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Player Features and Ideas Discussion

 
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Astronautic Rig Changes

Author
Prometheus Exenthal
mnemonic.
#1 - 2013-09-19 00:07:40 UTC
This is a pretty straightforward post in regard to the current Astronautic rigs Big smile

For starters, I'd suggest removing the Warp Core Optimizer rigs.
In my 7 years of playing, I don't think I have ever seen one of these fit. They are supposed to reduce the required cap to warp, but because ships warp with anything over 1% (or close, correct me) capacitor, this is totally worthless. I can only think of a single ship class that may be able to take advantage (Recons), and that only pertains to the very large systems.

Secondly, I would like to see the Dynamic Fuel Valves become a little stronger.
Currently, their performance is very similar, but the Thermal Shielding rigs end up being more useful because you can overheat your propulsion module for longer periods. The DFVs should be exceptionally good at reducing prop-mod cap usage, otherwise there is no reason to use them. Heck, I can only think of a handful of times I've even seen these.

Next, I'd like to see Auxiliary Thrusters & Polycarbons nerfed.
Currently, there is no reason to fit Auxiliary Thrusters instead of Polycarbons. The difference in speed is minimal, but the fact that the Polys give increased agility in addition to speed makes them the obvious choice. The Low Friction rigs have their place, but they have the same issue as the Thrusters. Personally, I'd like to see the ATs increased from 7.5% to 10%, and Polycarbon agility decreased from 9.1% to around 5.5-6%. This should allow for some more breathing room between similar rigs.

Lastly, Hyperspatial Velocity rigs are supposed to increase warping speed.
They work, but they only have limited use in the VERY large systems (ie: Venal). It would probably require some redesigning of the warp mechanics, but I'd like to see these retooled to decrease the amount of time it takes to ENTER and get up to max warp speed. This is not to be mistaken for align speed.

That's about it.
prom4csm Blink

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Yazzinra
Scorpion Ventures
#2 - 2013-09-19 01:11:59 UTC
I see very little to argue with here except::

wouldn't nerfing the speed AND agility of polycarbons be the same as buffing auxiliary thrusters and low friction nozzles?

much as i'd love to go faster in my ares, 7,000m/s is already pretty decent, and that's before implants. i'm not sure I would want to see 10% thruster rigs.
Harvey James
The Sengoku Legacy
#3 - 2013-09-20 15:48:46 UTC
i would like to see their drawback changing from armour as it limits armour tanking ships mainly frigs .. perhaps like the overdrive injectors switch speed for cargohold space .. might be the way forward.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Drake Doe
88Th Tax Haven
#4 - 2013-09-20 15:54:15 UTC
How about a reduction in Hull amount instead of armor as the penalty?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Harvey James
The Sengoku Legacy
#5 - 2013-09-20 16:05:37 UTC
Drake Doe wrote:
How about a reduction in Hull amount instead of armor as the penalty?


nah frigs need some hull and nano's already does that
and the synergy of overdrive injector's and speed rigs make sense too me to have the same penalty

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using