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destroyers - gankers and high sec

First post First post
Author
E-2C Hawkeye
HOW to PEG SAFETY
#461 - 2013-09-20 13:46:36 UTC
Bertrand Butler wrote:
Jim Roebuck wrote:
800DPS Dessie, where can I get that fit?


[Catalyst, Gank Heavy]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Hybrid Burst Aerator II
Small Hybrid Locus Coordinator I
[Empty Rig slot]

Zainou 'Deadeye' Small Hybrid Turret SH-606
Pashan's Turret Customization Mindlink

802 DPS hot void, no faction MFSs. Of course, you will never see a pod like that so...RF-903 and SH-603 give you 747DPS. Also, you will likely never encounter the 9.5mil T2 aerator in a ganking setup, so you get about 728DPS @max skills in a full gank setup with an HBA and a HCA.

...which is not used anyway because its preferable to swap the second damage rig with 2 locus. The end result is 708DPS @max skills for a 11-12mil Cata.


Shhhh hide this post dont let tipia know she was wrong again.
Ezslider
Blackwater USA Inc.
Pandemic Horde
#462 - 2013-09-20 13:50:21 UTC
Infinity Ziona wrote:
Tippia wrote:
Shalua Rui wrote:
Infinity Ziona wrote:
Do not watch Star Citizen trailer on YouTube. It'll make you fearful of EvEs future beyond 2014 :)

Don't forget about Elite Dangerous... 400 bil fully simulated star systems, realistic damage and physics models, walk in ships.

…neither of which are in the same genre as EVE, and neither of which offer any of EVE's main selling points.

Lol what selling points. Don't fly anything you don't want ganked by newb alts in newb ships. Build up your alliance and corp and watch it be disbanded and all your shite stolen because of some lame vote mechanic. You can subscribe but unless you play one specific way you'll be unable to enjoy most of the content. Our outdated sov mechanics are so bad you won't be able to take any space but you can rent some from established players. If you like solo play bad luck. If you like mining you'll get ganked, bumped and harassed constantly. If you want to travel anywhere you'll need a second account because all PvP centres around zone in camping. We actively encourage scamming and ignore scamming bots even though they spam 23.45 hours a day - hey it's possible they're at the keyboard right.

That sounds fantastic.


You know it is funny how these entities happen to spawn out of the either to control your game. M0o, FOE (FE), BoB, GOON, AAA, RA, RAZOR, BRUCE, TEST, PL, CURSE, RISE (above), TRI(I, II, III...IV?), CVA, GA(lulz...) N3, NCdot, MC etc etc.

All of a sudden these entities seem to pop out of no where and just take over ****. SOV mechanics is surely to blame for a bunch of windowlicking helmet wearing special snowflakes given a pass to be able to hold internet space pixels and you get the shaft because you happen to be socially challenged.

Now it has been proven that an individual somehow made friends, gathered a bunch peeps together, figured out to herd cats, played the game by the same rules everyone else seems to be play by, create an organization, recruit like minded retards and proceeded to take the risk and control a part of the game that has absolutely no safety net nor CCP intervention short of lag (re-named TIDI), fighting in grind sessions while busting your ass to keep the line members happy while you are busily trying to keep the huge strain of hyperactive autistic squirrels focused.

Yeah it is a lot of fun, it is a freaking full time job.

And now you are butt hurt because you are not willing to put the effort in that everyone else has?
E-2C Hawkeye
HOW to PEG SAFETY
#463 - 2013-09-20 13:55:48 UTC
Shalua Rui wrote:
Kaarous Aldurald wrote:
See, that's the thing. We're not equals. Some of us are players, and some of us might as well be bots.

Aside from the fact that this is a pretty condescending thing to say, so what? Are these "non-players" really such a blight on "your" game... a danger even? One might think that when reading the forums. Blink

Or is that just a convenient excuse to take advantage of them... I mean, it's just a game, right? So why all that negativity towards these "bots"?

Save it, I know the answer(s) by now... Roll


Some people are just filled with a false sense of self worth I guess. Doesn’t matter to them this is only a game. Could be that this game is the only place that they can project that image.
Tippia
Sunshine and Lollipops
#464 - 2013-09-20 13:59:11 UTC  |  Edited by: Tippia
Infinity Ziona wrote:
It will have one persistent universe, the economy will be player driven. The missions will be generated by player owned assets dynamically.
It will have as many universes as there are players, with no persistance at all if you so choose; by its nature of being multiplayer-optional, the economy and drama is player-influenced, but at the core still seeded and generated by the game itself.

Quote:
Not sure about sandbox
Entirely optional and effectively game-generated, like the rest, which means it doesn't come close to what EVE offers.

Again, it simply doesn't offer what EVE does. This is a good thing. But it also means that they're not in the same genre for much the same reasons as why Starcraft or Descent or Ports of Call aren't the same genre — they just share some superficial thematic similarities.

E-2C Hawkeye wrote:
Shhhh hide this post dont let tipia know she was wrong again.
Why would he need to hide a post? Especially for such an incorrect reason?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#465 - 2013-09-20 14:17:42 UTC
Tippia wrote:
Infinity Ziona wrote:
It will have one persistent universe, the economy will be player driven. The missions will be generated by player owned assets dynamically.
It will have as many universes as there are players, with no persistance at all if you so choose; by its nature of being multiplayer-optional, the economy and drama is player-influenced, but at the core still seeded and generated by the game itself.

Quote:
Not sure about sandbox
Entirely optional and effectively game-generated, like the rest, which means it doesn't come close to what EVE offers.

Again, it simply doesn't offer what EVE does. This is a good thing. But it also means that they're not in the same genre for much the same reasons as why Starcraft or Descent or Ports of Call aren't the same genre — they just share some superficial thematic similarities.

E-2C Hawkeye wrote:
Shhhh hide this post dont let tipia know she was wrong again.
Why would he need to hide a post? Especially for such an incorrect reason?

Tippia the game is in 3 parts, there is a single player game / lan mode and there will be a one shard persistent online universe - MMO style like EvE.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Plastic Psycho
Necro-Economics
#466 - 2013-09-20 14:19:28 UTC
Malcolm Shinhwa wrote:
Just last night 3 of us launched on a hulk flying 1 t2 cat and 2 t1 cats. Killed dozens of Hulks with far less dps before. Landed on target, locked him up and got to blasting. Then a flight of shield maint drones from the hulk came out. Another flight from the Orca nearby. We never even got to his armor. It was fantastic. We offered 'gf's in local and watched our cats explode while the hulk didn't miss a cycle. The guy was at the keyboard, knew we were coming, and had a plan to beat us. That guy was neither weak nor incompetant.

You can adapt to the losses, or blame the other guy.

This is awesome. Preciesely the kind of thing I wish to see - Miners who know wht that hell they're doing, and doing what's necessary. And by using maintenance drones, he's not even at risk of aggro. A purely passive, and yet entirely successfull defense.

I've said it many times before - if you fall to my Cat's blasters, you are bad and should feel bad. I bumble up slow-boat style. Deliberately. Hell, I've been known to park my Cat directly in front of a barge and stare at it for a couple minutes. This is proof that they are not at the keyboard - that they are in fact letting their computer 'play' the mining game whilst they do something else. That's a death sentence. Even a total n00b who knows nothing of fitting can get away from me - I explicitly allow for it. All they need to be doing is paying attention.

If you can't be botherd to pay attention, well, the penalty is replacing your barge. I don't wish to 'dominate' anyone. I only want them to quit whinging and learn to play. I bet that Hulk pilot mentioned above isn't on the forums whinging about 'nerfing gankers' - he's already solved the problem for himself, without messing with the game mechanics, and without being a pantywaste. Bravo Zulu to him.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#467 - 2013-09-20 14:26:40 UTC
Ezslider wrote:
Infinity Ziona wrote:
Tippia wrote:
Shalua Rui wrote:
Infinity Ziona wrote:
Do not watch Star Citizen trailer on YouTube. It'll make you fearful of EvEs future beyond 2014 :)

Don't forget about Elite Dangerous... 400 bil fully simulated star systems, realistic damage and physics models, walk in ships.

…neither of which are in the same genre as EVE, and neither of which offer any of EVE's main selling points.

Lol what selling points. Don't fly anything you don't want ganked by newb alts in newb ships. Build up your alliance and corp and watch it be disbanded and all your shite stolen because of some lame vote mechanic. You can subscribe but unless you play one specific way you'll be unable to enjoy most of the content. Our outdated sov mechanics are so bad you won't be able to take any space but you can rent some from established players. If you like solo play bad luck. If you like mining you'll get ganked, bumped and harassed constantly. If you want to travel anywhere you'll need a second account because all PvP centres around zone in camping. We actively encourage scamming and ignore scamming bots even though they spam 23.45 hours a day - hey it's possible they're at the keyboard right.

That sounds fantastic.


You know it is funny how these entities happen to spawn out of the either to control your game. M0o, FOE (FE), BoB, GOON, AAA, RA, RAZOR, BRUCE, TEST, PL, CURSE, RISE (above), TRI(I, II, III...IV?), CVA, GA(lulz...) N3, NCdot, MC etc etc.

All of a sudden these entities seem to pop out of no where and just take over ****. SOV mechanics is surely to blame for a bunch of windowlicking helmet wearing special snowflakes given a pass to be able to hold internet space pixels and you get the shaft because you happen to be socially challenged.

Now it has been proven that an individual somehow made friends, gathered a bunch peeps together, figured out to herd cats, played the game by the same rules everyone else seems to be play by, create an organization, recruit like minded retards and proceeded to take the risk and control a part of the game that has absolutely no safety net nor CCP intervention short of lag (re-named TIDI), fighting in grind sessions while busting your ass to keep the line members happy while you are busily trying to keep the huge strain of hyperactive autistic squirrels focused.

Yeah it is a lot of fun, it is a freaking full time job.

And now you are butt hurt because you are not willing to put the effort in that everyone else has?

No I'm not butt hurt I am pointing out a huge flaw.

Lets take an example from history. In WWII we had the German Army on one side and on the other side we had the French Resistance. The French resistance would target something like a railway yard or a barracks. They'd sneak in and plant bombs or raid it. They did quite a lot of damage.

Now imagine if the French resistance had to operate like we do in EvE. Instead of raiding a base and blowing shite up they instead had to Raid the base, which then became invulnerable at 33% damage and had to come back 24 hours later to face the entire German army.

How effective then would they have been. Its a stupid system that purely favors the most powerful and puts the less powerful at an extreme disadvantage.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#468 - 2013-09-20 14:26:41 UTC
Infinity Ziona wrote:
Tippia the game is in 3 parts, there is a single player game / lan mode and there will be a one shard persistent online universe - MMO style like EvE.
…and from what I've read, it will operate under the same mechanics as the other parts, only with more inputs from player.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#469 - 2013-09-20 14:27:05 UTC
Tippia wrote:
Infinity Ziona wrote:
Tippia the game is in 3 parts, there is a single player game / lan mode and there will be a one shard persistent online universe - MMO style like EvE.
…and from what I've read, it will operate under the same mechanics as the other parts, only with more inputs from player.

You heard wrong.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Plastic Psycho
Necro-Economics
#470 - 2013-09-20 14:27:36 UTC
Twylla wrote:

If you want profitable yields, you could go to lowsec.. pfft. yeah right. Lowsec is a wasteland now that the pvp'ers have run everyone out of there. It's more-or-less guaranteed death. Miners would be hunted like an rabbit in a wolf pen. POS infrastructure would be picked apart for blueprints.

Say, the explains what all those POS' are doing in my favorite ratting systems! Clearly there to be offered up as sacrifices to the BP Gods, yes?

No, apperently not.

Apparently they're there to support the miners working in-system. They're mining signatures, I'll grant you, but there's better yield in those anyway.
Tippia
Sunshine and Lollipops
#471 - 2013-09-20 14:28:11 UTC
Infinity Ziona wrote:
You heard wrong.
Link?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#472 - 2013-09-20 14:46:12 UTC
Tippia wrote:
Infinity Ziona wrote:
You heard wrong.
Link?

I won't link SC in EvE forums as I think that would be rude to do. However I'll post this:

Quote:
Star Citizen is an MMO by almost every definition of MMO. It is ALSO more than an MMO, which is why the FAQ says this so people do not have preconceived MMO discussions.

Unlike 'most' MMOs
- SC includes a single player game (SQ42)
- SC includes private server functionality
- SC is an 'open universe' (unlike many MMOs)
- SC is not a traditional RPG (no combat-affecting trainable stats / XP .. though reputation / citizenship is a stat)

To further illustrate the point, Chris Roberts uses both UO and Guild Wars to define Star Citizens interactions, both of which are MMOs. He 'also' uses multiplayer dynamics from Demon Souls and private server concepts from the traditional PC action genres, which are not MMOs. Again, it is just a statement about preconceptions and not some definitive classification.


Easy to find that post if you use google. SC has a persistent single server where all players connect and retrieve and store data. So I would call that a single sharded universe. There won't be multiple servers.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#473 - 2013-09-20 14:52:28 UTC
Infinity Ziona wrote:

No I'm not butt hurt I am pointing out a huge flaw.

Lets take an example from history. In WWII we had the German Army on one side and on the other side we had the French Resistance. The French resistance would target something like a railway yard or a barracks. They'd sneak in and plant bombs or raid it. They did quite a lot of damage.

Now imagine if the French resistance had to operate like we do in EvE. Instead of raiding a base and blowing shite up they instead had to Raid the base, which then became invulnerable at 33% damage and had to come back 24 hours later to face the entire German army.

How effective then would they have been. Its a stupid system that purely favors the most powerful and puts the less powerful at an extreme disadvantage.



Get spy into German logistics, turn off everything, steal everything not nailed down, burn everything you cannot carry off.

Jenn aSide
Soul Machines
The Initiative.
#474 - 2013-09-20 14:54:44 UTC
Isn't it sad when people who don't like EVE as it is to try to hang their hopes on a game that doesn't even exist yet.

It's like jumpgate/black prophesy/Star Trek Online/Battlestar Galactica Online/ Star Wars Galaxies/SWTOR/etc/etc/etc all over again....
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#475 - 2013-09-20 14:58:30 UTC
Jenn aSide wrote:
Isn't it sad when people who don't like EVE as it is to try to hang their hopes on a game that doesn't even exist yet.

It's like jumpgate/black prophesy/Star Trek Online/Battlestar Galactica Online/ Star Wars Galaxies/SWTOR/etc/etc/etc all over again....

I love EvE. Have played it for 10 years. I still have my original EvE box and CD. I don't like where CCP have taken a lot of the game but there is still enough good stuff to keep playing it. I'd like them to get back to their original vision and start paying attention to the other 75% of the playerbase who don't like playing Days of Our POS's online.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#476 - 2013-09-20 15:09:28 UTC
Infinity Ziona wrote:
Jenn aSide wrote:
Isn't it sad when people who don't like EVE as it is to try to hang their hopes on a game that doesn't even exist yet.

It's like jumpgate/black prophesy/Star Trek Online/Battlestar Galactica Online/ Star Wars Galaxies/SWTOR/etc/etc/etc all over again....

I love EvE. Have played it for 10 years. I still have my original EvE box and CD. I don't like where CCP have taken a lot of the game but there is still enough good stuff to keep playing it. I'd like them to get back to their original vision and start paying attention to the other 75% of the playerbase who don't like playing Days of Our POS's online.



It's not surprising that you don't understand why EVE has a reinforcement mechanic, it's not really all that different from you not understanding why EVE has local chat.

And lol at that insane appeal to CCP's wallet. When will you learn that you speak only for yourself, not "75% of the player base"? Pretending like lots of other people agree with you when you have no proof of such agreement is the sign of a weak argument.
Tippia
Sunshine and Lollipops
#477 - 2013-09-20 15:13:31 UTC
Infinity Ziona wrote:
I won't link SC in EvE forums as I think that would be rude to do. However I'll post this:

Quote:
Star Citizen is an MMO by almost every definition of MMO. It is ALSO more than an MMO, which is why the FAQ says this so people do not have preconceived MMO discussions.
Ok, you were talking about SC, not Elite. Fine. That's still just a player directly contradicting the game's own FAQ using some unqualified definition that he does not elaborate on.

So I'll trust the game's own FAQ on that one… not an MMO.

Quote:
Easy to find that post if you use google. SC has a persistent single server where all players connect and retrieve and store data. So I would call that a single sharded universe. There won't be multiple servers.
I would not. I would call that a central repository of data. Whether or not it means it's actually a single-sharded universe depends on how that data is used by the server itself and the clients that connect to it.

Quote:
I'd like them to get back to their original vision and start paying attention to the other 75% of the playerbase who don't like playing Days of Our POS's online.
What 75% are those, and what are you referring to with “Days of Our POSes online”?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#478 - 2013-09-20 15:30:25 UTC  |  Edited by: Infinity Ziona
Jenn aSide wrote:
Infinity Ziona wrote:
Jenn aSide wrote:
Isn't it sad when people who don't like EVE as it is to try to hang their hopes on a game that doesn't even exist yet.

It's like jumpgate/black prophesy/Star Trek Online/Battlestar Galactica Online/ Star Wars Galaxies/SWTOR/etc/etc/etc all over again....

I love EvE. Have played it for 10 years. I still have my original EvE box and CD. I don't like where CCP have taken a lot of the game but there is still enough good stuff to keep playing it. I'd like them to get back to their original vision and start paying attention to the other 75% of the playerbase who don't like playing Days of Our POS's online.



It's not surprising that you don't understand why EVE has a reinforcement mechanic, it's not really all that different from you not understanding why EVE has local chat.

And lol at that insane appeal to CCP's wallet. When will you learn that you speak only for yourself, not "75% of the player base"? Pretending like lots of other people agree with you when you have no proof of such agreement is the sign of a weak argument.

I understand that before reinforcement timers people were blapping sov assets while enemies were offline in down hours. While that is a problem the "fix" created another arguably worse problem.

As an example if you check the map, goon sov you will notice that since Test got beaten Goons have dropped TCU's all over Delve and Period Basis. They did that in 24 hours. If you take a tour through there you will find zero Goons. So why hasnt anyone retaken that space or tried to contest it? Because if they do Goons will show up at the time they set the timer and wipe out the challenger.

According to CCP 75% of players reside in high sec. That leaves 25% enjoying all the content of the game at the expense of the 75% who miss out.

Im not suggesting timers be removed, I think emails from the server should be though. If players don't notice an enemy fleet in system attacking their assets because theyre not in system then I think thats just tough luck.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#479 - 2013-09-20 15:34:03 UTC
Infinity Ziona wrote:
According to CCP 75% of players reside in high sec.
No.
According to CCP, 65% of characters are in highsec.
Also, 75% of players like PvP and 73% of players like nullsec gameplay.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#480 - 2013-09-20 15:34:58 UTC
Tippia wrote:
Infinity Ziona wrote:
According to CCP 75% of players reside in high sec.
No.
According to CCP, 65% of characters are in highsec.
Also, 75% of players like PvP and 73% of players like nullsec gameplay.

Link?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)