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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
ZeZark
Illuminated
Goonswarm Federation
#21 - 2011-11-15 10:04:20 UTC
You guys removed the pretty "screen dims to black, and comes back when jump finished" between systems, why ?
Nutbolt
University of Caille
Gallente Federation
#22 - 2011-11-15 10:06:26 UTC  |  Edited by: Nutbolt
Jett0 wrote:
Adeena Torcfist wrote:
id like to see explosions actually hit shields & Not the centre of a ship. Something similar i remember seeing on Nexus: the Jupiter Incident for those that played it way back when Cool


I like this idea. Not only would it be more accurate, but it conveys more information.


I loved the shield impact effect in Nexus! The Stargate: War begins mod for it is also epic! Seeing railguns impact on a Ha'Tak ships shield is sweet; but yer anyway it would be cool to see this, and the effect when the shield fails, or comes back up although I see how this may be more of an issue as shields coming back up don't work quite like that in EVE.

EDIT: As can be seen in this trailer and some others...
http://www.moddb.com/mods/stargate-mod-war-begins/videos/stargate-war-begins-unofficial-trailer#imagebox
Akirei Scytale
Okami Syndicate
#23 - 2011-11-15 10:14:19 UTC  |  Edited by: Akirei Scytale
As mentioned before, camera following your ship. it would also be nice if we could make it lock onto the target, but i have a sneaking suspicion this functionality might already exist but be buried somewhere.

Probably too late to ask, but making the galactic disk visible from nullsec brighter and more defined (like the actual milky way) would be fantastic. Also, moar stars.

Making projectile weapons fire brighter would be quite aesthetically appealing. Pretend ships need tracer rounds, or simply magnify the muzzle flash tremendously. As is, the only epic part of artillery fire (aesthetically) is the sound, and ACs should be a storm of tiny bullets streaking towards their target.

It would be nice if turrets retracted whenever nothing was targetted, instead of only in warp. It would be simple to make the animation play during targeting, I feel. Also, making projectile turrets retract would be nice as well.

Missiles have very wonky paths towards their targets, but I suspect a large part of this is the fact that once they reach a "hit radius" from their target, they switch into a different animation mode. They could certainly look a lot more epic (and the explosion could be toned down a bit on the larger ones, it gets pretty obnoxious in missile heavy fleets).

It would be quite awesome if there were three hit animations on ships - reacting violently with shields, hitting armor and sending sparks off into space, and impacting structure, sending chunks out.

Bring back the camo deimos. The skin on the test server's last build was beautiful, it was one of the few ships I feel space camo looked right on. Now, it looks dull, and too much like a Phobos.

And this one isn't visual but damn, the sound armor hardeners make is obnoxious. It really messes with music being played over EVE.
Midge Mo'yb
State War Academy
Caldari State
#24 - 2011-11-15 10:14:42 UTC
+1 for ships with jump drives jumping in the same direction (towards the star they jump to)
Eebi
Perkone
Caldari State
#25 - 2011-11-15 10:22:24 UTC  |  Edited by: Eebi
First of all i want to thank CCP for all the effort all of the sudden,
though the lack of this in the past isn't completely forgiven in my book.

You have seen your mistakes and shown dedication to please your customers yet again.
I can only hope the current effort will be consistent, please keep listening to the voice of you customers.

About current sisi content:
The current cyno jump is nice, however the pink/red'ish effect ruins it, changing that color alone would make it 10x better in my opinion.

All the rest is simply amazing, keep up the good work.

Edit: I'd like to add, unhappy customers spread negativity while happy ones make for good publicity.
Roime
Mea Culpa.
Shadow Cartel
#26 - 2011-11-15 10:24:20 UTC
My #1 wish is to have the camera default to from-behind-the ship -angle.

.

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#27 - 2011-11-15 10:45:15 UTC  |  Edited by: Crucis Cassiopeiae
Akirei Scytale wrote:
As mentioned before, camera following your ship. it would also be nice if we could make it lock onto the target, but i have a sneaking suspicion this functionality might already exist but be buried somewhere.

Probably too late to ask, but making the galactic disk visible from nullsec brighter and more defined (like the actual milky way) would be fantastic. Also, moar stars.

Making projectile weapons fire brighter would be quite aesthetically appealing. Pretend ships need tracer rounds, or simply magnify the muzzle flash tremendously. As is, the only epic part of artillery fire (aesthetically) is the sound, and ACs should be a storm of tiny bullets streaking towards their target.

It would be nice if turrets retracted whenever nothing was targetted, instead of only in warp. It would be simple to make the animation play during targeting, I feel. Also, making projectile turrets retract would be nice as well.

Missiles have very wonky paths towards their targets, but I suspect a large part of this is the fact that once they reach a "hit radius" from their target, they switch into a different animation mode. They could certainly look a lot more epic (and the explosion could be toned down a bit on the larger ones, it gets pretty obnoxious in missile heavy fleets).

It would be quite awesome if there were three hit animations on ships - reacting violently with shields, hitting armor and sending sparks off into space, and impacting structure, sending chunks out.

Bring back the camo deimos. The skin on the test server's last build was beautiful, it was one of the few ships I feel space camo looked right on. Now, it looks dull, and too much like a Phobos.

And this one isn't visual but damn, the sound armor hardeners make is obnoxious. It really messes with music being played over EVE.


problem is instant lock that come ships can have... so no time for animation to be played...
but... some other thing is coming to my mind... IdeaIdeaIdea
why don't we have button to power up hi slots???
that button would trigger turret activation animation we now have...
AND would signal to ppl that you have targeted that you have activated your weapons...

i think that would be nice...




and about missiles... that all is broken and need to be baked from begining... starting from missile "turrets"... missile models... missile paths... and missile explosions...

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Black Dranzer
#28 - 2011-11-15 10:57:00 UTC
Whenever a warp gate goes off, I'm never 100% certain on which direction it's sending me in.

It's just something that's always bugged me, is all.
War Kitten
Panda McLegion
#29 - 2011-11-15 11:01:50 UTC
+1 for the OPTION to lock the camera orientation behind the ship for manual piloting.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jarnis McPieksu
Aliastra
Gallente Federation
#30 - 2011-11-15 11:13:06 UTC
You do know that after all these epic fixes, you now have to redo missiles. Completely.

No more talk how it is :impossible: or :too hard:. Missiles, after these epic win changes, just look TERRIBLE.

I don't care if it means that summer expansion is EVE Online: New Missiles with no other features. It has to be done. It has to be epic.

(note: epic != awesome)

Solstice Project
Sebiestor Tribe
Minmatar Republic
#31 - 2011-11-15 11:15:08 UTC

*pukes into the thread because of the sheer mass of stupidity*
Gilbaron
The Scope
Gallente Federation
#32 - 2011-11-15 11:17:54 UTC
new torpedo explosion please
also new overall missile explosions, but start with torpedos please

better scaling for ships

Elanor Vega
Native Freshfood
Minmatar Republic
#33 - 2011-11-15 11:19:01 UTC
Can you please make Customs Office so that they don't look like ugly grey box in the space?
make it that it looks good...
Keras Authion
Science and Trade Institute
Caldari State
#34 - 2011-11-15 12:11:16 UTC
Missiles as a whole need a rework. One blob, no launchers and 2D explosions is a little old now.

Hit effects for getting hit in the shields, armour and hull. For each weapon type if possible.

The suns look funny from close up. Especially when looking away.

Tone down the sensor booster effects.

Did remote repair modules have actual hardpoints? If not, they would be nice.

Warp trails for a new effect maybe? Might look cool like the jet trails today and give a new way to assess the traffic of the system if the local were to be removed.

This post was rated "C" for capsuleer.

Janis Ezra
Brave Newbies Inc.
Brave Collective
#35 - 2011-11-15 12:26:33 UTC
Keras Authion wrote:
Missiles as a whole need a rework. One blob, no launchers and 2D explosions is a little old now.


+100000
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#36 - 2011-11-15 12:28:16 UTC
I would like to see Missile Bays on my ships the same way you get to see Lasers, Blasters, Autocannons and Rails.
I mean, even the Salvager and the Tractor beam show-up on ships.
Please give Missiles lots of loving.

The rest is excellent as seen on Sisi.

*cough*

However, (yes you knew it was coming), where oh where are the promised Hybrid fixes and Gallente Grid and Cap adjusts ?
Aineko Macx
#37 - 2011-11-15 12:36:06 UTC
Sebo effects have been eye cancer inducing since they were redone in QR(?). CCP has been ignoring the cries of agony like a boss ever since.
Hosedna
FumbleFamily Corp
#38 - 2011-11-15 12:54:34 UTC
You could put the asteroid belts the right way toward the planet. Currently they are not around the planet, but curved in the opposite direction, which sucks visually !
Noriko Mai
#39 - 2011-11-15 13:12:59 UTC
Jett0 wrote:
+1 to the new warp tunnel, especially when going through planets.

"Meh.." - Albert Einstein

Xavier Quo
Royal Amarr Institute
Amarr Empire
#40 - 2011-11-15 13:31:12 UTC
much better explosions
better muzzle flare/turret/weapon effects
a lot of non weapon module effects are not good & need redoing (SeBo as mentioned before)
visual indications of shield & damage types being inflicted on armour and shield
little satellites/undockable stations and npc traffic in developed systems/planets/moons
more space stuff eye candy in general
revamp the bounty/ad boards, they have not aged well
demons in warp tunnel