and Ideas Discussion

 
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ECM range reduction ideas

Author
Harvey James
The Sengoku Legacy
#1 - 2013-09-20 16:04:15 UTC
personally i would be in favour of reducing jam range as a stronger drawback for the sheer power of ecm.

atm
43km optimal 48km falloff on lv5 skills.

then most ecm ships fit sig amps and ecm rigs and links that all can boost range.

Falcon
2 sig amps
2 ecm range rigs
lv5 skills

66km optimal 48km falloff

considering atm falloff works as optimal for ecm for some odd reason means you can get well over 100km easily.

as falloff doesn't work atm on ecm i would consider just removing it entirely so new ecm range would be 43km instead of 91km.
Or an alternative is make falloff reduce ecm strength by 2 points per 10km's and just half optimal and falloff range so

21.5km optimal range with 24km falloff on lv5 skills

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Gypsio III
State War Academy
Caldari State
#2 - 2013-09-20 16:11:25 UTC
Falloff works on ECM just as it works on everything else.
Zan Shiro
Doomheim
#3 - 2013-09-20 16:20:47 UTC
your falcon as fit looks with envy at wet paper bags tank wise. That is the tradeoff to the fit. If just one ship beats the jam, can get in range fast enough....-1 falcon.

Take one sniper shoot it a few times and it will either fly away or go boom. Mixed fleet compostion. 3 ships not shooting 3 feet past the barrel is already helping the falcon pilot out before they even turn the ecm's on.
Harvey James
The Sengoku Legacy
#4 - 2013-09-21 22:04:59 UTC
Gypsio III wrote:
Falloff works on ECM just as it works on everything else.


mm.. i've been told otherwise and besides i think reducing strength the further you go into falloff is a better mechanic for all e-war

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Naomi Knight
Ministry of War
Amarr Empire
#5 - 2013-09-21 23:41:23 UTC
Harvey James wrote:
Gypsio III wrote:
Falloff works on ECM just as it works on everything else.


mm.. i've been told otherwise and besides i think reducing strength the further you go into falloff is a better mechanic for all e-war

oh ... told ... no wonder so many people wants ecm nerfed , they just have no idea how it works actually
go try it out first
Commander Ted
Caldari Provisions
Caldari State
#6 - 2013-09-22 00:41:46 UTC
If you reduce ECMs range you need to make a few changes first.

ECM should be a highslot module, and ECM boats should loose some midslots so they aren't lol wtf op.

Now your jammer tengu can actually shield tank and the scorpion isn't squashed like a bug.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Kaarous Aldurald
Black Hydra Consortium.
#7 - 2013-09-22 02:53:21 UTC
Harvey James wrote:
Gypsio III wrote:
Falloff works on ECM just as it works on everything else.


mm.. i've been told otherwise and besides i think reducing strength the further you go into falloff is a better mechanic for all e-war


Whoever told you otherwise lied to you. It also reflects poorly on you that you don't even seem to have ever used the mechanic in question you are asking to be severely nerfed.

So I will be blunt. If you have a problem with ECM, you are bad. If you have a problem with ECM, clearly you have never run up against someone who is good at damps or TDs either.

All ewar is brutal if properly applied. One just happens to be the "hard" lockdown as opposed to the "soft" lockdown(guess which one everyone whines about). But all of them are pretty well even.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zan Shiro
Doomheim
#8 - 2013-09-22 05:29:20 UTC
Harvey James wrote:
Gypsio III wrote:
Falloff works on ECM just as it works on everything else.


mm.. i've been told otherwise



file a petition then....you know of an exploit in eve that has gone on since falcon's nerfed long ago. I am sure this petitiion will go far with I Heard from friend of a of friend who has a girlfriend who has a cousin who heard from this guy on the street ecm falloff is broken.


If ecm falloff was broken ccp would know about it. YOu see when alliance/corp A puts up way too many cans (or bubbles on a gate) alliance/corp B petitions it and if lucky a gm or isd is online to actually see this and correct aliiance A on ths spot. This is minor crap and yet you will find hundreds to drop dimes for it daily.

With ecm so loved if it was full strength at falloff the blobbers alone would have petitions in hourly.






Kitty Bear
Deep Core Mining Inc.
Caldari State
#9 - 2013-09-22 06:04:47 UTC  |  Edited by: Kitty Bear
There's already a system in place to reduce the range of an ECM boat
No new things required.


Sensor Dampeners & the Celestis or Lachesis or Arazu work just fine.
Suitellis
Order of the Red Kestrel
#10 - 2013-09-22 07:12:11 UTC
Harvey James wrote:
Gypsio III wrote:
Falloff works on ECM just as it works on everything else.


mm.. i've been told otherwise and besides i think reducing strength the further you go into falloff is a better mechanic for all e-war


When you try to jam someone in Falloff range it works exactly the same as trying to damp someone in falloff range. It's chance based on how deep they are into falloff. In the case of ECM you have the jam chance first, if successful then you have another chance to fail based on how far into your falloff they are.

I don't think nerfing the range on ECM will change any of the issues with the mechanic. ECM doesn't need to be nerfed, it needs to be changed.

Harvey James
The Sengoku Legacy
#11 - 2013-09-22 13:56:43 UTC
well the thing is i have used ecm ships before in pvp and i know from experience that even a falcon can jam at the end of its falloff pretty frequently ... and with no clear UI to say how falloff works on e-war its not exactly clear from experience if falloff actually worked or not with ecm.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bertrand Butler
Cras es Noster
#12 - 2013-09-22 14:52:34 UTC  |  Edited by: Bertrand Butler
Lets give an example.

A falcon tries to jam an RLM Cerberus that fires CN Scourge Missiles at him from 90km away. The falcon has a quad rainbow ECM fitting with meta4 ECMs, boosted by an SDA, a PDA and a T2 PDP. The Falcon heats its BZ-5 and fires.

Probability of jamming:

1. The range of the module is 58.8+48.1km. At 90km away, there is a 66% chance that the module will hit.
2. The Cerb has a sensor strength of 28.8 and the OH BZ-5 fires at 15.5. This means there is a 54% that the module will jam.

The probability of jamming per 20s is about 35%. That means, 2 out of 3 times the falcon will miss.

Now lets see a cheap Celestis can do. Lets say it fires only one scripted muon, and that it uses no rigs to augment it.

1. The range of the module is 81+135km. At 90km away, there is a 97% chance that the module will hit.
2. The Cerb has a targeting range of 119km and the muon fires at 58.4%.

The outcome 97% of the time is a Cerberus with a maximum targeting range of 51km that has to close a 40km distance before refiring.

Hope that helps, cheers...C:
Rroff
Antagonistic Tendencies
#13 - 2013-09-22 19:17:30 UTC
Commander Ted wrote:
If you reduce ECMs range you need to make a few changes first.

ECM should be a highslot module, and ECM boats should loose some midslots so they aren't lol wtf op.

Now your jammer tengu can actually shield tank and the scorpion isn't squashed like a bug.


I actually think more ecm boats should be like the tengu - ok tank and a bit of jamming to provide constant harassment during the fight and tactical use to disrupt the enemy i.e. combine their use with damps, etc. without being a full on perma jam machine.
Scatim Helicon
State War Academy
Caldari State
#14 - 2013-09-22 19:38:27 UTC
Thematically, slashing the effective range of ECM works quite nicely - making the module into a sort of inverse sensor dampener where the opponent has to retreat to medium-long range to maintain a lock would be exactly the sort of thing you'd expect a sniper-themed race like Caldari to do against a point-blank blasterboat race like the Gallente.

There would need to be some other tweaks to ECM platforms to make it work but it is one of the only suggestions I've seen to change ECM that didn't immediately stand out as an excuse to nerf all ECM to oblivion.

Every time you post a WiS thread, Hilmar strangles a kitten.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#15 - 2013-09-22 20:09:00 UTC
I for one wouldn't mind seeing t2 ecm being much stronger than t1 but at a cost to range.

if we said t1 had 30km optimal then have t2 at 20 and 30% more powerful.
Hopelesshobo
Hoboland
#16 - 2013-09-24 14:47:28 UTC
Harvey James wrote:
Gypsio III wrote:
Falloff works on ECM just as it works on everything else.


mm.. i've been told otherwise and besides i think reducing strength the further you go into falloff is a better mechanic for all e-war


This is how it works.

Your jam strength: 10
Target's sensor strength: 20
Optimal Range: 50 km
Falloff Range: 50 km

At 50km you have a 50% chance of getting a jam
At 100km you have a 25% chance of getting a jam

Lowering the average to make you look better since 2012.

Bloody2k
SKULL AND B0NES
#17 - 2013-09-24 14:53:33 UTC
The Falcon and generally ECM is a possibility to "tank" (ewar-tank) a gang. I think ECM needs a buff, no further nerf.
Otherwise the versallity will be more and more lost. To fly a Falcon is always difficult. And the only passive defence
is the distance.